i made a masking anim using frame by frame animation on the mask layer...
when i exported the swf it was of 83 kb (too huge) and i checked it was all due to shapes in the mask layer....
i found "eltima swf optimizer" on internet but it gives only black and white output in the demo version ....
i opmitized all shapes one by one by using modify>shape>optimize using 100% optimization but when i exported swf this time was 114kb(even more) this sux!!!
my question is that is there any other "swf optimizer" that i can use for free.. (hey its my school project and i just need to mask a single jpeg)
what I am doing is making an XML menu for a website. Each button has a background and and over-state background. The backgrounds are 9 sliced scaled movie clips, well the over-state background is set up to mask an animation movie clip that is larger than any button will be. The mask is 9 slice scaled and is always the same size as the regular background. These backgrounds are x-scaled in a function in the Button.as. The title passed in through the XML determines the width. All of this so far works perfectly.
Now a navigation movie clip processes and adds all of the button movie clips based on the amount of nodes in the XML, this also sets the X and Y coordinates as well as sets a "spacer" between the buttons. Here is my problem, every time the function runs to create a new button, it sets the x value at:
Code: Select allbutton.x = this.width;
This is great if I don't use the mask though. What happens since the movie clip I am masking in the over-state background is wider than the buttons are is that there is wayyy to large of a gap. When each button is added, actionscript sees the width of the button with everything in it, masked or not. So I've tried a for-loop in the button creating function to increment a number variable from 0 - the max number of buttons in the XML. I then want to set the x value to:
This is the background of the button that has the correct width that actionscript should be using. By multiplying it by the i variable, it should move the x right with every button. Unfortunately it's not working.
making an XML menu for a website. Each button has a background and and over-state background. The backgrounds are 9 sliced scaled movie clips, well the over-state background is set up to mask an animation movie clip that is larger than any button will be. The mask is 9 slice scaled and is always the same size as the regular background. These backgrounds are x-scaled in a function in the Button.as. The title passed in through the XML determines the width. All of this so far works perfectly.
Now a navigation movie clip processes and adds all of the button movie clips based on the amount of nodes in the XML, this also sets the X and Y coordinates as well as sets a "spacer" between the buttons. Here is my problem, every time the function runs to create a new button, it sets the x value at:
Code: button.x = this.width;
This is great if I don't use the mask though. What happens since the movie clip I am masking in the over-state background is wider than the buttons are is that there is wayyy to large of a gap. When each button is added, actionscript sees the width of the button with everything in it, masked or not. So I've tried a for-loop in the button creating function to increment a number variable from 0 - the max number of buttons in the XML. I then want to set the x value to:
Code: button.x = (button.background.width * i);
This is the background of the button that has the correct width that actionscript should be using. By multiplying it by the i variable, it should move the x right with every button. Unfortunately it's not working.
I'm working on a final schoolproject at the moment and the file size is getting really large... Because I might update this project later with more footage, I've already put a lot of code on the buttons which I have put between comment tags for now, so I'll be able to update it later easily.
The max on our project is 10MB, now there is a lot of external footage like sound and video, but still all the flash files together are taking up a lot of space.
Does anyone know if a lot of comments in the code have any effect on file size?
I was wondering if somebody could point me in the right direction as I don't have much time for trial and error...I have a bunch of FLVs that have a large file size that I would like to compress and resize...what would you recommend as the best software or method of doing so without losing too much quality?
For video playing I used as3 sample script (because there must be only playpause, replay, mute buttons with custom styles), like that
var strSource:String = "video.flv"; // create a new net connection, add event listener and connect // to null because we don't have a media server
[Code]....
The problem is that I can't find a way to play it smoothly. It's loading in very annoying way, video is interrupted after each few seconds of playing.
I understand that the main problem is large video file size and hd quality, but may be there is some way to largely decrease .flv size or handle playback in more friendly way?
I have a textarea where I measure the textWidth and textHeight to make sure the user cannot enter more text than can fit in the text area. I also extended the textArea with a textHeightNow and textWidthNow that measure the textField's dimensions since they update w/out requiring validation. Now this works great for 90% of the embedded fonts I'm using but any fonts that have giant serifs are not measured properly, for instance look at the 'f's in this text area:You can see they get cut off on both sides because textWidth and textWidthNow both return an incorrect size not taking into account the massive serifs.
I have made one one mobile application in flash builder using flex mobile project I have a question that "why size of an .ipa file is large as I export a mobile application as iOS application.???? in compare to that same application for android takes small size!
I posted a message a while ago about creating a spotlight effect over a background and it was suggested that I use masks to create the desired effect. This worked fantastically.... until now lol. I need to mask both the background image AND some randomly generated on-screen objects. Whever I try to add the mask to the objects generated at run-time, it ceases to mask the background as well!
I should probably have expected this one... but was just wondering what was the best wat to get around this? Should I create 2 'spotlight' objects which directly overlap each other, but have one set to mask the background while the other masks everything else? Or is there an easier approach?
I have a PNG file with transparency imported into the library and converted to MovieClip.Now I want to use this PNG file for masking another sprite drawn dynamically using the drawing API. I know that you cant mask a runtime generated sprite with a author time movieclip. So i created another runtime sprite and copied the BitmapData of the PNG in the library to it. The masking happens, but not the way i want. The BitmapData is always a solid box and the masking apears across this box. I would like to have the transparent region of the PNG omitted from the mask data
Lets say I have 3 layers A, B and C. I want A to be the mask for B which is pretty easy, but at the same time I want B to be the mask for C. Is that possible?
Is there a way to make Flash work with masks in the same way as in Photoshop?In Flash, for a mask layer to work, it needs to be in shades of transparency.In Photoshop, you can use a fully opaque mask layer, and the mask is applied by using the different shades of black and white.
I'm extending a tutorial from Flashtuts by Michael Chen. My goal is to have the grid fill in random, masking the image for a transition, as the famed Mask Effect transition from Flash-filter. This is what i got so far: URL]
I'm coming from AS3 and I'm trying to mask a SWF file that's being imported in but it's doing something pretty funky. The SWF file is coming in fine, but when I'm masking it, it shows the shape I'm masking with, but it's also masking because nothing is going beyond its' edges.
{ var mask_mc:Shape = new Shape(); mask_mc.graphics.beginFill(0x000000);
How do I add text effects such as a mask to text that has strokes, or decorated text? I would like to have a masked effect on special type that has a stroke to it.Currently the mask works on static Arial text and when I convert the static text to a movie clip. But the mask doesn't work when I convert the static text to dynamic text.
I need to create the effect of something appearing dynamically. I have th�s script type font, that I want to have the effect of being written out. So I guess what I need is some tutorial on masking.
I have gimp. I have flash cs4.I have a picture of a dog that is 200 by 200 pixels with alpha transparency (you only see the dog no background, it's a png).Now I want to make only the dog listen for a mouseclick event. I saw some way of doing this by looking at the point where the mouse click event occured, and then stopping or continuing the event propogation based on if the pixel clicked was transparent or not. This seems sort of hackish. The "Clean" way I propose is by using a mask over the 200 by 200 image, but the mask should be shaped like everything that is NOT the dog. So it's a mask with a hole in the middle. the hole in the middle being nothing. not even alpha. Or the other way if this isn't possible, is to create a 200 by 200 image with just alpha value 0, and then stamp the dog on top as a mask... It appears there is nothing out there that describes how to do this.All I see are "bitmapfill" on squares and circles, which is utterly basic.
I am attaching my .fla so you can take a look. The code is a bit long, but I marked the setMask code line with dashes (it's right on top). I marked out the setMask line so you can see how it looks like, because when I do mask, you can see any of the MCs that are being masked.
I search my problem in this forum prior to writing this. I got a thread that explains exactly what I needed to know; however, it doesn't work for me...I am trying to mask a duplicated mc.I am attaching my .fla so you can take a look. The code is a bit long, but I marked the setMask code line with dashes (it's right on top).I marked out the setMask line so you can see how it looks like, because when I do mask, you can see any of the MCs that are being masked.
So ive been asked to build a page for a real state company and the guy told me it should be similar to these [URL] Ive been trying a couple of weeks so far, but i dont seem to find a way to do somthing similar, i mean, i want to have the welcome screen as those two:
- the gradient background - flash occupies whole screen no matter what size it is - gradient expands sideways infinately - no matter what height my explorer window is, gradient is always in the same position relative to top, and if i keep expanding downwards the background keeps last colour of the gradient. - the brand logo looks as if it had top, left and right anchors, and it also limitates the minimum width of the explorer window
i though of addind a 3000 x 3000px square with the gradient and centering it, but i know there has to be a professional way of achieving that.
I am trying to build a flash that auto-adjust its size to the browser window size, while leaving the content of the flash itself top-centered in the screen.I have found this solution [URL].. on How to keep centered stuff in this exact case so i am pretty confident i will be able to adjust that script to do what i want.
Now my problem is that if i put my content inside the movie-clip (centerrectangle) with all the animation require, link and other stuff, the movieclip (center rectangle ) never have the exact same center, thus making the script go wild trying to always adjust the location to the variable size of the movie clip.
I am trying to build a flash that auto-adjust its size to the browser window size, while leaving the content of the flash itself top-centered in the screen.
I have found this solution [url].. on How to keep centered stuff in this exact case so i am pretty confident i will be able to adjust that script to do what i want.
Now my problem is that if i put my content inside the movie-clip (centerrectangle) with all the animation require, link and other stuff, the movieclip (center rectangle ) never have the exact same center, thus making the script go wild trying to always adjust the location to the variable size of the movie clip...
I need it to stay exactly at the same position whatever the size of the movie-clip. [code]...
I made a preloader for my single scene movie and although the preloader is about 16k, when placed into frame 1 of the movie and tested, the frame is shown to have about 256k, which is larger than the movie it's loading. I've gone through all the files and made sure that export in frame 1 is not checked and made sure the publish settings also are set to export in frame 1.