Draw A Curved Line In Flash?
Jul 16, 2009I'm trying to draw this hint box and was wondering if anyone could explain to me how to draw a curved line like the one below in flash?
View 4 RepliesI'm trying to draw this hint box and was wondering if anyone could explain to me how to draw a curved line like the one below in flash?
View 4 RepliesHere's the effort simply displayed: http:[url].....it uses curveto to show the arc of a doorswing.I'd like the drawn arc instead to appear/trail along the leading edge of the door _as_ the door swings open. Guide Layers AS2 led me to tweening AS3 class but the beginning and end objects weren't right. Am I in the wrong place? This seemed somewhat straightforward but perhaps I'm searching for the wrong keyword(s.
View 4 RepliesI am trying to draw a continuous curved line in flash. There are many methods but none of the ones I have found so far quite fit my requirements. First of all, I want to use the flash graphic api's curveTo() method. I DO NOT want to simulate a curve with hundreds of calls to lineTo() per curved line segment. It is my experience and understanding that line segments are processor heavy. Flash's quadratic bezier curve should take less CPU power. [code]...
View 3 RepliesI made this one poor class that has a public function which draws with a single loop a shape with curveTo() function (I tested one option to draw straight lines with lineTo() and only curved lines with curveTo() function but in my opinion, that lineTo function where a bit slower, at least in my implementations of testin speeds).I sent to it four parameters (anchor points and the control points) as many times as there were some corners to draw and everything seemed to go well untill I checked which way is faster to draw single rounded rect. Flashs own way beats my version up with huge 120 m/s distance already in some 100 000 iterations. The format of data I tested to send to my class function to draw that goddamned thing were numbers in arrays, numbers in objects and numbers in my own class objects like linked list and the file that holds just four numbers included in arrays or linked list. And two separate arrays, one for anchor points and one for the control points, with just Point Objects were fastest (if I remember correct) way but still that 120 m/s slower than Drawing API in Flash.My function in the class where something like:
ActionScript Code:
public function drawShape(points1:Array, points2:Array, lineOn:Boolean = false, fillOn:boolean = false, lineThickness:Number = 1, lineColor:uint = 0, lineAlpha:Number = 1, fillColor:uint = 0xff, fillAlpha:Number = 1):void{[code]..........
if you look at [URL] and check out the amazing background it has! how to place flash background, i know how color changing works, but how does the flash draw the randomly curved lines with gradient, and moves up and down? here is the link to the background flash [URL] as far i can tell, the lines are done purely in action script, because the whole thing is only 47kb
View 5 RepliesAs a UI specialist, I am often asked to build tool-tip displays and other sorts of popups that display text. One of styles clients seem most keen on is text in a comic-book balloon. I would like to create this balloons programmatically (as opposed to embedding or linking to rendered graphics), because these balloons will have to change size at runtime, depending on how much text they have to hold.
Balloons are easy to draw for the most part: circles, rectangles or rounded-corner rectangles. The tough part, for me, is the tail (the little arrow-like part of the comic balloon that points towards the speaker). If you google comic balloon, you see that there are many varieties of tails. They ones clients request from me most often are curved. E.g...
[URL]
The tail will always be on the bottom of the balloon, and it will sometimes point left and sometimes point right. I have been trying to come up with tail-drawing algorithms for a while, but I'm not happy with the results. I'm basically stumbling around in the dark, changing variables, looking at the results, and using trial and error to try to move closer to the magic numbers that will work. "Work" just means a result that looks pleasing, which I realize is subjective. Most of my clients will be a happy with anything that looks reasonably good and professional.
I want this result to scale. And it would be great if it could work with as few inputs as possible, maybe just isFacingLeft, tailWidth and tailHeight (Which could maybe be a percentage of the whole balloon). Maybe an adjustable curveAmount.
If it matters, I'm using Flash/Actionscript, but any system that has some sort of turtle graphics engine should work pretty much the same way: I'm working with that standard flipped Cartesian grid (y increases downward), x and y coordinates, the ability to move a pen, draw lines and draw curves.One caveat: Flash only allows me to draw 3-point bezier curves -- start point, control point, end point.
Note: balloons won't have to scale after the are drawn.
Is it possible to draw out a path in the flash editor, set its visibility to hidden, and use this path data to animate objects in AS3?
View 1 RepliesI want to create a line tool exactly like flash line tool. But the code that I am using shows the line when we release the mouse button. How can I show the lines while it is drawing[code]...
View 4 RepliesI want to 9 scale the line in the shape of 'U' so that i can increase the width in a manner that the rounded corner of the line not got spoiled and I also want to resize (in proportion) it without spoiling it's rounded corner. Right now I have done it in the distinct files but I want to do these both properties in a single file.
View 1 RepliesAny idea on how to curve a line and bend the texture along with it?I tried lineBitmapStyle with curveTo, but that doesn't bend the texture.I was thinking of using a for loop to draw the curve using lineTo, and using a matrix to rotate the lineBitmapStyle...but it isn't working out to well.
View 0 RepliesI need to attach a series of mcs to a curved line. These mcs are attached through actionscript with the attachmovie code, they do not tween, just attach at intervals one after another. Its hard to explain i know. When the user presses a button on the screen the first mc appears at the start of the curve, another press attaches another mc perhaps 10px inwards on the line and so on.
View 2 RepliesI was working on this Graph (see link) and i couldn't find a way to get a nice curved line between the dataPoints.URL...
View 4 RepliesAny way to get a curved line to draw from a known point a to a known point b. Point b will always be changing and will be in any position around point a. I can work with an existing line from a movieclip and change it somehow, but right now I can't find any way to accomplish it.
View 2 RepliesI want to be able to position a series of movieClips along a curve of a cicrcle, well part of it. Basically I need a curved wall.
This is where I am at the moment, ...not very close.
_root.rot = -30
for (var i:Number = 1; i < 6; i++) {
var block = attachMovie("block", "block_" + i, _root.getNextHighestDepth())
block._y = 30
[Code]....
I created a character that can move left or right according to keys pressed by the user. (simple enough)But the most I could do is make it move along a straight line, (change X value)or along inclined lines by defining them as linear functions. (not very effective i guess)My question is, is there a way for me to draw a line and have my character walk across it?Is there something that would allow me to get the Y value of a curved line I drew based on its X value?Obviously this wouldn't be a problem if I could just draw a line from a mathematical equation, but my searches proved that to be rather complicated.
View 2 RepliesIm working on some actionscript drawing, right now Im drawing a curved line on a map to show a route for a shipping company, the line is red but I would like to color a portion of the line green for the completed portion of the journey.
View 10 RepliesI need to be able to draw a thick patterend line between 2 points in AS3, I can't use the draw API because it doesn't all me to actually put detail (pattern etc) into the thickness of the line, I thought about perhaps using the line to create a bitmap version and then using that as a mask, but I remember many years ago seeing some examples that use a movieclip as a source for a line.
View 1 Repliesdraw a line on mouse movement, not the static line.
I am attaching a sample which is 90 degree bounded as it has been given in animation, I want to make this or such type through mouse movement.
I'm trying to produce a game that on mouse down a dotted line (or just a line) gets dragged out following the mouse until it is realized then it disappears.
View 1 RepliesI'm trying to simulate the coriolis effect and have managed to create a drawing application that lets the user draw on a rotating movie clip. However, I would like to now create an animation that automatically draws a line onto the movie clip which ends up being curved, but I can't figure out how to convert the x, y coordinates of the pixels on the stage to the corresponding x, y values of the movie clip. Here's what I have so far:
[Code]...
I'm making a very simple game that lets you draw a curve by hand (using lineTo to the mouse position on mousemove) but now, I need to check wether the line intersects wiith another part of the same line (e.g. a loop)
I first used an onrollover command, and that worked, but not always because the mouse moved too fast (same with hittest with mouse). Then I pre-drawed the line in another mc, used hittest on it, and if it wasn't intersecting, draw it in the real mc. But that didn't work because it used the bounds to test. I guess the best way is to use some mathematical formula, but that would mean I have to save all my coordinates in an array..
I want to create a line tool exactly like flash line tool. But the code that I am using shows the line when we release the mouse button. How can I show the lines while it is drawing
Code:
this.createEmptyMovieClip("drawing_mc",this.getNextHighestDepth());
drawing_mc.lineStyle(1,100);
[code].....
I'm trying to draw a static graph based on an Array of Numbers. This graph should be nice smooth sinus-like.The bottom values should be always zero, the upper values are specified in an Array of Numbers.
I've been trying to achieve this effect with curveTo(), but without any luck.
EDIT: Values are like: 10, 15, 40, 28, 5, 2, 27 etc.
how do you draw a dotted line in flash uding actionscipt ?
View 2 RepliesWhen i try and draw anything like a square or a line it is green. Also when i try and fill naything it doesnt work!!!! It is quite important that i get it fixed because i need to use flash for an assesment that is due in next week!!!
View 1 RepliesI want to drag a line from the mouse down anywhere on the screen but my problem is I can only do it from a set position eg.120,120.
Everything else is fine.
Code:
var line:Sprite;
line = new Sprite();
addChild(line);
[Code].....
This is my first custom class and I'm having a few problems. I just want it to draw a line (for now) using variables from Flash. The .as file is attached. My Flash AS3 script is: var newLine:Myline = new Myline(20,210); I don't know why it won't just draw a line from 20 to 210? Here is the error I get:
[Code]...
Use line or pancil tool in Flash CS 5.0 or 5.5.Choose pure black color #000000 and zero alpha.Try to draw line on the tage.
result : stage is empty
how I draw a line through a path line? An example I have a movieClip that is a pencil and it is moving through a path line, now I want to draw the line that the pencil draw.
View 2 RepliesThis should be a bit of simple geometry: How do I calculate the points to draw the lines in the code below so that it makes a 2D cone or wedge shape?
import flash.geom.Point;
//draw circle
var mc=new Sprite()[code]...........
UPDATE:I should have mentioned my aim is not to draw a wedge shape, but to draw a line from a random point to the edge of an existing circle.If you're more comfortable with algebra than actionscript,