ActionScript 3.0 :: Saving Large Size Image?
Dec 21, 2010
in AS3 we use somthing like this to save image from SWF:
<AS>
import com.adobe.images.JPGEncoder;
var jpgSource:BitmapData = new BitmapData (sketch_mc.width, sketch_mc.height);
jpgSource.draw(sketch_mc);[code]....
Is it possible to save this sketch_mc in a larger size? Suppose its dimensions are 200x200 can we save it to 1000x1000 or something like that?
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Nov 25, 2009
I am attempting to capture a very large image that was made dynamically within the Flash Player (the size of the image is 2400px by 12,000px) and am running into some very serious issues... Let me run down how the image get's to that size in the first place:
User adds elements to a canvas and then when the user is finished the canvas scales up to 2400px wide and ~12,000px tall. The problem arises when I attempt to save the image to the hard drive. Now, I dont know if this will affect the recommended fix, but the rendered image wont be saved on the hard drive, it will be sent to a server. I know about the ~4050px limit in Flash Player and was thinking I could get around that by clipping the images with the ImageSnapshot.captureBitmapData() method and keeping the required Rectangle variable below 4000px then repeat that down the large image until it reaches the end where the final images will be pieced together at a later time. However... As i mentioned the error comes when it reaches the 'fileReference.save(pngImage);' method..
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Feb 17, 2011
This is absolutely driving me crazy. While I'm a fan of the availability of asynchronous calls in AIR, I'm finding that being forced to use them for something that should be SUPER simple is a severe limitation. So severe that I may end up abandoning AIR and writing native Android and iOS apps instead of using the shared AIR platform.
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Jul 25, 2010
i made a masking anim using frame by frame animation on the mask layer...
when i exported the swf it was of 83 kb (too huge) and i checked it was all due to shapes in the mask layer....
i found "eltima swf optimizer" on internet but it gives only black and white output in the demo version ....
i opmitized all shapes one by one by using modify>shape>optimize using 100% optimization but when i exported swf this time was 114kb(even more) this sux!!!
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Sep 10, 2009
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Sep 5, 2004
I'm working on a final schoolproject at the moment and the file size is getting really large... Because I might update this project later with more footage, I've already put a lot of code on the buttons which I have put between comment tags for now, so I'll be able to update it later easily.
The max on our project is 10MB, now there is a lot of external footage like sound and video, but still all the flash files together are taking up a lot of space.
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Jul 6, 2010
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Apr 2, 2011
There is a simple html page with intro video (.mp4 file). Video frame size is 1280*1024 (I need video to be as large as page up to 1280 px).
With such quality settings video file size is:
.mp4 = 42 mb (HD 1690*1080)
.flv = 32 mb (1280*1024, 25 fps)
For video playing I used as3 sample script (because there must be only playpause, replay, mute buttons with custom styles), like that
var strSource:String = "video.flv";
// create a new net connection, add event listener and connect
// to null because we don't have a media server
[Code]....
The problem is that I can't find a way to play it smoothly. It's loading in very annoying way, video is interrupted after each few seconds of playing.
I understand that the main problem is large video file size and hd quality, but may be there is some way to largely decrease .flv size or handle playback in more friendly way?
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May 5, 2011
How do I find which all embedded files are taking up sizes in a specific swf file. I am looking for something like Windirstat for swf files.
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Mar 12, 2012
I am trying to generate image of flash charts generated by Open Flash chart library using PHP Mysql database.
I have generated image but it's in some coding format in a div on my webpage. Something like below:
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</div>
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So I am trying to save this image with image extension and will give link of saved image in PDF file to show.
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Jan 31, 2009
How can I show an image that I have just captured with the webcam?I am able to save that image using PHP but before I save it, I want to show a preview. How can I do this? Here is a snippet of the code that I think can be used to do this:
ActionScript Code:
foo = new BitmapData(640,480);
foo.draw(myvideoobject, scaleMatrix);
[code].......
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Nov 2, 2009
I have a textarea where I measure the textWidth and textHeight to make sure the user cannot enter more text than can fit in the text area. I also extended the textArea with a textHeightNow and textWidthNow that measure the textField's dimensions since they update w/out requiring validation. Now this works great for 90% of the embedded fonts I'm using but any fonts that have giant serifs are not measured properly, for instance look at the 'f's in this text area:You can see they get cut off on both sides because textWidth and textWidthNow both return an incorrect size not taking into account the massive serifs.
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Jul 13, 2010
Im sitting here with a project that i feel i have come a long way with (found some very usefull rescources). But i am stuck now and need some guideance in short terms what i am doing is a project where users can take a snapshot of them selves by using their webcams, and then save this picture.
This is all going ok, but when i save the picture its not the same size as the webcam picture. From what i can tell there is something going wrong with the bitmap creation process, and i cant seem to figure out how to add a field that i can toss the picture into like i have done with the video. (its using addchild(bitmap) now and that just adds a small picture at a given x & y, but i cant control size of it. And the saved pictures im getting are the size of the video area, but only 1/8th is filled with the picture, rest is just white..
[Code]...
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Apr 6, 2011
I have three images and I want change the images size based on the scene size (default size is 1024x768). After each image has completely loaded I call bindableUtils.setter to set width/height when scene size changes but I don't know how to make a pointer or something like that. I'm using a public var img, but it only works with the last complete image.
Here is my code:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
[code].......
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Feb 17, 2009
i need to pan a large image. I didn�t used the kirupa example, because this was more what i was looking for. The problem is that a i need a close button so i can go back to the small image (unload it). Example:picture1.swf (contaings a medium size picture) when i click over it, goes to picture1_big.swf where i can pan the image.The problem is that if i put a close button it doesnt recognize it. Everything is made with AS.
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Jul 19, 2009
I am trying to make a flash application that can save (to the user's local hard drive) a screen shot of the canvas (or more accurately part of it).I've dabbled with Quasimondo's Bitmap Exporter which did some funky stuff to render an image, ship it to a php script on the server, and bounce it back to the client. But not only is that inefficient it also has two other major flaws:
1) it's written in actionscript 2 so I can't use any actionscript 3 abilities.
2) it breaks as soon as one of the images on the stage is defined as a variable brought in through $_GET rather than hard coded. (the image comes in fine but then the rendered finished product is a blank white image)
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Sep 1, 2010
I want to create a tile map and my fla is 600 x 400. Now I create 7x7 Sprites (Size 40x40) and I want them to be in the middle of the scene with text around (not in the map!). One way is do update the sprite containers, but this isn't "smoothly", I wanna scroll the content, when a new raw appears.
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Mar 6, 2011
I am working on a project for a client, and our designer has created a very large (7000px wide by about 600px high) image, which is split up into several 'screens'. The image is one long continuous image, so can't really be 'chopped up'. There are left/right arrows on either side of the scene which, when clicked, go to the next screen and play a short animation (basic movieclip fades/movement etc) for that screen.
My problem is that the panning left and right is starting to get a bit jerky - most likely Flash not being able to cope with tweening such a large image. Is there an easy alternative to using tweens in this case? I'm using TweenLite (AS3). I am happy to provide an SFW/FLA, but only in private to an experienced developer, hope thats ok.
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Aug 18, 2011
I have made one one mobile application in flash builder using flex mobile project I have a question that "why size of an .ipa file is large as I export a mobile application as iOS application.???? in compare to that same application for android takes small size!
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Oct 7, 2009
Im currently trying to work the imageSnapshot function in flex. Ive been looking hard but I cant seem to find a solution to my problem. I wish to take a screenshot of one of my components, to capture the final output of my program, since a plain "printscreen" cuts off some of the output due to it scrolling. My current code looks like -
<mx:ApplicationControlBar dock="true">
<mx:Button label="Take snapshot of Profile"
click="takeSnapshot();" />
[Code]....
Now i think this is taking the image of the viewstack which I want... But Im stumped on what to do from here! Is it not possible to now just copy the image to the clipboard, or produce a new window in my browser with the entire image inside?
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Feb 26, 2010
I'm using sephorith's excellent export jpg with flash and php set up which can be found here:
[URL]
I have this working, taking a simple grab in my flash movie and finally displaying the image in the broswer as a jpg. This is all fine, however, instead of displaying the image in the browser, I want to just save it into a folder. I know very little php, but in the file provided, he uses the line:
[CODE]
// print out the correct header to the browser
header("Content-type:image/jpeg");
// display the image
imagejpeg($img, "", 90);
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Jul 17, 2010
I am working on a web-tool that allows users to add pre-loaded tiles of data as overlays to Google Maps. I then want users to be able to save their work. I'm approaching this as them saving a series of images that they can then import to work and add text etc to a layout they choose. If you want to see it in action, it's available here: [URL]
My issue is saving the map image.
I started by trying to use BitmapData.draw() and the JPGEncoder class in the as3corelib and this works for the 2 legend images. It also works for the map when testing on my PC (and changing the Global Security Settings). As soon as you put it on the server it hangs at the BitmapData.draw() line, and I've since found out that this isn't resolvable:
code.google.com/apis/maps/faq.html#bitmapdata
I went back to trying to use map.getPrintableBitmap (code.google.com/apis/maps/documentation/flash/reference.html#Map.getPrintableBitmap; which I'd previously discarded due to poor resolution). I can still pass this through JPGEncoder and am now happy with the result. However, the code only runs when no overlays have been added to the map.
My "save code" goes as follows:
Code:
import JPGEncoder;
Security.loadPolicyFile("195.62.199.219/pctsla/gis/supporttool/crossdomain.xml"); //see note below
[Code].....
Note: PHP cannot be installed on the server I am working with for various reasons so I need to pursue other routes.
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Nov 3, 2009
Is it possible to save image from Flash with ActionScript3 without using of any server side script? I need the download image functionality on application distributed on a cd so I can't use any server side scripts.
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Jul 1, 2010
how can i create a site with a large image that can be divided into sections accessed by links?
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Sep 12, 2010
i am currently working with flash based fashion website. here i am uploading large image and thumbnail from xml. i also have menu navigation at top. my code structure is detail below:
[Code]...
my problem here is like i have home button with 5 thumbnail and handbags with 2 thumbnail when i click home button will display 5 thumb with large image and again when i click hangbags buttom it will display 2 thumb which is what i want but 5 home thumbs keeps on remain at back. dont know how to remove them upon new button click
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Feb 12, 2010
I'm trying to read the width and height of a locally loaded image. This seems to work for images that do not exceed the dimensions limited by the Flash Player 10 [URL], but as soon as the images are bigger, the width and height remain 0. The strange thing is that now and then, I can read the dimension of these bigger images, but most of the times not. I understand that this might be because of the player limitation, but then I would at least expect the error to be consistent.
I want to check this since there is no use in loading such a big image as it will not be displayed anyway, but it would be good to provide a detailed error message to the user.
Here's the code that I use to load the image locally and read the dimension:
private function chooseImageButton_clickHandler(event:Event):void {
var allowedTypes:String = "*.jpg;*.png";
m_uploadFileReference = new FileReference();
m_uploadFileReference.addEventListener(Event.SELECT,
[Code].....
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Jul 24, 2010
I'm just starting out with Flash, I'm using ActionScript 2.0, and trying to acomplish something seemingly simple but it is not happening like I would think it should,'m trying to load a large image about 3000x2000 pixels and then mask it with a small square, so that later I can scroll through the image to view it.Here is the code I have so far, it produces a blank white screen.
createEmptyMovieClip("container", getNextHighestDepth());
container.createEmptyMovieClip("fullImage", container.getNextHighestDepth());
//When I replace the above line of code with the line of code bellow the image is displayed
[code]........
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Apr 23, 2003
i have 2 buttons and one large image. this image has about 10 product images inside of the clip.here is the idea...i want to click on the move left or move right button, clicking on the button will move the MC containing the Product Images to the left or right.the thing i am not getting is normally when i move stuff on the X-axis i have more than one button and attach the actions to each button. but i only have two buttons now. one for left and one for right. now i am confused.
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Apr 6, 2009
change the following php/AS3 to make it save the dynamically created masked image to the server instead of offering it for download? You have to pass it variables from the as3 AT THE BOTTOM OF THIS POST...
PHP -
<?php
if(isset($_FILES['Filedata'])) { // basically if file data exists to actually upload.
[Code]......
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Nov 12, 2010
I have a game where you can throw snowballs, get a score, and a accuracy at the end.I want to be able to let the use save the score to a jpg.The code works fine, image saves right to the computer.it get the movieclip.height and movieclip.width (which is about 300x 100 px)But when I look at the image it makes a 300x100 jpg image but puts every data thats being written in the top left corner.
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