ActionScript 3.0 :: Improve Real Time Graph Performance?

Mar 20, 2011

I'm working on a simple real time graph. The data is polled every 50ms, and each poll translates to a line one pixel wide, (data_point) pixels high. The graph scrolls such that new data is on the right, and the oldest values eventually fall off the left.

My solution is embarassingly brute-force, in that I just use theMC.graphics.clear() and a loop of lineTo()s for every graph refresh. While this displays correctly (and I can control the refresh rate to mitigate the CPU burn), it should be painfully evident why I want to move away from this method.

I want to programatically scroll or pan the entire graph one pixel to the left (and drop the leftmost line), and then just draw one new line on the right, but I can't figure out where to start. Assuming such a thing is possible in AS3, would someone be so kind as to point me in the right direction?

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