ActionScript 3.0 :: Does NetConnection.call() Work In Real-time

Jan 18, 2010

I need to communicate to the server in real-time. I can't let clients write to remote shared objects so I have to forward their requests to the server which checks if the data is valid and then writes it to a remote shared object. Should I use NetConnection.call() to forward clients' request to the server or is there something faster than that?

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