ActionScript 3.0 :: Using Flash-CS3 As IDE For Programming/coding?
Jun 22, 2009
I am new to Flash and AS-3.0. I am using Flash-CS3 as IDE and AS3 for programming/coding.I have created a ScrollPane component using the following sample AS3 code, which is a sample user-defined function written in ActionScript 3.0:
Code:var sp:ScrollPane = new ScrollPane();
var myClip:MovieClip;
var boxXLoc:int = 0;
var boxYLoc:int = 0;
var boxWidth:int = 140;
What coding tools do you use for improving effectivness of programming in FLEX?I found Tr.ace() AS3 Debugging Utility whichme a lot with working in a team of programmersframeworks like RobotLegs and others.
what i mean is, is there a way in AS3, or in programming in general(php, js etc) to make an event fire/activate "WHEN" something does something, as oppose to an if/else if / else statements ? for example, say i want to make an event fire /activate ONLY when a frame label is hit, and thereafter , do something else etc, essentially making it do things one by one down the line according to WHEN certain objectives are met.is there a "when" type of statement etc that will do this as oppose to if/else if etc???
for example, using the above example, instead of me doing something like this:
So I am trying to get better at putting all my code within one action layer and there is a bit of button code that seems to be confusing me.
Whenever I program a button I use the following code: PHP Code: on (press){ } on (release, releaseOutside ) { }
Now I know programming the on(press) command is done like this: PHP Code: btnName.onPress = function() { }
However I am having a hard time with the on (release, releaseOutside ) code. The only way I have been able to do it is like this: PHP Code: btnName.onRelease = function() { } btnName.onReleaseOutside= function() { }
My question is, is there any way to combine the two onRelease commands?
Any pointers where i could start learning flash programming. Also i would be really grateful if you could point me to place where i could get free templates for the programming
I've got in over my head trying to learn programming, but love it.How would you teach a designer to migrate from design to object oriented programming?
My interest is AS3 in Flash IDE, but any advice is welcome. Looking for a full explanation.
i'm having a strange, strange problem while passing text from xml to flash at my xml, where i'm using utf-8 encoding, i have this <pt><![CDATA[obras de ref hen i try to read this info in flash, the "" and "" change to "e" and "E" and i can't understant why. frst i thought i could be some kind of problem with the font but its not. i traced de xml file right after loading it and it had already changed trace(event.currentTarget.data)
am working on developing and programming for games, having 2+ years experience. Now I want to learn more about Flash Lite and 3D Graohics Programming. me some of the best sites I can check and especially some offline resources/trainings
I am trying to program a Flash Game that utilizes all four directions to move the character. (i.e. Pressing up moves the character north, down - south, etc.) The character in the game does not actually move, but the background moves to simulate movement. I need to figure out how to go about programming the walls, though. I have code that recognizes collision, but what is the best way to do it? This is my code:
stage.addEventListener(Event.ENTER_FRAME,handleCollision); function handleCollision( e:Event ):void{ if(hero.hitTestObject(wall)) {
What programming tests do company's give Flash developers?
I would like to level the playing field for developers and recruiters.
I've heard companies give debugging tests with broken documents you have to fix. Flash developers could include Flash IDE users and actionscript programmers.
Everyone would like to know what to expect and understand some of the blind spots we face. A rundown on "what to be prepared for" may be a right answer. Best anecdote or inside scoop on major companies is good too (don't have to use real names, it's up to you). Perhaps you have an opinion of what is fair or reasonable, I'd like to know.
I was just wondering if there are any good books/resources out there that helped someone out that is pretty terrible when it comes to Math when programming in actionscript, or I guess programming in general. I guess I'm after some sort of resource where it had basic problems which would involve a bit of math, then went through the problem in a detailed way solving the problem but at the same time explained what was going on so I would learn the math and also solve the problem using code.
I don't want to just be told how to do it with a bunch of code I don't understand. Really hoping there is some awesome book out there called '101 guide to maths in programming' or something like this, (hopefully more geared towards flash/actioncsript)
I recently read some forum thread and article talking about Data Oriented Programming. This think seem realy interesting. I tryed to find some exemple, but i did not find any one using ActionScript. I would like to know if it is a good thing to use DOP with AS3 and how exactly this could be done?
I wish to program a Pacman game, only it's designed with perspective (3d-like). Since the vertical lines are diagonal, I would think the best way to approach this would be to draw the maze with simple line shapes, then restrict the movement of all objects to those lines (let's call it "thePath"). The movement of objects would be determined by the angle of each segment of thePath. This gets complicated once I need the computer-generated enemies to both move along thePath, and to determine the shortest path to the Pacman.
I have recently created a flash website and on the contact page i wanted to put a form that would send the information the put in directly to email. After creating the form and coding the flash code which is below i coded the php file and loaded it to my webserver to see if it worked (the webserver supports php scripts) I am not recieving any emails from the form can any one look over my code and tell me my problem.
Hi, I am brand new to Flash and I come from other development environments so I have a question about a possibility. I am aware that you can have a symbol (like a MovieClip) use a custom class to handle how it responds to the world, but I was wondering if it's possible to be able to set some values via flash without having to touch code. For example, I create a MovieClip called Crate, which has a class that lets it be destroyed, but then the designer wants to specify that certain crates have contents inside of them. Is there any way to do that in flash without having to create a new class for the crate?
In other words: the designer puts a Crate in the world and then sets a propery (for example: contents = TennisBall) and the Crate class handles the rest. Will this work? Also, am I right to understand that instances of symbols are all the exact same? So I can't have the designer create a new instance of Crate and then change it to be a little different (like draw a sticker on the Crate), but still have it be the same as all the other Crates?
I hope these questions make sense and I apologize if I asked this in the wrong forum. I'm very interested in developing games for flash, especially after the news that CS5 will let you export to the iPhone, but I'd like to keep the code away from the designer as much as possible,
I'm in the process of learning Flex, but I learn best by example. Where can I find open source examples of Flex applets? In particular, I'm trying to reproduce the functionality of the JavaScript based Simile timeline, so a timeline example would be sweet.
I would like to understand if such a problem exists in flash cs3 or is it just me.My problem is that while I try to code on the timeline in cs3 using as3 i hav encountered this issue of "null references" every time i change frames.let us assume I have 4 frames . withs buttons oR movieclip in each OF them. i have a code on all the frames each orresponding to the movclips present on that frame. so when i go from frame 1 to 2 and i have a code in frame to which is something line "mc.addEventListener(event, func)" flash throws an error of null reference .. which after a lot of frustration I realized that my code was executed atleast 300 milliseconds before flash realizes that there are objects on that frame. My fix was 1. timers events call the function or
Code: 2. stage.addEventListener(event,chk) function chk (){
i'm trying to make a quick and easy personal flash website in a short period of time, and i've decided to use 'pictobrowser' [URL] software to create a slideshow gallery easily (my flash knowledge isn't great and my time is limited!). basically it pulls photo info from my flickr sets and creates a slideshow- but all it gives me is some html coding and i'm not sure how to incorporate this into the flash file so it loads every time the page loads.
how Flash reads the PHP coding which was generated from the MySQL database.Though, I was wondering if anyone can help me with this task and/or clear stuff up. All I want to do is grab a single video file, when on the video.php page.the video.php will have the parameter, video.php?id=____ and than the PHP coding in the header will grab the database info for that video. Though, do I have to create a separate page for the flash to grab that information?Like, I notice that for Flash to grab that info, PHP needs to set it up like so:
Code:
vid=test.flv&title=title...
and ect. Though, do I have to echo this part out, or do I have to send that PHP info and create a page from it, than have flash grab the information from that 2nd page?
I am looking for some decent tutorial that will explain the correlation between flash and flex (how can I use flex's coding ability with flash's design interface).
I'm bothering with Java-Flash communication. At the beggining, I used XML Socket Class, which was pretty easy to implement and my aplication comunicated very well.However, my program will monitor behavior of many users at the same time, so parsing and sending large xml files could overload Server. Thats why I used Socket class and AMF coding instead. After tough hours of implementing it, whole application seemed to work. Unfortunently, after couple of tests it apeard, that Socket was slower than XML Socket! I have no idea why, because in theory binary messages should be much faster than xml. Could you help me solving this issue? Below I pasted my code for both Java and AS3.
This code sends basic variables from class object and are received the same way (it can sound bit complicated compared to just sending whole object, but for various reasons is the only way).
1. Java client (java server receives data from different sources and sends it to flash):
2. Flash server - new data triggers socketDataHandler which receive it with readReasponse function. First int describes which kind of message was send, although there is only one at the moment. I've deleted some handlers couse they seemd irrelevant this case. Whole AS Class is attached as a file.
Code: public class CustomSocket extends Socket { private var currentMessage:int = -1; private var message:Object = null;[code]................