ActionScript 3.0 :: Splitting Up A Large Project?
Nov 4, 2009
I'm currently working on a little project of mine, where I have a character and a number of different items like clothing,hairstyles etc, which over time.. hopefully will grow into a tremendous amount.The thing is, if I have eveything in one fla file, there'll come a time where it becomes too bloated/large and Flash will eventually lag.So, is there anything way I can keep for example.. all the clothing in a separate fla/swf and the main character in another fla.But when I publish.. They all combine back together?I customise the character dynamically with references to linkage identifiers.. So I need a way which allows them to be split into different swfs, but still be able to call to the right clip.
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May 26, 2010
Let me first say that the project I am working with was my first foray into AS3 as well as OOP. I wanted to be a grown up so I wanted to use classes and not rely on individual swfs.Unfortunately, I didnt quite understand the spirit of OOP, or at least I dont think I did, and I made each section of the site into a separate class. I then integrated the classes and their library materials into one large project. The thing works great - but unfortunately the file has gotten too big.What is the most straightforward way to now break this project back up? Do I need to load in external swfs
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Mar 9, 2011
I've build a fairly large system in as3 and now I need to introduce some other programmers in the different parts, and hopfully they will eventually grasp the entire system. I need to describe relations between classes and maybe some kind of flow, but the relations are the most important.
I've checked UML but I find it a bit strict and would like to be able to write comments about specific classes or relations and maybe be able to draw curved lines/arrows etc. In UML I also find it hard to know which kind of lines/arrows to use when and where.
So I am looking for a method/software/tutorial on this topic, either on some extended/simplified UML or a completely different method.
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Jan 9, 2012
my Flex project has grown to over 1 Mb in size in release mode and now I am trying to cut it up into modules.
One of my SWC libraries is fairly large and I want to use it in multiple modules, so I think I can turn it into a RSL? how can I go about turning the SWC library into a RSL? I am building with Flash Builder (Flex).
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Apr 11, 2009
I really want to start work on a game idea I have using PaperVision.The largest/most complex thing in Flash I have ever made is probably my last project which is an interactive school map for my A Level [URL] . Check it out, its a little laggy in the browser but it is designed to run in the flash projector from the desktop.I used around 10 .as files and dumped all my graphics in 1 .fla as sprites and stuff.This is ok (...ish) as I had a large 'main' file and a massive 'main3d' file which (324 lines which is big for me :S lol).
Im planning on making it a big, 3D adventure style game with lots of elements and AI things. But how do I organise my code? If I continue like this, I'm going to have a few mahasssive files and lots of small ones.How to the 'pros' organise their stuff? All the time I see source codes for small experiments which are great, but I have never seen any layout overviews of what files they used and what kinds of things they put in them. I also have no idea how complex environments, where objects need to update to add/remove elements without having to check the position of the player every frame.
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Aug 17, 2010
My company is working on a casual game which is entirely made in Flash. To speed up development/compile time we split some of it up into SWC files, for example dialog controls, cutscenes, particle effects are all controlled via SWC files. This was working great up until a few days ago, we have been working on this project for about 8 months with no major problems. However, now all of a sudden, when we compile the game, none of the SWC files work. The game compiles and runs ok, but nothing from the SWC files are working.
The strange thing is that if we remove one of the SWC files from the folder (the game reads all the SWC files from one folder) then the game will work. Even if you remove a SWC which isnt immediately used by the game it will still work. It's almost as if there is some limit to how many SWC files you can have loaded. (There are only 10 SWC files in the folder we are loading from).
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Jan 22, 2011
I understand that, in order get an anti-aliased font in a dynamic text field, the most given advice is to embed the font. But that doesn't work for my project since we want to make it available in multiple languages, and there are too many fields that must be embedded, and it greatly increases the file size of just one scene.
The other option I have seen people use is to custom anti-alias, but for some reason, this option just is not working for me. I fiddle and fiddle with the sliders, and no change is ever made. We are only using Arial, so I am at a complete loss as to why I seem to get no changes in the text from this option.
shed light on what might be blocking me from using custom anti-alias in my flash files?
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Feb 8, 2010
I am planning on a Flex project that involves incorporation of a lot of features.
Each 'feature' can be a component / module.
Which is preferred and what is the difference between a module and a component?
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Sep 29, 2011
We build prototypes and demo applications in Flex 4.5.1 and AIR 2.7 for mobile and desktop use. These tend to involve a large number of full-screen .PNG files. Lately we have been looking at ways to segment our code for flexibility and multi-screen re-use. What suggestions do people have for segmenting the project and libraries such that compile times are minimal and images are easy to replace?
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Jun 21, 2010
I cant "center" my project, like you can see its "fixed" (yellow lines) in the left side and I cant see "invisible" part of project... (area around the project). how can I move my project so I can see the not-project area around the project. (picture 2).
At the moment situation... (cant see that area around the project)
http://img19.imageshack.us/img19/1186/68553623.png
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Apr 2, 2003
If I have a variable
a = 456
how can I get the numbers from it like
a1 = 4
a2 = 5
a3 = 6
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Sep 15, 2004
i have a var lets say 'x' x="i like cheese and want to eat it everyday" i want to split the var x by every 10'th character, assuming the 10 chracter is not in the middle of a word , then i want it to split it before that so that no words are not cut out...
ex:
x="i like cheese and want to eat it everyday"
arr[1]="i like " 7chars causs 10th char was inside 'cheese' and spliting of words is not allowed
arr[2]="cheese and " 10 chars exactly , splits at space
arr[3]="want to " 8 chars 10th char inside eat .. u get the idea by now i hope
arr[4]="eat it "
arr[5]="everyday"
so its splitting the variable every 10th character.. if the 10th chracter is a space, if it is not it backs up to the previous space and for the next array slot starts from there
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Dec 22, 2009
I do a lot of work with GWT but don't have experience of Flex. I was talking to a guy today who was looking at moving some large Flex based applications to GWT due to the Flex application getting too big and using too much memory in the browser. This is a problem I have had before with GWT - browser apps using lots of memory as all the code gets loaded when it starts.
However, in GWT 2.0 there is now a code splitting feature to overcome the problem of the client code getting too big. This allows all the code (javascript) not to be loaded as one big file on start up but instead code split into different files that can be loaded when required.
I was thinking as to if there is anything similar in Flex. I assume the Flex application code all lives in one single SWF file which loads at start-up so this approach is not possible but thought there might be other solutions.
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Nov 4, 2010
On a webpage, is it possible to split large files into chunks before the file is uploaded to the server? For example, split a 10MB file into 1MB chunks, and upload one chunk at a time while showing a progress bar?
It sounds like JavaScript doesn't have any file manipulation abilities, but what about Flash and Java applets?
This would need to work in IE6+, Firefox and Chrome. Update: forgot to mention that (a) we are using Grails and (b) this needs to run over https.
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Oct 8, 2007
I am always using LoadVars to load in data from PHP or whatever and it normally always works. But some times my result data is split into multiple variables when there is only meant to be one var. I think it always splits on ampersands ("&") which makes sense, as they are used to tell Flash when a new var is starting.
I was wondering if anyone knows more about this, and if there is a way around it. Usually I get around it escaping the characters on server-side, but I recently have a project where I cant change the data that is sent to me.
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Dec 1, 2010
Here's what I'm trying to do:
I'm doing some animated characters (I'm on CS5), and I'm trying to optimize the animation/rigging process to save time and manpower (there is very little of both).
The characters all have multiple animations, which are stored each in their own movieclip, which in turn is placed on a main movieclip where each animation verb (states) is stored on a frame, so we can switch between animations (the usual game character setup)
Each state movieclip has the entire animation on it's timeline. they have about 20 layers, each with as few objects as possible in them... The idea was that later, these layers could be moved onto movieclips of their own, to allow for character customization (changing colors and whatnot)... This seems like a pretty straightforward setup, but there is a snag.
Some objects that need to be moved onto movieclips are sharing layers with other objects that don't, despite my best efforts to plan ahead and prevent that (hence the 20 layers, which obviously weren't enough).
So my question is:
Is it at all possible to select shapes across all frames of a layer? I know you can edit multiple frames, but I haven't found a way to select a specific shape across all frames.
For a better unerstanding of the situation, imagine that a layer might contain the shaped for an arm. They're all at shape level, and the only separation between the different arm sections are the different colors each has, which makes it possible to select a single shape on a single frame just by clicking it (which will 'flood fill' the selection).
Now, with edit multiple frames on, clicking a shape will only select it on a single frame, and drag selecting will select a rectangular area across all frames.
What I'm looking for is a way to 'flood select' a shape across all frames, so I can select, say, the upper part of the arm across all frames, and then delete it, leaving me with a layer that only has the lower part (and a previously coped layer that can have the lower part removed, effectively separating them).
Shift/Alt/Ctrl/Right clicking won't work here... there doesn't seem to be one of Adobe's obscure shortcuts for this..
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Oct 14, 2009
Hi, I am brand new to Flash and I come from other development environments so I have a question about a possibility. I am aware that you can have a symbol (like a MovieClip) use a custom class to handle how it responds to the world, but I was wondering if it's possible to be able to set some values via flash without having to touch code. For example, I create a MovieClip called Crate, which has a class that lets it be destroyed, but then the designer wants to specify that certain crates have contents inside of them. Is there any way to do that in flash without having to create a new class for the crate?
In other words: the designer puts a Crate in the world and then sets a propery (for example: contents = TennisBall) and the Crate class handles the rest. Will this work? Also, am I right to understand that instances of symbols are all the exact same? So I can't have the designer create a new instance of Crate and then change it to be a little different (like draw a sticker on the Crate), but still have it be the same as all the other Crates?
I hope these questions make sense and I apologize if I asked this in the wrong forum. I'm very interested in developing games for flash, especially after the news that CS5 will let you export to the iPhone, but I'd like to keep the code away from the designer as much as possible,
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Mar 28, 2011
I enter a set of 4 values in one text box and i display it in a splitted way in 4 other small text boxes using this code:
array.push(Number(t1.text));
array.push(Number(t2.text));
array.push(Number(t3.text));[code]........
But now I need to know how to do the same thing for any dynamic value that is entered.Say I have a text box tt1 and a button b1. When I enter any value (say 6) this number of text boxes are created (6 new text boxes with names t0,t1....t5)I have another text box tt2 and a button b2. When i enter a set of values in it (say 10,66,33,45,2,4) I need these values to get displayed in those text boxes t0,t1,t2..
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Jan 13, 2009
I am looking for a way to split a loaded mp3 Sound into small segments. I have googled around but cannot find anyth on the matter. I am begining to think it is impossible. My approach was to load the mp3, then use the extract function to extract all the bytes. now for every small section when the user wants to play it it is filled using SampleDataevent with some values from the array. At first i tried to do my idea by loading an mp3 into a bytes array then writing it to a new file and playing that file but it does not work:
Code:
var snd:Sound = new Sound();
snd.addEventListener("complete",loaded);
snd.load(new URLRequest("Burn.mp3"));
[Code]....
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Jul 15, 2009
I've got a class that I create that extends the EventDispatcher class. My class has lots of variable declarations and getter and setter functions. I would love to split up the class into multiple AS files so that I can organize the variables and functions by category. Is there any way to do it and still maintain a relationship between all of the files so that one can easily call a function or a variable that exists in another? And so that other classes in my application can refer to one reference when accessing public functions in any of the AS files.
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Oct 22, 2010
I'm looking for some help with the following script:
Main Class:
Code:
package {
// Flash Classes
import flash.display.MovieClip;
import flash.events.Event;
[code]....
Now, I'd like to move the blue color coded script to the separate package. When I do that, I've got many reference errors. how the code should look like, when it's in separate package, with all the references to variables that work? And how to call this function from Main class?
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Aug 8, 2007
i know how to use arrays in a flash file but i'm not sure if i can split it into multiple from an input text box:
Code:
stop();
getcode = [_root.colorskin, _root.coloreyes, _root.colorwing, _root.eyes, _root.mouth];
[code].....
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Jan 26, 2010
I want to split a string into its individual characters and then put them in movieclips so that they can be individually tweened.
i was thinking i could split() the string into an array and then create an array of movieclips, each movieclip containing the corresponding letter in the split() array. would this be a good way to resemble a textfield? im looking to do something like the effect here: [URL] i just don't feel like spending $99 to get the package.
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Jun 24, 2010
I have text field about in the center of my stage. When a button is clicked, I want this text to split and animate out and the new text to appear. What I thought was to use the Bitmap data object and draw the content movieclip using the .draw() method and then manipulate this pixel data. But I have only done very trivial things with pixel data in actions script.
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Jul 18, 2009
the general goal I'm going for is this: user enters a bunch of text into a textarea. It's parsed word by word into an array, and then the array is gone through. If a certain word (from a list provided by me) is found in the array, then an event will happen later..
[Code]...
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Sep 24, 2010
I'm new to ActionScripts and was tasked to complete a project. I'm trying to split a big image so I can send them to a http server in chunks. I'm using a recursive function below and increasing the DisplayObjects X position on every iteration. The problem is I get the same image in every iteration and checking the encodeByteArray string value is always the same.
Code:
var currentTileIndex:int = 0;
function renderNextTile(e:Event):void{
if(currentTileIndex < tilesToLoad){
loader = new URLLoader();
[Code] .....
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Apr 27, 2010
I'm working on an RPG engine where all the dialogue is stored in an XML file. Ideally like to be able to pass the engine a large paragraph of dialogue text and display it bit by bit inside a fixed-width text field without splitting any words.So for example, if I were to pass the following chunk of text:"Good countrymen, let me depart alone, And, for my sake, stay here with Antony. Do grace to Caesar's corpse, and grace his speech. Tending to Caesar's glories; which Mark Antony"The engine would work like this:"Good countrymen, let me depart alone, " - PRESS SPACEBAR"And, for my sake, stay here with Antony. " - PRESS SPACEBAR"Do grace to Caesar's corpse, and grace his speech. " - PRESS SPACEBAR"Tending to Caesar's glories; which Mark Antony" - PRESS SPACEBARDoes anyone have any ideas how I could achieve this?
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Jan 23, 2012
I want to be able to split the following works in at the capital letters:
UserArea
User Area
userArea
User Area
UserAREA
User Area
[Code]...
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Mar 31, 2012
I'm making a simple drag and drop game, but the strangest thing is happening on IE with FP10: the sub-assets of the draggables shift their positions when the parent is dragged quickly.The mouseChildren of the draggables is set to false, and the cacheAsBitmap is set to true. And it functions beautifully on Safari and Chrome. This is client work, so I can't really post a link here without their permission.
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Oct 16, 2011
I paid someone to write a Flash application, he did what I asked him, but there is one problematic aspect that he doesn't know how to approach:The application consists of many small mp3 files that have to be preloaded in the beginning. The problem is that is takes FOREVER for these files to load. I changed the server to a VPS and nothing changed.The programmer uses the load() function from the sound library to load the mp3 filesI installed an HTTP packet sniffer and found out that every file is being split to many small packets, 1.3Kb in size each. So for example a 76Kb mp3 file is loaded in over 60 requests!
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