ActionScript 2.0 :: Get The Cropped Image From The Original Image?

Feb 26, 2009

I have developing a flash image cropping application. In that application how do I get the cropped image from the original image.

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I can;t figure out how to do this. Someone selects and image after calling FileReference.browse(). I take that image and make a thumbnail in flash. Then I upload that image like so:

[Code]...

All this does it upload the original image. How do I change the fileRef to upload the new thumb? I have traced out the size of the "myThumbImage" and it is correct. I have placed it visually on the stage after creating the thumb, and it seems like it works. But when I upload it to an aspx page (that basically just throws it into a folder), it uploads the original larger image.

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When I try to save a cropped image that I have scaled, my save function ceases to work, but works perfectly fine when the image is not scaled.

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[Code] .....

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ActionScript 3.0 :: Flash - Creating An Image Gallery And The Images Change But Change Right Back To The Original Image

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[Code]...

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ActionScript 3.0 :: Drawing Image In Its Original Size?

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I started with a simple code to draw image. But i didn't get the expected results. What i got is:1) Image gets rendered but it gets scaled to high resolution and images gets distorted.So i wanted to draw image in its original size. If image size is 300*400 then i want to get it drawn in its original size.I google searched and try to find on how to achieve it. But no success.i want to know how to achieve this two things:1) drawing image in its original size, i don't want it to get scaled .2) how to set the size of display screen ? when i ran the code, the display screen(flash) cover whole browser page area ? I want to set the screen size to 450*300I am using Flash Builder 4 for making actionscript project. Here is the code :

Code:
package
{

[code].....

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Java :: Move Original Source Image Not ImageProxy?

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<mx:Script>
<![CDATA[
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[code].....

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i try to create my logo from flash
 
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flash
 
output

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i want to rotate 3D an Image called img1 in Flex. I want to rotate it around y axis 180 degree. I can do this by using 3D effect already built in Flex but i want to do a bit more different. I want during rotating, there's another image called img2 appear on back of img1 (in default case, the image appear on the back is img1) and when rotating finish, the image will be img2.

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I am working on an Image manipulation application which will be developed using Flash/ C#.Net. Is this possible to save the image manipulations (not the image) saved from Adobe Lightroom for a specific image & then merge these change sets with an image to make a new image using C#.Net?

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I have a Flash CS4 Professional version installed in my machine. Here is my problem.

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ActionScript 1/2 :: Masking - Load A Colour Image And Then It Is Changed To Black And White Image

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I am trying to load a colour image and then it is changed to black and white image. Here I am using a mask. But it is not getting worked. The code that i am using for this purpose is attached following: import

[Code]...

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[Code]...

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I found examples in adobe site only to position the object where the mouse pointer is. But i have to place the image in the position of drag proxy image.

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Flex :: Align Image To Bottom When It Doesn't Fill The Space Allocated For <mx:Image> ?

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I have an image that doesn't fill the <mx:Image> tag because it's not the exact dimensions (it is too short) and I have maintainAspectRatio set to true:

<mx:Image id="theImage"
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horizontalCenter="0"[code]....

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ActionScript 3.0 :: PostImage - Mouse Over Display / Change Image In X - Y Cords Or Replace Image

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im messing with a movieclip symbol and i want to make a button, what'd i mean on Mouse over display/change this image in this X,Y cords or replace this image, something close to what buttonSymbol does but i want to make it using movieClip symbol...
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[Code]....

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I developing a site where on the homepage, there are about 6 images that rotate, but if you click on a sub link, a different image loads. But the problem is that, the first image has to cycle through before the second image loads. I want the second image to load immediately.

[Code]....

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Nov 7, 2010

I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.

I can get the images to slide across from the left upon a mouse click however I can't change the layer order so if image 6 is viewed and then I click to see image 1, the image will slide into place however it will be below image 6 so therefore not viewable.

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ActionScript 2.0 :: Resize LoadClip Image - Return 0 When The Image Loaded Is Obviously Much Larger Then 0 Pixels

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Some images I load dynamically are too big so I would like to scale them to fit the stage.

[Code]...

this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.

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I'm trying to create a simple image player that tweens from one image to the next every 5 seconds. The data is being pulled from xml.

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My Code:

Code:
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var imageLoader:Loader;
var xml:XML;

[cod]...

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I attempting to make a slideshow like the one on this page: [URL] But i was wondering if it is possible to change the code so that if you click on the main image, another image could come up next to it? (I'm making a portfolio site, and i want people to click on one of the main images to then see a detail image next to
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I'm fairly new to ActionScript 3.0 so forgive me if this question is easy, but I'm having issues with my portfolio slideshow. I have a few thumbnails and when you click on one the image slides in from the right. That part is fine. What I really want is for the user to click on a different random thumbnail and have the current image slide out as the new image slides in. My code so far:

[Code]...

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ActionScript 3.0 :: Change The Color Tone Of The Image Without Changing The Structure Of The Image?

Sep 19, 2011

I need to change the color tone of the image without changing the structure of the image.
 
for ex: I like to change the skin tone of my head part of image. Is it possible to change the skin tone color.

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Flash :: Client - Side Image Processing - Creating A PNG Image From A PDF File

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We're building a web-based application that requires heavy image processing. We'd like this processing load to be on the client as much as possible and we'd like to support as much platforms (even mobiles) as much as possible. Here's the info: Image processing is rasterization from some data. Think like creating a PNG image from a PDF file. We don't have a lot of server power. So client-side processing is a bit of a must.

So, we're considering: Flash - most widespread, but from what i read has lackluster development tools. (and no iPhone/iPad support for now). Silverlight - allows us to use .NET CLR, so a big ++ (a lot of code is in .NET). But is not supported for most mobiles ( rumored android support in the future) HTML5 + Javascript - probably the most "portable" option. The problem is having to rewrite all that image processing code in Javascript.

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Actionscript 3 :: Display An Image In Flash Datagrid After Selecting An Image For Uploading?

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After browsing for the images, and selecting them. How can I display a preview of the image in the datagrid? I am able to display the file name, file size, but was unable to display the image. Below are the codes I have written, it is not a complete code but just enough to make it understandable.

// variables used
var list:Array = new Array();
var listDP:Array = new Array();

[Code]....

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Gallery in DataGroup, How can i Call selected image(MouseClick Image) this is my Sample code

<fx:Script>
<![CDATA[
import mx.collections.ArrayCollection;

[code].....

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I have an application that I'm migrating from flex 3 to flex 4.5. In this application, there is some mx Image components that load a simple swf file (image). Spark image doesn't load swf files, so I was wondering, should I keep the mx Image, or should I change it to SWFLoader? Is there any advantages to using one or the other?

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