Actionscript 3 :: Programming Multiple Walls In Flash CS5?
Apr 8, 2012
I am trying to program a Flash Game that utilizes all four directions to move the character. (i.e. Pressing up moves the character north, down - south, etc.) The character in the game does not actually move, but the background moves to simulate movement. I need to figure out how to go about programming the walls, though. I have code that recognizes collision, but what is the best way to do it? This is my code:
stage.addEventListener(Event.ENTER_FRAME,handleCollision);
function handleCollision( e:Event ):void{
if(hero.hitTestObject(wall))
{
I want to group some objects (movie clips) in a way allowing me program an event that applies to all of the objects.To be specific, I want to group some buttons in a video player. If the mouse hovers over any one of the buttons, that button's animation will jump to frame 2. How can I do this?(I figured there is probably an easier way than programming each individual button to jump to frame 2 on mouse over.)
When I bounce a ball off the walls of the stage using the following technique.[code]Not only is the ball jumpy and skippy. but after so often it begins to go either in a vertal motion y = 5; x = 0; or a horzontal motion x = 5, y = 0. And stays that way. Why is it that the first method works fine but the other method works terrible. Could it be because the Math.cos and Math.sin returns very large decimals.I really prefer to use the second method.
I want to stop the movieclips movement when it hits a wall (another movieclip). The example below works, but after the collision the movieclip 'blocks' all movement to the left...
For now the example with the leftArrow key;
variables to check the key, if it's hitting the walls and if it's moving or not:
var leftArrow:Boolean; var speed:int = 10; var hitting:Boolean;
I posted a bit earlier about some problems I had with a game I'm trying to do.[URL].. My first and main problem is that the ennemies are going through the walls. I can do a hiTest like with the player so that the collision is detected, but I don't know how to make the ennemy change direction. I thought it would be quite simpler if the ennemies could not move simultaneously on the x and y axis, but don't know how to do it. (then they would only need to make a 90 degrees turn)
Second problem is the hitTest for detecting collisions with the ennemies. It seems like I'm not able to do it. There is the part which I thought would be good at the end of the script in commentary. Third problem, which is the least important in my eyes is that we see the ennemies even if the "flashlight" is not aimed towards them.
I have setup a box2d world with a keyboard controlled player. The player can walk and jump. How do I prevent the player from "sticking" to walls while jumping and pressing the directional key towards an object?
i'm trying to create a simple paint visualizer in flash. need to display two walls for example and a vertical color palette for the user to choose from. an example would be the following link [URL] (it's very advanced compared to what i need but i couldnt' find a simpler one on the web).
what i mean is, is there a way in AS3, or in programming in general(php, js etc) to make an event fire/activate "WHEN" something does something, as oppose to an if/else if / else statements ? for example, say i want to make an event fire /activate ONLY when a frame label is hit, and thereafter , do something else etc, essentially making it do things one by one down the line according to WHEN certain objectives are met.is there a "when" type of statement etc that will do this as oppose to if/else if etc???
for example, using the above example, instead of me doing something like this:
So I am trying to get better at putting all my code within one action layer and there is a bit of button code that seems to be confusing me.
Whenever I program a button I use the following code: PHP Code: on (press){ } on (release, releaseOutside ) { }
Now I know programming the on(press) command is done like this: PHP Code: btnName.onPress = function() { }
However I am having a hard time with the on (release, releaseOutside ) code. The only way I have been able to do it is like this: PHP Code: btnName.onRelease = function() { } btnName.onReleaseOutside= function() { }
My question is, is there any way to combine the two onRelease commands?
I am new to Flash and AS-3.0. I am using Flash-CS3 as IDE and AS3 for programming/coding.I have created a ScrollPane component using the following sample AS3 code, which is a sample user-defined function written in ActionScript 3.0:
Code:var sp:ScrollPane = new ScrollPane(); var myClip:MovieClip; var boxXLoc:int = 0; var boxYLoc:int = 0; var boxWidth:int = 140;
Any pointers where i could start learning flash programming. Also i would be really grateful if you could point me to place where i could get free templates for the programming
I've got in over my head trying to learn programming, but love it.How would you teach a designer to migrate from design to object oriented programming?
My interest is AS3 in Flash IDE, but any advice is welcome. Looking for a full explanation.
I'm trying to get a video (flv) or an swf video player to work on Facebook walls, however no matter what I do - facebook posts the raw fbml and ignores the code.
am working on developing and programming for games, having 2+ years experience. Now I want to learn more about Flash Lite and 3D Graohics Programming. me some of the best sites I can check and especially some offline resources/trainings
What programming tests do company's give Flash developers?
I would like to level the playing field for developers and recruiters.
I've heard companies give debugging tests with broken documents you have to fix. Flash developers could include Flash IDE users and actionscript programmers.
Everyone would like to know what to expect and understand some of the blind spots we face. A rundown on "what to be prepared for" may be a right answer. Best anecdote or inside scoop on major companies is good too (don't have to use real names, it's up to you). Perhaps you have an opinion of what is fair or reasonable, I'd like to know.
I was just wondering if there are any good books/resources out there that helped someone out that is pretty terrible when it comes to Math when programming in actionscript, or I guess programming in general. I guess I'm after some sort of resource where it had basic problems which would involve a bit of math, then went through the problem in a detailed way solving the problem but at the same time explained what was going on so I would learn the math and also solve the problem using code.
I don't want to just be told how to do it with a bunch of code I don't understand. Really hoping there is some awesome book out there called '101 guide to maths in programming' or something like this, (hopefully more geared towards flash/actioncsript)
I recently read some forum thread and article talking about Data Oriented Programming. This think seem realy interesting. I tryed to find some exemple, but i did not find any one using ActionScript. I would like to know if it is a good thing to use DOP with AS3 and how exactly this could be done?
I wish to program a Pacman game, only it's designed with perspective (3d-like). Since the vertical lines are diagonal, I would think the best way to approach this would be to draw the maze with simple line shapes, then restrict the movement of all objects to those lines (let's call it "thePath"). The movement of objects would be determined by the angle of each segment of thePath. This gets complicated once I need the computer-generated enemies to both move along thePath, and to determine the shortest path to the Pacman.
then you will see that when you hit the walls or boundrys you "bounce" off them. I have accomplished stopping movement when hittest occurs but how shall I get the car to "bounce" off the walls. It would be great if you could supply the full code as I am not a great coder.
I might not even be approaching this the right way, but I'm trying to make a game where a ship flies through randomly generated tunnels. I'm very new at this, but I felt my question was a bit too advanced for the "Programming Beginners" section.So, what I came up with was two black vertical rectangles, ~50 px wide, ~300 px high and ~100 px apart vertically, as one movie clip. I want this clip to be duplicated infinitely, stacked to the right of eachother, and shifted by a random number between 0-10 pixels up or down.This is the code I used to create just one copy of the walls, hoping it would shift over to x=140:
I really didn't want to have to post this question on any forums because it would be hard to explain, but I have spent far too many hours trying to figure this out so I have no choice.his is what I want to do: I want to have a little ball follow the mouse but not go into any walls at all. Here is a swf of my current attempts at doing this:As you can see, if there is a Y obstruction but not an X one, the ball will still follow mouseX, and vice-versa. However, there are some glitchy limitations as to having the ball follow mouseX when there is a Y obstruction and it must go over some hills to get to mouseX.Also, the code currently only checks to see if the four points around the ball are sinking into the walls, but it would be nice if it used more complex sphere calculations, or maybe 8 points
I can only get my character to bounce off of walls above him, and to the left of him! when going right or down, he just goes right through.. I tried a lot of combinations. Little push in the right direction please?
Code: private function loop(e:Event) : void { //if (goingLeft) this.animGus.gotoAndPlay(51);