Actionscript 3 :: Way To Visualize A Large Project?
Mar 9, 2011
I've build a fairly large system in as3 and now I need to introduce some other programmers in the different parts, and hopfully they will eventually grasp the entire system. I need to describe relations between classes and maybe some kind of flow, but the relations are the most important.
I've checked UML but I find it a bit strict and would like to be able to write comments about specific classes or relations and maybe be able to draw curved lines/arrows etc. In UML I also find it hard to know which kind of lines/arrows to use when and where.
So I am looking for a method/software/tutorial on this topic, either on some extended/simplified UML or a completely different method.
I'm currently working on a little project of mine, where I have a character and a number of different items like clothing,hairstyles etc, which over time.. hopefully will grow into a tremendous amount.The thing is, if I have eveything in one fla file, there'll come a time where it becomes too bloated/large and Flash will eventually lag.So, is there anything way I can keep for example.. all the clothing in a separate fla/swf and the main character in another fla.But when I publish.. They all combine back together?I customise the character dynamically with references to linkage identifiers.. So I need a way which allows them to be split into different swfs, but still be able to call to the right clip.
my Flex project has grown to over 1 Mb in size in release mode and now I am trying to cut it up into modules.
One of my SWC libraries is fairly large and I want to use it in multiple modules, so I think I can turn it into a RSL? how can I go about turning the SWC library into a RSL? I am building with Flash Builder (Flex).
I really want to start work on a game idea I have using PaperVision.The largest/most complex thing in Flash I have ever made is probably my last project which is an interactive school map for my A Level [URL] . Check it out, its a little laggy in the browser but it is designed to run in the flash projector from the desktop.I used around 10 .as files and dumped all my graphics in 1 .fla as sprites and stuff.This is ok (...ish) as I had a large 'main' file and a massive 'main3d' file which (324 lines which is big for me :S lol).
Im planning on making it a big, 3D adventure style game with lots of elements and AI things. But how do I organise my code? If I continue like this, I'm going to have a few mahasssive files and lots of small ones.How to the 'pros' organise their stuff? All the time I see source codes for small experiments which are great, but I have never seen any layout overviews of what files they used and what kinds of things they put in them. I also have no idea how complex environments, where objects need to update to add/remove elements without having to check the position of the player every frame.
My company is working on a casual game which is entirely made in Flash. To speed up development/compile time we split some of it up into SWC files, for example dialog controls, cutscenes, particle effects are all controlled via SWC files. This was working great up until a few days ago, we have been working on this project for about 8 months with no major problems. However, now all of a sudden, when we compile the game, none of the SWC files work. The game compiles and runs ok, but nothing from the SWC files are working.
The strange thing is that if we remove one of the SWC files from the folder (the game reads all the SWC files from one folder) then the game will work. Even if you remove a SWC which isnt immediately used by the game it will still work. It's almost as if there is some limit to how many SWC files you can have loaded. (There are only 10 SWC files in the folder we are loading from).
I understand that, in order get an anti-aliased font in a dynamic text field, the most given advice is to embed the font. But that doesn't work for my project since we want to make it available in multiple languages, and there are too many fields that must be embedded, and it greatly increases the file size of just one scene.
The other option I have seen people use is to custom anti-alias, but for some reason, this option just is not working for me. I fiddle and fiddle with the sliders, and no change is ever made. We are only using Arial, so I am at a complete loss as to why I seem to get no changes in the text from this option.
shed light on what might be blocking me from using custom anti-alias in my flash files?
Let me first say that the project I am working with was my first foray into AS3 as well as OOP. I wanted to be a grown up so I wanted to use classes and not rely on individual swfs.Unfortunately, I didnt quite understand the spirit of OOP, or at least I dont think I did, and I made each section of the site into a separate class. I then integrated the classes and their library materials into one large project. The thing works great - but unfortunately the file has gotten too big.What is the most straightforward way to now break this project back up? Do I need to load in external swfs
We build prototypes and demo applications in Flex 4.5.1 and AIR 2.7 for mobile and desktop use. These tend to involve a large number of full-screen .PNG files. Lately we have been looking at ways to segment our code for flexibility and multi-screen re-use. What suggestions do people have for segmenting the project and libraries such that compile times are minimal and images are easy to replace?
I'm making a Flex application to visualize the contents of an XML file in a tree, radial diagram, etc... I looked all over the internet and I can't find any useful tutorials or source code on how to do this. Most existing components on the web have licensing issues with them, so I prefer to write some sort of XML visualization algorithm from scratch.An example I found was ScienceLogic. This is very similar to what I am trying to do.how I can write an XML/data visualizer in Flex/Flash?Think of a network with servers and routers and computers - and you want to put that in a web or diagram.
I have a problem with scroll panel. If the flashmovie is visualize in a browser, there are no problem, but if we viuzalize it in a *.exe format the text is out of borders.
I cant "center" my project, like you can see its "fixed" (yellow lines) in the left side and I cant see "invisible" part of project... (area around the project). how can I move my project so I can see the not-project area around the project. (picture 2).
At the moment situation... (cant see that area around the project) http://img19.imageshack.us/img19/1186/68553623.png
that's the jist of my last project in my college class. I load an external XML file with about 10 books from O'Reilly's Safari group. I can get the elements of the XML into an array, such as the ISBN number, etc. But I need (or I envision this) a button on stage that will allow me to display the first item, then the second, etc.
I would like to add a widget board to my flash project so users can embed my project in their web page or wiget display. To see what I'm talking bout go here [URL] and click the white + mark on their widgets.If your a moderater please put this in the correct area, and consider making it a sticky so we can post new ways to impliment in different sites as they become available.
I am working on this one project that has a couple of movieclips (already placed on stage) which have a custom class set to export via the Library. Each of those custom classes loads an external SWF using URLRequest().
Is it possible (or, what is the best way) to preload the whole project first, including the external SWFs?
I just wanted to ask if I have a project created in authorware and one more in director.I just wanted to ask can we convert authorware project in flash directly or indirectly?Or can we import authorware project and/or director project in flash.does anybody know or anybody has done this b4???
With parent artifactId of swf, swc, war set to swf, swc, test respectively.On executing mvn on test folder(for that matter clean or anything) I get this following error.
G:Projects est>mvn -e + Error stacktraces are turned on. [INFO] Scanning for projects... Downloading: http://repo1.maven.org/maven2/com/test/swc/1.0-snapshot/swc-1.0-snapshot.pom
[code]....
Looks like its trying to download the project from maven's central repository instead of building it.
I am developing a project in Flash Builder which will load a file built by Flash CS4. The code in Flash CS4 is below, it's a doc class. I am sure the dispatchEvent has been invoked[code]...
I've recently started making a game in FlexBuilder. The game is currently a Flex project. Is there any downside to using Flex as opposed to just Actionscript? A friend of a friend told me that Flex is slower than an Actionscript project. I've been unable to validate this on the internet; is there any truth to that claim?
I have a CodeIgniter project and I made a back-office in Flex. I was wondering how I can implement the Flex project in my CodeIgniter since I'm working with routing I can't route to any directory. So there isn't a way to display the back-office.
I have one Eclipse Workspace containing two projects. - The first is my actual library. - The second is example code for using the library.When I push this code to GitHub, I don't want two separate projects, I want the example code to go into an "example" folder of the second library.How and where would I do this? From Eclipse, GIT, or GitHub?Or is there a better way of including sample code in GitHub projects? (the example code doesn't actually need any version control)
I am going to make an Arabic application using Flex builder 4.5. I have two questions that need to be answered What is the difference between ActionScript Mobile Project and Flex Mobile Project. (AS Mobile Project supports iOS and Android but I doubt about it!!) Is Arabic support available in Flex Mobile Projects or AS Mobile Projects? I know TLF supports Desktop and web apps but does it support mobile platforms?
I have set up a Flash Project to publish two FLAs simultaneously.However, when I click on "Test Project" I get the following error message:Quote:Cannot open a protected movie.However, when I publish each of these FLAs independently, I do not get the error message and the file publishes and runs with no problem.
I'm starting to learn in flex and ruby on rails. I see some projects there is a flex folder under rails_project/app which contains controller, models, views. I think it's not mannually to add these folders to rails project.
I have 2 flex projects which were create in flash builder 4.5.....how can i call one project from second??? the best would execute to the same window.... I'm interesting about both possibility (in browser and air too).
I am currently working on a project where I would like to have the large play button come up on the flv within flash. When clicked this will then play and pause if clicked again.
i made a masking anim using frame by frame animation on the mask layer...
when i exported the swf it was of 83 kb (too huge) and i checked it was all due to shapes in the mask layer....
i found "eltima swf optimizer" on internet but it gives only black and white output in the demo version ....
i opmitized all shapes one by one by using modify>shape>optimize using 100% optimization but when i exported swf this time was 114kb(even more) this sux!!!
my question is that is there any other "swf optimizer" that i can use for free.. (hey its my school project and i just need to mask a single jpeg)