I've been working on an animation with the image fading in and zoomin in. However, I noticed that the image has different colour in a flash animation from the same image used on the same website as an image in a jquery gallery.
am using Flash CS5 and Photoshop CS3. The issue I am facing is while exporting from photoshop (optimized for web and devices) as png-24 , most of the images lose their quality inside flash. I have tried to make the publish settings for image quality 100. On lossless compression of the images, the image gets blurry. The total quality of display is highly degraded in flash in comparison to that of photoshop
I have a logo which I have created in photoshop, it is made up of 4 layers, some of which I want to animate. I create my movie, I do so by opening my PSD file and then animating the layers. However I have a problem in that when I view my movie the image quality is poor, and there is what I would describe as noise around some of the image.
I notice when I run animations in the flash player, the image quality because very pixelated and blocky when I enlarge the animation.
I need my website to scale to different screen resolutions, so this can be a problem. Is there any way to make images smoother when the flash file is enlarged beyond it's native resolution? I really need to know since my website has to scale to a LOT of resolutions.
I've been trying to open a jpeg image in Actionscript 3.0 which opens without any issues however part of the lettering in the image appears to display as a different colour as if Flash doesn't recognise the colour in the image. The strange thing is that it opens in photoshop as the correct colour but not in Flash. Would the colour scheme that the image uses perhaps need to be added to Flash database of colours?
I'm building an app whereby the user can upload an image and place it onstage amongst other images. They then finally save out the resulting composite image as a jog. I have all this working, however, I'm looking for a way to allow the user to manipulate the colour of their uploaded image so it blends better with the others, I'm imaging, by means of a slider or somethiing.
I'm looking for a non-commercial solution / tutorial (AS3, MySQL, PHP, XML) that would point me in the right directon to control the quality of uploaded images.
I'm having a problem with importing a layered PSD file into Flash, an issue which i've read about in a number of forums but haven't yet been able to fix.
The content of the PSD file in question is numerous layers of line drawing which I am importing to the Stage and converting to keyframes in Flash. The layers have no white background and are clear but for the lines of drawing.
The problem I'm having is that the first layer of the PSD file imports perfectly, with its quality intact, but all those which follow it are distorted and jagged, and look pretty awful for some reason.
I have experimented with both lossy (set at 100) and lossless compressions to try and improve the layer quality, lossless is marginally better but not the best.
I am creating simple drawings in Power Point and them saving them as png or jpg files. I then bring the drawing into Flash using import to stage. The imported drawings lose some quality (e.g. straight lines appear jagged). Any way to maintain image quality when importing images into Flash.
This is very strange.i would like to show in my swf movie all the icons (jpg/png) I've imported as they are. I've set the JPG quality 100%, I've tried the PNG settings without quality lost, I've unchecked the "Allow smooth" setting.
But as soon as the movie have quality=high all the icons are smoothed/breaked and do not looks like the original ones [URL]..Instead, setting quality=low let show the icons as they are![URL]..Of course, I need the movie to be quality=high, since there will be some other stuff on it!
I am trying to load a colour image and then it is changed to black and white image. Here I am using a mask. But it is not getting worked. The code that i am using for this purpose is attached following: import
I am parsing colour codes that I get from a Flex(Flash ActionScript) application, then creating HTML div elements with that same colour. My Problem: The colours are all only 8 digits long. So they cant be RGB colour values can they? What color value format are they in? If I can figure the format they are in I can convert them to RGB. Maybe the last/first digit signifies its 0. alpha value?
PS: Should I convert the colours to RGB or something else?
This is an example of the colour code values I getting from the flash application:
My images look great at 100%, even 150%, when working with them in .fla. When I export to .swf, however, it goes to hell. Are there preferences I'm missing somewhere to rectify this?Attached are the two images, working .fla and the exported .swf.[code]
I have a client that has a series of products that come indifferent colours and different textures. What I need to do is havepicture of the product. When the user runs a mouse over the colourpalette the product changes it's colour to represent the chose madeby the customer fro the various choose in a colour palette. FordCanada does this when I pick the colour of my car. I can run overred and the car will change colour to red.
I am new to flash & working on my first swf file for a website.Problem is I loose image quality after publishing & uploading to the website.Ive located the publish setting for jpegs & changed this to 100% but problem still exists.When I do publish preview with the flash program it looks fine.
I am very new to Flash and I am creating a basic webcam display right now and the image quality of the webcam is very low how can I fix this? My code is:var camera:Camera = Camera.getCamera();var video:Video = new Video(); webCam.attachCamera(camera);
I have a constant doubt. I never know why the resize image always look ugly. Today I found an example that don't look ugly and only gets better when resize. How they do that?
I load pngs to my flash project. The media size in the project is 1000x635. When I scale my project bigger than the that size I loose quality. the project is used on many different screens therefore scaling is needed.
Is there a way to keep image quality when scaling?
I want to use a camera which is installed in my computer in a Flex AIR application I'm writing, and I have few questions regarding the quality options : Do I have any limitation on the video image quality? If my camera supports HD recording, will I be able to record in HD format via the AIR application? How can I export the recorded video in any format I want? If I want to use the same camera for shooting stills, how can I ensure (within the code) the best quality for the result pictures?
I'm getting reduced image quality when I modify my MovieClip's .rotationY property. I've read that flash converts the object into a bitmap which explains the reduction in quality. However my MovieClip will eventually return to it's default position .rotationY = 0; and i don't want it to have a loss in quality.
I have a big image 676 * 340 dimensions and I want to re size the same image down to 200* 150 without destroying quality does any one know a way of achieving this.
I want to create a flash document that allows me to change the colous of an image using a colour palette of my own. I am a complete beginner and have no idea where to start this, hence i would need to know what to do and how to do it. I basically want the image to be a simple 2d image that i will create using different layers in photoshop and import them into flash, the layer images will all be one colour so the colour of the whole layer changes. so the colour palette will be on the side of this and when i click on an image and then a colour the image changes to the colour i clicked.