ActionScript 2.0 :: Know The Size Of A Jpeg Image Before Load It Into A Mc?

Aug 12, 2004

how do i know the size of a jpeg image before i load it into a mc ? the point is that I'd like to make a preload for each dynamic image i load

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I have a very general requirement that seemed very simple: Step 1: Load a new external JPEG image into a MC with a string var encoding a string caption in the URL link (VALUE="../fadeTest.swf?someTextVar=TestCaption") within the EMBED / OBJECT sections. I know how to do this and it semed to work fine. STEP2: When the JPEG is loaded I would like the substituted Text to Fade In over the JPEG. The JPEG should also fade in before the Text. The fade rate should be programmable.

[Code]....

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I am using flash 8. and i have one .Jpg image (1024 x 768px - Its vary) now i want to load this image to my Movieclip. But my movieclip size is 130 x 140px. how is it possible to load and fix this movieclip size.

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ActionScript 2.0 :: Load Image With Particular Size?

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I am using flash 8. and i have one .Jpg image (1024 x 768px) now i want to load this image to my Movieclip. But my movieclip size is 130 x 140px. how is it possible to load and fix this movieclip size.

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I am trying to load an image of size 6000 × 8192 pixels which cleary exceeds flash platform limitation for an image.

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ActionScript 2.0 :: MovieClip Size Once Jpeg Loaded

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I am creating an empty movieclip and loading a jpeg into it. The mc does not seem to resize to account for the jpeg's size, also the parent mc (thisClip) which is also created dynamically (with attachmovie), is set at 500 why:

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[Code]...

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ActionScript 2.0 :: Create Movieclips Based On Jpeg Size?

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ActionScript 2.0 :: Creating MovieClips Based On JPEG Size

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I have a simple xml/flash portfolio script (similar to the one in the xml/flash) tutorial and the problem is my pics are not uniform in size. This is probably an easy problem but how would I get flash to create a mc getting the size from either the xml (manually put it in the xml) or automatically get it from the jpeg?

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Could somebody give a hand with this? I am trying to export a flash image to jpeg. I can do it but the image is cropped when I open it in photoshop. This is the original image (is is an screenshot and not exported with flash): And this is the image exported with flash (as you can see it is cropped on the right): [URL] Why is the second image cropped?

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I'm trying to make a character creator application using flash actionscript 2. I'm quite done with the character's moveable parts, however my main concern is on how to save the image as jpeg/png. Is there any way that I can save an image without the use of php? I would like to save my characters image using a button, and save it directly to my pc.

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I'm am trying to load images from a folder into a swf. When the next button is clicked I want the next JPEG in the folder to be loaded. Something like when button "Next" is clicked, load "imagesfolder/" +NextImage+".jpg"

Does anyone know of a good tutorial or solution?[URL]...

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I have a series of JPEG's labeled frame1.jpeg, frame2.jpeg, and so on... I want to play them sequentially as a movie. Earlier, I had success loading a single frame, but now I have trouble loading all the frames one by one.[code]...

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ActionScript 3.0 :: Transparency In A Loaded JPEG Image?

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Im quite new to the ActionScript scene so apologies if thisquestion has already been answered elsewhere. I am creating a 2dshooting game, and Im loading multiple images of various enemiesfrom several jpg files, but when I display these on screen heimages have a big black square round them. Now when I amprogramming in another language such as OpenGL, if I wanted to getrid of this I would enable an alpha blending function and set 100%transparency for the black colour which I want to hide. So I loadthe jpeg file and store it in a BitmapData variable, and then Icopy this into a new BitmapData variable with transparency enabledand set to 0x00000000 (fully transparent black). I thought thiswould solve my problem butt no joy. My code is shown below:public class GraphicsLoader extends Sprite {

public var loader:Loader; // The bitmap loader
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[code].....

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ActionScript 3.0 :: Unload An External Jpeg Image?

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how to unload an external jpeg image in an AS3 function script.

var picURL2:URLRequest = new URLRequest("images/Buying-A-Diamond_Wh.jpg");var picFrame2:Loader = new Loader();picFrame2.load(picURL2);
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[Code]....

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ActionScript 3.0 :: How To Use Displacement Filter With JPEG Image

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I'm trying to use the displacement filter with a jpeg image instead of a gradient map. My images are:
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Flash :: Export A Full Image From Jpeg?

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Could somebody give a  hand with this? I am trying to export a flash image to jpeg. I can do it but the image is cropped when I open it in photoshop. This is the original image (is is an screenshot and not exported with flash):

[Code]...

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ActionScript 2.0 :: Possible To Analyze Image (JPEG) Colors?

Sep 21, 2005

Would it be possible to analyse a jpeg to see what colour or colours are more prominent and use them for further purposes. One implementation I am trying todo is have text go over changing images, keeping the text the same colour leaves problems with readablity with say a black-ish or white-ish backing. Just something that I would like, not entirely sure if its possible or how it could be done.

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Flex :: Changing Image Size Independent Of Scene Size?

Apr 6, 2011

I have three images and I want change the images size based on the scene size (default size is 1024x768). After each image has completely loaded I call bindableUtils.setter to set width/height when scene size changes but I don't know how to make a pointer or something like that. I'm using a public var img, but it only works with the last complete image.

Here is my code:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"

[code].......

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ActionScript 3.0 :: CS4 Load Each Jpeg In Array Into New Loader

Apr 8, 2009

I'm new to AS3-What I need to do is load each jpeg in an array into a new Loader, then find the image's dimensions before attempting to load the next one. A Loader makes its info available through the LoaderInfo class. Loader has a property, contentLoaderInfo, that itself is an instance of LoaderInfo. When information about the Loader's requested file become available, it broadcasts Event.INIT. The AS3 language reference gives the following example for handling an Event.INIT event broadcast by a flash.display.Loader's contentLoaderInfo property, which itself is an instance of flash.display.LoaderInfo:[code]The AS3 reference says that neither Loader nor LoaderInfo accept any parameters in their constructor.

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ActionScript 3.0 :: How To Load .jpeg Images Dynamically

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I am only perfect with basics of AS3 and flash. I need AS3 code or a basic example/tutorial for loading of .jpeg images into flash from database.I had searched through google, but, any of the example won't match. If anyone has their ideas, atleast send me the algorithm for your idea, so that i can try by implementing the
idea. I think, once again when I open this topic, i will be getting my requirement.

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ActionScript 2.0 :: Load Check On External Jpeg?

Sep 10, 2009

I�m making an image gallery. I want to load the large jpeg images externally. I wanted thumbnails at the bottom to fade up as the images load up, then when they are ready to be displayed, they are actually fully loaded and ready to be displayed and don�t take any more than a couple of frames to become visable, but this is eluding me.

I'm currently using Flash 10.0, and the mx.controls.loader from the flash components to load the images into, which works fine other than getting to it before the images are loaded. An Actionscript 2.0 that creates a loop over a few frames until the external image is loaded then moves on should enable me to get it done, but no luck so far.

I thought this would work:

if (this.getBytesLoaded()>=this.getBytesTotal()) {
gotoAndPlay("the label name on the next frame");
} else {
gotoAndPlay("the label name on the previous frame");
}

but it continues on the timeline even when the external image is not fully loaded yet.

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ActionScript 2.0 :: Load A Jpeg From A MySql Database?

Jun 16, 2006

I'm using this actionscript to load a jpeg from a MySql database

Code:
_root.detailfade.detail2.photoContainer.loadMovie(myLv["pic"+(numb)]);

All images loaded are in landscape proportions. I would like to resize the images that are loaded to a set height (the photo might have to be either enlarged or reduced) but maintain the proportions of the picture (i.e the resize the width to keep proportions)

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