Actionscript 3 :: Resulting Scaled Image Has Aliasing And Is Not Of Good Quality?
Aug 5, 2010
I have a flash application in which I need to scale a MovieClip.This MovieClip contains an image (in a Loader) with a resolution of 1024x768 (which is the size of the MovieClip as well).When I want to scale this MovieClip to 80% I do:
The problem is the resulting scaled image has aliasing and is not of good quality. Is there a way to change the scaling algorithm used to get a better image?Or is there a better way to scale MovieClips? I can't rely on bitmap data because this MovieClip may contain another SWF with video for example and it must scale regardless of its internal content.
i've a problem with a 3D animation of a dynamic textF (a textfiled nested in a MC). Everything goes fine, but the quality of the text, at the end of the animation, slow really down. It's like the AAliasing doesn't work fine (it's setted on "Antialising for animation", but if i use anyone else, the result doesn't change).
I have a movie which is 1250 by 750. That is the largest it is ever going to be however I scale it down when viewed on smaller screen. The vector stuff and text scales fine, but the jpegs and pngs look very pixelated. Is there a scalemode I can set for these images that allow them to scale more cleanly?
I have a movie which is 1250 by 750. That is the largest it is ever going to be however I need to scale it down when viewed on smaller screen. The vector stuff and text scales fine, but the jpegs and pngs look very pixelated. Is there a scalemode I can set for these images that allow them to scale more cleanly?
I'm creating a video chat application, and no matter what combination of amera/Microphone/NetStream properties and functions I use, I cannot get high quality video/audio. I get occasional audio latency, pixelated video, occasional frozen video and the degree of each depends on the combination of properties/functions I set/call.Others such as TokBox, TinyChat, Chat Roulette, etc. have achieved great video/audio quality with FMS, what is the secret? At least point me in the right direction, because right now I'm not impressed with FMS ability to provide a good video/audio experience.
I'm creating a video chat application, and no matter what combination of Camera/Microphone/NetStream properties and functions I use, I cannot get high quality video/audio. I get occasional audio latency, pixelated video, occasional frozen video and the degree of each depends on the combination of properties/functions I set/call.
Others such as TokBox, TinyChat, Chat Roulette, etc. have achieved great video/audio quality with FMS, what is the secret? At least point me in the right direction, because right now I'm not impressed with FMS ability to provide a good video/audio experience. BTW, I'm using a P2P mesh using a group specifier, not NetStream.DIRECT_CONNECTIONS.
I cannot get good quality in video chat. I have 3mbps line but i did not get good quality video, and my video is too slow. Also i will subscribe my FMS on influxis server.
I exported flv file 1360x768 with quality 2000kbps and 30fps from After Effects. When I test it(from HDD) in vlc player it palys smoothly, but when I test it in my custom flv player in complex places it starts jerking.
is there any solution to run big flv files with good quality from custom flv player?
I'm working on a newspaper reading application using Flex, which displays scanned newspaper pages. I need to make a image zooming function, so the user can zoom in and out, as the minimum of 25% and the maximum of 400% in the size.This is what I have so far:In the mxml:
hi guys, i got this image i scaled down by .5. The user is then allowed to add objects to the image such as flowers that are sprites in the library. So basically, a jpeg that is 800 x 800 is down to 400 x 400 on the stage and the user is able to add objects to overlay the image.
i want to save the image with the flowers and objects back to its 800 x 800, how do i redraw this image using bitmapdata properly?
I'm trying to create in Flex a Tile view that shows some images that a user has. The images don't have the same size, some are small and some are big.
What I'm trying to do is to use a List and create an ItemRenderer that has an Image property which displays the user images (the images are passed to the source property of the Image Object), I want the big images to scale down to the size of the tile so I set the 'scaleContnet' property of the Image Object to true, but this causes the small images to scale up to the size of the tile, this is not the behavior I want.
all the images are Embeded into Class objects and are passed as arguments to the ItemRenderer, how can I know in the ItemRenderer if I need to set the 'scaleContnet' property of the Image Object to true (for big images) or false (for small images)?
I made an SWF file (say X) and I have loaded this SWF file into another FLA file (say Y). With help from this forum, I got to do what I wanted - when I click on a button on the FLA file (Y), the SWF (X) shrinks to a smaller size (about half the size) and when I click on that same button again, X enlarges back to the original size. I acomplished this with tweenlite. THe SWF (X) has a slideshow of images. Now, when the SWF (X) shrinks to a smaller size, the images look very distorted and text in the images are not readable (although the text is large enough to be clearly visible).
Looking for a programming book that is in tutorial approach. Example this chapter teaches you how to do a login form. In the second chapter it teaches you how to integrate the login for to another app.Basically I'm looking for a book that teaches you real working application rather than abstract ideas. Programming language I have in mind is Adobe Air/Flex, Visual Basic. Functions I have in mind should at least cover Drag and Drops, Integration to a web form (form entry) and customizable interfaces.The languages i had in mind isn't fix. If you know a programming platform that has little code or easy to learn but still be able to develop a cool application.
I have copied a new image in to the flash, and i tried to rotate it.Rotation is working, but the image is not looking good in flash (i can see some distractions while rotating).
I've never worked with XML in Flash.I'm looking for a good tutorial on creating an XML driven image gallery, but I have yet to really find anything.Does anyone out there have a good tutorial?
I want to create a button that when clicked it shows a good looking box with a swf or an image inside. I've tried looking for a tutorial for something that resembles this, but couldn't. The closest thing I found were tooltips, but that's not what I need. The tooltip disappears and it's not meant for UI.
I am trying to skew an spark Image object using a matrix. The problem I am having is that it only effects the top angle. I think it may be related to the position of the image (x and y). The top angle is prefect but the bottom is flat!
Here is a bit of code:
//imgA = pixles down from top left coord, I used arctan with oposite over adjacent to get a radian angle //size openImage.width = imgW; //say 200 openImage.height = imgH; //say like 300
My images look great at 100%, even 150%, when working with them in .fla. When I export to .swf, however, it goes to hell. Are there preferences I'm missing somewhere to rectify this?Attached are the two images, working .fla and the exported .swf.[code]
I am new to flash & working on my first swf file for a website.Problem is I loose image quality after publishing & uploading to the website.Ive located the publish setting for jpegs & changed this to 100% but problem still exists.When I do publish preview with the flash program it looks fine.
I am very new to Flash and I am creating a basic webcam display right now and the image quality of the webcam is very low how can I fix this? My code is:var camera:Camera = Camera.getCamera();var video:Video = new Video(); webCam.attachCamera(camera);
I've been working on an animation with the image fading in and zoomin in. However, I noticed that the image has different colour in a flash animation from the same image used on the same website as an image in a jquery gallery.
am using Flash CS5 and Photoshop CS3. The issue I am facing is while exporting from photoshop (optimized for web and devices) as png-24 , most of the images lose their quality inside flash. I have tried to make the publish settings for image quality 100. On lossless compression of the images, the image gets blurry. The total quality of display is highly degraded in flash in comparison to that of photoshop
I have a constant doubt. I never know why the resize image always look ugly. Today I found an example that don't look ugly and only gets better when resize. How they do that?
I load pngs to my flash project. The media size in the project is 1000x635. When I scale my project bigger than the that size I loose quality. the project is used on many different screens therefore scaling is needed.
Is there a way to keep image quality when scaling?