ActionScript 2.0 :: Player Cannot Pass Through Walls Using A HitTest
Dec 22, 2011
I have set up a player (movie script) with basic movement, and some walls which the player cannot pass through (using a hitTest). But whenever the player moves into one of the walls in the X direction, the player skips through the wall and halfway up the stage.
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Mar 19, 2009
I've been trying to write a hittest that will work for rounded walls on my RPG. But I've been epic phailing.
Heres my code:
onClipEvent(load){speed=10;
}onClipEvent(enterFrame){if(Key.isDown(Key.UP)){this._y-=speed;this.gotoAndStop(5);
}if(Key.isDown(Key.DOWN)){this._y+=speed;
this.gotoAndStop(6);}
if(Key.isDo wn(Key.RIGHT)){this._x+=speed;this.gotoAndStop(7);
}if(Key.isDown(Key.LEFT)){this._x-=speed;this.gotoAndStop(8);}
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Jun 5, 2011
I posted a bit earlier about some problems I had with a game I'm trying to do.[URL].. My first and main problem is that the ennemies are going through the walls. I can do a hiTest like with the player so that the collision is detected, but I don't know how to make the ennemy change direction. I thought it would be quite simpler if the ennemies could not move simultaneously on the x and y axis, but don't know how to do it. (then they would only need to make a 90 degrees turn)
Second problem is the hitTest for detecting collisions with the ennemies. It seems like I'm not able to do it. There is the part which I thought would be good at the end of the script in commentary. Third problem, which is the least important in my eyes is that we see the ennemies even if the "flashlight" is not aimed towards them.
[Code]...
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Dec 14, 2003
If you take a look at this site Game then you will see that when you hit the walls or boundrys you "bounce" off them. I have accomplished stopping movement when hittest occurs but how shall I get the car to "bounce" off the walls. It would be great if you could supply the full code as I am not a great coder.
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Nov 20, 2011
I have setup a box2d world with a keyboard controlled player. The player can walk and jump. How do I prevent the player from "sticking" to walls while jumping and pressing the directional key towards an object?
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Oct 28, 2010
I'm trying to get a video (flv) or an swf video player to work on Facebook walls, however no matter what I do - facebook posts the raw fbml and ignores the code.
<fb:swf
swfsrc='http://www.domain.com/flv_player/Main.swf'
imgsrc='http://www.domain.com/large1.jpg'
[Code]......
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May 23, 2011
I am working on a game in cs5. I figured, I would try to make it look a bit better and throw in some drop shadows. Unfortunately, I was using Flash player 6. Normally, this isn't really a problem and I would just blow it over, But due to the fact flash player 6, dosen't support filters, I needed to use flash player 8. So I checked it out, threw on some test shadows, and boom, looked a ton nicer. Then I tired it out. You see, When the "Player" Walk over a specific item, the item gets a hitTest with the player and does some actions. For whatever reason hitTest, dosen't work in Flash Player 8.
Here is an example code:
onClipEvent(enterFrame){
if(_root.player.head.hitTest(this)){
_root.player.gotoAndPlay("Assault")
unloadMovie(this);
}}
It's still in as2, in both versions, but why does flash player 6 work, and not flash player 8?
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Oct 31, 2010
Is it possible to pass flashvars to standalone flash player via the commandline? Among other reasons, I want to run some unit tests from the command line.
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Jun 3, 2011
I have a flash player embedded on page x.php?user=john using swfobject. The player calls the xml file content.php to get the results. in content.php i have $_GET['user']. I'm trying to get the user name from the url id and fetch results based on that. I'm however getting a 500 error. I don't think content.php is able to access the user variable. if i just put in the username "john" instead of $_GET['user'] then it works. How can i get this to work with $_GET['user']
[Code]...
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Dec 14, 2003
then you will see that when you hit the walls or boundrys you "bounce" off them. I have accomplished stopping movement when hittest occurs but how shall I get the car to "bounce" off the walls. It would be great if you could supply the full code as I am not a great coder.
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Sep 9, 2011
I might not even be approaching this the right way, but I'm trying to make a game where a ship flies through randomly generated tunnels. I'm very new at this, but I felt my question was a bit too advanced for the "Programming Beginners" section.So, what I came up with was two black vertical rectangles, ~50 px wide, ~300 px high and ~100 px apart vertically, as one movie clip. I want this clip to be duplicated infinitely, stacked to the right of eachother, and shifted by a random number between 0-10 pixels up or down.This is the code I used to create just one copy of the walls, hoping it would shift over to x=140:
Code:
for (var i=0; i<200; i++) {
duplicateMovieClip("walls", "walls_copy", 1 );
[code]....
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Jul 5, 2009
I really didn't want to have to post this question on any forums because it would be hard to explain, but I have spent far too many hours trying to figure this out so I have no choice.his is what I want to do: I want to have a little ball follow the mouse but not go into any walls at all. Here is a swf of my current attempts at doing this:As you can see, if there is a Y obstruction but not an X one, the ball will still follow mouseX, and vice-versa. However, there are some glitchy limitations as to having the ball follow mouseX when there is a Y obstruction and it must go over some hills to get to mouseX.Also, the code currently only checks to see if the four points around the ball are sinking into the walls, but it would be nice if it used more complex sphere calculations, or maybe 8 points
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Feb 10, 2010
I can only get my character to bounce off of walls above him, and to the left of him! when going right or down, he just goes right through.. I tried a lot of combinations. Little push in the right direction please?
Code:
private function loop(e:Event) : void {
//if (goingLeft) this.animGus.gotoAndPlay(51);
[code].....
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Mar 16, 2010
I have a floor plan and I need to implement snapping on the walls. The walls are made with lineTo method.
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Sep 10, 2011
I have this game, got various levels. The point of the game, is you have to shoot all the zombies in the level to proceed. But I need it so the 'cannonball' bounces of the walls so there is more of a chance to hit multiple zombies.
Incase you wanted to see my document class here it is below.
package {
import flash.display.*;
import flash.events.*;
import flash.text.TextField;
[Code].....
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Apr 8, 2012
I am trying to program a Flash Game that utilizes all four directions to move the character. (i.e. Pressing up moves the character north, down - south, etc.) The character in the game does not actually move, but the background moves to simulate movement. I need to figure out how to go about programming the walls, though. I have code that recognizes collision, but what is the best way to do it? This is my code:
stage.addEventListener(Event.ENTER_FRAME,handleCollision);
function handleCollision( e:Event ):void{
if(hero.hitTestObject(wall))
{
[Code].....
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Jan 5, 2010
When I bounce a ball off the walls of the stage using the following technique.[code]Not only is the ball jumpy and skippy. but after so often it begins to go either in a vertal motion y = 5; x = 0; or a horzontal motion x = 5, y = 0. And stays that way. Why is it that the first method works fine but the other method works terrible. Could it be because the Math.cos and Math.sin returns very large decimals.I really prefer to use the second method.
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Oct 9, 2011
I want to stop the movieclips movement when it hits a wall (another movieclip). The example below works, but after the collision the movieclip 'blocks' all movement to the left...
For now the example with the leftArrow key;
variables to check the key, if it's hitting the walls and if it's moving or not:
var leftArrow:Boolean;
var speed:int = 10;
var hitting:Boolean;
[Code]....
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Oct 20, 2011
I tried almost everything to make my character stop when it detects a wall. It only works for UP and RIGHT or DOWN and LEFT but not all 4 directions, so only one y movement and one x movement. So I decided to make 4 functions, one for each direction. But then it only works when the left key is pressed and hits a wall.
What do I have to do to make the collision detection stop the character from moving in all 4 directions?
var leftArrow:Boolean;
var upArrow:Boolean;
var rightArrow:Boolean;
[Code]....
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Oct 12, 2004
I make this simple system to simulate a colision of a block in "walls" and bounce like a pong ball. To use drag the orange square and release to start the movement. But i have a problem, sometimes the colision not happen and the block go through the walls, i try less the time of setInterval that verify the colisions but not solve my problem. colision system -> [URL]
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Jul 26, 2006
url...I was wondering if it's possible to setup an object to not just bounce off the walls, but other MCs that I put on the stage??I've included an example. I want the ball to be able to bounce off the ramp.You can "throw" the ball around the screen and it will bounce around.How can I get it to bounce off the slope without using too much CPU? Would hitTest() be too processor-intensive?
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Jan 15, 2009
i just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).
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Apr 4, 2011
i'm trying to create a simple paint visualizer in flash. need to display two walls for example and a vertical color palette for the user to choose from. an example would be the following link [URL] (it's very advanced compared to what i need but i couldnt' find a simpler one on the web).
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Feb 8, 2010
i am controlling a tractor mc with right and left keyboard keys and let the user move the tractor till it reach a certain point where it touch a mc i want to go to a certain frame and stop the keyboard event listener and also the hit test listenerso finally the tractor is moved by user till it touches the mc then we will jump to a certain framethis certain frame will not have both of the tractor and the mcPHP Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.display.MovieClip;
[code].....
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Sep 23, 2010
I'm building a project that has a character navigate through a room by clicking on the floor. Right now, the walls, character, and floor are all children of the same display object for sorting purposes. My question: is there a way to disable mouse clicks to the walls and character while allowing clicks to the floor? Using mouseChildren appears to be an all or nothing deal and I can't seem to isolate individual floor/wall/character objects for use with mouseEnabled.
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Sep 18, 2009
I used the following script (tutorial) to add the movement functions to the up and down buttons, which have instance names "moveUp" and '"moveDown".The thumbnails are in a vertical looking MC named "rocket".I have no problem scrolling up and down, but I want to limit the functionality of the buttons when the rocket is between coordinates Y=0 and Y=-1200How can I add that to this script?
Code:
moveUp.onPress = function() {
rocket.onEnterFrame = function() {
[code].....
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Oct 28, 2009
I'm having to pass data (originally read via an XML file loaded by the parent class) to a child class upon instantiation, and I can't decide which is the better method.I could parse the XML in the parent and throw the data into an Object and pass that object to the child class....or just pass the part it needs as an XMLList and let the child class do the parsing.Seems like a trivial decision, yes, but I'm not sure of longer-term implications.
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Apr 6, 2008
Trying to pass a variable as well and cant seem to escape to pass it. How can I pass using window.open as such: Trying to pass (pid) all i get back is (pid) and not actual pid.How to on a jscommand?
Code:
something.onRelease = function () {
var jscommand:String = "window.open('http://www.someform.php?proj= + (pid)','win','height=200,width=300,toolbar=no,scrollbars=yes');"; getURL("javascript:" + jscommand + " void(0);"); }
I can do a standard getUrl("http://www.someform.php?proj=" + (pid), "_blank"); works fine but no control over window properties.
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Aug 3, 2010
I have two mp4 video files on webserver, i wanted to play them in flash player(flv player) on my asp.net page, but i couldn't be able to play them, i also tried to play them in quick time player the same prob occured. but i waz giving the accurate path, there were no spaces in mp4 file names etc. Does it need to have mp4 player(or codec etc) installed on webserver?
I have also some wmv files on that server , and i am playing perfectly using silver light player, and media player object on my website.
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Jun 3, 2010
I am trying to make the SIMPLEST POSSIBLE MP# player using the player component preinstalled in flash.It is very simple, the code is as follows:
Code:
on (release) {
player.contentPath ="Song.mp3"
player.play()
}
("player" is the mp3 component)
This works if I want a single track to be selected and played.Now, I need it to AUTOMATICALLY LOAD THE NEXT TRACK, which I will input in the code.I am thinking something like this:
Code:
player.onSoundComplete = function() {
player.contentPath ="Song.mp3"
player.play()
};
But this is not working.
PS: I know an XML file would be the best here, but I don't want to use it. I just want to enter the next track's code inside the swf.
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