ActionScript 3.0 :: Masking In Real Time?
May 30, 2009
I'm currently using the Graphics library to draw bands of color across an image (bitmap).So, I draw a square of colored bands, and mask it with the bitmap image. Unfortunately, when I use a mask (or even set the blend mode to .LAYER, OR use a shader filter) the FPS drops to un-usable levels.Is there some way that I can draw the bitmap shape I want without killing the FPS? I was thinking that I could like, draw the bitmap on top of the sqaure of Graphics, and then make a certain color transparent.
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[URL]
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[Code]....
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Code:
var graphix = new MovieClip();
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[Code] .....
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