Organizing FlexUnit 4 Tests In FlexBuilder 3?
Jan 24, 2011
I've recently started practising test driven development - thus far I've been working on a library project, so I've organised my FlexUnit tests in a separate FlexBuilder 3 project, linking against my library's swc.Now I'm working on a web app and wondering how best to organise the tests for this. At the moment I've put them in a src/test package in the project I'm testing, with the test runner application at the same level as the default application. Is this the best way to do it, or should I have a separate test project and link in the source for the application I'm testing?
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Jun 8, 2009
I'd like to set up my projects in Eclipse to run FlexUnit tests everytime I save my work.
I found an example with JUnit here : [URL]
How would you do it? Is it possible to run FlexUnit tests without Flash Player?
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Jul 14, 2010
I want to create a game using pure AS in FlashDevelop.
The problem is that there are some methods I want to use, and because I don't like copying/pasting code, i decided to define in classes. Here is an example:
[Code].....
When I hit compile, I get an error like Call to a possibly undefined method distance through a refference with static type Class.
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Mar 6, 2010
I'm making the game Breakout as an AS3 application using OOP. I am getting very confused though. I know that objects should be only responsible for themselves. But this is where I get stuck, they need to communicate as some level to add and remove screens, and I am getting majorly confused as to what is going too far, when it could maybe achieved in a simpler more OOP way. I've worked out the hierarchy of my classes, in terms of where they are being added (I think). I've added a screenshot of the hierarchy.
Have I got the order right based on OOP principles? Like, Introscreen will listen for play being pressed then call a method of the document class that will remove introscreen and then attach gamescreen. Is that right? Another thing that puzzples me. It seems to me if I made a level and put the paddle and the ball in that, then arranged all the bricks in that level, that I'd be duplicating work (based on the fact I need paddle and ball for level 2 also). So it would be best if I could have gamescreen with paddle and the ball and then add level1/2/3 to display list which would therefore set up the appropriate brick placement. But then, wouldn't that mean that I couldn't do hittests because my level 1/2 or 3 wouldn't be a sibling to the bat and the ball, them residing as a sibling in the level's parent class?
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Apr 19, 2010
Basically an array if fed to callThumbs() which iterates through it and compares the entries with preloaded XML _my_images. If match is found, it's sent to processXML which loads all relevant info and loads a .jpg thumbnail. All this is then fed to createCell which creates a specific cell with position values depending on x_counter and y_counter values (4 cells in a row) and adds the cell into a container _container_mc.
The Problem: This all works fine and looks fine, the problem is that the cells within the container do not display in descending order. They are in random order, probably because some of the .jpg's takes longer to load etc. How do I easily organise the cells within the container in descending order by the XML .id value? Or how do I tell Flash to wait till the thumbnail and data is loaded and the cell created and added?
//Flash (AS3)
function callThumbs(_my_results:Array):void { // selector = 1 for specific items, 2 for search items
var _thumb_url:XML;
[code]....
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Apr 19, 2010
What's the best way to organize functionality modules in a flex project? I saw some people put all modules in one view stack ,and so the application interface is only load once, but when the application get larger, the whole compiled swf would be very big. If we put swfs in different pages, we pass request parameters through HTTP request, we lost the benefits from flex RPC services, slow loading, and we can't see any superior comparing to php,asp,jsp... what's the best practice to organize front end architecture?
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Apr 11, 2009
I really want to start work on a game idea I have using PaperVision.The largest/most complex thing in Flash I have ever made is probably my last project which is an interactive school map for my A Level [URL] . Check it out, its a little laggy in the browser but it is designed to run in the flash projector from the desktop.I used around 10 .as files and dumped all my graphics in 1 .fla as sprites and stuff.This is ok (...ish) as I had a large 'main' file and a massive 'main3d' file which (324 lines which is big for me :S lol).
Im planning on making it a big, 3D adventure style game with lots of elements and AI things. But how do I organise my code? If I continue like this, I'm going to have a few mahasssive files and lots of small ones.How to the 'pros' organise their stuff? All the time I see source codes for small experiments which are great, but I have never seen any layout overviews of what files they used and what kinds of things they put in them. I also have no idea how complex environments, where objects need to update to add/remove elements without having to check the position of the player every frame.
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Apr 13, 2005
How should I go about organizing the scripts for an invenotry system in an RPG? Should I use arrays for this? I've already assembled a basic movement system and a basic item inventory system... now how do I go about assembling this system?
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Oct 7, 2010
In an attempt to organize my code, I'm trying to split up my (lengthy) main controller class into separate files, but my new files must still have access to the variables and functions of the main controller class.I'm trying to cut and paste code from my controller class into a new class/file, allowing the controller class to call the new class, and allowing the new class to have access to the controller class's properties and function.Assuming I'm not totally bludgeoning appropriate design patterns, below is my unsuccessful attempt at accomplishing this task:
package
{
import flash.display.Sprite;
import flash.events.Event;
[code]....
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Mar 5, 2010
I have a task. I must make an interface/application with a list of songs, alphabetically sorted by Genre / Mood. That also gives you the possibility to add more Genres/Moods and it should be easy to browse them. When a specific Genre/Mood is selected, the corresponding tracks appear, and when a specific track is selected, it should play in a player (see description below), and information about this track should also be displayed.
There should also be a Player included with Start/Pause/Stop buttons. It should be possible to see the full length of that track (time duration). There should be a loading bar and visible progression bar (like on Youtube) and it should be possible to drag in the progress bar to get to the specific point of the track. Is there a template for this sort of thing? Or how do I make this sort of menu? I guess it is some XML combined with some ActionScript?
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Aug 11, 2010
In the FlexUnit wiki I've read about the very interesting SequenceRunner that was contributed by the Fluint folks. Now I am trying to run a test that is very similar to the example, however when executing the run() Method of the SequenceRunner instance, I get this exception:
Cannot add asynchronous functionality to methods defined by Test,Before or After that are not marked async
Error: Cannot add asynchronous functionality to methods defined by Test,Before or After that are not marked async at org.flexunit.async::AsyncLocator$/getCallableForTest()[C:Usersdmoor eDocuments\_ProductionFlex Unit 4GITFlexUnit4srcorgflexunitasyncAsyncLocator.as:82]
[Code]...
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Nov 30, 2009
I have more sites, sites have some users, and each user has separate application folder
What I want is put application folder in a defined folder like following
C:FMISsiteAapplicationsuser1
C:FMISsiteAapplicationsuser2
C:FMISsiteBapplicationsuser1
C:FMISsiteBapplicationsuser2
etc...
I think for this I need to create virtual hosts.
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Jul 1, 2009
Is there a way to know how long one test took in FlexUnit? Is there a way to know how long all tests took?
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Oct 3, 2011
I have a doubt on Flex unit. Unit test cases are really required for flex application for displaying data.
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Jul 26, 2010
Flex is a client-side language and based on events. How can such events be mocked to allow unit testing?
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Aug 11, 2010
I needed some guidance on how to use FlexUnit 4 within Flash Builder,to unit test a Parsley-frameworked Flex application.I have tried lookign at one or two sites but with no avail.
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Aug 20, 2010
I am building an app using ActionScript3 with Flash Builder 4 as my IDE.
The IDE supports a unit testing framework called "FlexUnit".
I can build and run tests within the IDE, no problem.
After much pain and suffering I figured out how to build the unit tests as a swf from the command line. I can point a browser or flash player at the swf and the tests run.
But for an automated build system this is no good: I would like to build the tests, run them, and collect/analyze the results to tell which tests, if any, are failing.
I can imaging some hackery: hack FlexUnit base libraries to dump output to stderr instead of just to the IDE console. Hack some script together that points a browser at the swf, counts to 60, kills the browser and checks stderr.
But that's hideous.
I have to believe there's some way to build and run from the command line that works nicely with automated build systems.
Further complication: I am a relative noob with ActionScript (~1 month). My background is C++, makefiles, etc. All the stuff I had to do to get the tests even to build outside the ide (a build.xml file, ant) was complete greek to me, just cut n pasting from examples I could find.
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Mar 12, 2011
I am setting up FlexUnit to run from the command line and want to capture the results in JUnit format, so that I can pull them into Hudson.
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Dec 28, 2009
Macromedia Flash MX 2004 I posted this somewhere else - but then realized no one actually uses that forum except to post ads...
Quote:
onClipEvent(enterFrame){
if(this.hitTest(_root.blaze))
_root.floor.speed = -20;
else{
[Code]...
I won't post the file because I'm using someone else's character and it's fine with them, but I doubt it should be here - this is the only code that's a problem, though.
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Dec 29, 2010
I am using FlexUnit4 with FlashBuilder4. A lot of the classes that I'm unit testing make use of the Flash Logger.In the main app, we use TraceTarget so that the logging shows up in the trace window, which greatly aids in debugging:[code]I'd like to do the same thing for the unit test runner that FlashBuilder generates (FlexUnitApplication.mxml), but I'm not sure how to go about it. I could, of course, add TraceTarget to FlexUnit Application. mxml, but as the warning at the top of the file says,My question is: how do I get logging-to-trace to work with FlashBuilder and FlexUnit?
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Apr 26, 2011
confirm that Flash Builder 4 STANDARD comes bundled with FlexUnit 4 just like Flash Builder 4 Premium trial does? My company is interested in buying a few copies just for unit testing an existing code base. Don't want to spend the extra money if not necessary and Adobe support was completely useless. Also, any other considerations you can think of regarding Flash Builder 4 Standard & FlexUnit 4?
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Mar 27, 2012
Can I use FlexUnit to unit test a File Upload and delete? Are those actions good examples of unit testing? I'm a little new to unit testing and trying to figure out what parts of my UI are suitable for unit tests.
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Feb 22, 2011
I am testing timerevent with flex unit. Follwing is the code which i tried ,it always goes to cmdFailed function (Time out function).I am new to flex unit.[code]
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Nov 1, 2011
I've set up FlexUnit in my app, I want to debug a test using trace, but im not sure how to get flexunit to traceto the flashlog file. Here's part of my test task in ant, I thought the 'localtrusted' property would help, but it doesnt seem to. In my logs I get the testcases only, none of my traces which are inside my tests.
[Code]...
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Apr 23, 2010
I'm setting up a functional test suite for an application that loads an external configuration file. Right now, I'm using flexunit's addAsync function to load it and then again to test if the contents point to services that exist and can be accessed.
The trouble with this is that having this kind of two (or more) stage method means that I'm running all of my tests in the context of one test with dozens of asserts, which seems like a kind of degenerate way to use the framework, and makes bugs harder to find. Is there a way to have something like an asynchronous setup? Is there another testing framework that handles this better?
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Nov 24, 2009
I'm working on a general code library for ActionScript 3.0 called as3lib which includes several extensions to the core API and some useful functions. I've written several unit tests (using FlexUnit) to make sure everything is working correctly.
What is the best way to organize these tests in the library? Currently, I have all my code in src/ and my tests in test/ but I've set up a secondary Flex project to run the unit tests. I am also manually adding and removing the test files from the library when I want to run the tests.
Preferably one where the compiled library doesn't include the test files but I don't need two separate projects to test them.
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Feb 19, 2010
What programming tests do company's give Flash developers?
I would like to level the playing field for developers and recruiters.
I've heard companies give debugging tests with broken documents you have to fix. Flash developers could include Flash IDE users and actionscript programmers.
Everyone would like to know what to expect and understand some of the blind spots we face. A rundown on "what to be prepared for" may be a right answer. Best anecdote or inside scoop on major companies is good too (don't have to use real names, it's up to you). Perhaps you have an opinion of what is fair or reasonable, I'd like to know.
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Jun 28, 2010
I want to write integration tests for a Flex application using pureMVC architecture.The back-end is sqlite.
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Jun 19, 2011
openList = Array([1,1], [2,3], [4,5]);
containss = function (input, arrayData, tellID) {
for (i = 0; i < arrayData.length; i++) {
if (arrayData[i] == input) {
[code]....
This code returns false when openList contains 2,3. When I add trace(arrayData[i]), I get 1,1 2,3 4,5 and when I do trace(input) I get 2,3.
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Jan 20, 2012
This is kinda related to my other question: flex dictionary bug? The HashMap has a method getValues() which returns an array of values:
[cODE]....
the loop for (var key:* in map) iterates the keys of the dictionary map, but it seems its implementation does it in some random way. What is the best way to write a test since I don't know what the array returned by getValues method will contain? I thought I could do it by calling the sort method, and compare the values, is there a better way to do it?assertEquals(map.getValues().sort(), "value A,value B,value C,value X,value Y,value Z");
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