ActionScript 3.0 :: Using BitmapData For Masking?

Jul 13, 2007

I have a PNG file with transparency imported into the library and converted to MovieClip.Now I want to use this PNG file for masking another sprite drawn dynamically using the drawing API. I know that you cant mask a runtime generated sprite with a author time movieclip. So i created another runtime sprite and copied the BitmapData of the PNG in the library to it. The masking happens, but not the way i want. The BitmapData is always a solid box and the masking apears across this box. I would like to have the transparent region of the PNG omitted from the mask data

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ActionScript 3.0 :: Getting BitmapData With Masking Pixels?

Mar 9, 2011

I'm trying to create a BitmapData object from a movie clip, but I need to also get the pixel data in a layer that has been set as a mask in the authoring environment. All I'm getting is the masked in pixels, but I also need the mask itself, and I'm can't seem to find a way to do it.

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ActionScript 2.0 :: Flash 8 BitmapData - Getting Error : The Class Or Interface 'BitmapData.loadBitmap' Could Not Be Loaded?

Jan 31, 2007

I'm using Flash 8, with this code in the first frame:

import flash.display.BitmapData;
rissa._x=Stage.width/2;
rissa._y=Stage.height/2;[code].....

When I publish the file, I'm getting the following error message in the Output panel:

**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded.
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Total ActionScript Errors: 1 Reported Errors: 1

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ActionScript 3.0 :: Error #2015: Invalid BitmapData At Flash.display::BitmapData()

Oct 14, 2009

I am trying to use the reflect class from "http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source .html" but I keep getting this error:
 
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData()
at Reflect()
at Site_fla::GalleryPage_29/loadThumbs()
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[Code]...

btw, first I used assigned thumbContainer as the mc argument (outside the loadThumbs() function) and it worked but not exactly what I wanted... because I thought it is supposed to update when the movieclip is animated but it actually didn't... when I use a scroller, only the thumbs that are first loaded to the stage get the reflection..

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Actionscript 3 :: Quickly Rotate The Pixels That Make Up BitmapData Without Using BitmapData.draw()?

Dec 29, 2011

I've been using BitmapData.copyPixels() to draw graphics onto a canvas (Bitmap).I need to rotate the resulting graphics without the use of draw() because it's vastly slower.How can I rotate the target graphic? I'm assuming that there might be a formula or library that I can use which will first reorganize the pixels that make up a graphic based on an origin (point) and radians.I'm pretty certain that I'm not capable of creating such logic, so if there are any known libraries that do this, that would be awesome.I'd like to achieve something similar to XNA's SpriteBatch.Draw() method, which accepts rotation as its 5th argument.

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ActionScript 3.0 :: BitmapData.hitTest - What Angle Or Coordinate Of The BitmapData The Collision Happens?

Sep 1, 2011

how to use the bitmapData collision method. Now I'm trying to figure out if there is a way to see at what angle or coordinate of the bitmapData the collision happens? I need it in order to figure the accurate bounce angle after the collision occurs.

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Flex :: AddChild A BitmapData Or Draw A BitmapData To Screen?

Jul 15, 2009

I'm currently working on a flash game and I need to know how to addChild a BitmapData or draw a BitmapData to screen. If I can't than how can I give a DisplayObject my BitmapData?

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ActionScript 3.0 :: BitmapData = New BitmapData(); Eating Up Memory?

Dec 22, 2011

I've made a mobile version of my software, with low-res images and such, and I can now fully buffer all my content (including a 360 frame animation which is buffered to memory). Problem is, that everytime I update the view, more memory is used.When I write image = new BitmapData();, does it store the previously created BitmapData's in memory? Do I have to flush the memory somehow before I draw my second picture in BitmapData?Example:

ActionScript Code:
// In this example I draw using the same bitmapData several times, also
//overwriting the first image. Do I have to somehow delete the data first, to

[code].....

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ActionScript 3.0 :: Using BitmapData.draw(stage) - Error #2123 Security Sandbox Violation: BitmapData.draw

Jan 9, 2012

I am having an issue with using BitmapData.draw(stage). I am getting the following error:

SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: file:///C|/Documents%20and%20Settings/bla...bla...bla.swf cannot access null. No policy files granted access. Here is a portion of my code:

var bd:BitmapData = new BitmapData(2800, 2100); bd.draw(stage);//this is where the error happens All of the files referenced (.xml/.jpg/.swf) are located in the same local folder as the main .swf. How do I get around this error? The main objective is to print the stage using PrintJob(). I am using Flash Professional CS5.5 and publishing to Flash 10.0/10.1. Let me know if I need to supply any more info.

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Actionscript 3 :: Graphic Object BitMapData Type The Same As BitmapData Type?

Dec 29, 2009

The title might be a little misleading. Look at my code and I will explain

public static function loadTile(tileDir:String = "empty"):void
{
if(tileDir != "empty")
{
tPoint = new Point(0,0);
tRect = new Rectangle(0,0,30,30);

[Code]...

I am trying to do tiling with sprites. I want my tiles to be interactive, so that is why I am using the sprite object instead of using regular bitMaps to represent my tiles. You might be wondering why I wouldnt just use graphics.beginBitmapFill(tImage); and graphics.drawRect(0, 0,tWidth ,tHeight ); to pick out the tiles I want to use. Well reason being is because it turns out that drawRect() first and second parameters actually alter the location of where the actual sprite sits at.

So if I set the x and y properties of the sprite to x = 20, and y = 20. then I set my drawRect(20,20). it actually adds an extra 20 pixels to my x and y coords of my sprite. And I know the reason why, I just need to know a better way.

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Have Two Makslayers That Is Masking One Layer Under?

Jan 13, 2010

I want to have two makslayers that is masking the one layer under.

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Size Too Large Of Masking?

Jul 25, 2010

i made a masking anim using frame by frame animation on the mask layer...

when i exported the swf it was of 83 kb (too huge) and i checked it was all due to shapes in the mask layer....

i found "eltima swf optimizer" on internet but it gives only black and white output in the demo version ....

i opmitized all shapes one by one by using modify>shape>optimize using 100% optimization but when i exported swf this time was 114kb(even more) this sux!!!

my question is that is there any other "swf optimizer" that i can use for free.. (hey its my school project and i just need to mask a single jpeg)

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ActionScript 3.0 :: Masking 2 Objects At Once?

Nov 6, 2009

I posted a message a while ago about creating a spotlight effect over a background and it was suggested that I use masks to create the desired effect. This worked fantastically.... until now lol. I need to mask both the background image AND some randomly generated on-screen objects. Whever I try to add the mask to the objects generated at run-time, it ceases to mask the background as well!
 
I should probably have expected this one... but was just wondering what was the best wat to get around this? Should I create 2 'spotlight' objects which directly overlap each other, but have one set to mask the background while the other masks everything else? Or is there an easier approach?

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Have Two Makslayers That Is Masking The One Layer Under?

Feb 23, 2012

I want to have two makslayers that is masking the one layer under.

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ActionScript 2.0 :: Masking The XML Menu?

Jul 28, 2005

I'm trying to make a mask for this menu, I was trying in many different ways, but I still do not understand why it doesn't work.

menu = new XML();
menu.ignoreWhite = true;
menu.load("the destination That we are loadin xml from");
menu.onLoad = function() {

[code]....

That was the code of menu. This menu is inside the main movieclip. But I want to mask this menu incase making the shape of the last and first button.

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IDE :: Advanced Masking With Flash?

Jan 14, 2009

Lets say I have 3 layers A, B and C. I want A to be the mask for B which is pretty easy, but at the same time I want B to be the mask for C. Is that possible?

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IDE :: Masking In Flash Like In Photoshop?

Apr 7, 2009

Is there a way to make Flash work with masks in the same way as in Photoshop?In Flash, for a mask layer to work, it needs to be in shades of transparency.In Photoshop, you can use a fully opaque mask layer, and the mask is applied by using the different shades of black and white.

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AS3 :: IDE - Masking The Image For A Transition

Apr 14, 2009

I'm extending a tutorial from Flashtuts by Michael Chen. My goal is to have the grid fill in random, masking the image for a transition, as the famed Mask Effect transition from Flash-filter. This is what i got so far: URL]

[Code]...

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IDE :: Masking An Image Loader?

Jun 10, 2009

I'm coming from AS3 and I'm trying to mask a SWF file that's being imported in but it's doing something pretty funky. The SWF file is coming in fine, but when I'm masking it, it shows the shape I'm masking with, but it's also masking because nothing is going beyond its' edges.

{
var mask_mc:Shape = new Shape();
mask_mc.graphics.beginFill(0x000000);

[Code]....

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IDE :: Masking The Special Text?

Jun 26, 2009

How do I add text effects such as a mask to text that has strokes, or decorated text? I would like to have a masked effect on special type that has a stroke to it.Currently the mask works on static Arial text and when I convert the static text to a movie clip. But the mask doesn't work when I convert the static text to dynamic text.

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IDE :: Masking A Handwritten Word

Nov 10, 2009

I need to create the effect of something appearing dynamically. I have th�s script type font, that I want to have the effect of being written out. So I guess what I need is some tutorial on masking.

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IDE :: Dynamic Masking Using The Drawing API?

Nov 15, 2009

I've been having some trouble with this code:

Code:
onClipEvent(load)
{
_root.stop();
dO = 3.6;
r = 75;

[code]....

I've created a movieclip with a donut graphic.Set the actionscript to the clip. Created a 2nd frame in the timeline with a photo.Nothing happens.

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IDE :: Alpha Masking Insanity?

Jan 31, 2010

I have gimp. I have flash cs4.I have a picture of a dog that is 200 by 200 pixels with alpha transparency (you only see the dog no background, it's a png).Now I want to make only the dog listen for a mouseclick event. I saw some way of doing this by looking at the point where the mouse click event occured, and then stopping or continuing the event propogation based on if the pixel clicked was transparent or not. This seems sort of hackish. The "Clean" way I propose is by using a mask over the 200 by 200 image, but the mask should be shaped like everything that is NOT the dog. So it's a mask with a hole in the middle. the hole in the middle being nothing. not even alpha. Or the other way if this isn't possible, is to create a 200 by 200 image with just alpha value 0, and then stamp the dog on top as a mask... It appears there is nothing out there that describes how to do this.All I see are "bitmapfill" on squares and circles, which is utterly basic.

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ActionScript 2.0 :: Masking Of A Duplicated MC

Mar 22, 2004

I am trying to mask a duplicated mc.

I am attaching my .fla so you can take a look. The code is a bit long, but I marked the setMask code line with dashes (it's right on top). I marked out the setMask line so you can see how it looks like, because when I do mask, you can see any of the MCs that are being masked.

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ActionScript 2.0 :: Masking Of A Duplicated MC?

Mar 22, 2004

I search my problem in this forum prior to writing this. I got a thread that explains exactly what I needed to know; however, it doesn't work for me...I am trying to mask a duplicated mc.I am attaching my .fla so you can take a look. The code is a bit long, but I marked the setMask code line with dashes (it's right on top).I marked out the setMask line so you can see how it looks like, because when I do mask, you can see any of the MCs that are being masked.

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ActionScript 3.0 :: Masking In Real Time?

May 30, 2009

I'm currently using the Graphics library to draw bands of color across an image (bitmap).So, I draw a square of colored bands, and mask it with the bitmap image. Unfortunately, when I use a mask (or even set the blend mode to .LAYER, OR use a shader filter) the FPS drops to un-usable levels.Is there some way that I can draw the bitmap shape I want without killing the FPS? I was thinking that I could like, draw the bitmap on top of the sqaure of Graphics, and then make a certain color transparent.

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As :: Masking Attached Movi Clip

Jun 11, 2009

I need to put a mask on an action script 2 attached movie clip, is it possible? and if it is, how can I do it?

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ActionScript 3.0 :: FP10 Perspective And Masking

Jul 29, 2009

So I am learning AS3 slowly.First project in it.I am having some troubles. (I know I need to learn to code class based, working on it, familiarizing myself with some of the basics before I change my style completely).I have set up my stage to have four instances of a movieclip named silverScreen0 - silverScreen3.Each of those has a content layer in it which I am dynamically loading an identical swf.I then have a mask I put over each clip so that it only show a specific area.

-First issue comes up that hte fourth mask seems to move/distort on load, as you'll see in the swf.

-Second issue comes up when the loaded swf comes in ... the mask seems to shift if the swf has a motion animation, click the second white circle above chapter1 to see this.

-Third issue comes up when I move the content layer inside of the silverScreen# clip ... the mask seems to move as well. No example of this but if you download the source files you can see it.[code]

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Flash8 :: Simple Text Masking?

Aug 17, 2009

I am using this tutorial and when I hit the play button the masking tween looks perfect on the stage.When I publish or use test movie however the gradient underlay shows up on top of the text.

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ActionScript 3.0 :: Masking A Nested Loader?

Feb 10, 2011

I'm trying to set a mask to a loader that is nested inside a dynamicly created movieclip. The images are loaded into the correct movieclips but they aren't masked. Here's (part of) my code:

PHP Code:

for (var i:int = 0; i <= total_days; i++) var var_name:String = "cell_"+i; this[var_name] = new Cell();this[var_name].name = "cell_"+i;container_mc.addChild(this[var_name]); for(var j:int=0; j<=observ_array.length; j++) var tmp_date:Date = new Date(observ_array[j]);if(tmp_date.time ==

[code]...

mask_mc is created at authoring time and sits somewhere of the stage.I've tried all kinds of variations to my_loader.mask = mask_mc; including mc.my_loader.mask = mask_mc; I can add other properties to my_loader eg my_loader.scaleX works fine...

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