ActionScript 3.0 :: LintBitmapStyle With A Curved Line
Dec 12, 2009
Any idea on how to curve a line and bend the texture along with it?I tried lineBitmapStyle with curveTo, but that doesn't bend the texture.I was thinking of using a for loop to draw the curve using lineTo, and using a matrix to rotate the lineBitmapStyle...but it isn't working out to well.
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Jul 16, 2009
I'm trying to draw this hint box and was wondering if anyone could explain to me how to draw a curved line like the one below in flash?
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Jan 10, 2011
I want to 9 scale the line in the shape of 'U' so that i can increase the width in a manner that the rounded corner of the line not got spoiled and I also want to resize (in proportion) it without spoiling it's rounded corner. Right now I have done it in the distinct files but I want to do these both properties in a single file.
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Dec 24, 2004
I need to attach a series of mcs to a curved line. These mcs are attached through actionscript with the attachmovie code, they do not tween, just attach at intervals one after another. Its hard to explain i know. When the user presses a button on the screen the first mc appears at the start of the curve, another press attaches another mc perhaps 10px inwards on the line and so on.
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Nov 8, 2010
I was working on this Graph (see link) and i couldn't find a way to get a nice curved line between the dataPoints.URL...
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Dec 2, 2007
Any way to get a curved line to draw from a known point a to a known point b. Point b will always be changing and will be in any position around point a. I can work with an existing line from a movieclip and change it somehow, but right now I can't find any way to accomplish it.
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Jun 3, 2008
I want to be able to position a series of movieClips along a curve of a cicrcle, well part of it. Basically I need a curved wall.
This is where I am at the moment, ...not very close.
_root.rot = -30
for (var i:Number = 1; i < 6; i++) {
var block = attachMovie("block", "block_" + i, _root.getNextHighestDepth())
block._y = 30
[Code]....
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Aug 21, 2009
Here's the effort simply displayed: http:[url].....it uses curveto to show the arc of a doorswing.I'd like the drawn arc instead to appear/trail along the leading edge of the door _as_ the door swings open. Guide Layers AS2 led me to tweening AS3 class but the beginning and end objects weren't right. Am I in the wrong place? This seemed somewhat straightforward but perhaps I'm searching for the wrong keyword(s.
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May 1, 2011
I created a character that can move left or right according to keys pressed by the user. (simple enough)But the most I could do is make it move along a straight line, (change X value)or along inclined lines by defining them as linear functions. (not very effective i guess)My question is, is there a way for me to draw a line and have my character walk across it?Is there something that would allow me to get the Y value of a curved line I drew based on its X value?Obviously this wouldn't be a problem if I could just draw a line from a mathematical equation, but my searches proved that to be rather complicated.
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May 10, 2011
I am trying to draw a continuous curved line in flash. There are many methods but none of the ones I have found so far quite fit my requirements. First of all, I want to use the flash graphic api's curveTo() method. I DO NOT want to simulate a curve with hundreds of calls to lineTo() per curved line segment. It is my experience and understanding that line segments are processor heavy. Flash's quadratic bezier curve should take less CPU power. [code]...
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Apr 25, 2005
Im working on some actionscript drawing, right now Im drawing a curved line on a map to show a route for a shipping company, the line is red but I would like to color a portion of the line green for the completed portion of the journey.
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Jan 12, 2009
I'm trying to simulate the coriolis effect and have managed to create a drawing application that lets the user draw on a rotating movie clip. However, I would like to now create an animation that automatically draws a line onto the movie clip which ends up being curved, but I can't figure out how to convert the x, y coordinates of the pixels on the stage to the corresponding x, y values of the movie clip. Here's what I have so far:
[Code]...
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Dec 17, 2009
i have an xml file and i want my code in flash to read it line by line but its only showing the first line out of 5 lines.Below is the code:
var NigeriaNumber:Number;
var stateName:String;
var year:String;
[code].....
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Mar 7, 2004
I mean i need to make a text to follow a curved line, something similar we have in photoshop. How do i make that here? I need to write a 3 words sentence which will be placed above and below a circle. Circle contains a logo, but i need to write the text, but it needs to be rounded as well. I don't want to break apart and rotate EVERY letter in those 3 words.
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Jan 5, 2010
I have a circle component in my application , divided into 4 sectors. My circle component is such that I have an outer circle and an inner circle, with a small gap between the two circles. Now I want to place the curved text in this gap for the four sectors, curving along with the circle.. How do I achieve this?This is my circle component:
package components
{
import mx.core.UIComponent; the circle.
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Feb 21, 2012
I'm making a game with a health bar and I am trying to make a health bar that is curved.Currently I have a lineBar that has 20 segments that looks like this at the bottom left of the screen.What I'd like to do is write a function that goes through and modifies the scaleY of each to get a curved bar.I can easily scale them down in a straight line. So that it looks triangle ish
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Jun 4, 2004
how to make a scrollbar that goes along a curved shape?
You can download a png of the shape I'd like to scroll along. (the edge)
[URL]
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Sep 14, 2006
I have a curved graphic that I need masked, but the mask will slowly unveil the graphic below. I'm tweening the mask on the timeline since the graphic has a pretty complex shape (a bunch of curveTo's would take forever).If I apply a shape tween to the mask it doesn't tween on curves that well unless I place a keyframe at every two frames and adjust the shape. Does anyone know if there is a better solution?
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Jun 4, 2004
Anyone know how to make a scrollbar that goes along a curved shapeYou can download a png of the shape I'd like to scroll along. (the edge)[URL]
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Apr 14, 2009
This one concept has been bugging me for days now and I can't seem to solve it. You see, I'm trying to rotate my enemies along an uneven surface. So far, they follow along it perfectly, using my hitTestPoint collision checks.But I don't know how to rotate the collision points and thus rotate the movieclip along the curve so it remains clipped to the ground like in Fancy Pants Adventure 2 or a tanks game.Here is what it looks like right now
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May 2, 2010
Flash has some serious problems with jagged edges on curved shapes. When adjusting a curve on a shape, flash shows that it is curved and then on releasing the mouse it turns into a sharp edge
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Mar 2, 2011
I want to drag a object along a curved path , the curve is made up of 50 points(x,y) and I want to display the corresponding (x,y) coordinate of MC.
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Jul 20, 2010
I'm writing in Flex a simple app that allows product personalization, right now I'm working on adding engraving text. Most products are round so I want the text the be slightly curved when placed on the product to give it more realism.
I've looked into text curving/arching in Flex but the solutions I've found seem to be overkill for my requests. Does anyone know how I can slightly curve text in Flex without too much hassle?[URL]..
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Aug 16, 2006
how do you make a curved/slanted hitTest?
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Dec 23, 2009
I'm developing some kind of dynamic time line. I want a curved line to represent time and dynamically put points over the curve representing the years. Maybe even have a slider along that curved line. I was thinking of creating the curve at runtime with bezier so that each time it would be different. Adding the slider is easy.... but I really don't know where to start for putting movieclips along the curve dynamically.
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Sep 21, 2011
I need to create curved Arabic text which can be change at runtime by input from Text Field. Currently I am using Text2Curve AS3 component. It works fine with Latin symbols, but I have several problems with it when it come to Arabic text: First problem is that Arabic letters comes in four different forms: end, middle, beginning and isolated. But Text2Curve AS3 component shows them the same.Second problem is that Arabic text shouldn't have any gaps between letters. But in component you can only set one letter spacing for all symbols. So some of the symbols overlap, while other have gaps between them.Third problem is that Arabic text is written from right to left, but Text2Curve AS3 component only supports left to right. (I solved it partially by reversing input string)If someone have had similar problem, or know better component/library (paid or free), or can event create one please let me know. Also I am working with Adobe Flash Professional CS 5.5 and I don't speak Arabic. So it is quite hard for me to check if Arabic text is good or not.
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Dec 3, 2011
I'm trying to create simple 2D action game, something similar to well known Fancy Pants Adventures :) I've been looking for answer for more than week and all I've found is [URL] which not answers the question. (I've found also moving on platforms that are rotated but that's not I'm looking for). I have also found great (and free!) flash game engine - CitrusEngine which I'm currently using, but, it doesn't provide moving hero along curved terrain. How to make hero moving along curved terrain like this one: [URL]. There are plenty of games like this (for ex. Fancy Pants or Robot Unicorn Attack) where main character moves along the curved terrain but I can't find answer how can I do that.
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Oct 6, 2009
I want to draw a curved line between random point. How can I do this? The random points are actually x,y positions of movie clips dragged on the stage and I want to code curved lines between them.
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Jun 17, 2011
I made this one poor class that has a public function which draws with a single loop a shape with curveTo() function (I tested one option to draw straight lines with lineTo() and only curved lines with curveTo() function but in my opinion, that lineTo function where a bit slower, at least in my implementations of testin speeds).I sent to it four parameters (anchor points and the control points) as many times as there were some corners to draw and everything seemed to go well untill I checked which way is faster to draw single rounded rect. Flashs own way beats my version up with huge 120 m/s distance already in some 100 000 iterations. The format of data I tested to send to my class function to draw that goddamned thing were numbers in arrays, numbers in objects and numbers in my own class objects like linked list and the file that holds just four numbers included in arrays or linked list. And two separate arrays, one for anchor points and one for the control points, with just Point Objects were fastest (if I remember correct) way but still that 120 m/s slower than Drawing API in Flash.My function in the class where something like:
ActionScript Code:
public function drawShape(points1:Array, points2:Array, lineOn:Boolean = false, fillOn:boolean = false, lineThickness:Number = 1, lineColor:uint = 0, lineAlpha:Number = 1, fillColor:uint = 0xff, fillAlpha:Number = 1):void{[code]..........
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Sep 21, 2011
I need to create curved Arabic text which can be change at runtime by input from Text Field.Currently I am using Text2Curve AS3 component It works fine with Latin symbols, but I have several problems with it when it come to Arabic text:˘First problem is that Arabic letters comes in four different forms: end, middle, beginning and isolated. But Text2Curve AS3 component shows them the same.Second problem is that Arabic text shouldn't have any gaps between letters. But in component you can only set one letter spacing for all symbols. So some of the symbols overlap, while other have gaps between them.Third problem is that Arabic text is written from right to left, but Text2Curve AS3 component only supports left to right
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