ActionScript 2.0 :: Get The Cropped Image From The Original Image?
Feb 26, 2009I have developing a flash image cropping application. In that application how do I get the cropped image from the original image.
View 1 RepliesI have developing a flash image cropping application. In that application how do I get the cropped image from the original image.
View 1 RepliesI can;t figure out how to do this. Someone selects and image after calling FileReference.browse(). I take that image and make a thumbnail in flash. Then I upload that image like so:
[Code]...
All this does it upload the original image. How do I change the fileRef to upload the new thumb? I have traced out the size of the "myThumbImage" and it is correct. I have placed it visually on the stage after creating the thumb, and it seems like it works. But when I upload it to an aspx page (that basically just throws it into a folder), it uploads the original larger image.
When I try to save a cropped image that I have scaled, my save function ceases to work, but works perfectly fine when the image is not scaled.
Here's my code:
var loada = new Loader();
loada.load(new URLRequest("img_one.jpg"));
loada.x = 205;
loada.y = 110;
loada.cacheAsBitmap = true;
[Code] .....
I've managed to draw a custom shape onto a canvas and use that shape as a mask over an image. Is there anyway possible to crop the image and save it out in the custom shape?making whatever is outside the shape transparent? The only image cropping i can find is using rectangles, whereas i need a polygon shape.
View 1 RepliesI am creating an image gallery and the images change but change right back to the original image. I had it working yesterday but today it doesn't work.
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In my Flex application I load an image into the Image control. After loading the image I can apply filters like color transform or grayscale etc and then I want to save the image with the filter applied. I am having trouble saving the image with the filters applied. With the following code the Image gets saved without the filters.However, if I use [code]...
View 1 RepliesI started with a simple code to draw image. But i didn't get the expected results. What i got is:1) Image gets rendered but it gets scaled to high resolution and images gets distorted.So i wanted to draw image in its original size. If image size is 300*400 then i want to get it drawn in its original size.I google searched and try to find on how to achieve it. But no success.i want to know how to achieve this two things:1) drawing image in its original size, i don't want it to get scaled .2) how to set the size of display screen ? when i ran the code, the display screen(flash) cover whole browser page area ? I want to set the screen size to 450*300I am using Flash Builder 4 for making actionscript project. Here is the code :
Code:
package
{
[code].....
I am working on a Action Script3 project and I am showing images after resizing. I am using Bitmap and BitmapData manipulation for this but not getting image quality as like original image.
View 4 Replies<mx:Script>
<![CDATA[
//Import classes so you don't have to use full names.
[code].....
i try to create my logo from flash
i use export function in gif format.
the output color is not same as what i saw at flash.
may i know why? below is the screenshot.
flash
output
i want to rotate 3D an Image called img1 in Flex. I want to rotate it around y axis 180 degree. I can do this by using 3D effect already built in Flex but i want to do a bit more different. I want during rotating, there's another image called img2 appear on back of img1 (in default case, the image appear on the back is img1) and when rotating finish, the image will be img2.
View 2 RepliesI am working on an Image manipulation application which will be developed using Flash/ C#.Net. Is this possible to save the image manipulations (not the image) saved from Adobe Lightroom for a specific image & then merge these change sets with an image to make a new image using C#.Net?
Also, the application for image manipulation will be developed in the Flash/ Action Script. Please share some links as to how we can save the image manipulations for an image (not the image) so that it can be merged with an image later on.
I am changing image through flex every time i change it saved into server directory with same name(which i am referring to show). So when i refresh my page my browser didn't send new request to server since it's already in request.so didn't getting new image.Tip:- when i clear browser history it will come with new image
View 2 RepliesI have a Flash CS4 Professional version installed in my machine. Here is my problem.
1st - I'm importing an image to stage and set the width and height to match the image. (everything is good, no problem) 2nd - I am using the FLVPlayback components build-in from Flash CS4. It does load the video and everything. (everything seems good) 3rd - Publish the video to my local drive (everything seems good) 4th - I could play the video from my local pc and it loads fine and fast 5th - Upload everthing from my local folder to the Web server, it does display the background image but not the video. It has a white blank screen. What is going on? I copy the exact folder from local to server. What have I missed? How could I make the video to load?
I am trying to load a colour image and then it is changed to black and white image. Here I am using a mask. But it is not getting worked. The code that i am using for this purpose is attached following: import
[Code]...
I have a gallery where passing over the image a rectangle drops down showing the caption for the image. The informations are read from an XML file and some of my images don't have a caption, for those emails I want to avoid the tween.
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I found examples in adobe site only to position the object where the mouse pointer is. But i have to place the image in the position of drag proxy image.
View 1 RepliesI have an image that doesn't fill the <mx:Image> tag because it's not the exact dimensions (it is too short) and I have maintainAspectRatio set to true:
<mx:Image id="theImage"
source="{data.photo_thumb}"
horizontalCenter="0"[code]....
The <mx:Image> tag has a fixed width and height (it's 100% of the tile size--this is in an ItemRenderer). How do I get the image to sit on the bottom of the <mx:Image> tag?
im messing with a movieclip symbol and i want to make a button, what'd i mean on Mouse over display/change this image in this X,Y cords or replace this image, something close to what buttonSymbol does but i want to make it using movieClip symbol...
and i have no idea how to do it.. i started like this:
[Code]....
I developing a site where on the homepage, there are about 6 images that rotate, but if you click on a sub link, a different image loads. But the problem is that, the first image has to cycle through before the second image loads. I want the second image to load immediately.
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I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.
I can get the images to slide across from the left upon a mouse click however I can't change the layer order so if image 6 is viewed and then I click to see image 1, the image will slide into place however it will be below image 6 so therefore not viewable.
I don't have an example of what I'm after but I hope my explanation was good enough, I've seen this been done in javascript but I have to use flash and am unable to replicate the effect I'm after
Some images I load dynamically are too big so I would like to scale them to fit the stage.
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this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.
I'm trying to create a simple image player that tweens from one image to the next every 5 seconds. The data is being pulled from xml.
So far, I have managed to load the image onto the stage, but am now stuck as to how to get it to remove the child showing, the add the next child every 5 seconds.
My Code:
Code:
var tweenTimer:Timer;
var imageLoader:Loader;
var xml:XML;
[cod]...
I attempting to make a slideshow like the one on this page: [URL] But i was wondering if it is possible to change the code so that if you click on the main image, another image could come up next to it? (I'm making a portfolio site, and i want people to click on one of the main images to then see a detail image next to
it).
I'm fairly new to ActionScript 3.0 so forgive me if this question is easy, but I'm having issues with my portfolio slideshow. I have a few thumbnails and when you click on one the image slides in from the right. That part is fine. What I really want is for the user to click on a different random thumbnail and have the current image slide out as the new image slides in. My code so far:
[Code]...
I need to change the color tone of the image without changing the structure of the image.
for ex: I like to change the skin tone of my head part of image. Is it possible to change the skin tone color.
We're building a web-based application that requires heavy image processing. We'd like this processing load to be on the client as much as possible and we'd like to support as much platforms (even mobiles) as much as possible. Here's the info: Image processing is rasterization from some data. Think like creating a PNG image from a PDF file. We don't have a lot of server power. So client-side processing is a bit of a must.
So, we're considering: Flash - most widespread, but from what i read has lackluster development tools. (and no iPhone/iPad support for now). Silverlight - allows us to use .NET CLR, so a big ++ (a lot of code is in .NET). But is not supported for most mobiles ( rumored android support in the future) HTML5 + Javascript - probably the most "portable" option. The problem is having to rewrite all that image processing code in Javascript.
Clarification: I don't need further ideas on what libraries are available for Silverlight and Javascript. My dilemma is choosing Silverlight means no support for most mobiles choosing Flash means we have to redevelop most of our code AND no iPhone/iPad support HTML5 + Javascript we have to redevelop most of our code and not fully supported yet in all browsers choosing two (Silverlight + Flash) will be too costly Any out-of-the-box or bright ideas / alternatives
After browsing for the images, and selecting them. How can I display a preview of the image in the datagrid? I am able to display the file name, file size, but was unable to display the image. Below are the codes I have written, it is not a complete code but just enough to make it understandable.
// variables used
var list:Array = new Array();
var listDP:Array = new Array();
[Code]....
Gallery in DataGroup, How can i Call selected image(MouseClick Image) this is my Sample code
<fx:Script>
<![CDATA[
import mx.collections.ArrayCollection;
[code].....
I have an application that I'm migrating from flex 3 to flex 4.5. In this application, there is some mx Image components that load a simple swf file (image). Spark image doesn't load swf files, so I was wondering, should I keep the mx Image, or should I change it to SWFLoader? Is there any advantages to using one or the other?
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