i'm having a strange, strange problem while passing text from xml to flash at my xml, where i'm using utf-8 encoding, i have this <pt><![CDATA[obras de ref hen i try to read this info in flash, the "" and "" change to "e" and "E" and i can't understant why. frst i thought i could be some kind of problem with the font but its not. i traced de xml file right after loading it and it had already changed trace(event.currentTarget.data)
I am new to Flash and AS-3.0. I am using Flash-CS3 as IDE and AS3 for programming/coding.I have created a ScrollPane component using the following sample AS3 code, which is a sample user-defined function written in ActionScript 3.0:
Code:var sp:ScrollPane = new ScrollPane(); var myClip:MovieClip; var boxXLoc:int = 0; var boxYLoc:int = 0; var boxWidth:int = 140;
I have recently created a flash website and on the contact page i wanted to put a form that would send the information the put in directly to email. After creating the form and coding the flash code which is below i coded the php file and loaded it to my webserver to see if it worked (the webserver supports php scripts) I am not recieving any emails from the form can any one look over my code and tell me my problem.
Hi, I am brand new to Flash and I come from other development environments so I have a question about a possibility. I am aware that you can have a symbol (like a MovieClip) use a custom class to handle how it responds to the world, but I was wondering if it's possible to be able to set some values via flash without having to touch code. For example, I create a MovieClip called Crate, which has a class that lets it be destroyed, but then the designer wants to specify that certain crates have contents inside of them. Is there any way to do that in flash without having to create a new class for the crate?
In other words: the designer puts a Crate in the world and then sets a propery (for example: contents = TennisBall) and the Crate class handles the rest. Will this work? Also, am I right to understand that instances of symbols are all the exact same? So I can't have the designer create a new instance of Crate and then change it to be a little different (like draw a sticker on the Crate), but still have it be the same as all the other Crates?
I hope these questions make sense and I apologize if I asked this in the wrong forum. I'm very interested in developing games for flash, especially after the news that CS5 will let you export to the iPhone, but I'd like to keep the code away from the designer as much as possible,
I'm in the process of learning Flex, but I learn best by example. Where can I find open source examples of Flex applets? In particular, I'm trying to reproduce the functionality of the JavaScript based Simile timeline, so a timeline example would be sweet.
I would like to understand if such a problem exists in flash cs3 or is it just me.My problem is that while I try to code on the timeline in cs3 using as3 i hav encountered this issue of "null references" every time i change frames.let us assume I have 4 frames . withs buttons oR movieclip in each OF them. i have a code on all the frames each orresponding to the movclips present on that frame. so when i go from frame 1 to 2 and i have a code in frame to which is something line "mc.addEventListener(event, func)" flash throws an error of null reference .. which after a lot of frustration I realized that my code was executed atleast 300 milliseconds before flash realizes that there are objects on that frame. My fix was 1. timers events call the function or
Code: 2. stage.addEventListener(event,chk) function chk (){
i'm trying to make a quick and easy personal flash website in a short period of time, and i've decided to use 'pictobrowser' [URL] software to create a slideshow gallery easily (my flash knowledge isn't great and my time is limited!). basically it pulls photo info from my flickr sets and creates a slideshow- but all it gives me is some html coding and i'm not sure how to incorporate this into the flash file so it loads every time the page loads.
how Flash reads the PHP coding which was generated from the MySQL database.Though, I was wondering if anyone can help me with this task and/or clear stuff up. All I want to do is grab a single video file, when on the video.php page.the video.php will have the parameter, video.php?id=____ and than the PHP coding in the header will grab the database info for that video. Though, do I have to create a separate page for the flash to grab that information?Like, I notice that for Flash to grab that info, PHP needs to set it up like so:
Code:
vid=test.flv&title=title...
and ect. Though, do I have to echo this part out, or do I have to send that PHP info and create a page from it, than have flash grab the information from that 2nd page?
I am looking for some decent tutorial that will explain the correlation between flash and flex (how can I use flex's coding ability with flash's design interface).
I'm bothering with Java-Flash communication. At the beggining, I used XML Socket Class, which was pretty easy to implement and my aplication comunicated very well.However, my program will monitor behavior of many users at the same time, so parsing and sending large xml files could overload Server. Thats why I used Socket class and AMF coding instead. After tough hours of implementing it, whole application seemed to work. Unfortunently, after couple of tests it apeard, that Socket was slower than XML Socket! I have no idea why, because in theory binary messages should be much faster than xml. Could you help me solving this issue? Below I pasted my code for both Java and AS3.
This code sends basic variables from class object and are received the same way (it can sound bit complicated compared to just sending whole object, but for various reasons is the only way).
1. Java client (java server receives data from different sources and sends it to flash):
2. Flash server - new data triggers socketDataHandler which receive it with readReasponse function. First int describes which kind of message was send, although there is only one at the moment. I've deleted some handlers couse they seemd irrelevant this case. Whole AS Class is attached as a file.
Code: public class CustomSocket extends Socket { private var currentMessage:int = -1; private var message:Object = null;[code]................
how Flash reads the PHP coding which was generated from the MySQL database.Though, I was wondering if anyone can help me with this task and/or clear stuff up. All I want to do is grab a single video file, when on the video.php page. So, the video.php will have the parameter, video.php?id=____ and than the PHP coding in the header will grab the database info for that video. Though, do I have to create a separate page for the flash to grab that information?Like, I notice that for Flash to grab that info, PHP needs to set it up like so:
Code: Select allvid=test.flv&title=title...
and ect. Though, do I have to echo this part out, or do I have to send that PHP info and create a page from it, than have flash grab the information from that 2nd page?
Im creating MMO with flash but making it small at first.... I need to know the best way to code the characters.... I was thinking keeping all the data such as coordinates, inventory and cash all in MYSQL so the clients cant change the values in my flash client program. I was thinking of calling quires every few seconds which would eventually becomes thousands... what do you think is the best way about it?
BTW: Flash = Client Side PHP = Server MYSQL = DATA
I'm teaching myself ActionScript and the book I'm reading just got into input text capabilities. The book shows me how to link input text to a variable and output that text to the output window using trace. My question is: how can I display the text that the user input onto the actual movie. For example... if I wanted the visitor to type their name into the input text box and click Submit and then a phrase shows up with their name such as "Hold on Name, my site will be done soon." How do I reference that variable and have it actually display in my movie?
I have 6 MC on stage with a button on each. When clicked it plays the timeline in the MC. I want to make sure that none of the other MC are playing or 'open'. So I wrote code in each clip to close the others down, but it just seems a really lengthy way of doing it.
So I've been trying to figure it out with var/strings and some script like. btn1.onRelease play this... if there is another MC open then close it. someone point in the right direction. So I can learn... I've thought about this alot and I would use this way of coding alot. rather specifying and repeating the statement on each clip.
Does anyone know if it is possible to randomize assets in Flash. Basically I am creating a flash based application which when the user hits a target button the preceeding screen should show a completely random asset (which would be an SWF), at the moment each button is simply tagged to a particular swf, although i need it to be more random than this?
I am trying to trace a fairly large 2d array (many thousands of elements) to copy in some other code. The code obviously takes a while to run but this doesn't matter to me since it's a one time thing. I used to be able to do this no problem in Flash CS5, but now Flash is truncating the text somewhere in the middle so I don't see all of it. Is there a way to disable this?
can I use PHP to create an XML file called AGConfig.xml on a server? AGConfig.xml is a file that is used by 2 different applications there is a config swf and a main app swf...initially you run the config swf which takes in MySQL Login information...and a event name.when you load the config swf all the fields are blank (whether or not the AGConfig.xml exists)...what I want to do is write an XML file on the server.I am wondering if its possible to do this using PHP? What I have found is that you can definitely save it to your local drive.but is it possible to output an XML file on a server? For example.my php file and flash app files are at www.somesite.com/test/ and if i run.[code]
_root.object_1.sunny.gotoAndPlay("walk"); _root.object_1.sunny.gotoAndPlay("laugh");Hi, I code the following. But it jumps straight to the seconf mc "laugh". Is there nbo way of playing walk and on finishing playing laugh.
I'm keen to use movieclip instances instead of button instances, but I will have a lot of buttons. If I use MovieClips: Is there any way to avoid coding the rollover functions etc. for EVERY movieclip instance? - ie is there anyway to code the behaviours into the master Movieclip button (ie the way buttons have built in behaviours), rather than have to add multiple event listeners to every instance - just to get a rollover effect?