ActionScript 3.0 :: Saving Image To Disk Without PHP
Nov 3, 2009
Is it possible to save image from Flash with ActionScript3 without using of any server side script? I need the download image functionality on application distributed on a cd so I can't use any server side scripts.
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Similar Posts:
Oct 20, 2010
If a user in the web browser creates some sort of file using my swf and I then want them to be able to store that file on theyre local disk do I -HAVE TO- make a round trip to the server first or is there another way without having to send the file to the server and back to the client again?
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Aug 20, 2011
i have seen almost all relevant threads on almost whole internet. and i m still confused..i m working on a drawing app ( flex / air ), 1- where user loads image file,(bitmapdata > bitmap > movieclip base layer)2- add layer ( new sprite > movieclip "second object in display list")3- draw on this sprite ( graphics.draw circle / etc, lot of other details etc)4- usr can add more layers etc, name layers etc ... all sprites are of same size as bitmapQ1. now i wanted to save this main movieClip (part of UIComponent ) as swf file. so user can read again and continue work. almost like i do with photoshop.
comment: i know it sounds too generic, to ask such detailed thing. so please be patient..i have been fiddling around with byteArray. and Air File Object,flash.net.fileReference etc..Q2. (main question), i don't want to convert drawn sprites to bitmapdata and then do bytearray. ( in my mind) it will convert everything to pixels, which i don't want.Q3. is there some auto magical line which will do everything..(save drawn vectors / shapes) in sprites as is?? (less chances). if i can read swf as movieClip, i can check sprites for layers and everything else... problem is writing this to disk as swf file.
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Dec 18, 2009
I need to be able to load a jpeg/png image from disk and show it in flex and send it to a server as a base64 encoded string. But once the image file is loaded, in my flash.display.LoaderInfo object, the bytes property (type of ByteArray) contains more byte than the file content.
[Code]...
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Jul 2, 2010
I see flash has a save call to do this job, but it requires user interactive.
How to save it automatically?
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Jan 19, 2012
I first hope this is not a duplicated thread. I saw several related ones but none that match exactly my case.
I try to dynamically load an image from the disk into a clip. It works well when I use relative paths but doesn't whith absolute paths. [code]...
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Jun 28, 2011
I am currently using filereference in as3 to load a file from the users local disk and display instantly within a loader on the stage. This works fine but i am now needing to load files that are already stored on a server not the local disk, is this possible?
I have tried loading the url into a loader object but this takes far too long if the image is quite big where is filereference is almost instant.
My current code is:
Code:
var mFileReference:FileReference;
browseButton.addEventListener(MouseEvent.CLICK, onBrowseButtonClicked);
function onBrowseButtonClicked(event:MouseEvent):void {
[Code]....
Is there anyway i can take out the browse and selected stages and just load the server based image?
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Dec 12, 2010
I am writing a program that need to load photos. However, there is limitation in flex that users cannot load photos with pixel above 4069 x 4069 into a bitmapdata. How can I check photos pixel before running to error? Since some pictures are big nowadays, I would like to check the user's system memory and free harddisk space. See if the computer have enough space to load the photos.
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Dec 13, 2010
i am writing a program that need to load photoshowever, there is limitation in flex that users cannot load photos with pixel above 4069 x 4069 into a bitmapdata.how can i check photos pixel before running to error? since some pictures are big nowadays, i would llike to check the user`s system memory and free harddisk space. See if the computer have enough space to load the photos.
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Mar 12, 2012
I am trying to generate image of flash charts generated by Open Flash chart library using PHP Mysql database.
I have generated image but it's in some coding format in a div on my webpage. Something like below:
<div id="img_chart_1">
<img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAk4AAAEsCAYAAAA1jTw5AAAli0lEQVR42u3dDdAkdX0n8Keu6s67..../ >
</div>
How can I save this image in any image extension like .png ?
I have to give a button on my page. So when user click on button I have to export this image in PGF file.
So I am trying to save this image with image extension and will give link of saved image in PDF file to show.
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Jan 31, 2009
How can I show an image that I have just captured with the webcam?I am able to save that image using PHP but before I save it, I want to show a preview. How can I do this? Here is a snippet of the code that I think can be used to do this:
ActionScript Code:
foo = new BitmapData(640,480);
foo.draw(myvideoobject, scaleMatrix);
[code].......
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Jul 19, 2009
I am trying to make a flash application that can save (to the user's local hard drive) a screen shot of the canvas (or more accurately part of it).I've dabbled with Quasimondo's Bitmap Exporter which did some funky stuff to render an image, ship it to a php script on the server, and bounce it back to the client. But not only is that inefficient it also has two other major flaws:
1) it's written in actionscript 2 so I can't use any actionscript 3 abilities.
2) it breaks as soon as one of the images on the stage is defined as a variable brought in through $_GET rather than hard coded. (the image comes in fine but then the rendered finished product is a blank white image)
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Oct 7, 2009
Im currently trying to work the imageSnapshot function in flex. Ive been looking hard but I cant seem to find a solution to my problem. I wish to take a screenshot of one of my components, to capture the final output of my program, since a plain "printscreen" cuts off some of the output due to it scrolling. My current code looks like -
<mx:ApplicationControlBar dock="true">
<mx:Button label="Take snapshot of Profile"
click="takeSnapshot();" />
[Code]....
Now i think this is taking the image of the viewstack which I want... But Im stumped on what to do from here! Is it not possible to now just copy the image to the clipboard, or produce a new window in my browser with the entire image inside?
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Feb 26, 2010
I'm using sephorith's excellent export jpg with flash and php set up which can be found here:
[URL]
I have this working, taking a simple grab in my flash movie and finally displaying the image in the broswer as a jpg. This is all fine, however, instead of displaying the image in the browser, I want to just save it into a folder. I know very little php, but in the file provided, he uses the line:
[CODE]
// print out the correct header to the browser
header("Content-type:image/jpeg");
// display the image
imagejpeg($img, "", 90);
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Jul 17, 2010
I am working on a web-tool that allows users to add pre-loaded tiles of data as overlays to Google Maps. I then want users to be able to save their work. I'm approaching this as them saving a series of images that they can then import to work and add text etc to a layout they choose. If you want to see it in action, it's available here: [URL]
My issue is saving the map image.
I started by trying to use BitmapData.draw() and the JPGEncoder class in the as3corelib and this works for the 2 legend images. It also works for the map when testing on my PC (and changing the Global Security Settings). As soon as you put it on the server it hangs at the BitmapData.draw() line, and I've since found out that this isn't resolvable:
code.google.com/apis/maps/faq.html#bitmapdata
I went back to trying to use map.getPrintableBitmap (code.google.com/apis/maps/documentation/flash/reference.html#Map.getPrintableBitmap; which I'd previously discarded due to poor resolution). I can still pass this through JPGEncoder and am now happy with the result. However, the code only runs when no overlays have been added to the map.
My "save code" goes as follows:
Code:
import JPGEncoder;
Security.loadPolicyFile("195.62.199.219/pctsla/gis/supporttool/crossdomain.xml"); //see note below
[Code].....
Note: PHP cannot be installed on the server I am working with for various reasons so I need to pursue other routes.
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Apr 6, 2009
change the following php/AS3 to make it save the dynamically created masked image to the server instead of offering it for download? You have to pass it variables from the as3 AT THE BOTTOM OF THIS POST...
PHP -
<?php
if(isset($_FILES['Filedata'])) { // basically if file data exists to actually upload.
[Code]......
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Nov 12, 2010
I have a game where you can throw snowballs, get a score, and a accuracy at the end.I want to be able to let the use save the score to a jpg.The code works fine, image saves right to the computer.it get the movieclip.height and movieclip.width (which is about 300x 100 px)But when I look at the image it makes a 300x100 jpg image but puts every data thats being written in the top left corner.
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Jan 12, 2010
I built an information terminal for the shop of a friend of mine which uns as fullscreen application.On this terminal the swf file is running as a stand alone file by unsing the flash player directly.I want to save a snapshot (jpg) from a webcam if someboy presses a button.This does work as long as I run my application (swf) by using the browser (Firefox , Apache and localhost).But if I try to use it as it should be used no image is beeing created.
There was an error when first testing the application which forwarded me to an Adobe site where I had the possibility to grant files permissions, which I did for the file (the SWF) that needed it.Did I do something wrong, or is there some permission thet I have to grant before it works as it should be?
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Feb 27, 2012
I have a project where the user uploads a large 300dpi image, then manipulates it (drag it, rotate it, position it). And the user can reuse this 300 dpi image, basically to make something like a t-shirt pattern. Then when the user is ready, they save this t-shirt pattern, and the save format is a large 300dpi png. This saved png file is for printing. Now I figure I can have PHP take bitmap data (as binary I assume) and the php can create the png. Is it a good idea to use Flash for this? I will have to scale down the users loaded 300dpi image so they can position. Then I assume scale it back up when it comes time to save Does anyone think Flash can't handle this?
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Jun 28, 2010
Is it posible to save a flash scene into an image and save it on client-side hard drive ? Without PHP. I dont care if user has to change flash security options.
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Jan 19, 2011
How can i save a webcam screenshot to a website?
I know you can save it to your hard drive using:
var browseFileReference = new FileReference();
browseFileReference.save(video);
But how would i go about it to save this image to a website, lets say flickr or facebook or something.
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Mar 25, 2011
I followed this question:flash Actionscript 3 and php image upload.I copied the code:[code]It works great, I just need to know how to save the image under a specific name, how do I pass an argument to the php script? or is that not necessary, can I change it before calling the script?How would I then call URLrequest to show user the file he uploaded ?
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Jun 6, 2011
When I try to save a cropped image that I have scaled, my save function ceases to work, but works perfectly fine when the image is not scaled.
Here's my code:
var loada = new Loader();
loada.load(new URLRequest("img_one.jpg"));
loada.x = 205;
loada.y = 110;
loada.cacheAsBitmap = true;
[Code] .....
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Jun 10, 2011
I have an image loaded from an url and added to canvas as child. Then I am drag and dropping another image on it which also uses the senocular transform so the image can be transformed on the canvas. I have coded in such way that the transform handles shows up only after it's dropped on canvas. The image shows up correctly. But I am trying to save the result image (that is the main image and the dropped image on top of it), I only end up with the main image that was loaded earlier. The dropped image doesn't show up.
Below is the code for handleDrop() that is fired on dragDrop event and prepares the final image.
[Code].....
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Dec 21, 2010
in AS3 we use somthing like this to save image from SWF:
<AS>
import com.adobe.images.JPGEncoder;
var jpgSource:BitmapData = new BitmapData (sketch_mc.width, sketch_mc.height);
jpgSource.draw(sketch_mc);[code]....
Is it possible to save this sketch_mc in a larger size? Suppose its dimensions are 200x200 can we save it to 1000x1000 or something like that?
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Dec 23, 2010
I am struggling to encode and then save a png image onto the server. The file 'myImage.png' gets saved onto the server but it is 0kb.
My actionscript is:
import com.adobe.images.PNGEncoder;
import flash.display.BitmapData;
import flash.utils.ByteArray;
// Go to PHP Page.//
bitmap_btn.addEventListener(MouseEvent.CLICK, gotoPHP);
function gotoPHP(event:Event):void {
[Code] .....
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Mar 2, 2011
how do you upload the image for temporary savings and then save it down to the local map?
My Situation: Making an flash website for my father in law and we got a server/domain which has got no database... Which make it impossible to basicly just save it to a database.
so I will make a admin place where he can go on and save the image to a map specified. and then it will upload the images by it self...
So how do I move the image from the local computer to the server where the website is. He wount have access to the server so he can't manually go in and put the images into the folder he needs an admin way of the website to save the images into the folder by remote access.
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Nov 25, 2003
way to have a specific portion of the stage save as a .jpg to the server.
So, if a user were to draw something, and click a "save" button, they would be able to save their drawing to the server as a jpg.
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Mar 14, 2011
I am working on a coloring book web game.
Currently the user can draw with a pencil and fill in colors with the mouse. There is a print option where the user can print out what they drew and colored.
What I'm trying to do is save a specific movie clip as a jpg or a png.
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Sep 5, 2010
i've seen a few good examples to save out a png of the current flash display area from a webbrowser from a flash, such as:[URL]what they normally do is stream the image data through a png encoder to a web server somewhere and then decode the image data back to current webbrowser and then trigger the web browser SAVE function, by prompting user to select a path and file name to save, like a download.however, the difference is when you click that save button, you can save your png image directly to a certain location with a fixed file name, such as on your local computer:
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