Flash - Image Panning Window Resize?
May 19, 2011
I have this document in flash where I want an image to pan with mouse movement. When I test the movie it runs ok with any problem. But when I resize the window the position of the big image, it goes all wrong. I'm going crazy with this. Any help? I'll leave the link here so you can see the .fla document.
[URL]
And here is the code (Actionscript 2.0)
var boundX:Number = bigPic._x+activator._x*(bigPic._width/activator._width);
var diffX:Number = bigPic._width-activator._width;
var easeSpeed:Number = 7;
[code]....
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May 19, 2011
I have this document in flash where I want an image to pan with mouse movement. When I test the movie it runs ok with any problem. But when I resize the window the position of the big image, it goes all wrong. I'm going crazy with this.I'll leave the link here so you can see the .fla document.And here is the code (Actionscript 2.0)
PHP Code:
var boundX:Number = bigPic._x+activator._x*(bigPic._width/activator._width);
var diffX:Number = bigPic._width-activator._width;
[code].....
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Jun 21, 2011
I have an image panning to the left and right on mouse move. All this works fine but now I can't figure out how to stop the panning at the beginning and end of the image (it just goes on with the mouse move). Would be great if it would stop at the end and let the possibility to go back to the other end again. Here's my code:
Code:
import flash.events.MouseEvent;
var centreX:Number;
var steps:Number;[code].....
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Dec 2, 2010
I have an app in Flash CS5 that I am creating for iOS. I am loading an external image to a frame with the UILoader. I would like to be albe to use the two finger zoom and single finger up/down/left/right movements on the image I loaded with the UILoader.
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May 27, 2011
I'm kinda new in flash and as3 so this may not be as difficult as it looks right now.I've been trying to figure out how I can pan an image in flash (x and y). I have a movieclip and I want the user only to see a small part as he's panning with the mouse.
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Jan 4, 2009
I have a main movie here that loads in an external swf through a container mc. everything is aligned and positioned to where it should be, and they are also set to that value onresize. the problem is, when my swf is loaded in, it works fine and is in the right position, same when you resize it. BUT, if you resize the window before the swf is loaded, it misaligns, until you resize!!
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Apr 13, 2009
I have modified the code from the Interactive Image Panning AS3 version (found here) and I have come to a standstill. If you look at my .fla (link) or the image (link) you can see its not a rectangle but has two of the top corners cut off. So it can't really be panned using the usual method because the corners need to be avoided.I have managed to trace 'white' or 'not white' when the areas i don't want panned are visible but I can't figure out how to get the scrolling to stop! My code is as follows:
Code:
import flash.display.*;
import flash.events.*;
[code].....
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Mar 15, 2012
The problem is: i have a flash movie (*.swf) 1280w x 640h,, and & want to remove the resize function, i mean block the window from being bigger window. i actually set a noscale function that is working on content, but the problem is with the window..... my code for nonscale is now:
[Code]....
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Apr 2, 2010
So I've noticed Windows 7 has a disturbing tendency to prevent you from dragging the title bar of windows off the top of the screen. If you try - in this case, using an air app with a draggable area at the bottom of the window, allowing you to push the top of the window up past the screen - it just kicks the window back down far enough that the title bar is at the top of what it considers the 'visible area.'
One solution would be to resize the app window as it moves, so that the title bar is always where windows wants it. How would you resize the window while you're dragging it, though? Would you do it like this?
dragHitArea.addEventListener(MouseEvent.MOUSE_DOWN, function(e:MouseEvent):void{
stage.nativeWindow.height += 50;
stage.nativeWindow.startMove();
stage.nativeWindow.height -= 50;
});
see what's going on there? When I click, I'm doing startMove(), which is hooking into the OS' function for dragging a window around. I'm also increasing and decreasing the height of the window by 50 pixels - which should give me no net increase, right?
Wrong - the first '.height +=' gets executed, but the '.height -=' after the .startMove() never runs.
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May 30, 2009
I'm trying to create a scroll bar almost exactly the same as the one on this site [url].. where it only appears if the window isn't wide enough and also resizes when you resize the window. i've googled around trying to find examples of how to do it / tutorials but been unsuccessful!
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Aug 27, 2009
this tutorial. [URL]How can i disable this image panning?I'm trying to disable it, when i pressed some button..
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Nov 30, 2009
I am having an application that uses the Drawing API to draw a graphic on the stage (using a fill color & alpha setting). This graphic is updated every 5 minutes. When publishing from within Flash all works fine, Except when I call the published HTML file, the 'fill' of the graphic is removed from the stage.
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Sep 12, 2005
how would i resize the window in a flash movie at different intervals? example here:[URL] in that movie, the window box resizes at different set intervals.
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Feb 15, 2011
at some point during the development of this app it stopped appearing immediately in chrome, I need to resize the window to get it to appear, then then everything works fine. This doesnt happen in IE, Firefox, Mozilla.
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Apr 24, 2011
Most flash-based browser games don't seem to resize properly when the user resizes their browser window (i.e. ctrl+mousewheel). Example of bad resizing: Boxhead The Zombie Wars. Please refrain from playing for a moment, lest you forget about my question.
Some (surprisingly very few) actually do resize properly. Example (at least in Chrome): D.N.8
Is there a simple or standard technique to accomplish proper resizing? How do you do it?
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Mar 12, 2005
I'm working on a school project. It contains a main section which has 7 buttons. Each of these buttons is a character which you can zoom in to, see who they are, click and see a small cinematic/animation and proceed to it's respective section. I have a couple of concerns.
1. What is the best way of loading my project? I've been thinking of using the loadMovie and have placeholders, each section with a progress bar. what should I load when?
2. how can I make the flash movie resize in the browser window using actionscript ? so that I have no problems with screen resolution sizes. I use 1280x1024, but I guess there are still people on 800x600(which is lame) Here is an example of the resizing I mean: [URL]
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Dec 15, 2009
how to set the flash player, not the contents to resize to fit browser window.
[SWF(width="1024", height="768", backgroundColor="#000000", frameRate="29")]
My main swf is set to the above, but I want it to resize and fit the window?
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Sep 30, 2008
I have loaded an image from a particular site using loader..and added this loader in a Movieclip.. I want to zoom and pan theimage.. How to zoom particular area of a movieclip?
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Aug 27, 2009
[URL]How can i disable this image panning?I'm trying to disable it, when i pressed some button..
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Jul 27, 2006
I saw the Interactive Image Panning tutorial (great one) and i whould like to know what modifications can be made on the tutorial actionscript in order to pan more than one image.
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Nov 6, 2006
I have just found this forum today and boy am I glad I did! I have done the tutotrial "Interactive Image Panning", and have applied it to a gallery I am trying to create, but I can't get the scrolling to stop when the gallery reaches the edge of the stage[URL]..
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Apr 3, 2007
I've been looking for a Flash component/tutorial I can use to make an interactive map. Now I've found the tutorial Interactive Image Panning here at Kirupa.
In that tut you go with the mouse to the right, and the image floats to the left...but here's the problem/question: I also want to get the image float to the bottom/top, when the mouse goes to top/bottom...
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Jun 8, 2009
I've been working for awhile and I finally have the Mouse Pan to work. Now I can't seem to insert it into my project. It works fine if the object I am panning is on Frame 1. However if I move it to the correct frame (5) it throws the coding off. Does anyone perhaps know what I'm doing wrong. I have a playhead that moves down the timeline, when it stops on frame 5, that's when I want the image to be available and pann-able. [code]
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Jun 7, 2011
I am using the panning image effect from the URL below:
[URL]
The problem i have is that I only want the image to start panning left and right at the point the mouse reaches the edge of the table. At the moment you get movement no matter where you are on the screen.
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Mar 2, 2011
I am developing a movie which panning an image. Following code works fine but it leaves blank area when i run it (when i switch to full screen at browser).
function panThisImage(target:MovieClip, speed:Number,speed1:Number, dir:int) {
var mousePercent:Number = mouseX / stage.stageWidth;
var mousePercent1:Number = mouseY / stage.stageHeight;[code]..................
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Sep 22, 2009
I've been looking at the image panning tutorial over at [URL]
Basically the script makes the image scroll based on the direction of your mouse movement.
However what I want to do is, only make the image (bg_mc) scroll, whenever I mouseOver a certain area to the right and a certain area to the left. The blue shapes illustrate what I mean: [URL]
how I would go about modifying my current code, to do that. Lets assume my left scroll shape is named moveLeft and the right, moveRight.
ActionScript Code:
this.onMouseMove = function() {
constrainedMove(bg_mc, 4, 1);
};
[Code].....
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Jul 20, 2007
I would like to enhance this effect by having the image return to center after it is moused off of. Currently, it will just stay where you left off. It would be neat if it returned at the same speed as it pans. I would love to see if this can be done for a client. Here is the code from the tutorial:
Code:
this.onMouseMove = function() {
constrainedMove(bg_mc, 4, 1);
[code].....
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Jul 10, 2008
Just downloaded the interactive image panning fla and am using the code to move swatches that are buttons...
it works only problem is that once a button is clicked it still pans the buttons around as it is a onMouseMove function.This can confuse the user as they may think it has not been clicked.So what i want is for that panning to stop once one of the panning buttons is clicked.yet still have that panning function if the original button clicked is the wrong one and the user wants to scroll through them again.
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Sep 28, 2008
[URL] for the image panning tutorial and forumers.
My aim/goal is to get this effect. The background will fit to any resized browsers without scaling up + image edge will still somehow stay within the stage/browser.. but i got problem with it when i publish my swf as html.
this is my setting in the html tab:
dimensional set to: percent [100x100]
scale set to: no scale
flash alignment set to: center in both
my end result is not good.. i dunno is it my AS or the setting.. hope the kind gurus here can take a look.. i had attach my fla [flash 8].
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Apr 6, 2011
I just started to work with action script 2.0 to build up an interactive document. I jused the[URL]...panning. Now I want to stop the panning on mouse click and allow the panning again when the user clicks again.I thought I can do it with an Event Listener but well it didn't work out the way I thought. Was my idea wrong or do I have it to place on a specific place???I would like to work without any nav buttons but this are the only exapmles I found in the internet.
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