Start Up Image (.jpeg) For A (.flv)
Nov 3, 2009Is there a way to have a nice start up image (.jpeg) showing instead of the 1st frame of a .flv without creating a .swf . in Flash.
Looking to create it using html code- is this possible??
Is there a way to have a nice start up image (.jpeg) showing instead of the 1st frame of a .flv without creating a .swf . in Flash.
Looking to create it using html code- is this possible??
Could somebody give a hand with this? I am trying to export a flash image to jpeg. I can do it but the image is cropped when I open it in photoshop. This is the original image (is is an screenshot and not exported with flash): And this is the image exported with flash (as you can see it is cropped on the right): [URL] Why is the second image cropped?
View 1 RepliesI'm trying to make a character creator application using flash actionscript 2. I'm quite done with the character's moveable parts, however my main concern is on how to save the image as jpeg/png. Is there any way that I can save an image without the use of php? I would like to save my characters image using a button, and save it directly to my pc.
View 1 RepliesIm quite new to the ActionScript scene so apologies if thisquestion has already been answered elsewhere. I am creating a 2dshooting game, and Im loading multiple images of various enemiesfrom several jpg files, but when I display these on screen heimages have a big black square round them. Now when I amprogramming in another language such as OpenGL, if I wanted to getrid of this I would enable an alpha blending function and set 100%transparency for the black colour which I want to hide. So I loadthe jpeg file and store it in a BitmapData variable, and then Icopy this into a new BitmapData variable with transparency enabledand set to 0x00000000 (fully transparent black). I thought thiswould solve my problem butt no joy. My code is shown below:public class GraphicsLoader extends Sprite {
public var loader:Loader; // The bitmap loader
public var bmp1:Bitmap;
public function GraphicsLoader(path:String)
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I am creating a website for a wedding and using the photos of the couple on the website. I created designs in Photoshop CS3 with the following settings:Document Size: 6.25" x 8.25" or 1875p x 2475p @ 300pixels/inch To use the image in flash, I used "Save As" in photoshop to convert image into JPEG with "Quality 10 Maximum" setting.I created a Flash CS3 document with the following settings: Document Size: 6.25" x 8.25" or 494 x 550 pixels I imported the JPEG image from photoshop into flash and came in an image much larger than 6.25"x8.25". I resized the image in flash with constrained dimensions to 494x550 pixels and it the text shadows and glow lost its clarity.
TRIAL 1Obviously something was wrong. So, I went back to Photoshop and used the save for web/devices option and saved it as a high quality JPEG. Same result.
TRIAL 2This time, I tried a different trick in Photoshop. I went to Image->Image Size and changed the image resolution to 150pixels/inch and used "Save As" again. I imported it again to Flash and now the image was too small.
How do I match the image "save as" from photoshop to the flash document size so that I dont lose resolution? I used Zoomify in photoshop successfully without losses. Why is it not possible to just import an image to look the same way a JPEG file appears?
how to unload an external jpeg image in an AS3 function script.
var picURL2:URLRequest = new URLRequest("images/Buying-A-Diamond_Wh.jpg");var picFrame2:Loader = new Loader();picFrame2.load(picURL2);
function onOpen2(e:Event):void { trace("loading has begun");}
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I'm trying to use the displacement filter with a jpeg image instead of a gradient map. My images are:
1) Background: men2.jpg
2) Map image: men2BN.jpg (same as above, but grayscale and blurred)
3) The image to be displaced: star5_mc
Could somebody give a hand with this? I am trying to export a flash image to jpeg. I can do it but the image is cropped when I open it in photoshop. This is the original image (is is an screenshot and not exported with flash):
[Code]...
how do i know the size of a jpeg image before i load it into a mc ? the point is that I'd like to make a preload for each dynamic image i load
View 2 RepliesWould it be possible to analyse a jpeg to see what colour or colours are more prominent and use them for further purposes. One implementation I am trying todo is have text go over changing images, keeping the text the same colour leaves problems with readablity with say a black-ish or white-ish backing. Just something that I would like, not entirely sure if its possible or how it could be done.
View 2 RepliesAn image, like a jpeg, has a bunch of metadata stored in it.The "IPTC Core" metadata usually includes the photographers name,address, title, description, etc.Is there any way to access this information using Flash so that, say, captions for images in a flash gallery could be generated automatically?
View 1 RepliesI need to be able to load a jpeg/png image from disk and show it in flex and send it to a server as a base64 encoded string. But once the image file is loaded, in my flash.display.LoaderInfo object, the bytes property (type of ByteArray) contains more byte than the file content.
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I have loaded a jpeg image in flash. Now I need the handler after the loading complete. I have used ActionScript Code:
var imageLoader:Loader = new Loader();
var req:URLRequest=new URLRequest(arr[0]);
imageLoader.load(req);
mc.addChild(imageLoader);
imageLoader.addEventListener(Event.COMPLETE, image_func);
function image_func(e:Event):void {
trace("image laoded complete");
}
The above code is not working for loading complete.
i have a set of images which i've converted to mcs and have given them all different instance names. The first image motion tweens to the right of the screen via actionscript and then the next one will motion tween from the bottom of the screen to the top and then the image after that will go to the right of the screen and next one goes to to the top, and so on. I have this actionscript for the first image,
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I need the next image to start motion tweeing up to the top of the screen right when the first image starts fading out. Then when the second images starts fading out the next image is already motion tweening to the right of the screen and so on. Once every image has run through its tween everything repeats. Is there any way of doing this?
I'm creating a simple flash navigation using some transparent .gifs. At present i import them then make them instances and use them internally in flash from there... But, is it possible to link the instance to an external gif file on the server so that the image can be change by simply changing the gif file/s instead of having to go back into flash??
I realise it would be easier to just update by importing the new images into flash but it's a client request and as they say 'the customer is always difficult'
Is there any possible way to play a .jpeg sequence using .flv player on-the-fly ? I mean, by not needing to convert the entire sequence into one single .flv ? Since I'm not familiar with flash neither action script, I was surfing the web in hope to find any template or tips about similar things to that but I couldn't...
Here's the main list of features:
1- Browse button to load a sequence eg. < filename >####.jpeg
2- Play button with a slider time
3- Previous and next frame-by-frame buttons
4- FPS slider from 0 to 30
My main reference is this stand app called Cyber-D's Image Sequence Viewer.
I have MC, Print is working,
1. I want give a view/Print preview in a separate window
2. I want save it a jpeg image
I have a very general requirement that seemed very simple: Step 1: Load a new external JPEG image into a MC with a string var encoding a string caption in the URL link (VALUE="../fadeTest.swf?someTextVar=TestCaption") within the EMBED / OBJECT sections. I know how to do this and it semed to work fine. STEP2: When the JPEG is loaded I would like the substituted Text to Fade In over the JPEG. The JPEG should also fade in before the Text. The fade rate should be programmable.
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I am going nuts! I have a canvas which I am trying to add a background image to. I am not setting the Y position, but after I add it to the canvas it always starts about 40 px down. If I trace the Y position it still says 0, even after a timer. I have tried to move it to the parent canvas and got the same results.
View 1 RepliesI want to parse the image names in the following XML into an array:[code]What would the variable name be to get to the start of the image names?[code]
View 1 RepliesI have a little game where I'd like a background image to slowly resolve. Basically, it starts out quite pixelated and slowly resolves to "clean". Is there a popular library or something for this? I've found a couple of examples on the web, but they all seem a bit heavy duty.
View 1 RepliesI have an awkward problem with a carousel I have built. When the images are scaled down to give the 3d 'flipping' effect, they start to flicker and cause the general movement to slow down. Someone mentioned cacheAsBitmap.. .
View 3 RepliesI've used kirupa's 'Photo Gallery Using XML and Flash' tutorial & modified to make my gallery, you can view it here: ZedMedia.org by clicking on the photos section in the main page. what i want to do is, instead of reaching the end of all my photos and it stopping, i want it to go back to the beginning image & start all over again. i want the opposite to appen at the start. when the previous_btn is pressed i want it to go to the end of the gallery.
View 3 RepliesI found this code online. it is for a image gallery that fades in and out as it transition from one image to the next.. the images are load through an array command... it loads the first image, etc.... what I wanted to know is where should i put a Math.floor(Math.random()*this.pic_arr.length); in the string of code... to make the gallery start randomly in the array and then continue onto the next image... also, for some reason, there is not a common directory for all the images, like this script:
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I have assembled a preloader using the method from this site, everything seem to work except for one problem My site supposed to start from a black background and the image fading in. However once I placed the preloader the image dose not fade in but appears right away to the full strength after the preloader gone to 100% Looks like it jumps to a few frames after the first frame of the main swf file. Please take a look at [URL] If you reload again you will see how the image fade in.
View 1 RepliesHave set up a file which preloads all of my images from an XML before displaying. However I'm having problems, one is the preload bar flashes slightly at the start, then is visible as I scroll through each image in the galleries. I've attached my fla file >> here <<
View 12 Repliesi am making a quiz. My problem is that once the user completes the quiz and wants to start again the quiz is already on the last question. How do i make it so that once the user clicks start again the questions and answers arrays start from the beginning, sort of reset themselves.
View 1 RepliesI'm trying to broaden my horizons with it and so I'm trying to do an update of a quiz program my employer has. Everything has worked well, except for the timer. The button that starts the game has two options, "study" or "exam"; if the study is selected, there is no countdown, just the score keeper. If the exam option is selected, the timer is show (counting up). But, press "Start" and while the quiz begins, the timer, in either case, does not.
I'm going to post the actionscript for the timer that was already there, as well as the start button. I'm hoping someone can explain how this timer is supposed to work and why it's not; and where the disconnect lies in pressing the start button and making it run.The timer is embedded in a movie clip, with two dynamic text boxes, that are for some have no instance name; and actionscript spread out over several frames.Frame 1:
Minutes = "00";
Seconds = "00";
Centiseconds = "00";
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Here is the action scrip that I created. Correct it if you can.
Process.visible = false;
Cycles.visible = false;
stop();
[Code]....
i have a flash clip that i am trying to imbed into a joomla website of mine, and the problem is that it doesn't auto-start. If i open the swf file it will show a blank screen until i right click play or ctr+entr, on the website it simply doesnt show the flash. here is the link to the swf file [URL]
View 1 Replies