ActionScript :: Splitting Flash Design And Coding?

Oct 14, 2009

Hi, I am brand new to Flash and I come from other development environments so I have a question about a possibility. I am aware that you can have a symbol (like a MovieClip) use a custom class to handle how it responds to the world, but I was wondering if it's possible to be able to set some values via flash without having to touch code. For example, I create a MovieClip called Crate, which has a class that lets it be destroyed, but then the designer wants to specify that certain crates have contents inside of them. Is there any way to do that in flash without having to create a new class for the crate?
 
In other words: the designer puts a Crate in the world and then sets a propery (for example: contents = TennisBall) and the Crate class handles the rest. Will this work? Also, am I right to understand that instances of symbols are all the exact same? So I can't have the designer create a new instance of Crate and then change it to be a little different (like draw a sticker on the Crate), but still have it be the same as all the other Crates?
 
I hope these questions make sense and I apologize if I asked this in the wrong forum. I'm very interested in developing games for flash, especially after the news that CS5 will let you export to the iPhone, but I'd like to keep the code away from the designer as much as possible,

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