ActionScript 2.0 :: Load Image With Particular Size?

Aug 26, 2009

I am using flash 8. and i have one .Jpg image (1024 x 768px) now i want to load this image to my Movieclip. But my movieclip size is 130 x 140px. how is it possible to load and fix this movieclip size.

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IDE :: Load Image With Particular Size?

Aug 26, 2009

I am using flash 8. and i have one .Jpg image (1024 x 768px - Its vary) now i want to load this image to my Movieclip. But my movieclip size is 130 x 140px. how is it possible to load and fix this movieclip size.

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ActionScript 2.0 :: Know The Size Of A Jpeg Image Before Load It Into A Mc?

Aug 12, 2004

how do i know the size of a jpeg image before i load it into a mc ? the point is that I'd like to make a preload for each dynamic image i load

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I am trying to load an image of size 6000 × 8192 pixels which cleary exceeds flash platform limitation for an image.

I am trying which doesn't seem to work.

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I have three images and I want change the images size based on the scene size (default size is 1024x768). After each image has completely loaded I call bindableUtils.setter to set width/height when scene size changes but I don't know how to make a pointer or something like that. I'm using a public var img, but it only works with the last complete image.

Here is my code:
<?xml version="1.0" encoding="utf-8"?>
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[code].......

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ActionScript 3.0 :: Image-performance Questions (jpg Vs Png, Smoothing, Image Size, Etc)?

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I've done quite a bit of digging but it's surprisingly difficult to find informed answers to these questions. I'm making a Flash game with a friend; as far as we can tell, the code is fine, but there are some serious framerate problems that seem entirely related to the graphics.

Is there a performance difference between Movieclips as JPGs and PNGs? Most of our graphics are imported as PNGs because they have transparent sections, but I don't know whether there is a performance difference between setting image compression to JPG or PNG within Flash itselfDoes turning on "Smoothing" for an image affect performance?Obviously larger graphics have more of a performance hit, but is there any benefit to splitting a large image into pieces? Example, changing a 2000*1000 background into two 1000*1000 pieces? One thing is most of our graphics are as much as twice the size in the library as they are displayed onscreen, then scaled in the code. We had wanted to make the game still look good when zoomed in/fullscreened but that doesn't seem practical so I'm planning on resizing all of the image files to their final size in the game and removing the scaling code. Hopefully that's the major part of the problem.

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What Should An Image Size Be In Flash

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I am making a sort of portfolio gallery inside my flash project. Every image I try from large to small still shows up very jagged. What is the best size to fit in my 1024 by 768 stage taking up about 80% of it?

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[Code]...

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[Code]....

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Actionscript 3 :: SwfLoader Vs Mx Image - Spark Image Doesn't Load Swf Files

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I have an application that I'm migrating from flex 3 to flex 4.5. In this application, there is some mx Image components that load a simple swf file (image). Spark image doesn't load swf files, so I was wondering, should I keep the mx Image, or should I change it to SWFLoader? Is there any advantages to using one or the other?

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What would you use to create buttons which when pressed load an image in an image area within the same flash document?

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ActionScript 2.0 :: Load An External Image And Image Disappear When The Users Mouse Hovers Off The Button

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ActionScript 3.0 :: Dynamically Load An Image Onto The Stage By Pressing A Thumb Of The Image In A Menu Item

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I'm creating a moodboard application where the user can dynamically load an image onto the stage by pressing a thumb of the image in a menu item. I have most of that working but what I would like to know is that, if there is a way the user can interactively scale/transform the image when it is on the stage in the swf file?

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IDE :: Load .swf Into Flash With Different Size?

Mar 4, 2010

How can I load a .swf into my current scene but not with the same size as my stage. ex. my stage is 500x500 and I want to load an external .swf in my scene at 200x200 and centered.

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Image Won't Import At Correct Size

Apr 6, 2009

I have a background image at 720x576px. My flash document is also set to the same. When I import my graphic and drag it onto the stage it is a completely different size?

This means I have to re-size using the free transform tool, and as I have to re-size many images for different movies that have to be exact, what is the best way to re-size them? Should my imported image not fit the stage size exactly without re-sizing at all?

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ActionScript 2.0 :: Re-Size Image In Vars?

Dec 21, 2010

I have been trying to figure this out for the longest. I had got it fixed but flash suddenly crashed and everything was lost. Now here is the as code, I want to know how I resize the _loc5, which is the image that is being called.

Actionscript Code:
var _loc2 = _loc6.attachMovie("galleryThumb", "thumb" + _loc3, _loc3);var _loc5 = swfRoot + dataObject.path + dataObject.id + "_" + _loc3 + ".jpg";var _loc4 = _loc2.createEmptyMovieClip("imageHolder", 1);_loc2.id = _loc3;_loc4.loadMovie(_loc5);

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I am importing layers from my Photoshop file to Flash to create a Flash Banner ad using CS5.  My Banner size is set-up in PS as 160x600 72DPI. Are there any tricks to getting my file size down without losing anymore resolution when importing to the flash Stage?

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Flash :: Getting Image Size In ActionScript

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Can I get the height of an image from its URL information in ActionScript 3? I have the image URL. I want to draw the image in my UI and I want to set the height of the drawing area dynamically upon getting the image.

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Flex :: Image Size In Other State?

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i have this source in flex - easy program which switch between two states..in second state is show myImage component

<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"

[code].....

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In my Flex application I load an image into the Image control. After loading the image I can apply filters like color transform or grayscale etc and then I want to save the image with the filter applied. I am having trouble saving the image with the filters applied. With the following code the Image gets saved without the filters.However, if I use [code]...

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I'm loading images from xml file. I want the images to have standard width when they are displayed.

Here are the snippets of the code that do the image processing:

var allThumbs:MovieClip = new MovieClip();
addChild(allThumbs);
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[Code].....

this lines, where I wanted to resize the images before they show up in the ScrollPane.

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Actionscript 3 :: Getting Image Size From ByteArray?

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I am wondering if there is any way to determine the width and height of an image that is decoded to a ByteArray.For example in the below, any way to determine these values for data?

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ActionScript 3.0 :: Way To Change Image Size

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How do I set the image size of an externally loaded image? The external image is 80x80, but when I load the image into my scrollBar I need it to be 1/2 that size. I tried setting the loader width and height but that make the image disappear completely. I suppose I am missing something fundamental?[code]...

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ActionScript 3.0 :: Change The Image Size?

Mar 8, 2012

I've got a component with a few classes like this:

Code:

[Embed(source='assets/images/Road Works Signs/TW-01_0A.png')]
public static var RW0Icon:Class;
[Embed(source='assets/images/Road Works Signs/TW-01_0B.png')]
public static var RW1Icon:Class;

And I am calling them and adding them to a button in another module like this:

Code:

var a:int = 0;
while (a < 6)
{

[code]....

I'm just having trouble trying to change the size of the image. I want to be able to change height/width the image embedded in the RW0Icon class, but don't know how to reference it.

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ActionScript 2.0 :: How To Zoom In An Image The Same Size

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how to zoom in an image the same size and move.... for example, [URL] on the site menu.

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