ActionScript 3.0 :: Resize Mess - Block The Window From Being Bigger Window
Mar 15, 2012
The problem is: i have a flash movie (*.swf) 1280w x 640h,, and & want to remove the resize function, i mean block the window from being bigger window. i actually set a noscale function that is working on content, but the problem is with the window..... my code for nonscale is now:
what I want to do is publish my flash file so that it scales down but not up!So if a browser window happens to be smaller than the pixel height, the movie is scaled down but if the browser window is bigger than the pixel size, the movie is not resized and just centered.
I'm getting the hang of Actionscript 3 after a lot of reluctance to move to it, and finding it a fun language to work with. However, I'd like to build a play field that is bigger then the actual screen - a basic "game camera" setup that scrolls a map or scrolls around it.
I have a main movie here that loads in an external swf through a container mc. everything is aligned and positioned to where it should be, and they are also set to that value onresize. the problem is, when my swf is loaded in, it works fine and is in the right position, same when you resize it. BUT, if you resize the window before the swf is loaded, it misaligns, until you resize!!
I'm trying to run my swf by going directly to it on my serer eg(www.example.com/mySWF.swf), later I will embed it using HTML or PHP, however Im wondering why it keeps getting resized to the window size, I want it to stay the size of the swf. In the publish settings I set dimension to Match Movie, and I set scale to No Scale in the HTML tab of publish settings, am I doing something wrong or can you not have it stay its original size without emedding it into html?
So I've noticed Windows 7 has a disturbing tendency to prevent you from dragging the title bar of windows off the top of the screen. If you try - in this case, using an air app with a draggable area at the bottom of the window, allowing you to push the top of the window up past the screen - it just kicks the window back down far enough that the title bar is at the top of what it considers the 'visible area.'
One solution would be to resize the app window as it moves, so that the title bar is always where windows wants it. How would you resize the window while you're dragging it, though? Would you do it like this?
see what's going on there? When I click, I'm doing startMove(), which is hooking into the OS' function for dragging a window around. I'm also increasing and decreasing the height of the window by 50 pixels - which should give me no net increase, right?
Wrong - the first '.height +=' gets executed, but the '.height -=' after the .startMove() never runs.
Normally the user can resize the swf window when it is playing on flash player. I want to stop the user to resize it. It is possible when we use 'fscommand("allowscale", "false")'. I dont know why it is not working for me. Did i use the script wrongly or do I need to do anything in somewhere?
the allow scale only disables scaling of the content..can we actually disallow scaling of the window that plays the projector file ?I want it at a fixed window of 800x600 projector...and set it to the centre...
What I've got is a fla with some window resize code in it, and another fla that is linked to from the window resize fla, so basically when the window is resized the loaded swf eases back to the center. This works fine if all the content of the loaded swf stays within the boundries of the swf... BUT... if I place a scroller in the loaded swf then when the window is resized the loaded swf moves upwards and to the right (Not in the center!!).
The fla for the window resize fla is here The fla for the loaded swf with scroller is here
Normally the user can resize the swf window when it is playing on flash player. I want to stop the user to resize it. It is possible when we use'fscommand("allowscale", "false")'. I dont know why it is not working for me. Did i use the script wrongly or do I need to do anything in somewhere
Well..the allow scale only disables scaling of the content..can we actually disallow scaling of the window that plays the projector file ?I want it at a fixed window of 800x600 projector...
I'm trying to create a scroll bar almost exactly the same as the one on this site [url].. where it only appears if the window isn't wide enough and also resizes when you resize the window. i've googled around trying to find examples of how to do it / tutorials but been unsuccessful!
how to constrain the proportions of a flash site so that when a browser window is resized the swf resizes to fit?Is it actionscript needed in the fla or some html in my dreamweaver file? [URL]
I have a movie clip that contains a swf file in my .FLA file . How can i enable the movie clip so that when the screen is resized either bigger or smaller, the movie clip enlarges/shrinks accordingly.
I'm trying to load a local SWF Application in my Air Application via the SWFLoader class. The SWFLoader class is displayed in a new Window. Therefore, i'm trying to resize the window automatically, when the Flash Application is resizing. But here's the problem. The SWFLoader does not get any events when the loader App has been resized.
The Problem seems to be the Sandbox Restrictions. I'm able to call methods in the childSandboxBridge and parentSandboxBridge Objects that i've set in the LoaderInfo of the SWFLoaders content (the loaded SWF Application). But i cannot listen to any ResizeEvents or something like that when i'm resizing the loaded App.
I'm creating windows in a Flex application (AIR) using the mx:Window component. I'd like the window to be automatically sized to its content (because it will be dynamic), in the same way that an mx:Panel or mx:Box would be.I've customized components before, so I'm somewhat familiar with the UIComponent lifecycle, but I'm not quite sure how best to do the logic for auto-sizing a container.If it makes it easier, I'm not expecting that the window auto-size to its content at any time, thought that would be a bonus!
I have this document in flash where I want an image to pan with mouse movement. When I test the movie it runs ok with any problem. But when I resize the window the position of the big image, it goes all wrong. I'm going crazy with this. Any help? I'll leave the link here so you can see the .fla document.
[URL]
And here is the code (Actionscript 2.0)
var boundX:Number = bigPic._x+activator._x*(bigPic._width/activator._width); var diffX:Number = bigPic._width-activator._width; var easeSpeed:Number = 7;
I have a window witch is resizing on creationcomplete phase according user preference. This part woks well. But inside this window a s:Group (maincontainer2) exists and even if width and height is in percent, the s:Group size is bigger that the new window measure.
What I would like is to keep my original movie size (800x600) but have it centered both horizontally and vertically in the browser window. If the user expands the browser window, I'd like it to dynamically center itself both horizontally and vertically in the new window size.There is one that fits what I need, but it doesn't work properly. [URL]The current result when I use this in the HTML file is that everything is enlarged past the window size (and I end up with scroll bars), and the flash item is not centered.
I am trying to scale external swfs to the window size that exists at the point when the button is clicked. The external swf is being loaded into a dynamically created mc in the main swf. I am using a resize handler and the issue i am having is that all external swfs only become veiwable when the window is resized. After the window is resized, they become viewable and scale on the resizing of the window. I call the resize handler to upate the scale base on the window size but to no avail.
The AS (3.0) that I am using can be seen below.
ActionScript Code: stop(); var Xpos:Number = 0; var Ypos:Number = 0;
I am trying to get the sprite overlay to stick to the edges of the stage when I resize the swf window. It works when you resize the width, but not the height.
ActionScript Code: stage.align = StageAlign.LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; var s:Sprite = new Sprite(); s.graphics.beginFill(0x000000); s.graphics.drawRect(0,0,stage.stageWidth, stage.stageHeight); [Code] .....
Is there a fscommand that allow the resize of the projector window? Or that send a kind of event to the window itself that make the window "blinking" in the task bar (like when you are receiving a message in MSN and your window in minimized)?
i.m attempting to move the contents of full browser flash with easing on resize
the problem i.m having is establishing a relationship between the stage.width /height with mc, in such a way that mc moves with easing from its natural position - NOT THE CENTER
how would i work this - so any mc i place on stage will move with easing to its next position in relation to browser window resize
dash._x = Stage.width ; dash._y = Stage.height ; var obj:Object = new Object();
I've used Greensocks Tween lite to build a photo gallery that resizes with the window browser. The only problem is that when I first open up the window the gallery is not properly scaled to fit the window size. How can I make is so when you first open up the window the movieclip is told to resize to the current window size? Here is my code below.
I have this document in flash where I want an image to pan with mouse movement. When I test the movie it runs ok with any problem. But when I resize the window the position of the big image, it goes all wrong. I'm going crazy with this.I'll leave the link here so you can see the .fla document.And here is the code (Actionscript 2.0)
PHP Code: var boundX:Number = bigPic._x+activator._x*(bigPic._width/activator._width); var diffX:Number = bigPic._width-activator._width;