I've got a component with a few classes like this:
Code:
[Embed(source='assets/images/Road Works Signs/TW-01_0A.png')]
public static var RW0Icon:Class;
[Embed(source='assets/images/Road Works Signs/TW-01_0B.png')]
public static var RW1Icon:Class;
And I am calling them and adding them to a button in another module like this:
Code:
var a:int = 0;
while (a < 6)
{
[code]....
I'm just having trouble trying to change the size of the image. I want to be able to change height/width the image embedded in the RW0Icon class, but don't know how to reference it.
How do I set the image size of an externally loaded image? The external image is 80x80, but when I load the image into my scrollBar I need it to be 1/2 that size. I tried setting the loader width and height but that make the image disappear completely. I suppose I am missing something fundamental?[code]...
I have a problem with scaleX and scaleY. When I use them for images created by photoshop their graphic decrease a lot. I use scaleX and scaleY for changing the size of image so scaleX equal with scaleY. Is there another way to change the size of image in actionscript without decreasing graphic?
I have successfully loaded an external swf file into my own one. now what i want is to change the size of the loaded file.
the loaded file is an image and its height:500 and width:500 but what i want is to resize it to 200x200
How can i do that.
here is my code to load external image var peelawayimage = _root.createEmptyMovieClip("peelawayimage", 7); var mcImage = new MovieClipLoader(); mcImage.loadClip(_root.video_image, peelawayimage);
I want to reduce the size of Swf using the size mentioned in the object tag of html. Same swf file size can be different for different request.
The problem is this if we reduce the size all control in swf reduced according to the change in swf size. But we want the buttons and one more graphics remain same size for any change in size of swf file. How can we make it ..
I am creating an image gallery and the images change but change right back to the original image. I had it working yesterday but today it doesn't work.
I have three images and I want change the images size based on the scene size (default size is 1024x768). After each image has completely loaded I call bindableUtils.setter to set width/height when scene size changes but I don't know how to make a pointer or something like that. I'm using a public var img, but it only works with the last complete image.
Here is my code: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
I've done quite a bit of digging but it's surprisingly difficult to find informed answers to these questions. I'm making a Flash game with a friend; as far as we can tell, the code is fine, but there are some serious framerate problems that seem entirely related to the graphics.
Is there a performance difference between Movieclips as JPGs and PNGs? Most of our graphics are imported as PNGs because they have transparent sections, but I don't know whether there is a performance difference between setting image compression to JPG or PNG within Flash itselfDoes turning on "Smoothing" for an image affect performance?Obviously larger graphics have more of a performance hit, but is there any benefit to splitting a large image into pieces? Example, changing a 2000*1000 background into two 1000*1000 pieces? One thing is most of our graphics are as much as twice the size in the library as they are displayed onscreen, then scaled in the code. We had wanted to make the game still look good when zoomed in/fullscreened but that doesn't seem practical so I'm planning on resizing all of the image files to their final size in the game and removing the scaling code. Hopefully that's the major part of the problem.
i have my nave bar as my main swf then i load each page as an external swf in a mc container. each button should be marked when you navigate to the respective page. how would i load a current pages icon over the generic one when i navigate to that page then unload it when i navigate to another page?
i want to know how did the creator of otradesign accomplish the effect in his site like the menu and the main contents change size and the menu position according to the size of main contents.
I'm wondering whether it's possible to change the size of a flash application at runtime?
I know I can scale the SWF with HTML/JavaScript, but I'm not talking about scaling here. I want to change the actual size, not just enlarge it visually. Let's say my SWF is 400x300 pixels. At runtime, I want to change it to 500x400. All the elements inside the SWF (buttons or whatever) should remain the same size. It's the Stage itself that should change.
i mean..i dont want my user to maximize or minimize the file..like u ppl must have seen the softwares setups..their window file size cannot be changed.
I have a flash file with the stage size 800x600Now I change the stage size to 1024x768 but all the constant ( movie clip, images, buttons..) do not fit with the new stage size.
im messing with a movieclip symbol and i want to make a button, what'd i mean on Mouse over display/change this image in this X,Y cords or replace this image, something close to what buttonSymbol does but i want to make it using movieClip symbol... and i have no idea how to do it.. i started like this:
So I was doing my usual work with flash when I switched to my brush. Wanted about an 25 or so but i couldn't change the stroke size. It doesn't say anything it just won't let me drag it. Its really irritating..
How can I change the size of the document dynamically? The document has a fixed size and when I use the Movieclip(root).width/height I change the size of the movieclip but not of the document. How can I access the width/height of the document?
I'm trying to work with a very long image that scrolls through a page. Piecing it together, it's roughly 12000 pixels wide. I can't view the image because the pasteboard seems to only be around 3000 pixels. Is there a way to increase pasteboard size?
So I was making one of my first flash animations in Flash Pro CS5.5 and... when I select the brush tool the "Stroke" is greyed out, it's there, but I can't move it. The strange thing is I can change the fill colour and change the stroke size on the pencil, but why can't I change the stroke on the brush?
How to change the size of cursor in flash,when we use dynamic text box or input text box the cursor is covering the whole height of the text box.is there any way to reduce the size of cursor