ActionScript 2.0 :: Surface Collision - The Block Go Through The Walls

Oct 12, 2004

I make this simple system to simulate a colision of a block in "walls" and bounce like a pong ball. To use drag the orange square and release to start the movement. But i have a problem, sometimes the colision not happen and the block go through the walls, i try less the time of setInterval that verify the colisions but not solve my problem. colision system -> [URL]

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ActionScript 2.0 :: Simulate Collision Of Block And Bounce Like Ball

Oct 12, 2004

I make this simple system to simulate a collision of a block in "walls" and bounce like a pong ball. To use drag the orange square and release to start the movement. But I have a problem, sometimes the collision not happen and the block go through the walls, I try less the time of setInterval that verify the collisions but not solve my problem.
collision system -> [URL]

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ActionScript 3.0 :: Can't Accses "block" Movie Clip Which's Added From The Fla Files And Given An Instance Name As "block"

Dec 31, 2010

So i have an external as file which have a function. the function make the movie clip do something when it hit another object which i named "block."

but the external as file can't accses "block" movie clip which's added from the fla files and given an instance name as "block".

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Collision Detection Incorrectly Detecting Collision?

Oct 16, 2009

In my file (AS2), I have a small square at the middle of the page. Diagonally to the right, I have a vertical wall which is a rectangle. Pasted inside my small square, I have the code:

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[code]......

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Flex :: Playbook AIR SDK Images On Surface

Jul 21, 2011

I am trying to write a Playbook app using the AIR SDK, I need a surface of some kind that I can load a large image onto, then subsequently place some smaller images on top of and add the whole lot to a ScrollPane so I can pan it around the screen. I have tried by adding the image to a sprite and displaying that in a group in the application but the image does not show up. What is the correct surface kind I should be using here and how should I be loading the images? (currently using "Embed" and loading the image into a BitmapAsset.)

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ActionScript 3.0 :: MovieClip Co-ordinates And Surface?

Apr 22, 2010

There is something i do not understand, i'm making a Tetris like game and i want borders (limits) but when put an height and width to my MovieClip nothing appears.

Code:
public class Thugtris_V2 extends MovieClip
{
var ts:ThugtrisShapes;//ShapeManager.GetInstance().CreateShape(ThugtrisShapes.RLSHAPE);[code]....

I have second problem, i check my coordinates of my dropping shapes and my shape disapeared from the screen,fell completely down, and it's last coordinates were : pos = (x=-6, y=371).My bottom is suppose to be at 440? The entire screen does not "measure" 400 pixels? How can u get a negative coordinate,are'nt the coordinates suppose to be like texture coordinates, only positive and (0,0) is at the top left corner?How do u measure the pixels limits of the top DisplayObject? How are the coordinates actually "setuped"? Like cartesian but only the upper part?

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ActionScript 2.0 :: Actor On Rotating Surface?

Sep 23, 2006

I'm working on a game, and I'm a bit stuck on something that I think I'm really close to solving.

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ActionScript 2.0 :: Any Way To Add Reflective Surface Effect?

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I am working on a firework move look's coolfire works are dynamic. Is there a way I could add a type of reflective surface kind of like water to show he reflection?

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ActionScript 3.0 :: 3D Charting In Flex Surface?

Mar 28, 2010

Do you have any recommendation for a free 3D charting library in Flex. To be more precise, I only need to draw surface (for now). Basically, I just need a chart that displays three axes (one should be timeline, and two should be linear axises) and the surface.

From what I have seen so far, two most popular free Flesh 3D libraries are Papervision3D and Away3D. Also, I've found one IBM library - ILOG Elixir that looks really nice, but it's proprietary (although, I haven't seen any surface examples for Elixir neither).

From what I have seen, Papervision3D and Away3D should do much more then 3D charting, but I haven't seen any examples on how to draw surfaces in any of them (except this line chart in 3D: [URL]..So, if anyone has a link to a documentation or some examples that would be great. Also, I'm interested to hear your opinion and recommendations on this topic.

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ActionScript 3.0 :: Rotating Enemies Along A Curved Surface?

Apr 14, 2009

This one concept has been bugging me for days now and I can't seem to solve it. You see, I'm trying to rotate my enemies along an uneven surface. So far, they follow along it perfectly, using my hitTestPoint collision checks.But I don't know how to rotate the collision points and thus rotate the movieclip along the curve so it remains clipped to the ground like in Fancy Pants Adventure 2 or a tanks game.Here is what it looks like right now

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ActionScript 3.0 :: A Drip Effect For Drawing Surface

Sep 2, 2010

I would love to get some help or advice on how to create an effect in a drawing application. I want to build a drawing application, which is not that difficult. I've found several resources on these type of applications. What I want to do is "merge" 2 examples that I've found. This drawing application makes sense to me and I feel I can modify it to my liking. (sorry in advance I cant post links)

[Code]....

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ActionScript 2.0 :: Mouse Pointer Reflection On Surface

Mar 20, 2004

I'm working on a new site: [URL]. However, I've got some problems with my reflection of the mouse-pointer. The problem is that I don't know how to create the fake 3D effect, because now when you move your mouse over "Identity" the reflection is above the real mouse. I was thinking to put a mask, so the reflection cannot go above the real mouse, but then there is no reflection.

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ActionScript 3.0 :: Determine The Surface Area Of One MC Exceeded The Others

May 7, 2010

find weather one movieclips area on stage is equal or more than the other.. I mean, ok here it goes, I have some movieclips on stage, circle shaped exactly speaking. Any of these Mcs.onMouseDown event adds another circle to the stage which is a very small circle , and as long as the mousedown event continues it grows in size from the center.The idea is to fill the onstage circle mc with exactly he same size circle.This i could do if the mouse had been clicked exactly in the center of the onstage circle by comparing the width and height of both (I guess havent started doing it yet).

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ActionScript 3.0 :: Map / Surface Separating From 3D Ball (Globe)

Dec 16, 2010

I'm about to make an animation where a whole world map separates from globe/ball. Kind of coating/jacket that opens from 3d ball to plain 2d surface.

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ActionScript 2.0 :: Bouncing Off Walls?

Dec 14, 2003

then you will see that when you hit the walls or boundrys you "bounce" off them. I have accomplished stopping movement when hittest occurs but how shall I get the car to "bounce" off the walls. It would be great if you could supply the full code as I am not a great coder.

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ActionScript 2.0 :: Make A Rounded Surface Wall / Barrier?

Jan 9, 2009

I am currently working on a game and I am stuck. I do not know how to make a rounded surface that will act as a wall/barrier. It is pretty much a semi-circle. I know you can make a circle act as a barrier but I would need to use the perimeter of the circle. Also is there a way you can make an actual image a barrier? I am new at this but I know from reading up that making a rounded wall is pretty tough. I am going to use this wall to make a ball bounce or "roll" around it. Below is a picture of what I am trying to do. The black dot is the ball.

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Flash :: Away3d To Render A Surface From Given Array Of 3d Points?

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So I have some 3d points generator that gives points like

{1,1,1}
{1,2,3}
{1,3,3}

[code].....

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ActionScript 2.0 :: Character Movement Though Rotating Round Surface?

Feb 10, 2008

i want a character to move on a globe. the movement of the character is shown though not by shifting the positions of the caharcter but by the rotation of the surface of the globe. buttons are used to move leftward and rightward.

Also, there are three layers of the globe to show depth. how would i script it so that the layers of the globe rotate at different speed?

i've uploaded a zipped of a fla file.

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ActionScript 3.0 :: Dynamically Displaying Text On A Cylinder Surface?

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Basically I need to have;

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I'm not sure the best way to achieve this or if there is a module somewhere that does similar.

My best guess would be to

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ActionScript 3.0 :: Flash Finding Best Fit Slope Of A Bitmap Surface

Jan 24, 2012

I was wondering if anyone knows of a way to isolate the pixels that are adjacent to a certain color pixel in a BitmapData. For example, if there was a BitmapData that looked something like this:[code]I was wondering if there was a proven and efficient way of doing this, because I am trying to make a collision engine of sorts that can give me the collision normal of the best fit slope of a given bitmap image. In the scenario of the last example, the slope would be 1/1, or -45 degrees. The way I have it now, I am isolating the adjacent pixels by blurring the entire image, looping through all of the pixels, and storing the gray ones in an array. from there I can determine the best fit slope of the surface of the image. The only thing is that this seems like a lot of work for the CPU. Is there a better way to isolate the black pixels adjacent to white ones than blurring the image and looping through every pixel?

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DuplicateMovieClip To Randomly Generate Walls?

Sep 9, 2011

I might not even be approaching this the right way, but I'm trying to make a game where a ship flies through randomly generated tunnels. I'm very new at this, but I felt my question was a bit too advanced for the "Programming Beginners" section.So, what I came up with was two black vertical rectangles, ~50 px wide, ~300 px high and ~100 px apart vertically, as one movie clip. I want this clip to be duplicated infinitely, stacked to the right of eachother, and shifted by a random number between 0-10 pixels up or down.This is the code I used to create just one copy of the walls, hoping it would shift over to x=140:

Code:
for (var i=0; i<200; i++) {
duplicateMovieClip("walls", "walls_copy", 1 );

[code]....

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ActionScript 3.0 :: Having A Dot Follow The Mouse But Not Go Into Walls?

Jul 5, 2009

I really didn't want to have to post this question on any forums because it would be hard to explain, but I have spent far too many hours trying to figure this out so I have no choice.his is what I want to do: I want to have a little ball follow the mouse but not go into any walls at all. Here is a swf of my current attempts at doing this:As you can see, if there is a Y obstruction but not an X one, the ball will still follow mouseX, and vice-versa. However, there are some glitchy limitations as to having the ball follow mouseX when there is a Y obstruction and it must go over some hills to get to mouseX.Also, the code currently only checks to see if the four points around the ball are sinking into the walls, but it would be nice if it used more complex sphere calculations, or maybe 8 points

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ActionScript 3.0 :: Character Won't Bounce Off Walls?

Feb 10, 2010

I can only get my character to bounce off of walls above him, and to the left of him! when going right or down, he just goes right through.. I tried a lot of combinations. Little push in the right direction please?

Code:
private function loop(e:Event) : void {
//if (goingLeft) this.animGus.gotoAndPlay(51);

[code].....

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ActionScript 3.0 :: Implement Snapping On The Walls?

Mar 16, 2010

I have a floor plan and I need to implement snapping on the walls. The walls are made with lineTo method.

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ActionScript 3.0 :: Make The 'cannonball' Bounce Of The Walls?

Sep 10, 2011

I have this game, got various levels. The point of the game, is you have to shoot all the zombies in the level to proceed. But I need it so the 'cannonball' bounces of the walls so there is more of a chance to hit multiple zombies.
 
Incase you wanted to see my document class here it is below.
 
package {
import flash.display.*;
import flash.events.*;
import flash.text.TextField;

[Code].....

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Actionscript 3 :: Programming Multiple Walls In Flash CS5?

Apr 8, 2012

I am trying to program a Flash Game that utilizes all four directions to move the character. (i.e. Pressing up moves the character north, down - south, etc.) The character in the game does not actually move, but the background moves to simulate movement. I need to figure out how to go about programming the walls, though. I have code that recognizes collision, but what is the best way to do it? This is my code:

stage.addEventListener(Event.ENTER_FRAME,handleCollision);
function handleCollision( e:Event ):void{
if(hero.hitTestObject(wall))
{

[Code].....

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Flash :: Bouncing A Ball Off 4 Walls Of A Stage

Jan 5, 2010

When I bounce a ball off the walls of the stage using the following technique.[code]Not only is the ball jumpy and skippy. but after so often it begins to go either in a vertal motion y = 5; x = 0; or a horzontal motion x = 5, y = 0. And stays that way. Why is it that the first method works fine but the other method works terrible. Could it be because the Math.cos and Math.sin returns very large decimals.I really prefer to use the second method.

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AS3 :: Flash - Stop Character From Moving Through Walls?

Oct 9, 2011

I want to stop the movieclips movement when it hits a wall (another movieclip). The example below works, but after the collision the movieclip 'blocks' all movement to the left...

For now the example with the leftArrow key;

variables to check the key, if it's hitting the walls and if it's moving or not:

var leftArrow:Boolean;
var speed:int = 10;
var hitting:Boolean;

[Code]....

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Actionscript 3 :: Character Only Stops At Walls In One Direction?

Oct 20, 2011

I tried almost everything to make my character stop when it detects a wall. It only works for UP and RIGHT or DOWN and LEFT but not all 4 directions, so only one y movement and one x movement. So I decided to make 4 functions, one for each direction. But then it only works when the left key is pressed and hits a wall.

What do I have to do to make the collision detection stop the character from moving in all 4 directions?

var leftArrow:Boolean;
var upArrow:Boolean;
var rightArrow:Boolean;

[Code]....

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ActionScript 2.0 :: Player Cannot Pass Through Walls Using A HitTest

Dec 22, 2011

I have set up a player (movie script) with basic movement, and some walls which the player cannot pass through (using a hitTest). But whenever the player moves into one of the walls in the X direction, the player skips through the wall and halfway up the stage.

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