Media Server :: Cannot Get Good Quality In Video Chat
Sep 27, 2011
I cannot get good quality in video chat. I have 3mbps line but i did not get good quality video, and my video is too slow. Also i will subscribe my FMS on influxis server.
I'm creating a video chat application, and no matter what combination of Camera/Microphone/NetStream properties and functions I use, I cannot get high quality video/audio. I get occasional audio latency, pixelated video, occasional frozen video and the degree of each depends on the combination of properties/functions I set/call.
Others such as TokBox, TinyChat, Chat Roulette, etc. have achieved great video/audio quality with FMS, what is the secret? At least point me in the right direction, because right now I'm not impressed with FMS ability to provide a good video/audio experience. BTW, I'm using a P2P mesh using a group specifier, not NetStream.DIRECT_CONNECTIONS.
I am testing RTMFP unicast for a video chat project using FM Developer Server 4.0.During the testing I overloaded the upload traffic to make packets dropped rather than suffering delay due to retransmission.
However, I see it makes a significant delay and it looks like doing retransmission just like RTMP.
Do you know if there is an option in FMS to disable the retransmission or other configuration I have to consider?One thing I found is "Netstream.videoReliable=false; Netstream.audioReliable=false;" but it doesn't make any difference.
I'm trying to make a P2P video chat application with Flash Builder 4.5 and Flash Media Server 4.5.First, I've tried a simple sample application using Cirrus(Stratus). It worked very well!NetConnection -> NetGroup -> 2 NetStreams -> netstream play and publish -> last, netgroup post.The sample was all OK.[code]I couldn't get events about NetGroup and NetStream any more..When using Stratus, It worked well...I am not familiar with FMS.. did I skip something in FMS setting?
sample Application, etc. .xml that would provide optimal tuning for many 4-way video chats?Using the "live" application out-of-the-box ended up in very significant delays (~7sec)
I have created a video chat application using Flash Media Server, Its working well in Local, But not in FMS (If I connect with my FMS account). But Text Chat working well, pbm in Video only My server is from influxis with Bandwidth 1 mbps, But My application got 13 mb totally, It is any pbm in the server, I'm very newbie to FMS, so excuse my silliest question and explains if its.
I want to create a video chat application between 2 people and I want to record the dialouge between the two people to one audio file, so both of then can play back the dialouge at a later time.
I would like to develop a small p2p chat using flash media sever 4.0. There are many p2p video chat samples using cirrus. Please help me if you know how to do it with flash media server,not cirrus.
I am making a video chat application. When I start the application it running fine but after some time like 30-45 it creating some problem, like I have a volume controller in it, after some time when I use that volume controller for setting volume it is not doing changes in volume. But at initial stage all the functionality worked fine.
I have developed a audio/video/text chat application with multiple users. I would like to store/save live session in to a single video so that we can manage archived live sessions, and make these sessions available for other users just like a normal video/FLV.
I know we can store single live streaming with DVR but I need to store all the live cams into single video. Note: I'm using FMIS for above application (with rtmp).
Does anyone know if Flash Media Server can be configured to reduce the image quality of a publish stream if available bandwidth goes down or there are delays in the connection?
When I (locally) play back videos recorded on poorer/intermittent connections, video frames are dropped, so the image freezes up.
I'm currently working on a webcam recorder to record high quality video. I had the recorder working before, but the video quality was quite poor. Instead I'm trying to use a client side buffer and then upload the buffer after recording has stopped. I thought after I unattached the video and audio from the NetStream that either a NetStream.Buffer.Empty or NetStream.Record.Stop event would be sent when the buffer was finished uploading.
What is actually happening after I start recording is two NetStream.Record.Stop events are being sent in a row, so recording never really happens. Also, on the server side I'm trying to save a user name and password into a variable, but I'm not sure how to go about doing that since the application script is just a bunch of callback functions.
We have an application that is using FMS to share slides (swf,jpg, etc) with another client. We added a video as an option. We would like to verify as often as possible the bandwidth quality between communications in order to suggest the user to close video if we notice bandwidth is not optimal.
We've been experimenting doing a bandwidth detection every 60 seconds, but I am wondering if there are specific guidelines to do this for live video, like how many times one should verify bandwidth? Is it ok to take one reading or should we take a few readings and then average out?
I'm trying to record a stream from a webcam using FMS4 developer edition. The streams are recording on a linux box in .flv files. These files though have problems.
1 - The video quality is terrible. Fuzzy/blocky. Any kind of motion looks awful. Is there any way to improve this?
2 - The sound jumps/skips and goes out of time with the video.
As it is now this is useless. I am trying to make a system where a user records a short video from the camera and then I upload it to YouTube from my server. If you use Youtube's webcam page the video quality is quite acceptable and the audio is obviously in sync too, so they must know something I don't. [URL]..
Same file streamed from FMS4 (same on 3.5) with rtmp protocol has very poor quality compared to real file quality. Is there some low level configuration to do on Flash Server? Is the streaming server making some kind of transcoding before sending the stream? Or it can be Flash Player? Tried unchecking "hardware acceleration" but nothing changes. I am on a local gigabit network, so no network bottlenecks. Video seems very pixelated on the edges (not soft/antialiased). These are the file details:
I'm creating a video chat application, and no matter what combination of amera/Microphone/NetStream properties and functions I use, I cannot get high quality video/audio. I get occasional audio latency, pixelated video, occasional frozen video and the degree of each depends on the combination of properties/functions I set/call.Others such as TokBox, TinyChat, Chat Roulette, etc. have achieved great video/audio quality with FMS, what is the secret? At least point me in the right direction, because right now I'm not impressed with FMS ability to provide a good video/audio experience.
i want to create a chat app using flex 4.5 mobile project for android device. For the chat screen, i wanted it to look glossy and stylish. Hence i thought i would use the list component and disable the selection in it. I m able to add the chat messages into the list. But i doubt if large chat data might hinder the performance. Im using a collection and i ve binded it with the list. Whenever i receive a chat i update the collection and it gets displayed in the list. Can someone tell me if his could pose a performance problem as list component is not intended for this purpose.
We have been using flash media server with great success. We were wondering if the is any software package which works with the server to provide text chat amongst the user
Medium-load chat server using Shared Objects segfaults every few hours. Runtime size has been increased to 30MB (this saves it from crashing every 10 minutes). I have the core dump but don't understand what it means.
the chat client application is created using adobe AIR, the application should be able to do communication sims like Google Talk and AIM does. If it is impossible is there any other solution to do that?
What are your FMS - Actionscript editor favorite flavor?I use Eclipse with remote file access but I am not quite satisfied with it. UTF8 coding sometimes jam and syntax coloring is poor for AS.Is there a "NUMBER ONE" editor combo ?
I am wondering if we should use RMI or NetStreams for our text chat.A few things should be considered, as we have different scenarios that could happen :
- Imagine a 2-way text chat, with 2 people connected via RTMFP to the FMES server. Would text chat with RTMFP NetStreams be more appropriate than RMI? - Imagine a 2-way text chat, 1 person connected via RTMP and the other via RTMFP, would the text chat be better over RMI or over RTMP NetStreams? - We need to consider that video/audio are also available, and we use either RTMP or RTMFP NetStreams (depending on the protocol the users connected to the server with).
I am building an enterprise application which involves many to many video chat. Most of the chats at any given time will be idle but they still need to trasmit some frames to keep the video chat alive and let other person know that someone is available. Will I be able to achieve this without any media server such as FMS and wowza? I heard about data packet loss during RTMFP. Is that true? What would be my limitations?