I've managed to draw a custom shape onto a canvas and use that shape as a mask over an image. Is there anyway possible to crop the image and save it out in the custom shape?making whatever is outside the shape transparent? The only image cropping i can find is using rectangles, whereas i need a polygon shape.
I've got a sprite object that gets a custom shape loaded into it, that gets used as a mask so as to cut out a custom shape from an image that is loaded in with a loader object - The loader(loada) and shape(lines) objects are both children of the sprite object - I've added code to save out the image from beneath the mask but when the save function is called nothing is saved out, and no errors are thrown.[code]
hi guys, i got this image i scaled down by .5. The user is then allowed to add objects to the image such as flowers that are sprites in the library. So basically, a jpeg that is 800 x 800 is down to 400 x 400 on the stage and the user is able to add objects to overlay the image.
i want to save the image with the flowers and objects back to its 800 x 800, how do i redraw this image using bitmapdata properly?
I'm trying to create in Flex a Tile view that shows some images that a user has. The images don't have the same size, some are small and some are big.
What I'm trying to do is to use a List and create an ItemRenderer that has an Image property which displays the user images (the images are passed to the source property of the Image Object), I want the big images to scale down to the size of the tile so I set the 'scaleContnet' property of the Image Object to true, but this causes the small images to scale up to the size of the tile, this is not the behavior I want.
all the images are Embeded into Class objects and are passed as arguments to the ItemRenderer, how can I know in the ItemRenderer if I need to set the 'scaleContnet' property of the Image Object to true (for big images) or false (for small images)?
I made an SWF file (say X) and I have loaded this SWF file into another FLA file (say Y). With help from this forum, I got to do what I wanted - when I click on a button on the FLA file (Y), the SWF (X) shrinks to a smaller size (about half the size) and when I click on that same button again, X enlarges back to the original size. I acomplished this with tweenlite. THe SWF (X) has a slideshow of images. Now, when the SWF (X) shrinks to a smaller size, the images look very distorted and text in the images are not readable (although the text is large enough to be clearly visible).
I have a flash application in which I need to scale a MovieClip.This MovieClip contains an image (in a Loader) with a resolution of 1024x768 (which is the size of the MovieClip as well).When I want to scale this MovieClip to 80% I do:
The problem is the resulting scaled image has aliasing and is not of good quality. Is there a way to change the scaling algorithm used to get a better image?Or is there a better way to scale MovieClips? I can't rely on bitmap data because this MovieClip may contain another SWF with video for example and it must scale regardless of its internal content.
How can I show an image that I have just captured with the webcam?I am able to save that image using PHP but before I save it, I want to show a preview. How can I do this? Here is a snippet of the code that I think can be used to do this:
ActionScript Code: foo = new BitmapData(640,480); foo.draw(myvideoobject, scaleMatrix);
So for the splash screen at the beginning of an iPhone app, usually a Default.png is created and added to resources folder to add it. In Flash CS5 IOS development there is no resources folder so I was wondering if anyone had any experience how to get this to work.
I'm putting a mask on an image that is being animated around the stage which works fine, but when i change the mask using as3 the mask stops following the image and stays in one place.. while the image moves around the stage... is there a way to force the mask to stick on the image?
I need the user of my Flex application to be able to save a snapshot of part of the UI to a local jpg file. I got the screenshot part down - can generate an image out of any given control. However, the only way I see to let the user save the image locally is to send to my server which would return it with the appropriate Content-Disposition.
Does anybody use bare .SWF files as webpages? I know it's possible; it seems to work fine for me. Why would I embed a SWF inside an HTML page if it's just going to be full screen (I mean the size of the browser's normal viewable page area, not COMPLETELY fullscreen)?
Is there a lack of browser support? Or is this functionality determined by the browser's Flash plugin?
I want to have a web site which switches the web camera of users, makes a video recording and send results to my web server.Is it possible to do that? I think it should be. For example such sites as chatroulette.com starts web camera. Should it be done with the Adobe Flash technologies? Is it hard to do that?
If I load a web page full of other files, e.g. images, my browser doesn't load them all at once.I seem to remember reading that IE will only have at most 3 requests open at a time for a page. The rest will be queued.If I have a flash movie on the page which is continually making image requests, how does this affect the maximum number of downloading files in the browser?
Is this browser limit accurate, and is it generally the same across browsers? Does flash share the requests of the browser? If not, does flash have a limit and what is that limit? For some background, I do have a flash movie that is continually loading files so there is a queue of Loaders waiting to make requests.My idea was that if there was a different request that I needed to be executed straight away I could make it jump the queue by making a javascript call and allowing the browser to make the request instead.
I am trying to make a flash application that can save (to the user's local hard drive) a screen shot of the canvas (or more accurately part of it).I've dabbled with Quasimondo's Bitmap Exporter which did some funky stuff to render an image, ship it to a php script on the server, and bounce it back to the client. But not only is that inefficient it also has two other major flaws:
1) it's written in actionscript 2 so I can't use any actionscript 3 abilities.
2) it breaks as soon as one of the images on the stage is defined as a variable brought in through $_GET rather than hard coded. (the image comes in fine but then the rendered finished product is a blank white image)
Im currently trying to work the imageSnapshot function in flex. Ive been looking hard but I cant seem to find a solution to my problem. I wish to take a screenshot of one of my components, to capture the final output of my program, since a plain "printscreen" cuts off some of the output due to it scrolling. My current code looks like -
<mx:ApplicationControlBar dock="true"> <mx:Button label="Take snapshot of Profile" click="takeSnapshot();" />
[Code]....
Now i think this is taking the image of the viewstack which I want... But Im stumped on what to do from here! Is it not possible to now just copy the image to the clipboard, or produce a new window in my browser with the entire image inside?
I'm using sephorith's excellent export jpg with flash and php set up which can be found here:
[URL]
I have this working, taking a simple grab in my flash movie and finally displaying the image in the broswer as a jpg. This is all fine, however, instead of displaying the image in the browser, I want to just save it into a folder. I know very little php, but in the file provided, he uses the line:
[CODE] // print out the correct header to the browser header("Content-type:image/jpeg"); // display the image imagejpeg($img, "", 90);
I am working on a web-tool that allows users to add pre-loaded tiles of data as overlays to Google Maps. I then want users to be able to save their work. I'm approaching this as them saving a series of images that they can then import to work and add text etc to a layout they choose. If you want to see it in action, it's available here: [URL]
My issue is saving the map image.
I started by trying to use BitmapData.draw() and the JPGEncoder class in the as3corelib and this works for the 2 legend images. It also works for the map when testing on my PC (and changing the Global Security Settings). As soon as you put it on the server it hangs at the BitmapData.draw() line, and I've since found out that this isn't resolvable:
code.google.com/apis/maps/faq.html#bitmapdata
I went back to trying to use map.getPrintableBitmap (code.google.com/apis/maps/documentation/flash/reference.html#Map.getPrintableBitmap; which I'd previously discarded due to poor resolution). I can still pass this through JPGEncoder and am now happy with the result. However, the code only runs when no overlays have been added to the map.
Is it possible to save image from Flash with ActionScript3 without using of any server side script? I need the download image functionality on application distributed on a cd so I can't use any server side scripts.
I've been given a Flash tutorial to post to the corporate website that is an .exe file with an embedded Flash player. Users will be on IE, so I guess they would get the run/save prompt. I don't like this and I know it generally isn't done, but I need to know if it is OK to just do it. When I try to explain the security issues with executable files, eyes glaze. Is it possible that the users' system admins would be able to block the run prompt and make the user save the file? Could they block that too? The user community is hopeless, so having the embedded Flash player could be a good thing.
change the following php/AS3 to make it save the dynamically created masked image to the server instead of offering it for download? You have to pass it variables from the as3 AT THE BOTTOM OF THIS POST...
PHP - <?php if(isset($_FILES['Filedata'])) { // basically if file data exists to actually upload.
I have a game where you can throw snowballs, get a score, and a accuracy at the end.I want to be able to let the use save the score to a jpg.The code works fine, image saves right to the computer.it get the movieclip.height and movieclip.width (which is about 300x 100 px)But when I look at the image it makes a 300x100 jpg image but puts every data thats being written in the top left corner.
I built an information terminal for the shop of a friend of mine which uns as fullscreen application.On this terminal the swf file is running as a stand alone file by unsing the flash player directly.I want to save a snapshot (jpg) from a webcam if someboy presses a button.This does work as long as I run my application (swf) by using the browser (Firefox , Apache and localhost).But if I try to use it as it should be used no image is beeing created.
There was an error when first testing the application which forwarded me to an Adobe site where I had the possibility to grant files permissions, which I did for the file (the SWF) that needed it.Did I do something wrong, or is there some permission thet I have to grant before it works as it should be?
I have a project where the user uploads a large 300dpi image, then manipulates it (drag it, rotate it, position it). And the user can reuse this 300 dpi image, basically to make something like a t-shirt pattern. Then when the user is ready, they save this t-shirt pattern, and the save format is a large 300dpi png. This saved png file is for printing. Now I figure I can have PHP take bitmap data (as binary I assume) and the php can create the png. Is it a good idea to use Flash for this? I will have to scale down the users loaded 300dpi image so they can position. Then I assume scale it back up when it comes time to save Does anyone think Flash can't handle this?
Is it posible to save a flash scene into an image and save it on client-side hard drive ? Without PHP. I dont care if user has to change flash security options.