ActionScript 3.0 :: Keep Image Quality After Zooming?
Jul 16, 2009What ways exist to preserve the image quality after zooming (in or out)?
View 2 RepliesWhat ways exist to preserve the image quality after zooming (in or out)?
View 2 Repliesi have a mobile application that i am creating in Adobe Flex (Flash Builder 4), and i am trying to create a zoom function. The one i have works, but the point is to be able to more easily read words that are in the image (the images are .jpg files). The images are 2550x3300 originally, but as soon as you zoom, the image quality reduces drastically, and nothing is readable.
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Basically I want to know if there is a way to go from a zoomed in version of something, and then seeing the whole image in another frame. (By pressing a button)
Let's say there's a tree, I would bascially like (upon pressing a button which I can do) to zoom out and see the whole scenery. Is there a way I can do this without actually changing the size of the image?
I have collection of images getting from xml. That images placed in tilelist, i need zooming while mouseover which one image.
View 2 RepliesIs there a way to that users can zoom in and out of an image and even drag/scroll around if the image is larger than the viewing window.I looking for a way to creativly display my portfolio in a limited area.
View 2 RepliesI have an image that is loaded into a scrollpane, which works fine. I have two buttons on the stage that I want the user to be able to click on in order to zoom in or out of the image that is loaded into the scrollpane. I can't seem to get these zoom buttons to work on the movieClip with the image that is loaded into the scrollpane.
Lastly, I don't know if this makes a difference, but this swf file is loaded upon release of another button on the root timeline of another swf.
I tried attaching a simplified version of this file to this message but even zipped I cant get it lower than 380kb. I can email it to anyone if they are interested.
I'm panning on an image 2kx2k pixels. Panning is working wonderfully. I added a scrollRect to the image container and test the mouse position. I'm trying to add zoom:
Main Movie -> PanClass Object -> Image
Container -> External Swf.
I have a couple test buttons that simply allow a user to zoom in or out on that image. I figured that by zooming in (adjusting x and y scale) of the external swf that my movie would scale and continue to pan which it does, but it is still panning at the original size of the image. I need it to pan in the same size window as before but with the new scaled dimensions. I've included the panImage function.
I have loaded an image from a particular site using loader..and added this loader in a Movieclip.. I want to zoom and pan theimage.. How to zoom particular area of a movieclip?
View 6 RepliesI have a photo gallery. All the photos are displayed as thumbnails. When a user clicks on a thumbnail, the preview will be displayed in a canvas with full size. Now, I want to zoom the displayed image as much as possible.
View 1 RepliesI have this .fla that loads and xml file along with several other classes. This purpose of this file is to zoom content. Whenever you use your cursor to zoom, it goes to the exact location where your mouse pointer is. My problem is --it only works fine when the image is 200px by 200px or less. The image that I wanna load will be at least 500 by 500. I tweaked the settings but the zoom zooms too slow or too fast. I think the image size conflicts with the zoom.
here is the code in .fla
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zoomer_mc.data = "prod1.xml";
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've got an image slideshow that dynamically loads images from an XML file, and it works great.It loads an image, and fades into the next one, no problem.But I want the image loaded to be zoomed in, and slowly zoom out, while still fading to the next image when it gets to a certain point.
View 0 RepliesI want to zoom in and out on an image (it's actually a thumbnale which pops up). Or if you want, to have a small image 'grow' to a larger formatI tried it with scaling + tween, but it is hardly a smooth transition.
View 11 RepliesI come across this again and again in flash. Using the default timeline based tweening (with the FPS set to 24)...is there any way of smoothing out the jerkiness? any AS i can add on frame 1 for example?
View 1 RepliesIs there any way that i can smooth out images that zoom in/out with normal classic tween. they are so jittery it looks terrible. I even have a little bit of easing and frames per second set to 30.
View 5 RepliesI have an app in Flash CS5 that I am creating for iOS. I am loading an external image to a frame with the UILoader. I would like to be albe to use the two finger zoom and single finger up/down/left/right movements on the image I loaded with the UILoader.
View 1 RepliesI would like to do the following trick in a browser:
Create three image files of different size (small, medium, large) from one picture.
First, display the small image in a browser. When a user zooms in the small image replace it with the medium one. Now the user can scroll it within the window up and down, left and right. When a user zooms out the small image replace it with the small one, etc.
I would prefer JavaScript (Flash is the second option). What tool would you recommend ?
I have a zoom function where I want it to stop zooming after the image gets to a certain size. I can figure it out in AS3. Here is my script:
Code:
zoomIn.addEventListener(MouseEvent.CLICK, zoomInClick);
zoomOut.addEventListener(MouseEvent.CLICK, zoomOutClick);
image.scaleX=1;
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I have a series of buttons on the screen and a single background. I need a small masked area around each button to zoom in slightly when the user rollsover the button.Im currently using a mask over a copy of the background and then changing the reg point of the copy.I then tween the scale up and down, but if I flick to another button quickly it doesnt update the reg and the image behind the mask for that button is incorrect.I thought there may be a way to capture what was inside the mask and then to convert it to a bitmap, and then scale up the captured bitmap.
View 2 RepliesI'm working on a newspaper reading application using Flex, which displays scanned newspaper pages. I need to make a image zooming function, so the user can zoom in and out, as the minimum of 25% and the maximum of 400% in the size.This is what I have so far:In the mxml:
Code:
<mx:Image id="imgContent"/>
<s:HSlider id="hsZoom" minimum="25" maximum="400" value="100" stepSize="25"
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how to zoom the image displayed with the help of an item renderer.If i apply the Zoom effect on rollover ,the particular cell zooms the image with the scroll bars. Is their any other way of doing this without showing the scrollbars.
View 1 RepliesI'm currently testing various ways to zoom images (or rather, whole DisplayList hierarchies). Using scaleX and scaleY works quite well, but when I use the z property to zoom the image (by placing it further away) the image gets blurred when returning to z=0. The image is put in a Sprite ("groundLayer") and that Sprite itself is put in another Sprite ("zoomLayer"). Whenever I'm zooming I'm manipulating properties of the "zoomLayer" only. This image was taken right after returning scaleX and scaleY back to 1.0: This image was taken right after returning z back to 0.0:
I've tried searching for information about this phenomena but couldn't really find anything useful. Can anyone explain what's happening there? Why is Flash blurring the image after manipulating the zproperty? Is there a way to prevent that (well, other than obviously leaving z alone)?
I look at professional animations and notice the camera-like effects they manage to put into these animations. I'm wondering how I can do the same without having to just enlarge or reduce a movieclip across the stage. Is there any way to add a camera view on your animations or do you just have to bear with Flash's basic necessities?
View 1 RepliesMy images look great at 100%, even 150%, when working with them in .fla. When I export to .swf, however, it goes to hell. Are there preferences I'm missing somewhere to rectify this?Attached are the two images, working .fla and the exported .swf.[code]
View 3 RepliesWhat's the best way to maintain image quality in Flash.
The images in this banner gallery just don't look as good as they do on my computer.
Is there a way to embed color profile in the Flash import?[url]...
I am new to flash & working on my first swf file for a website.Problem is I loose image quality after publishing & uploading to the website.Ive located the publish setting for jpegs & changed this to 100% but problem still exists.When I do publish preview with the flash program it looks fine.
View 10 RepliesI am very new to Flash and I am creating a basic webcam display right now and the image quality of the webcam is very low how can I fix this? My code is:var camera:Camera = Camera.getCamera();var video:Video = new Video(); webCam.attachCamera(camera);
View 2 RepliesI am creating a basic webcam display right now and the image quality of the webcam is very low how can I fix this? My code is:
var camera:Camera = Camera.getCamera();var video:Video = new Video(); webCam.attachCamera(camera);
I've been working on an animation with the image fading in and zoomin in. However, I noticed that the image has different colour in a flash animation from the same image used on the same website as an image in a jquery gallery.
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am using Flash CS5 and Photoshop CS3. The issue I am facing is while exporting from photoshop (optimized for web and devices) as png-24 , most of the images lose their quality inside flash. I have tried to make the publish settings for image quality 100. On lossless compression of the images, the image gets blurry. The total quality of display is highly degraded in flash in comparison to that of photoshop
View 1 RepliesI have a constant doubt. I never know why the resize image always look ugly. Today I found an example that don't look ugly and only gets better when resize. How they do that?
Here is the link: [URL]