Flash :: Flex - Does Builder 4 Standard Come Bundled With FlexUnit
Apr 26, 2011
confirm that Flash Builder 4 STANDARD comes bundled with FlexUnit 4 just like Flash Builder 4 Premium trial does? My company is interested in buying a few copies just for unit testing an existing code base. Don't want to spend the extra money if not necessary and Adobe support was completely useless. Also, any other considerations you can think of regarding Flash Builder 4 Standard & FlexUnit 4?
I want to profile and unit test my application in Flash Builder 4 Standard. Adobe says I need to upgrade to the Premium version but I can't pay the money they want right now.Are there any alternatives for unit testing and profiling?
I had purshased one licenses for each, flex builder 3 standard as well as flex builder professional. First, I installed flex builder 3 standard and entered the license key, it worked. As it was standard charting library has 'flex trial' water mark. Then I tried to uninstall flex builder 3 standard and install flex builder 3 professional again on 'same machine'. But here I faced the real problem, as soon as I run the exe, the license key automatically gets copied from windows registry file and it behaves as standard edition. Then I tried to use 'manage flex license' option and use 'upgrade to professional' option. Now as my key is for 'Flex 3 professional' and not 'upgrade to Flex 3 professional' it does not accept as valid key. I have few softwares which restrict me from reformatting my system
I am trying to package air runtime and air application in a native installer. i googled a lot on how to achive the same. i found this link [URL]..which says u need ' AIR bundled runtime installer' to package air runtime with air application.
But havn't found any air bundled runtime installer. from where i can download 'AIR bundled runtime installer' alternative way to package the air runtime with air application except badge from web page.
I am trying to create AIR native installer bundled with AIR runtime for windows, Mac and Linux operating system??
Does anyone know if there is a way to make the new Package Explorer window in Flash Builder emulate Flex Builders 'Flex navigator' window?
Bottom line is I don't always need to peer into SWC's, and I don't like having a 'default package' automatically created for me. Not sure why the interface wasn't made simpler, allowing access to more power and complexity only if necessary. I want to focus on the code, not on how to navigate and use the bells and whistles in the coding environment.
I just upgraded to Flash Builder 4 (beta 2) from Flex Builder 3 which I have been using since it came out. Problem: All the projects that were in my workspace from Flex Builder 3 did not carry over into Flash Builder 4 (e.g. in the "Flex Navigator" view if FB3). Flash Builder 4 now uses the .FXP format to manage projects, but Flex Builder 3 did not. Is there an easy way to get all my projects back into Flash Builder 4?
I needed some guidance on how to use FlexUnit 4 within Flash Builder,to unit test a Parsley-frameworked Flex application.I have tried lookign at one or two sites but with no avail.
I am using FlexUnit4 with FlashBuilder4. A lot of the classes that I'm unit testing make use of the Flash Logger.In the main app, we use TraceTarget so that the logging shows up in the trace window, which greatly aids in debugging:[code]I'd like to do the same thing for the unit test runner that FlashBuilder generates (FlexUnitApplication.mxml), but I'm not sure how to go about it. I could, of course, add TraceTarget to FlexUnit Application. mxml, but as the warning at the top of the file says,My question is: how do I get logging-to-trace to work with FlashBuilder and FlexUnit?
I have an AIR project that I was working on Flash Builder 4.5 which now I'm trying to import to my updated Flash Builder 4.5.1 and it is prompting me to fix some paths before the import is completed. I'm kinda clueless what I should put in those fields.
[URL]
The project access a web server to retrieve data using JSON.
I am testing timerevent with flex unit. Follwing is the code which i tried ,it always goes to cmdFailed function (Time out function).I am new to flex unit.[code]
I've set up FlexUnit in my app, I want to debug a test using trace, but im not sure how to get flexunit to traceto the flashlog file. Here's part of my test task in ant, I thought the 'localtrusted' property would help, but it doesnt seem to. In my logs I get the testcases only, none of my traces which are inside my tests.
I am trying to migrate a project from Flash Builder 4.0 to Flash Builder 4.5. After Flash Builder prompts me to choose my new SDK, I choose 4.5, Then I get the following error:" error "The required skin state 'disabledWithPrompt' is missing".
Is there any kind of a standard for the location (padding) and size of the usual "ok" and "cancel" buttons on a Flex pop-up dialog box? In another stackoverflow question it was suggested that the approach be host operating system dependent (e.g. Windows vs Mac vs Linux).
Is the source for the demo player bundled with the FMS 4.5 install, available somewhere? It looks like a useful tool to debug playback of streams and I was trying to to see if I could port it to Air for IOS and Android for the purposes of evaluting the playback quality of various sample video files.
When setting up a source control repository for a Flex Builder workspace, what do you consider to be worth checking in? Do you exclude the workspace .metadata folder but keep the .project and other project specific files? Keep both? Throw away both? Is there a guideline you use to decide which is worth holding onto or do you do it out of practical experience?
I think I'm getting closer to the source of my problem.Let me outline my setup first (I'm using private IPs for example only). I have set two IP addresses to one network adaptor as follows:
CentOS 5.3 server running Apache 2.2.3 on eth0 with IP 192.168.0.78 <- working fine absolutely no problems at all
FMS 3.5.2 running Apache bundled with FMS on eth0:2 with IP 192.168.0.79
At (apparently) random times, the FMS Apache stops serving requests, but does not crash, and for some reason blocks requests to RTMP at the same time. Nothing appears in the log files which makes this even more tricky.I've run a test by shutting down apache as follows:
and I expected RTMP to stop working aswell, however it continued serving up RTMP, which has led me to believe that something is then stalling the serving up of RTMP requests. This results in total downtime of all applications.
From a video on AdobeTV, I tried to play with example empWeb (LiveCycle Data Services).In Flex Builder 3 (FB3) everything works fine. When I tried this on Flash Builder 4.0 Beta (FB4) it doesn't work. When I replaced original xmlns declarations (2009, spark, halo)with declarations from FB3 (2006) it works. Could you explain why?I'm using the default SDKs (Flex 3.2 for FB3 and Flex 4.0 for FB4). I investigated this (please see 3 source code examples). Source #1 works OK in FB3 and FB4, Source #2 gives a FB4 compilation error message: [code]
I have a Flex module created in Flash Builder 4 as a swf file. I am trying to load and run in within a Flash application. I can get the module loaded but I can not get the flash application to access any module functions. Here is how I load the module in Flash and the error I get. If I change the module to an application type swf then it loads and runs but now I have two applications on top of each other. I would like the loaded module swf to be able to have access the Flash stage object.
ReferenceError: Error #1069: Property application not found on MyModule__mx_core_FlexModuleFactory and there is no default value. var loader:Loader = new Loader();
In FlexUnit 1 it is possible to access the name of the currently-running test using the TestCase.getName() method because all tests subclass TestCase. In FlexUnit 4, however, there's no base class for tests; the tests are identified by annotations. So, how can I replicate the getName() functionality in FlexUnit 4?
I just got CS5 master suite which includes Flash Builder 4 and Flash CS5 Pro. When I create a new AIR app in CS5 pro it says "AIR 2" but when I create a new AIR project in Flash Builder I do not see anything indicating that it is AIR 2 or 1.5?
Is there a way to tell which AIR runtime it is using?
I am using Flash Builder 4 on my MAC. Flex SDK 4.0. Flash Player 10.1.By executing this code below I only see the trace saying "start". And if I look at the Declaration of the ENTER_FRAME is see the error saying: "Source could not be found for flash.events.Event.Enter_Frame in...."But the playerglobal.swc source is there, and I have tried different SDK versions and FP versions.If this is a Flash Builder problem I can not be the only one having this issue?[code]
I'm setting up a build system for a Flash Builder 4 (Flex 4) based project; and I'm struggling to get a setup that compiles in the IDE the same as it does from the command line on the build server.I come from a C# background; and my expectation is that I'll be able to create a "solution" with a collection of "projects" that I can compile from the IDE, or from the command line on the build server.The best I've managed sofar is 2 separate build "scripts", a custom ant script for the build server, and the default Flash Builder IDE config based on a workspace; but this is making my DRY daemons jump around in fury.