Unable To Load A Jpeg/png Image From Disk And Show?
Dec 18, 2009
I need to be able to load a jpeg/png image from disk and show it in flex and send it to a server as a base64 encoded string. But once the image file is loaded, in my flash.display.LoaderInfo object, the bytes property (type of ByteArray) contains more byte than the file content.
I am currently using filereference in as3 to load a file from the users local disk and display instantly within a loader on the stage. This works fine but i am now needing to load files that are already stored on a server not the local disk, is this possible?
I have tried loading the url into a loader object but this takes far too long if the image is quite big where is filereference is almost instant.
My current code is:
Code: var mFileReference:FileReference; browseButton.addEventListener(MouseEvent.CLICK, onBrowseButtonClicked); function onBrowseButtonClicked(event:MouseEvent):void {
[Code]....
Is there anyway i can take out the browse and selected stages and just load the server based image?
I ran into some trouble trying to load a new image from the class other than the "document" class. Attach is a sample of what I'm dealing with. Loader.as is the document class. I can create an image fine from there but not from GamePanel.as.
To load an image onto a movieclip, the mc's registration point must be top left. Is there a way of loading the image on the whole movieclip, when it's reg point is not top left. In other words to set where to start putting the image in reference to the movieclip
I have a very general requirement that seemed very simple: Step 1: Load a new external JPEG image into a MC with a string var encoding a string caption in the URL link (VALUE="../fadeTest.swf?someTextVar=TestCaption") within the EMBED / OBJECT sections. I know how to do this and it semed to work fine. STEP2: When the JPEG is loaded I would like the substituted Text to Fade In over the JPEG. The JPEG should also fade in before the Text. The fade rate should be programmable.
I tried to do that;a txt file which created by PHP , includes :[code]I load the values image1,image2,image3 but I can't show the images please help me ? how it can be possible,LoadMovie(image1) does not work,how it can be possible ?
Is it possible to save image from Flash with ActionScript3 without using of any server side script? I need the download image functionality on application distributed on a cd so I can't use any server side scripts.
I need to save data to the local disk and then load it back up again as required. I'm using a local shared object to save data to and this works fine. Getting it back out again seems less straightforward. This is the code I'm using:
//Saving myLocal_so = sharedobject.getLocal("flashcookie","/"); datastring = "anyoldstuff";//sample data to save myLocal_so.data.savegame = datastring; myLocal_so.flush();
I work with Flash Pro allmost 11 hours per day and every while i get a error which messes up everything. Approximetly i get this after about 2-3 hours withevery project.After i get this error there is no chance to test movies afterwards.I see a fast flash of the loader window but it dissapears so fast i cant even really see if it is loader.
I am writing a program that need to load photos. However, there is limitation in flex that users cannot load photos with pixel above 4069 x 4069 into a bitmapdata. How can I check photos pixel before running to error? Since some pictures are big nowadays, I would like to check the user's system memory and free harddisk space. See if the computer have enough space to load the photos.
I am a developer in Web Flash Game.(I use AS3.0) I want to save and load the swf-file to a local disk of any user,Because I want to decrease the time for loading a flash movie from site.Is it possible?If it is possible, I hope the swf-file has only one loading from site and it will be loaded from a local disk of any user after that. (I know a concept of Internet temporary file. I want to know the other techniques of only using AS3.0.)
i am writing a program that need to load photoshowever, there is limitation in flex that users cannot load photos with pixel above 4069 x 4069 into a bitmapdata.how can i check photos pixel before running to error? since some pictures are big nowadays, i would llike to check the user`s system memory and free harddisk space. See if the computer have enough space to load the photos.
I'm having some problem with my masked components. These are the components in my fla file.
A static text. a TextInput a button
I converted all these 3 components into a movie clip call form.
I tried adding on a mask, i added an actions layer into the movie clip:form. In the actions layer i added the code submit.setStyle("embedFonts", true);
Result :
I still can't see my submit buttons text. I also did the same thing to my text input and the same problem occurs.
Could somebody give a hand with this? I am trying to export a flash image to jpeg. I can do it but the image is cropped when I open it in photoshop. This is the original image (is is an screenshot and not exported with flash): And this is the image exported with flash (as you can see it is cropped on the right): [URL] Why is the second image cropped?
I'm trying to make a character creator application using flash actionscript 2. I'm quite done with the character's moveable parts, however my main concern is on how to save the image as jpeg/png. Is there any way that I can save an image without the use of php? I would like to save my characters image using a button, and save it directly to my pc.
I'm am trying to load images from a folder into a swf. When the next button is clicked I want the next JPEG in the folder to be loaded. Something like when button "Next" is clicked, load "imagesfolder/" +NextImage+".jpg"
Does anyone know of a good tutorial or solution?[URL]...
I have a series of JPEG's labeled frame1.jpeg, frame2.jpeg, and so on... I want to play them sequentially as a movie. Earlier, I had success loading a single frame, but now I have trouble loading all the frames one by one.[code]...
I am creating a loader for .swf , everything is fine, but I am unable to show the hand cursor. I get an error message : Scene 1, Layer 'action', Frame 1, Line 26 1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:SimpleButton.
Here is the code i use everything works except I am unable to show the hand cursor (I have disable it for now ): var swf1:MovieClip; var loader1:Loader = new Loader(); var defaultSWF1:URLRequest = new URLRequest("1.swf"); loader1.load(defaultSWF1); addChild(loader1); [Code] .....
Im quite new to the ActionScript scene so apologies if thisquestion has already been answered elsewhere. I am creating a 2dshooting game, and Im loading multiple images of various enemiesfrom several jpg files, but when I display these on screen heimages have a big black square round them. Now when I amprogramming in another language such as OpenGL, if I wanted to getrid of this I would enable an alpha blending function and set 100%transparency for the black colour which I want to hide. So I loadthe jpeg file and store it in a BitmapData variable, and then Icopy this into a new BitmapData variable with transparency enabledand set to 0x00000000 (fully transparent black). I thought thiswould solve my problem butt no joy. My code is shown below:public class GraphicsLoader extends Sprite {
public var loader:Loader; // The bitmap loader public var bmp1:Bitmap; public function GraphicsLoader(path:String)
I am creating a website for a wedding and using the photos of the couple on the website. I created designs in Photoshop CS3 with the following settings:Document Size: 6.25" x 8.25" or 1875p x 2475p @ 300pixels/inch To use the image in flash, I used "Save As" in photoshop to convert image into JPEG with "Quality 10 Maximum" setting.I created a Flash CS3 document with the following settings: Document Size: 6.25" x 8.25" or 494 x 550 pixels I imported the JPEG image from photoshop into flash and came in an image much larger than 6.25"x8.25". I resized the image in flash with constrained dimensions to 494x550 pixels and it the text shadows and glow lost its clarity.
TRIAL 1Obviously something was wrong. So, I went back to Photoshop and used the save for web/devices option and saved it as a high quality JPEG. Same result.
TRIAL 2This time, I tried a different trick in Photoshop. I went to Image->Image Size and changed the image resolution to 150pixels/inch and used "Save As" again. I imported it again to Flash and now the image was too small.
How do I match the image "save as" from photoshop to the flash document size so that I dont lose resolution? I used Zoomify in photoshop successfully without losses. Why is it not possible to just import an image to look the same way a JPEG file appears?
how to unload an external jpeg image in an AS3 function script.
var picURL2:URLRequest = new URLRequest("images/Buying-A-Diamond_Wh.jpg");var picFrame2:Loader = new Loader();picFrame2.load(picURL2); function onOpen2(e:Event):void { trace("loading has begun");}
I'm trying to use the displacement filter with a jpeg image instead of a gradient map. My images are: 1) Background: men2.jpg 2) Map image: men2BN.jpg (same as above, but grayscale and blurred) 3) The image to be displaced: star5_mc
Could somebody give a hand with this? I am trying to export a flash image to jpeg. I can do it but the image is cropped when I open it in photoshop. This is the original image (is is an screenshot and not exported with flash):
Would it be possible to analyse a jpeg to see what colour or colours are more prominent and use them for further purposes. One implementation I am trying todo is have text go over changing images, keeping the text the same colour leaves problems with readablity with say a black-ish or white-ish backing. Just something that I would like, not entirely sure if its possible or how it could be done.