ActionScript 3.0 :: Rotating Enemies Along A Curved Surface?

Apr 14, 2009

This one concept has been bugging me for days now and I can't seem to solve it. You see, I'm trying to rotate my enemies along an uneven surface. So far, they follow along it perfectly, using my hitTestPoint collision checks.But I don't know how to rotate the collision points and thus rotate the movieclip along the curve so it remains clipped to the ground like in Fancy Pants Adventure 2 or a tanks game.Here is what it looks like right now

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ActionScript 2.0 :: Character Movement Though Rotating Round Surface?

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Flex :: Playbook AIR SDK Images On Surface

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I am trying to write a Playbook app using the AIR SDK, I need a surface of some kind that I can load a large image onto, then subsequently place some smaller images on top of and add the whole lot to a ScrollPane so I can pan it around the screen. I have tried by adding the image to a sprite and displaying that in a group in the application but the image does not show up. What is the correct surface kind I should be using here and how should I be loading the images? (currently using "Embed" and loading the image into a BitmapAsset.)

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ActionScript 3.0 :: MovieClip Co-ordinates And Surface?

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There is something i do not understand, i'm making a Tetris like game and i want borders (limits) but when put an height and width to my MovieClip nothing appears.

Code:
public class Thugtris_V2 extends MovieClip
{
var ts:ThugtrisShapes;//ShapeManager.GetInstance().CreateShape(ThugtrisShapes.RLSHAPE);[code]....

I have second problem, i check my coordinates of my dropping shapes and my shape disapeared from the screen,fell completely down, and it's last coordinates were : pos = (x=-6, y=371).My bottom is suppose to be at 440? The entire screen does not "measure" 400 pixels? How can u get a negative coordinate,are'nt the coordinates suppose to be like texture coordinates, only positive and (0,0) is at the top left corner?How do u measure the pixels limits of the top DisplayObject? How are the coordinates actually "setuped"? Like cartesian but only the upper part?

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Mar 28, 2010

Do you have any recommendation for a free 3D charting library in Flex. To be more precise, I only need to draw surface (for now). Basically, I just need a chart that displays three axes (one should be timeline, and two should be linear axises) and the surface.

From what I have seen so far, two most popular free Flesh 3D libraries are Papervision3D and Away3D. Also, I've found one IBM library - ILOG Elixir that looks really nice, but it's proprietary (although, I haven't seen any surface examples for Elixir neither).

From what I have seen, Papervision3D and Away3D should do much more then 3D charting, but I haven't seen any examples on how to draw surfaces in any of them (except this line chart in 3D: [URL]..So, if anyone has a link to a documentation or some examples that would be great. Also, I'm interested to hear your opinion and recommendations on this topic.

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ActionScript 3.0 :: A Drip Effect For Drawing Surface

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I would love to get some help or advice on how to create an effect in a drawing application. I want to build a drawing application, which is not that difficult. I've found several resources on these type of applications. What I want to do is "merge" 2 examples that I've found. This drawing application makes sense to me and I feel I can modify it to my liking. (sorry in advance I cant post links)

[Code]....

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ActionScript 2.0 :: Mouse Pointer Reflection On Surface

Mar 20, 2004

I'm working on a new site: [URL]. However, I've got some problems with my reflection of the mouse-pointer. The problem is that I don't know how to create the fake 3D effect, because now when you move your mouse over "Identity" the reflection is above the real mouse. I was thinking to put a mask, so the reflection cannot go above the real mouse, but then there is no reflection.

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ActionScript 2.0 :: Surface Collision - The Block Go Through The Walls

Oct 12, 2004

I make this simple system to simulate a colision of a block in "walls" and bounce like a pong ball. To use drag the orange square and release to start the movement. But i have a problem, sometimes the colision not happen and the block go through the walls, i try less the time of setInterval that verify the colisions but not solve my problem. colision system -> [URL]

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ActionScript 3.0 :: Determine The Surface Area Of One MC Exceeded The Others

May 7, 2010

find weather one movieclips area on stage is equal or more than the other.. I mean, ok here it goes, I have some movieclips on stage, circle shaped exactly speaking. Any of these Mcs.onMouseDown event adds another circle to the stage which is a very small circle , and as long as the mousedown event continues it grows in size from the center.The idea is to fill the onstage circle mc with exactly he same size circle.This i could do if the mouse had been clicked exactly in the center of the onstage circle by comparing the width and height of both (I guess havent started doing it yet).

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ActionScript 3.0 :: Map / Surface Separating From 3D Ball (Globe)

Dec 16, 2010

I'm about to make an animation where a whole world map separates from globe/ball. Kind of coating/jacket that opens from 3d ball to plain 2d surface.

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ActionScript 2.0 :: Make A Rounded Surface Wall / Barrier?

Jan 9, 2009

I am currently working on a game and I am stuck. I do not know how to make a rounded surface that will act as a wall/barrier. It is pretty much a semi-circle. I know you can make a circle act as a barrier but I would need to use the perimeter of the circle. Also is there a way you can make an actual image a barrier? I am new at this but I know from reading up that making a rounded wall is pretty tough. I am going to use this wall to make a ball bounce or "roll" around it. Below is a picture of what I am trying to do. The black dot is the ball.

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Flash :: Away3d To Render A Surface From Given Array Of 3d Points?

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So I have some 3d points generator that gives points like

{1,1,1}
{1,2,3}
{1,3,3}

[code].....

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ActionScript 3.0 :: Dynamically Displaying Text On A Cylinder Surface?

Jun 20, 2011

Basically I need to have;

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I'm not sure the best way to achieve this or if there is a module somewhere that does similar.

My best guess would be to

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ActionScript 3.0 :: Flash Finding Best Fit Slope Of A Bitmap Surface

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I was wondering if anyone knows of a way to isolate the pixels that are adjacent to a certain color pixel in a BitmapData. For example, if there was a BitmapData that looked something like this:[code]I was wondering if there was a proven and efficient way of doing this, because I am trying to make a collision engine of sorts that can give me the collision normal of the best fit slope of a given bitmap image. In the scenario of the last example, the slope would be 1/1, or -45 degrees. The way I have it now, I am isolating the adjacent pixels by blurring the entire image, looping through all of the pixels, and storing the gray ones in an array. from there I can determine the best fit slope of the surface of the image. The only thing is that this seems like a lot of work for the CPU. Is there a better way to isolate the black pixels adjacent to white ones than blurring the image and looping through every pixel?

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ActionScript 2.0 :: Rotating Menu With Non-Rotating Labels?

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I have a rotating menu that sets the selected button to the 3:00 position once clicked. I need the labels for the buttons to stay in the upright position as they rotate with the button. I have attached an image. Anyone know of an action script that would keep the labels upright?

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ActionScript 3.0 :: Put Enemies In An Array?

Jan 3, 2011

I'm making a Space Shooter Game for school and I just can't find how to put my enemies in an array. I found this code in an other thread

[Code]...

So what I need to make is 2 arrays, one arrEnemies where I put my emenies in and the other one arrBullets where the bullets go. Then these 2 arrays do a collision check

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ActionScript 2.0 :: Make Multiple Enemies That Look Same?

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I just started Flash like 2 weeks ago, so im not very good. Im making a game where you pick a character, and shoot pigs. Every pig you shoot adds 500 points to your score. Problem is only one pig works. If i copy and paste that pig and his code (as2), when i shoot one pig both pigs explode, giving me 1000 points. How can i make it so that when i shoot one pig, one pig explodes, and i get 500 points?[code]...

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ActionScript 1/2 :: Distant Enemies Dont Appear?

Aug 31, 2011

i will explain my problem according the 11th enemy (the last enemy in the level). i past here the answers i gave to people fron other forums..I'm making a platform game, and i have a problem. i am attaching 11 enemys, and my last enemy not appears. the _X of the 11th enemy is 3300.I  tried a lot of stuff, and think, I discovered the source of the problem.on my hero class i wrote this:
 
_root._x -= (_root._x + (_x - 275)) / 5;

and when i changed it to this:

_root._x = -_x;

the last enemy appears!but i want it to be like first one.but it doesnt work.also, i found that if i placed the hero close to the last enemy, the last enemy appears.the _root._x refer to the stage and the _x refer to the hero.i found that if i remove this code(the gravity in the enemy class):

_y += grav;
grav += gravity;
while(ground.hitTest(_x, _y, true)){[code]....

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ActionScript 1/2 :: Spawning Enemies Loop?

Feb 16, 2012

im making a script where it spwans enemies when the enemy count is lower then or equal to the CurrentEnemys.
but it spawns like 200 enemys and says the function is looping and my CurretEnemys trace says NaN..
 
Hers the script.
 
enemyCount = 0;
CurrentEnemys = 5; 
function startwave(){

[code]....

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ActionScript 3.0 :: Creating A Enemies Killed Counter?

Mar 20, 2009

Everytime a monster dies, I want the monsters killed dynamic text field to increase the number by 1. I gave it a good shot but it feels like im missing something basic, Im fairly new to this still but picking it up quickly. The following code is inside of a movieClip dealing with the monsters. The second block of code is on my main timeline.

Quote:

import fl.motion.Animator;
import fl.motion.MotionEvent
var this_xml:XML = <Motion duration="30" xmlns="fl.motion.*" xmlns:geom="flash.geom.*" xmlns:filters="flash.filters.*">
<source>

[code]....

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ActionScript 3.0 :: Refer To A The Value Of Enemies 1 Through 4 With The One Trace Line

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I want to refer to a the value of enemies 1 through 4 in this script with the one trace line, so it will trace,"this is enemy1", "this is enemy2", etc., but I don't know what to write exactly after trace.

[Code]....

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Professional :: Create Multiple Enemies And Be Able To Do HitTests Against Them?

Oct 12, 2010

i got this flash with duplicated mc's say...enemy1, enemy2, enemy3. now we all know we can do something such as..
 
if {_root.blah.hitTests(_root.enemy)){_root.enemy.nextFrame();}}
 
because the enemy is duplicated and its no longer "enemy" but enemy12 or ****.is there any way to ...create multiple enemies and be able to do hitTests against them somehow.Also im not really a fan of attachMC

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ActionScript 1/2 :: Making Enemies Collide With Eachother?

Jun 8, 2007

I've got a function here that spawns an enemy for me and I'm calling it in a loop every few seconds or so that it creates a new enemy every second. This all works great.What I want to do though, is to make the enemies collide with each other. How would I go about doing this? I've tried using hitTestm but it detects that each enemy is hitting itself which is always.I've attached my code.

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I'm making a little tower defence game but i've run into a problem;I need a code to randomise my enemies (like in which direction they come from, and how many come)

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ActionScript 2.0 :: How To Make Random Enemies Spawn

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can anyone give me any idea on how to make random enemies spawn with this code? The export is evil, for the enemies. I've tried a random function but it just doesn't work. Can anyone take this code and make enemies spawn randomly? Like can anyone actually modify it and the put it in their reply?Also, I don't care whether the enemies come from vertical or horizontal directions. The size of the flash is 550 x 400.[code]

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Way To Make Curved Text

Mar 7, 2004

I mean i need to make a text to follow a curved line, something similar we have in photoshop. How do i make that here? I need to write a 3 words sentence which will be placed above and below a circle. Circle contains a logo, but i need to write the text, but it needs to be rounded as well. I don't want to break apart and rotate EVERY letter in those 3 words.

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Make Enemies Spawn From All Sides Anywhere On Side Like In Amorphous?

Aug 3, 2009

I am wondering how I can make enemies spawn from all sides, anywhere on the side, like in Amorphous or Endless Zombie Rampage 3.

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