Actionscript 3.0 :: Draw Lines With Flash's Core Graphic Class But Attach A Custom Bitmap To That Line?

Mar 31, 2009

[URL]

Are they just constantly adding MC's to the display list as the mouse is moved around? Doesn't that kill memory?

Is there a way to draw lines with Flash's core graphic class but attach a custom bitmap to that line?

View 10 Replies


Similar Posts:


ActionScript 3.0 :: First Custom Class - Coercion - Draw A Line (for Now) Using Variables From Flash

Jun 12, 2009

This is my first custom class and I'm having a few problems. I just want it to draw a line (for now) using variables from Flash. The .as file is attached. My Flash AS3 script is: var newLine:Myline = new Myline(20,210); I don't know why it won't just draw a line from 20 to 210? Here is the error I get:

[Code]...

View 16 Replies

ActionScript 2.0 :: Drawing API - Attach MovieClips And Draw Lines Between Them

Oct 29, 2005

I was screwing around one day and thought I'd make a little line-drawing-thing. Basically it just attaches movie clips and draws lines between them using the drawing API. That was the easier part. Now I though I'd take it a step further and add some curves. I tried but the attached file is the best I could think of.

square.fla is the original file
lineCurve.fla is the file in which I tried to add curves.

View 3 Replies

ActionScript 2.0 :: Draw Dynamic Lines - No Line Is Appearing Between The Circles

Mar 16, 2007

i am currently trying to use actionscript to make a flash program so that when i click once to set a circle and click another place to set another circle, a line will join these two circles. If i click to set a 3rd circle then this 3rd circle will line to the 2nd one and so on.... i have a circle movie clip in my library and the circles are appearing fine. my code is as follows but no line is appearing between the circles.

[Code]...

View 2 Replies

ActionScript 2.0 :: Code In Flash To Read It Line By Line But Its Only Showing The First Line Out Of 5 Lines?

Dec 17, 2009

i have an xml file and i want my code in flash to read it line by line but its only showing the first line out of 5 lines.Below is the code:

var NigeriaNumber:Number;
var stateName:String;
var year:String;

[code].....

View 0 Replies

ActionScript 3.0 :: Accessing Shape Data And Draw Simple Lines With "line Tool"?

Oct 29, 2008

I'm wondering, is it possible to access shape data with actionscript. I want to draw simple lines with "line tool"somewhere in my movieclip and then to access information about my lines with actionscript to get startX, startY and endX endY of every line.

View 1 Replies

Actionscript 3.0 :: Blitting Lines - Draw Approximately 50000 Lines And Performance Is Poor?

Aug 17, 2011

I have been working on a map viewer based blitting technique. As part of the map I need to draw approximately 50000 lines and performance is currently really poor.

Code: Select allvar movie:Shape = new Shape();
for( ... )
{
movie.graphics.clear();[code].....

View 2 Replies

ActionScript 3.0 :: Draw From Custom Event Class?

Aug 9, 2009

I want a custom Event class which draw something to requesting object.

View 9 Replies

ActionScript 3.0 :: When I Attach To That Symbol Custom Class In The Library .got The Error: #1056: Cannot Create Property?

Oct 31, 2008

i try to migrate from as2 to as3 and i have one problem When i attachMovie from library (addChild in as3) and i add custom property its work fine.Here is ex.

Code:
var i:int;
for (i=0; i<5; i++)[code]....

when i attach to that symbol custom class in the library.i got the error: #1056:Cannot create property...

View 6 Replies

ActionScript 2.0 :: How To Create Class That Draw Custom Shapes

Jan 5, 2007

I'd like to learn how to create classes. For instance, I'd like to create a class that draws a custom shape. Like an arrow that is just a rectangle with a triangle on the end. I'd like to be able to do this sort of thing:

myArrow = new Arrow();
myArrow._x = 10;
myArrow._y = 50;
myArrow._width = 100;
etc . . .

View 2 Replies

ActionScript 2.0 :: Draw Line Like Flash Line Tool?

Mar 12, 2010

I want to create a line tool exactly like flash line tool. But the code that I am using shows the line when we release the mouse button. How can I show the lines while it is drawing[code]...

View 4 Replies

Actionscript 3 :: Draw Smooth Lines In Flash?

Jun 21, 2010

How can I draw smooth lines with actionscript 3 (using flex 4)?

[Code]...

View 1 Replies

ActionScript 2.0 :: Draw The Lines At Runtime In Flash

Jul 22, 2003

Can anybody tell me how to draw the lines at runtime in flash.

View 1 Replies

ActionScript 3.0 :: BitmapData Draw() Method - Draw The Bitmap On The Stage At Design Time?

Mar 18, 2009

I am using the draw() method of the BitmapData to encode a jpeg of part of the image. Now this should be easy enough given the object I want to draw to the bitmap is on the stage at design time so I know its location and dimetions exactly! Heres the code I have in place.

Code:
var myBitmapSource:BitmapData = new BitmapData ( street.width, street.height, false, 0x333333);
myBitmapSource.draw(street, null, null, null, new Rectangle( 96, 5, 571, 450 ), true );

I know for a FACT that no part of the street clip I am drawing out is in negative space, and it's registration is (0,0). However, it cuts off A lot of the top of my image. y=5 in the above rectangle is where I need the top to be, but it cuts the top off of the image... even if I change it to 0, it has no effect.

View 2 Replies

ActionScript 3.0 :: Flash Drawing API Draw The Curved Lines?

Jun 17, 2011

I made this one poor class that has a public function which draws with a single loop a shape with curveTo() function (I tested one option to draw straight lines with lineTo() and only curved lines with curveTo() function but in my opinion, that lineTo function where a bit slower, at least in my implementations of testin speeds).I sent to it four parameters (anchor points and the control points) as many times as there were some corners to draw and everything seemed to go well untill I checked which way is faster to draw single rounded rect. Flashs own way beats my version up with huge 120 m/s distance already in some 100 000 iterations. The format of data I tested to send to my class function to draw that goddamned thing were numbers in arrays, numbers in objects and numbers in my own class objects like linked list and the file that holds just four numbers included in arrays or linked list. And two separate arrays, one for anchor points and one for the control points, with just Point Objects were fastest (if I remember correct) way but still that 120 m/s slower than Drawing API in Flash.My function in the class where something like:

ActionScript Code:
public function drawShape(points1:Array, points2:Array, lineOn:Boolean = false, fillOn:boolean = false, lineThickness:Number = 1, lineColor:uint = 0, lineAlpha:Number = 1, fillColor:uint = 0xff, fillAlpha:Number = 1):void{[code]..........

View 7 Replies

Actionscript 3 :: Possible To Read (and Maybe Change) The Sources Of The Core Flash Class Files?

May 18, 2011

I would like to read the source of the flash.net.FileReference class. Is this possible?Where can I find the source files, do the come with the Adobe Flash or Flash Builder?

View 4 Replies

ActionScript 2.0 :: The Flash Draw The Randomly Curved Lines With Gradient And Moves Up And Down?

Apr 10, 2007

if you look at [URL] and check out the amazing background it has! how to place flash background, i know how color changing works, but how does the flash draw the randomly curved lines with gradient, and moves up and down? here is the link to the background flash [URL] as far i can tell, the lines are done purely in action script, because the whole thing is only 47kb

View 5 Replies

ActionScript 3.0 :: Possible To Use Graphic Lines As A Mask?

Aug 16, 2009

I have some programmatically drawn lines, (sort of like growing vines) that I want to texture to make it look watercolor-like or hand-drawn. I thought of placing a texture image as a background which is revealed only by the lines (using the lines as a mask) should work.However, that doesn't seem to work.In a test, I have a square and a line. The square can be used as a mask for the line but it doesn't seem like the line can be used as a mask for the square?

Code:
//a line
var myline:Sprite = new Sprite();

[code]........

View 5 Replies

ActionScript 3.0 :: Draw Bitmap Instead Of Export Bitmap?

Nov 5, 2009

I'm using Sandy to animate some objects in 3D. What I currently do to images which are EXPORTED in the library, I want to do to some bitmaps that I create using the DRAW technique. But it wont work :-(

CODE FOR 'CREATED BITMAP' :
ActionScript Code:
var bData:BitmapData = new BitmapData(myObject.width,myObject.height);
bData.draw(mask5);

[Code]....

Sandy doesn't seem to treat the 'created' bitmap the same as those that are exported from the library.

View 0 Replies

Flash :: Accurately Draw Rotated Bitmap?

Jan 28, 2010

I have a container with masked bitmap in it. The scale and rotation of this container changes at runtime, and I need to draw the masked bitmap but cannot figure out the appropriate matrix calculations to do so.My code works correctly to reflect position, scale, offset for centering without rotation. When rotated, the angle is correct but the positioning is incorrect - I believe because the dimensions change when the rectangle is rotated.how to compensate for this in the positioning - here is some code:

// Adjust the transformation matrix to account for the position of the container
var tMatrix:Matrix = _imgContainer.transform.matrix;
//Offset for container

[code].....

View 4 Replies

Flash - Draw Dot As Sound Spectrum In Bitmap

Nov 18, 2010

I looking into become a sound programmer. As I could find some sound analyzer would display a nice spectrum of color on bitmap. Which API do I draw a dot shape? Is it circle or line? Is it possible to resize the bitmap width and height after adding all the dots?

View 1 Replies

ActionScript 3.0 :: Attach Graphic To Slider And Fill Color?

Apr 22, 2009

How to attach a graphic to the slider (slider component flash cs3) drag-handle so that when the slider moves up and down it fills with a color? All the solution I find are all about flex. But I need to do it in Flash...

View 1 Replies

Flash :: Using Bitmap Data To Draw Massive Image?

Feb 18, 2011

I am making a snow boarding game in AS3. The problem I am having is that I want to leave a trail in the snow behind the board.

I have had a think and feel that the best way of achieving this would be to use the lineTo() method to draw a line form the snowboards previous position to its current position. If I do this all of the way down the slope I would end up with a line almost 23000 pixels long which seems extremely large and will have a major impact on performance.

If I were to convert the trail movieclip to a bitmap would it improve performance? I am targeting a minimum of flash player 9 which I have found to have issues when handling bmp's over 2880 pixels so I think this method might not work.

View 2 Replies

Flash - Draw A Bitmap In Graphics-Object At Any Position?

Mar 30, 2011

Is it possible to draw a Bitmap to a Graphics-Object like

this.graphics.beginBitmapFill(bitmapData, matrix, false);
this.graphics.drawRect(0, 0, w, h);
this.graphics.endFill();

with an offset?

A simple moveTo(x, y) call before beginBitmapFill does not work :/ Neither does changing the x and y value of drawRect... (That just seems to have the same effect as an translation with the matrix...) Additionally I don't want do draw that thing in a separate Graphics-Object and add that one into the other...

View 2 Replies

Flash :: Bitmap Data .draw() With Transform Matrix

Jun 29, 2011

I'm working on a project wherein a user can take a snapshot of themselves using their webcam and then edit this image by transforming scale and rotation and save the result.

I've got most of it working, the user can take a snapshot of themselves, transform the object using Senocular's Transform Tool and i'm using .draw() to then save this transformed object. The problem is .draw() is only grabbing data from the top left corner of the stage. It is drawing the transformed object but only from the top left corner.

Why does it only draw from the top left corner and how can i get set the coordinates to only draw from the area where the captured image is set?

You can view the file as is at: [URL]

And i've zipped the FLA and relevant classes at [URL]

import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;

[Code]....

View 2 Replies

Actionscript 3 :: Movieclip - Draw Line Without Using The Draw API?

Apr 5, 2012

I need to be able to draw a thick patterend line between 2 points in AS3, I can't use the draw API because it doesn't all me to actually put detail (pattern etc) into the thickness of the line, I thought about perhaps using the line to create a bitmap version and then using that as a mask, but I remember many years ago seeing some examples that use a movieclip as a source for a line.

View 1 Replies

ActionScript 2.0 :: Draw A Line On Mouse Movement, Not The Static Line?

Jun 24, 2009

draw a line on mouse movement, not the static line.

I am attaching a sample which is 90 degree bounded as it has been given in animation, I want to make this or such type through mouse movement.

View 2 Replies

ActionScript 3.0 :: Draw A Straight Line Then Drag Out A Dotted Line?

Feb 3, 2012

I'm trying to produce a game that on mouse down a dotted line (or just a line) gets dragged out following the mouse until it is realized then it disappears.

View 1 Replies

ActionScript 2.0 :: Preloader Not Working - Attach A Loadbar Graphic Instead Of Text

Mar 6, 2007

i'm using movieClipLoader and i want to attach a loadbar graphic instead of text...but my loadbar doesn't load the text works but not the bar... anywho here is my code:

[Code]....

View 4 Replies

ActionScript 2.0 :: API-draw: Check If Line Intersects Another Line

Apr 13, 2005

I'm making a very simple game that lets you draw a curve by hand (using lineTo to the mouse position on mousemove) but now, I need to check wether the line intersects wiith another part of the same line (e.g. a loop)

I first used an onrollover command, and that worked, but not always because the mouse moved too fast (same with hittest with mouse). Then I pre-drawed the line in another mc, used hittest on it, and if it wasn't intersecting, draw it in the real mc. But that didn't work because it used the bounds to test. I guess the best way is to use some mathematical formula, but that would mean I have to save all my coordinates in an array..

View 5 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved