Actionscript 3 :: Character Only Stops At Walls In One Direction?
Oct 20, 2011
I tried almost everything to make my character stop when it detects a wall. It only works for UP and RIGHT or DOWN and LEFT but not all 4 directions, so only one y movement and one x movement. So I decided to make 4 functions, one for each direction. But then it only works when the left key is pressed and hits a wall.
What do I have to do to make the collision detection stop the character from moving in all 4 directions?
var leftArrow:Boolean;
var upArrow:Boolean;
var rightArrow:Boolean;
[Code]....
View 2 Replies
Similar Posts:
Feb 10, 2010
I can only get my character to bounce off of walls above him, and to the left of him! when going right or down, he just goes right through.. I tried a lot of combinations. Little push in the right direction please?
Code:
private function loop(e:Event) : void {
//if (goingLeft) this.animGus.gotoAndPlay(51);
[code].....
View 3 Replies
Oct 9, 2011
I want to stop the movieclips movement when it hits a wall (another movieclip). The example below works, but after the collision the movieclip 'blocks' all movement to the left...
For now the example with the leftArrow key;
variables to check the key, if it's hitting the walls and if it's moving or not:
var leftArrow:Boolean;
var speed:int = 10;
var hitting:Boolean;
[Code]....
View 2 Replies
Mar 6, 2007
I have a MC linked with AS called char. And the problem is this, the char is supose to walk towards the mouse when i click the mouse. But now the problem is that the MC never stops. It just walks and often in wrong direction.
var speed = 5;
var aim = "crsSword";
var Move = false;[code].....
View 2 Replies
Sep 23, 2010
I'm building a project that has a character navigate through a room by clicking on the floor. Right now, the walls, character, and floor are all children of the same display object for sorting purposes. My question: is there a way to disable mouse clicks to the walls and character while allowing clicks to the floor? Using mouseChildren appears to be an all or nothing deal and I can't seem to isolate individual floor/wall/character objects for use with mouseEnabled.
View 4 Replies
Feb 15, 2010
I'm making a game that is birds eye view like the old grand theft autos. anyway im currently stuck at this... I can have my character fire and have the bullet follow my mouse but I cant seem to figure out how to just make the bullet go straight off the screen in the direction my character is facing.
View 2 Replies
Sep 20, 2010
I'm making a game that is birds eye view like the old grand theft autos. anyway im currently stuck at this... I can have my character fire and have the bullet follow my mouse but I cant seem to figure out how to just make the bullet go straight off the screen in the direction my character is facing.
View 8 Replies
Jan 21, 2011
I have one character which can face several directions: t, b, l, r, tl, tr, bl, br.The type of camera is top-down 2d
T stands for Top, which is when he is looking to the top of the screen
B = Bottom
L = Left
R = Right
The character can look to other directions, like the Top-Left of the screen, which is tl
How do I calculate which direction he should look to if I only have one variable, rotation?
View 1 Replies
Mar 2, 2012
I'm working on a side scroller that has a character that fires a bullet every time you hit spacebar, the problem I'm having is moving the bullet in the direction the character is facing (left or right).
I have a few of boolean variables to tell me which direction my character is facing: walkingRight | walkingLeft, so if my walkingRight == true, I want the bullet to travel +=10, and walkingLeft == true, bullet -= 10.
The problem is, when I fire facing left, the bullet moves left, but as soon as I turn right, that same bullets starts moving right.
Here is a snippet of AS3 code (Every Frame):
if(gamepad.fire2.isPressed){
// initiate bullet
var bullet = new Bullet();
[Code]....
View 1 Replies
Sep 17, 2010
I have this code to add my missile to the screen PHP Code:
[Code]...
it adds right where my character is but I cant seem to figure out how to get the missile to actual move in the direction the character is facing. heres how it looks [URL]
View 1 Replies
Jul 7, 2011
I have a game where the character walks around the screen and stops if she hits a wall or a hole etc... - typical. HOWEVER - I coudn't get her to stop walking. Is there any standard code for this. If you tell to stop walking then she can't walk back out either etc... Also, she walked into the hole a little so being in the hole she definately couldn't walk any more not even back out as she would be walking inside the prohibited zone.
View 3 Replies
Nov 29, 2009
I m under the process to create a platform based game,but stuck in a problem ,its probably concern with x-axis, actually my player stops certain distance before right wall and with left wall too,i tried to reduce the distance but end up in failure,i have attached the concern fla.
[Code]...
View 5 Replies
Aug 5, 2010
Need to make a character start to talk when the sound starts and stop talk when the sound stops so I'm using this:
[Code]...
View 2 Replies
Feb 24, 2009
i have a scroller developed in as2. it basically scrolls continuously in a direction until the direction of the mouse is changed. the images of course loop in the continuous scroll. now the problem is that for 10-15 photos its ok. but when i feed it with 180 photos, it seems to show only 11. why would this be? any restriction on flash ??
View 1 Replies
Mar 17, 2011
have a ball with the name of mc which can be moved using the keyboard .. when you press the left mouse button shoots the ball, this ball and the other flies in the face where the cursor was in the shot .. but if you move the cursor to another location and shoot a second time then the second ball is also flying in the direction of the cursor and the first ball change direction toward a second shot ..
ActionScript Code:
import flash.display.MovieClip;
import flash.display.DisplayObject;
import flash.events.MouseEvent;
[Code]....
how to make that first ball did not change its direction and continued to fly in the direction of the shot?
View 5 Replies
Dec 14, 2003
then you will see that when you hit the walls or boundrys you "bounce" off them. I have accomplished stopping movement when hittest occurs but how shall I get the car to "bounce" off the walls. It would be great if you could supply the full code as I am not a great coder.
View 1 Replies
Sep 9, 2011
I might not even be approaching this the right way, but I'm trying to make a game where a ship flies through randomly generated tunnels. I'm very new at this, but I felt my question was a bit too advanced for the "Programming Beginners" section.So, what I came up with was two black vertical rectangles, ~50 px wide, ~300 px high and ~100 px apart vertically, as one movie clip. I want this clip to be duplicated infinitely, stacked to the right of eachother, and shifted by a random number between 0-10 pixels up or down.This is the code I used to create just one copy of the walls, hoping it would shift over to x=140:
Code:
for (var i=0; i<200; i++) {
duplicateMovieClip("walls", "walls_copy", 1 );
[code]....
View 6 Replies
Jul 5, 2009
I really didn't want to have to post this question on any forums because it would be hard to explain, but I have spent far too many hours trying to figure this out so I have no choice.his is what I want to do: I want to have a little ball follow the mouse but not go into any walls at all. Here is a swf of my current attempts at doing this:As you can see, if there is a Y obstruction but not an X one, the ball will still follow mouseX, and vice-versa. However, there are some glitchy limitations as to having the ball follow mouseX when there is a Y obstruction and it must go over some hills to get to mouseX.Also, the code currently only checks to see if the four points around the ball are sinking into the walls, but it would be nice if it used more complex sphere calculations, or maybe 8 points
View 9 Replies
Mar 16, 2010
I have a floor plan and I need to implement snapping on the walls. The walls are made with lineTo method.
View 1 Replies
Sep 10, 2011
I have this game, got various levels. The point of the game, is you have to shoot all the zombies in the level to proceed. But I need it so the 'cannonball' bounces of the walls so there is more of a chance to hit multiple zombies.
Incase you wanted to see my document class here it is below.
package {
import flash.display.*;
import flash.events.*;
import flash.text.TextField;
[Code].....
View 8 Replies
Apr 8, 2012
I am trying to program a Flash Game that utilizes all four directions to move the character. (i.e. Pressing up moves the character north, down - south, etc.) The character in the game does not actually move, but the background moves to simulate movement. I need to figure out how to go about programming the walls, though. I have code that recognizes collision, but what is the best way to do it? This is my code:
stage.addEventListener(Event.ENTER_FRAME,handleCollision);
function handleCollision( e:Event ):void{
if(hero.hitTestObject(wall))
{
[Code].....
View 2 Replies
Jan 5, 2010
When I bounce a ball off the walls of the stage using the following technique.[code]Not only is the ball jumpy and skippy. but after so often it begins to go either in a vertal motion y = 5; x = 0; or a horzontal motion x = 5, y = 0. And stays that way. Why is it that the first method works fine but the other method works terrible. Could it be because the Math.cos and Math.sin returns very large decimals.I really prefer to use the second method.
View 5 Replies
Dec 22, 2011
I have set up a player (movie script) with basic movement, and some walls which the player cannot pass through (using a hitTest). But whenever the player moves into one of the walls in the X direction, the player skips through the wall and halfway up the stage.
View 9 Replies
Oct 12, 2004
I make this simple system to simulate a colision of a block in "walls" and bounce like a pong ball. To use drag the orange square and release to start the movement. But i have a problem, sometimes the colision not happen and the block go through the walls, i try less the time of setInterval that verify the colisions but not solve my problem. colision system -> [URL]
View 3 Replies
Jul 26, 2006
url...I was wondering if it's possible to setup an object to not just bounce off the walls, but other MCs that I put on the stage??I've included an example. I want the ball to be able to bounce off the ramp.You can "throw" the ball around the screen and it will bounce around.How can I get it to bounce off the slope without using too much CPU? Would hitTest() be too processor-intensive?
View 3 Replies
Sep 24, 2010
I have a 9 frames image of a character.In other language generally i used to make character animation by looping the array consisting of different frames and drawing each frame when pressing key.What i want to do is when i press left or right key, i want to draw each frame that makes character movement and update x coordinates of frames, and it will appear as character is moving.
View 4 Replies
Nov 27, 2010
Does anyone know the regular expression to test if a single string character has both upper and lower case character?
eg. All A-Z and a-z.
View 0 Replies
Mar 19, 2009
I've been trying to write a hittest that will work for rounded walls on my RPG. But I've been epic phailing.
Heres my code:
onClipEvent(load){speed=10;
}onClipEvent(enterFrame){if(Key.isDown(Key.UP)){this._y-=speed;this.gotoAndStop(5);
}if(Key.isDown(Key.DOWN)){this._y+=speed;
this.gotoAndStop(6);}
if(Key.isDo wn(Key.RIGHT)){this._x+=speed;this.gotoAndStop(7);
}if(Key.isDown(Key.LEFT)){this._x-=speed;this.gotoAndStop(8);}
View 2 Replies
Aug 11, 2009
i was wondering if any of you out there could tell me how it is possible to make a movieclip of a character and when the character is dragged about the screen by the curser, how do you make the characters arms and legs swing about in a realistic fashion.
View 2 Replies
Jun 5, 2011
I posted a bit earlier about some problems I had with a game I'm trying to do.[URL].. My first and main problem is that the ennemies are going through the walls. I can do a hiTest like with the player so that the collision is detected, but I don't know how to make the ennemy change direction. I thought it would be quite simpler if the ennemies could not move simultaneously on the x and y axis, but don't know how to do it. (then they would only need to make a 90 degrees turn)
Second problem is the hitTest for detecting collisions with the ennemies. It seems like I'm not able to do it. There is the part which I thought would be good at the end of the script in commentary. Third problem, which is the least important in my eyes is that we see the ennemies even if the "flashlight" is not aimed towards them.
[Code]...
View 1 Replies