Actionscript :: Programming Tests For Flash Developers?
Feb 19, 2010
What programming tests do company's give Flash developers?
I would like to level the playing field for developers and recruiters.
I've heard companies give debugging tests with broken documents you have to fix. Flash developers could include Flash IDE users and actionscript programmers.
Everyone would like to know what to expect and understand some of the blind spots we face. A rundown on "what to be prepared for" may be a right answer. Best anecdote or inside scoop on major companies is good too (don't have to use real names, it's up to you). Perhaps you have an opinion of what is fair or reasonable, I'd like to know.
This may be a weird question, but I'm wondering if there's any way to efficiently (perhaps using namespaces?) have different default variables in a class per developer in an actionscript project. I ask because we're currently working on a series of Flash games: 24 in total. Each is loaded by a shell container. The shell receives a flash var for which game to load. In our development environment (Flash/FlashDevelop), there are no flashvars, so a constant in the AS defines which game to load when there's no flashvar:
We just launched our developers API and I'd like to give the official Flash community a small update about the API because it's hopefully interesting for you as professional Flash developers
6rounds is a flash based social entertainment platform which mixes webcam chats and interactive features with fun multi-player games and applications. At the moment we are running the destination site 6rounds.com and providing the only Google Wave video chat extension. Furthermore, you will soon have the opportunity to embed your apps in a stand-alone widget, anywhere across the web, which will allow even faster distribution of your application. Besides that, we are going to release a Facebook application really soon!
Using our API, you can quickly and easily transform your existing applications into the video chat experience, or create new applications, both of which can leverage the platform's inherent ability to deploy gifts, effects, and background themes into the video chat environment.
I've usually designed Flex applications myself but this time I'll need a designer to assist with skinning the application. I've worked with this designer for a while, and we could work well on an HTML/CSS environment. He can't code, he sends me sliced PSDs which I could convert to clean code. But I'm not sure how to have him assist me with Flex UI as he's not familiar with the components.How do you guys interface with designers for your applications?
what i mean is, is there a way in AS3, or in programming in general(php, js etc) to make an event fire/activate "WHEN" something does something, as oppose to an if/else if / else statements ? for example, say i want to make an event fire /activate ONLY when a frame label is hit, and thereafter , do something else etc, essentially making it do things one by one down the line according to WHEN certain objectives are met.is there a "when" type of statement etc that will do this as oppose to if/else if etc???
for example, using the above example, instead of me doing something like this:
So I am trying to get better at putting all my code within one action layer and there is a bit of button code that seems to be confusing me.
Whenever I program a button I use the following code: PHP Code: on (press){ } on (release, releaseOutside ) { }
Now I know programming the on(press) command is done like this: PHP Code: btnName.onPress = function() { }
However I am having a hard time with the on (release, releaseOutside ) code. The only way I have been able to do it is like this: PHP Code: btnName.onRelease = function() { } btnName.onReleaseOutside= function() { }
My question is, is there any way to combine the two onRelease commands?
I am new to Flash and AS-3.0. I am using Flash-CS3 as IDE and AS3 for programming/coding.I have created a ScrollPane component using the following sample AS3 code, which is a sample user-defined function written in ActionScript 3.0:
Code:var sp:ScrollPane = new ScrollPane(); var myClip:MovieClip; var boxXLoc:int = 0; var boxYLoc:int = 0; var boxWidth:int = 140;
Any pointers where i could start learning flash programming. Also i would be really grateful if you could point me to place where i could get free templates for the programming
I've got in over my head trying to learn programming, but love it.How would you teach a designer to migrate from design to object oriented programming?
My interest is AS3 in Flash IDE, but any advice is welcome. Looking for a full explanation.
am working on developing and programming for games, having 2+ years experience. Now I want to learn more about Flash Lite and 3D Graohics Programming. me some of the best sites I can check and especially some offline resources/trainings
I am trying to program a Flash Game that utilizes all four directions to move the character. (i.e. Pressing up moves the character north, down - south, etc.) The character in the game does not actually move, but the background moves to simulate movement. I need to figure out how to go about programming the walls, though. I have code that recognizes collision, but what is the best way to do it? This is my code:
stage.addEventListener(Event.ENTER_FRAME,handleCollision); function handleCollision( e:Event ):void{ if(hero.hitTestObject(wall)) {
I was just wondering if there are any good books/resources out there that helped someone out that is pretty terrible when it comes to Math when programming in actionscript, or I guess programming in general. I guess I'm after some sort of resource where it had basic problems which would involve a bit of math, then went through the problem in a detailed way solving the problem but at the same time explained what was going on so I would learn the math and also solve the problem using code.
I don't want to just be told how to do it with a bunch of code I don't understand. Really hoping there is some awesome book out there called '101 guide to maths in programming' or something like this, (hopefully more geared towards flash/actioncsript)
I recently read some forum thread and article talking about Data Oriented Programming. This think seem realy interesting. I tryed to find some exemple, but i did not find any one using ActionScript. I would like to know if it is a good thing to use DOP with AS3 and how exactly this could be done?
I wish to program a Pacman game, only it's designed with perspective (3d-like). Since the vertical lines are diagonal, I would think the best way to approach this would be to draw the maze with simple line shapes, then restrict the movement of all objects to those lines (let's call it "thePath"). The movement of objects would be determined by the angle of each segment of thePath. This gets complicated once I need the computer-generated enemies to both move along thePath, and to determine the shortest path to the Pacman.
I won't post the file because I'm using someone else's character and it's fine with them, but I doubt it should be here - this is the only code that's a problem, though.
I'm setting up a functional test suite for an application that loads an external configuration file. Right now, I'm using flexunit's addAsync function to load it and then again to test if the contents point to services that exist and can be accessed.
The trouble with this is that having this kind of two (or more) stage method means that I'm running all of my tests in the context of one test with dozens of asserts, which seems like a kind of degenerate way to use the framework, and makes bugs harder to find. Is there a way to have something like an asynchronous setup? Is there another testing framework that handles this better?
I've recently started practising test driven development - thus far I've been working on a library project, so I've organised my FlexUnit tests in a separate FlexBuilder 3 project, linking against my library's swc.Now I'm working on a web app and wondering how best to organise the tests for this. At the moment I've put them in a src/test package in the project I'm testing, with the test runner application at the same level as the default application. Is this the best way to do it, or should I have a separate test project and link in the source for the application I'm testing?
Im trying to convert a flash binary-decimal converter to another programming language (TI-Basic). I've got all of it down except one key part. I've got a solid backing of actionscript understanding but find myself unable to understand the following statement:
if (iNumber%2) { bin = "1"+bin; } from this tutorial
I realize that inumber%2 will return a value being the remainder of inumber divided by 2, but how can this be a conditional? "if (2) { }" doesn't work for conditonals im used to. Or if your a TI-Basic wiz
p.s. how do you wrap actionscript tags around content in a post on the forum?
I'm working on a general code library for ActionScript 3.0 called as3lib which includes several extensions to the core API and some useful functions. I've written several unit tests (using FlexUnit) to make sure everything is working correctly.
What is the best way to organize these tests in the library? Currently, I have all my code in src/ and my tests in test/ but I've set up a secondary Flex project to run the unit tests. I am also manually adding and removing the test files from the library when I want to run the tests.
Preferably one where the compiled library doesn't include the test files but I don't need two separate projects to test them.