Flash :: Getting Image Size In ActionScript
Jun 18, 2010
Can I get the height of an image from its URL information in ActionScript 3? I have the image URL. I want to draw the image in my UI and I want to set the height of the drawing area dynamically upon getting the image.
View 2 Replies
Similar Posts:
Apr 6, 2011
I have three images and I want change the images size based on the scene size (default size is 1024x768). After each image has completely loaded I call bindableUtils.setter to set width/height when scene size changes but I don't know how to make a pointer or something like that. I'm using a public var img, but it only works with the last complete image.
Here is my code:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
[code].......
View 2 Replies
Apr 7, 2010
I am making a sort of portfolio gallery inside my flash project. Every image I try from large to small still shows up very jagged. What is the best size to fit in my 1024 by 768 stage taking up about 80% of it?
View 5 Replies
Jan 6, 2012
I am importing layers from my Photoshop file to Flash to create a Flash Banner ad using CS5. My Banner size is set-up in PS as 160x600 72DPI. Are there any tricks to getting my file size down without losing anymore resolution when importing to the flash Stage?
View 1 Replies
Jun 3, 2011
I have a swf and the background image looks bad in a monitor 1680 x 1050 , it get cutTo define this in flash, I hace to edit my image to this size 1680 x 1050, but in flash How would I define this?. Can it be done in html code?
View 1 Replies
Sep 23, 2011
I'm loading images from xml file. I want the images to have standard width when they are displayed.
Here are the snippets of the code that do the image processing:
var allThumbs:MovieClip = new MovieClip();
addChild(allThumbs);
allThumbs.width = 200;
allThumbs.height = 200;
[Code].....
this lines, where I wanted to resize the images before they show up in the ScrollPane.
View 1 Replies
Jun 2, 2009
I am creating a website for a wedding and using the photos of the couple on the website. I created designs in Photoshop CS3 with the following settings:Document Size: 6.25" x 8.25" or 1875p x 2475p @ 300pixels/inch To use the image in flash, I used "Save As" in photoshop to convert image into JPEG with "Quality 10 Maximum" setting.I created a Flash CS3 document with the following settings: Document Size: 6.25" x 8.25" or 494 x 550 pixels I imported the JPEG image from photoshop into flash and came in an image much larger than 6.25"x8.25". I resized the image in flash with constrained dimensions to 494x550 pixels and it the text shadows and glow lost its clarity.
TRIAL 1Obviously something was wrong. So, I went back to Photoshop and used the save for web/devices option and saved it as a high quality JPEG. Same result.
TRIAL 2This time, I tried a different trick in Photoshop. I went to Image->Image Size and changed the image resolution to 150pixels/inch and used "Save As" again. I imported it again to Flash and now the image was too small.
How do I match the image "save as" from photoshop to the flash document size so that I dont lose resolution? I used Zoomify in photoshop successfully without losses. Why is it not possible to just import an image to look the same way a JPEG file appears?
View 2 Replies
Mar 15, 2010
How can I create a player in flash cs4 so that it resizes dynamically to fit the size of the images am trying to add in the 'slideshow'?
View 2 Replies
Feb 25, 2010
what kind of compression and image size should I use for a jpg fullscreen?What I am looking for is a balance between download speed and image quality.I know how to use the psd's save for the web options, but when get images at the size of a big resolution screen they quicly get heavy.
View 4 Replies
Nov 7, 2008
I've had this annoying problem since CS1 and persists through CS3. If i import an image (either to stage or to library then placed on stage) the pixel size reported in the properties box is smaller by a very small amount. For example, I just dropped a 1005x650 PNG on the stage. The properties box shows this as w[1004.8] h[649.9]. The file is 72ppi in photoshop. Zooming in confirms that the image is shrunk slightly. In this case, the image was same size as the stage and I could see the white background showing through on the right edge of the graphic. It means that everytime i put a bitmap graphic on the stage, I have to correct the w and h in the properties box.
Does anyone else have this problem? Is there a solution? Does it occur in CS4?
View 3 Replies
Oct 29, 2009
My XML Image Loader is working fine, but, my problem is with the size that the flash is generating the .swf i have just codes and vectors inside my .fla and the swf have 294kbs...
View 4 Replies
Sep 14, 2011
I am trying to load an image of size 6000 × 8192 pixels which cleary exceeds flash platform limitation for an image.
I am trying which doesn't seem to work.
I have had search around the internet and found few components like BitmapDataUnlimited, and BigAssCanvas but I amn't sure if I can use them for displaying a remote image as none of them seem to have a working implemented example and just the class itself.
View 1 Replies
Dec 5, 2010
I have code that allows users to upload images, which are of any dimension and file size, and have applied that data to a bytearray and a loader class, which is then displayed and saved to the server. The server has a memory size limit per file of 256k. Everything works well unless the image is too big. How to change the size of that source image so the server will accept it. I've been trying to assign the loader data, or the bytearray, to a Matrix, or a Bitmap, or a BitmapData, figuring one of these can scale the dimensions of the image which will bring down the file size. (To be completely clear: this isn't movieclip.scaleX -- that doesn't affect the size of the source image)
Code:
var _clickMe:ClickMe = new ClickMe();
var _imageLoader:Loader=new Loader();
var bytes:ByteArray=new ByteArray();
var fileRef:FileReference = new FileReference();
var _faceBitmap:Bitmap = new Bitmap();
[Code] .....
View 3 Replies
Feb 28, 2011
I've done quite a bit of digging but it's surprisingly difficult to find informed answers to these questions. I'm making a Flash game with a friend; as far as we can tell, the code is fine, but there are some serious framerate problems that seem entirely related to the graphics.
Is there a performance difference between Movieclips as JPGs and PNGs? Most of our graphics are imported as PNGs because they have transparent sections, but I don't know whether there is a performance difference between setting image compression to JPG or PNG within Flash itselfDoes turning on "Smoothing" for an image affect performance?Obviously larger graphics have more of a performance hit, but is there any benefit to splitting a large image into pieces? Example, changing a 2000*1000 background into two 1000*1000 pieces? One thing is most of our graphics are as much as twice the size in the library as they are displayed onscreen, then scaled in the code. We had wanted to make the game still look good when zoomed in/fullscreened but that doesn't seem practical so I'm planning on resizing all of the image files to their final size in the game and removing the scaling code. Hopefully that's the major part of the problem.
View 2 Replies
Dec 12, 2009
How can i make a image resize based on the users screen size in flash?
View 4 Replies
Mar 23, 2011
I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?
View 1 Replies
Apr 28, 2010
So ive been asked to build a page for a real state company and the guy told me it should be similar to these [URL] Ive been trying a couple of weeks so far, but i dont seem to find a way to do somthing similar, i mean, i want to have the welcome screen as those two:
- the gradient background
- flash occupies whole screen no matter what size it is
- gradient expands sideways infinately
- no matter what height my explorer window is, gradient is always in the same position relative to top, and if i keep expanding downwards the background keeps last colour of the gradient.
- the brand logo looks as if it had top, left and right anchors, and it also limitates the minimum width of the explorer window
i though of addind a 3000 x 3000px square with the gradient and centering it, but i know there has to be a professional way of achieving that.
View 1 Replies
Jun 8, 2010
I am trying to build a flash that auto-adjust its size to the browser window size, while leaving the content of the flash itself top-centered in the screen.I have found this solution [URL].. on How to keep centered stuff in this exact case so i am pretty confident i will be able to adjust that script to do what i want.
Now my problem is that if i put my content inside the movie-clip (centerrectangle) with all the animation require, link and other stuff, the movieclip (center rectangle ) never have the exact same center, thus making the script go wild trying to always adjust the location to the variable size of the movie clip.
[Code]...
View 9 Replies
Jun 8, 2010
I am trying to build a flash that auto-adjust its size to the browser window size, while leaving the content of the flash itself top-centered in the screen.
I have found this solution [url].. on How to keep centered stuff in this exact case so i am pretty confident i will be able to adjust that script to do what i want.
Now my problem is that if i put my content inside the movie-clip (centerrectangle) with all the animation require, link and other stuff, the movieclip (center rectangle ) never have the exact same center, thus making the script go wild trying to always adjust the location to the variable size of the movie clip...
I need it to stay exactly at the same position whatever the size of the movie-clip. [code]...
View 0 Replies
Sep 15, 2011
I would like to know how to make flash size (width and height) full size in the browser? the real size of flash is w:955px h:600px I tried to make w:100% and h:100%, it makes pictures pixelate.
View 6 Replies
Mar 3, 2011
I want to create a panel (or any other component) inside a component that has a 5 pixel border on all sides, but scales fully when the window is resized. I know I can set width to "100%" to make it resize, but that gives me no borders. If I put it to "95%",I have borders, but they scale annoyingly. Also, that only works for borders on the right or lower bounds, and not to the left or upper sides.Is there a convenient way to do this without having to write tons of resize-code (in which case I will not bother and just accept bad rescale behaviour, as it is for a private pet project).
EDIT: I know that I can just overwrite the display handling and set the positions manually every frame. I wondered if there is a cheap way to do it in the mxml-structure, along these lines:
<mx:Panel>
width="100%" height="100%"
</mx:Panel>
Coming from C++ and Java, I am intrigued by the option of setting something to "95%" and let the library work out the details, instead of having to write many lines of code, just so my text-area always keeps a 5 pixel distance from the border, but scales with window width.If there is no easier way to do it than figuring out pixel sizes by hand and setting the coordinates.
View 1 Replies
May 18, 2011
i try to low my flash project size,make it as low as possible.okise here it the my file size before, 50kb and export file size is 8kb
so i know i need to covert some of my pictures and mp3 size,i have covert 2 mp3 file size ,one is 6mb and droped 3.7 ,other one is 7mb and droped to 4.2. so i save my file again, and my flash project file size droped to 18kb and export file is 10kb ??i dont really understand how flash calculate the size.
View 1 Replies
Oct 26, 2010
I have xml file with images, and they appear in gallery one by one. Is there anyway to trace the width/heigth of each image?
View 1 Replies
Aug 26, 2009
I am using flash 8. and i have one .Jpg image (1024 x 768px - Its vary) now i want to load this image to my Movieclip. But my movieclip size is 130 x 140px. how is it possible to load and fix this movieclip size.
View 1 Replies
Apr 6, 2009
I have a background image at 720x576px. My flash document is also set to the same. When I import my graphic and drag it onto the stage it is a completely different size?
This means I have to re-size using the free transform tool, and as I have to re-size many images for different movies that have to be exact, what is the best way to re-size them? Should my imported image not fit the stage size exactly without re-sizing at all?
View 9 Replies
Dec 21, 2010
I have been trying to figure this out for the longest. I had got it fixed but flash suddenly crashed and everything was lost. Now here is the as code, I want to know how I resize the _loc5, which is the image that is being called.
Actionscript Code:
var _loc2 = _loc6.attachMovie("galleryThumb", "thumb" + _loc3, _loc3);var _loc5 = swfRoot + dataObject.path + dataObject.id + "_" + _loc3 + ".jpg";var _loc4 = _loc2.createEmptyMovieClip("imageHolder", 1);_loc2.id = _loc3;_loc4.loadMovie(_loc5);
View 1 Replies
Apr 1, 2011
i have this source in flex - easy program which switch between two states..in second state is show myImage component
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
[code].....
View 2 Replies
May 7, 2011
In my Flex application I load an image into the Image control. After loading the image I can apply filters like color transform or grayscale etc and then I want to save the image with the filter applied. I am having trouble saving the image with the filters applied. With the following code the Image gets saved without the filters.However, if I use [code]...
View 1 Replies
Jul 25, 2011
I am using bitmap to load the image, if the image size is more than 2880 h/w I am getting an error.[code]...
View 2 Replies
Oct 25, 2011
I am wondering if there is any way to determine the width and height of an image that is decoded to a ByteArray.For example in the below, any way to determine these values for data?
var data:ByteArray = new ByteArray();
data = encoded_image.decode(byteArrayData);
View 1 Replies