Flash :: Ios - Zooming And Panning UILoader Image In CS5

Dec 2, 2010

I have an app in Flash CS5 that I am creating for iOS. I am loading an external image to a frame with the UILoader. I would like to be albe to use the two finger zoom and single finger up/down/left/right movements on the image I loaded with the UILoader.

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I have loaded an image from a particular site using loader..and added this loader in a Movieclip.. I want to zoom and pan theimage.. How to zoom particular area of a movieclip?

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I'd like to build something working like with dynamic panning and zooming. Where can I find some cool tutorial to learn this effect?

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Nov 4, 2009

I have a full screen movieclip, in which there are 5/6 buttons that can be draggable around the stage.Now, when i click on a button, a series of images appear at the side of it.What i want to do is to zoom in and center the stage on the photo if i click on it (something that you can see here: ml under the "projets" button, try and click one photo).It may seem tricky since you can actually drag and move the buttons, but logically it is not since i can retrieve the button position (and i place the photos inside it, so the distance between the button._x and the photo._x is in some way retrievable).

Anyway what i'm finding really tricky is the method to zoom and move the stage camera in order to center the photo.i thought of using the transition tweens on the _root in order to change the _xscale and _yscale to zoom, and the _x and _y to move itBut from here i have two problems: how can i determine the right amount of zoom if the stage is in full screen (so with all resolutions possible), and how much the _x and _y properties change after the zoom is done (because it seems to me that after changing the _xscale and _yscale of the _root, it changes the _x and _y values in it, in a way in which i have to add even 2000 pixels in order to center it)

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ActionScript 2.0 :: Dynamically Zooming And Panning The Stage?

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I have a full screen movieclip, in which there are 5/6 buttons that can be draggable around the stage.Now, when i click on a button, a series of images appear at the side of it.What i want to do is to zoom in and center the stage on the photo if i click on it (something that you can see here: http:[url]....... under the "projets" button, try and click one photo).

It may seem tricky since you can actually drag and move the buttons, but logically it is not since i can retrieve the button position (and i place the photos inside it, so the distance between the button._x and the photo._x is in some way retrievable).Anyway what i'm finding really tricky is the method to zoom and move the stage camera in order to center the photo.i thought of using the transition tweens on the _root in order to change the _xscale and _yscale to zoom, and the _x and _y to move it.

But from here i have two problems: how can i determine the right amount of zoom if the stage is in full screen (so with all resolutions possible), and how much the _x and _y properties change after the zoom is done (because it seems to me that after changing the _xscale and _yscale of the _root, it changes the _x and _y values in it, in a way in which i have to add even 2000 pixels in order to center it

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Basically I want to know if there is a way to go from a zoomed in version of something, and then seeing the whole image in another frame. (By pressing a button)

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I have an image panning to the left and right on mouse move. All this works fine but now I can't figure out how to stop the panning at the beginning and end of the image (it just goes on with the mouse move). Would be great if it would stop at the end and let the possibility to go back to the other end again. Here's my code:

Code:
import flash.events.MouseEvent;
var centreX:Number;
var steps:Number;[code].....

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Flash - Image Panning Window Resize?

May 19, 2011

I have this document in flash where I want an image to pan with mouse movement. When I test the movie it runs ok with any problem. But when I resize the window the position of the big image, it goes all wrong. I'm going crazy with this. Any help? I'll leave the link here so you can see the .fla document.

[URL]

And here is the code (Actionscript 2.0)

var boundX:Number = bigPic._x+activator._x*(bigPic._width/activator._width);
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[code]....

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I'm kinda new in flash and as3 so this may not be as difficult as it looks right now.I've been trying to figure out how I can pan an image in flash (x and y). I have a movieclip and I want the user only to see a small part as he's panning with the mouse.

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Actionscript 3 :: Prevent Flash From Blurring An Image After Zooming With The `z` Property?

Sep 1, 2011

I'm currently testing various ways to zoom images (or rather, whole DisplayList hierarchies). Using scaleX and scaleY works quite well, but when I use the z property to zoom the image (by placing it further away) the image gets blurred when returning to z=0. The image is put in a Sprite ("groundLayer") and that Sprite itself is put in another Sprite ("zoomLayer"). Whenever I'm zooming I'm manipulating properties of the "zoomLayer" only. This image was taken right after returning scaleX and scaleY back to 1.0: This image was taken right after returning z back to 0.0:

I've tried searching for information about this phenomena but couldn't really find anything useful. Can anyone explain what's happening there? Why is Flash blurring the image after manipulating the zproperty? Is there a way to prevent that (well, other than obviously leaving z alone)?

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ActionScript 3.0 :: Image Panning With Irregular Shaped Image?

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I have modified the code from the Interactive Image Panning AS3 version (found here) and I have come to a standstill. If you look at my .fla (link) or the image (link) you can see its not a rectangle but has two of the top corners cut off. So it can't really be panned using the usual method because the corners need to be avoided.I have managed to trace 'white' or 'not white' when the areas i don't want panned are visible but I can't figure out how to get the scrolling to stop! My code is as follows:

Code:
import flash.display.*;
import flash.events.*;

[code].....

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this tutorial. [URL]How can i disable this image panning?I'm trying to disable it, when i pressed some button..

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[URL]How can i disable this image panning?I'm trying to disable it, when i pressed some button..

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I have just found this forum today and boy am I glad I did! I have done the tutotrial "Interactive Image Panning", and have applied it to a gallery I am trying to create, but I can't get the scrolling to stop when the gallery reaches the edge of the stage[URL]..

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I've been looking for a Flash component/tutorial I can use to make an interactive map. Now I've found the tutorial Interactive Image Panning here at Kirupa.

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[URL]

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Lastly, I don't know if this makes a difference, but this swf file is loaded upon release of another button on the root timeline of another swf.

I tried attaching a simplified version of this file to this message but even zipped I cant get it lower than 380kb. I can email it to anyone if they are interested.

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I'm panning on an image 2kx2k pixels. Panning is working wonderfully. I added a scrollRect to the image container and test the mouse position. I'm trying to add zoom:
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ActionScript 2.0 :: Image Zooming With Code?

Jan 16, 2009

I have this .fla that loads and xml file along with several other classes. This purpose of this file is to zoom content. Whenever you use your cursor to zoom, it goes to the exact location where your mouse pointer is. My problem is --it only works fine when the image is 200px by 200px or less. The image that I wanna load will be at least 500 by 500. I tweaked the settings but the zoom zooms too slow or too fast. I think the image size conflicts with the zoom.

here is the code in .fla
--------------------------------------------
zoomer_mc.data = "prod1.xml";

[code].....

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What ways exist to preserve the image quality after zooming (in or out)?

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ActionScript 2.0 :: Zooming In And Out On An Image (Flash5)?

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I want to zoom in and out on an image (it's actually a thumbnale which pops up). Or if you want, to have a small image 'grow' to a larger formatI tried it with scaling + tween, but it is hardly a smooth transition.

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ActionScript 3.0 :: Panning Image Not Works Properly?

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I am developing a movie which panning an image. Following code works fine but it leaves blank area when i run it (when i switch to full screen at browser).

function panThisImage(target:MovieClip, speed:Number,speed1:Number, dir:int) {
var mousePercent:Number = mouseX / stage.stageWidth;
var mousePercent1:Number = mouseY / stage.stageHeight;[code]..................

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ActionScript 2.0 :: Image Panning On Mouse Movement?

Sep 22, 2009

I've been looking at the image panning tutorial over at [URL]

Basically the script makes the image scroll based on the direction of your mouse movement.

However what I want to do is, only make the image (bg_mc) scroll, whenever I mouseOver a certain area to the right and a certain area to the left. The blue shapes illustrate what I mean: [URL]

how I would go about modifying my current code, to do that. Lets assume my left scroll shape is named moveLeft and the right, moveRight.

ActionScript Code:
this.onMouseMove = function() {
constrainedMove(bg_mc, 4, 1);
};

[Code].....

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