ActionScript 2.0 :: Change The Size Of A Image Or Photo?

Jan 21, 2012

How do I change the size of a image or photo using actionscript 2.

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ActionScript 3.0 :: Way To Change Image Size

Jan 25, 2010

How do I set the image size of an externally loaded image? The external image is 80x80, but when I load the image into my scrollBar I need it to be 1/2 that size. I tried setting the loader width and height but that make the image disappear completely. I suppose I am missing something fundamental?[code]...

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ActionScript 3.0 :: Change The Image Size?

Mar 8, 2012

I've got a component with a few classes like this:

Code:

[Embed(source='assets/images/Road Works Signs/TW-01_0A.png')]
public static var RW0Icon:Class;
[Embed(source='assets/images/Road Works Signs/TW-01_0B.png')]
public static var RW1Icon:Class;

And I am calling them and adding them to a button in another module like this:

Code:

var a:int = 0;
while (a < 6)
{

[code]....

I'm just having trouble trying to change the size of the image. I want to be able to change height/width the image embedded in the RW0Icon class, but don't know how to reference it.

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IDE :: Change Image Size In Slideshow?

Aug 29, 2009

i want to change image size in slideshow.

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ActionScript 2.0 :: Change Size Of Image Which Import Through Xml?

Mar 3, 2008

I make a image gallery. Images and thumbnails are call by xml. I want fix the size of thumbnails via action script while thumb images are large.

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ActionScript 2.0 :: Changing Stage Size To Match Photo Size?

Mar 30, 2010

I'm working on a slideshow where I'm calling in photos from an xml file. How do I tell AS to resize the stage according to photo dimensions? Would I need to list the dimensions in the xml file? If so, how would I pull that into the fla file with AS?

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ActionScript 3.0 :: Loaded Image Auto Change Its Size To Fit A Mc?

Aug 25, 2009

mc.loadMovie("01img.jpg",0);

i use a mc load a pic i want the pic can auto fit the mc's width and heigth

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ActionScript 3.0 :: Change Size Of Image In It Without Decreasing Graphic?

Mar 23, 2012

I have a problem with scaleX and scaleY. When I use them for images created by photoshop their graphic decrease a lot. I use scaleX and scaleY for changing the size of image so scaleX equal with scaleY. Is there another way to change the size of image in actionscript without decreasing graphic?

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ActionScript 2.0 :: Change Size Of Loaded Swf File (image Or MovieClip).

Sep 17, 2011

I have successfully loaded an external swf file into my own one. now what i want is to change the size of the loaded file.

the loaded file is an image and its height:500 and width:500 but what i want is to resize it to 200x200

How can i do that.

here is my code to load external image
var peelawayimage = _root.createEmptyMovieClip("peelawayimage", 7);
var mcImage = new MovieClipLoader();
mcImage.loadClip(_root.video_image, peelawayimage);

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ActionScript 3.0 :: Make A Flash Photo Gallery That Displays All The Image Files In A Certain Directory With The Usual Photo Gallery Functionality

Sep 1, 2009

Just trying to make a flash photo gallery that displays all the image files in a certain directory with the usual photo gallery functionality.

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ActionScript 1/2 :: .size ._droptarget - Change The Font Size Of TfNum_mc_.tf?

Sep 28, 2011

var tfNum_mc:MovieClip = tl.attachMovie("tfID","tfNum_mc_",tl.getNextHighestDepth());

If I'm to assign the above code to a dragDrop action. Is there a way to change the font size of tfNum_mc_.tf? I've tried;

tfNum_mc_.tf.size = 12;//did not work

var format1:TextFormat( = new TextFormat();

format1_fmt.size = 12;

tfNum_mc_.tf.setNewTextFormat(format1);//did not work

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Flex :: Change Radiobutton Size And Label Size In Actionscript?

Aug 10, 2010

I am trying to change my radiobutton size and label size in pure as3...

searchRB = new RadioButton();
searchRB.name = "search";
searchRB.group = rbg;

[Code]....

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ActionScript 2.0 :: Keep Size Of Button Same When Canvas Size Change On Run Time?

Nov 3, 2009

I want to reduce the size of Swf using the size mentioned in the object tag of html. Same swf file size can be different for different request.

The problem is this if we reduce the size all control in swf reduced according to the change in swf size. But we want the buttons and one more graphics remain same size for any change in size of swf file. How can we make it ..

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ActionScript 3.0 :: Flash - Creating An Image Gallery And The Images Change But Change Right Back To The Original Image

Mar 2, 2011

I am creating an image gallery and the images change but change right back to the original image. I had it working yesterday but today it doesn't work.

[Code]...

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ActionScript 2.0 :: Photo Gallery Size An Action?

Aug 28, 2008

I'm a newbie with AS2....and i wanted to learn to create a photo gallery that scrolls right or left, and that when you click on the photo it becomes bigger.Well I found a tutorial from a site. The only thing is that... when I built it and applied it to my project it does not work:The issue is that it takes over the main page, even though is in its own swf file....(It's part of a flash website, where each page is loaded separately...in this case this AS is in one page (portfolio) and when it gets loaded in the main page...the AS acts upon the "root"...I really don't know how to change the script to only act upon the native swf file. I'm using a loader component to load the external pages...not sure if this is what's causing the issue? :roll: Also, aside from all the photos appearing across the entire horizontal part of the page(they do get to scroll), but when you click on the photo ..it does enlarge but it freezes the whole page. I would like for this action to only be constrain to the size of the page, which is a different size than the one of main page, and to be able to be clickable...I know this might sound confusing... supply a url...to explain things better! In the mean time here is the code....

Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;

[code].....

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ActionScript 3.0 :: Get Window Size And Call Correct Photo?

Dec 8, 2009

I envision a series of photo gallery sites with certain elements that do not scale (thumbnails) and certain elements that do (the big pictures). Hopefully these big pictures will scale to be as big as possible within the available space in the browser window, but I don't want them floating over. I would like to know if the flash swf can "measure" the size of the browser window, then call the server to have the correct size JPEGs sent to flash to be displayed. That way I'm not getting a 2000 pixel JPEG for someone with a 1024x768 browser window. Dynamic scaling of bitmaps seems possible as of flash 8, but I would like to be able to measure windows to load a JPEG closer to the correct size for 2 reasons:

1. It seems like maybe it would load faster if I'm only sending the correct size JPEG to the browser, and not something significantly larger

2. It seems like once JPEGs have been scaled to less than 50% of their size in Flash, they tend to exhibit anti-aliasing artifacts that are undesirable.

It won't be me doing the programming, but I like to have some sense of what the possibilities are and I try to speak at least a little of the language of the programmers.

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Flex :: Changing Image Size Independent Of Scene Size?

Apr 6, 2011

I have three images and I want change the images size based on the scene size (default size is 1024x768). After each image has completely loaded I call bindableUtils.setter to set width/height when scene size changes but I don't know how to make a pointer or something like that. I'm using a public var img, but it only works with the last complete image.

Here is my code:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"

[code].......

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ActionScript 2.0 :: Thumbnail Size In Photo Gallery Using XML And Flash Tutorial?

Jun 13, 2010

Based on the Photo Gallery using XML and Flash tutorial found here:I&#65533;m having trouble with loading thumbnail images of various sizes which overlap if they are smaller than the previous image.The specific line that causes this is target_mc._x = hit_left._x+(target_mc._width+5)*k;I&#65533;ve tried all sorts of things with the closest being the following which put the images in the right size, but with the omission of &#65533;k&#65533; their order is backwardstarget_mc._x = (thumbnail_mc._width+5);Here is the full function block as per the tutorial

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ActionScript 1/2 :: Sliding Photo Gallery - Graphic Symbol A Different Size From The Original Template

Mar 16, 2009

I just pulled together a picture gallery, where the pictures simply scroll across the screen using arrows. I used the template from [URL] The problem is that when I added my own pictures, the graphic symbol was obviously a different size from the original template. So when the images scroll they should stop at a certain point as to not show any empty space. I changed the values that i guessed were the ones setting up where the graphic has to stop at, but it doesnt seem to be doing anything. The code below is the only script of any importance, at least that I know of. The other stuff just points to targets and gotoandplay stuff.

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ActionScript 2.0 :: Create Effect - When The Photos Load - The Layout Resizes According To The Photo Size?

Oct 10, 2007

I'm working on making a site with an xml photo gallery with thumbnails. Right now, I have the gallery working, but I want to add an effect from this site: [URL] When the photos load, the layout resizes according to the photo size. How can I do something like this?

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Professional :: CS4 New-style Keyframing - Photo Appears On The Screen And Gradually Grows In Size While Fading Out

Jan 12, 2009

just another CS4 newbie in a panic about the "new skool" tweening. I'm sure that I'm going to absolutely love it once it all sinks in, but at the moment, there are a few things that strike me as odd and I'm looking for guidance... Something I noticed last night that was different in terms of workflow was animating consecutive objects. Imagine the following simple storyboard: - a photo appears on the screen and gradually grows in size while fading out - after that photo has completely faded out, a new photo appears on the screen and grows in size while fading out.

Now, "old skool" I would have economized my timeline real-estate by having both of these images on the same layer. Since they are not visible at the same time, you can clear (delete) the first image and drop in the second image and everything is peachy. I found that this was not the case in CS4. Here's what happens AFAICR: - import first image to stage. it appears in a layer

[Code]...

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ActionScript 3.0 :: Photo Gallery - Using Buttons To Change Pages

Sep 30, 2010

I'm trying to create a photo gallery that allows you to use buttons to change the pages. I saw a tutorial for it at [URL]. I followed the turorial but it still isn't working.

This is my code:
this.pathToPics = "Users/godfreyhibbert/Documents/animation/";
this.pArray = ["bike001 .jpg", "bike002.jpg", "bike003.jpg", "bike004.jpg",
"bike005.jpg", "bike006.jpg", "bike007.jpg", "bike008.jpg",
"bike009.jpg", "bike010.jpg", "bike011.jpg", "bike012.jpg",
"bike013.jpg", "bike014.jpg", "bike015.jpg"];
[Code] .....

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ActionScript 3.0 :: Image-performance Questions (jpg Vs Png, Smoothing, Image Size, Etc)?

Feb 28, 2011

I've done quite a bit of digging but it's surprisingly difficult to find informed answers to these questions. I'm making a Flash game with a friend; as far as we can tell, the code is fine, but there are some serious framerate problems that seem entirely related to the graphics.

Is there a performance difference between Movieclips as JPGs and PNGs? Most of our graphics are imported as PNGs because they have transparent sections, but I don't know whether there is a performance difference between setting image compression to JPG or PNG within Flash itselfDoes turning on "Smoothing" for an image affect performance?Obviously larger graphics have more of a performance hit, but is there any benefit to splitting a large image into pieces? Example, changing a 2000*1000 background into two 1000*1000 pieces? One thing is most of our graphics are as much as twice the size in the library as they are displayed onscreen, then scaled in the code. We had wanted to make the game still look good when zoomed in/fullscreened but that doesn't seem practical so I'm planning on resizing all of the image files to their final size in the game and removing the scaling code. Hopefully that's the major part of the problem.

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IDE :: Photo Gallery Using XML - Image Sizes

Sep 9, 2009

How can i fix the ImageHolder (Movie Clip size) that holds the images loaded into it. At the moment I have sized the photos to the size I want, but if a photo is not that "Specific" size it will overlap my text next to it... How can I fix the size of this movie clip to show the images without it blowing out my design? I have sized all the images to: 230px x145px If they are not this size the design will not work, I need to fix the window to 230px x145px

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ActionScript 3.0 :: Change The Current External Photo That Is Being Loaded To Load The Url From A Setting In The Same Xml File?

Mar 5, 2012

I have a gfx which I have created 6 shapes and converted them into simple buttons. I have urls sat inside an xml file. How can I get the buttons to use the urls set from within the xml file?Also how can I change the current external photo that is being loaded to load the url from a setting in the same xml file.

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ActionScript 2.0 :: Load First Image In Photo Gallery?

Nov 22, 2006

I have done a photo gallery using the following code. However, I need the first picture to appear as the movieclip is loaded. What shall I introduce to this script? Or what would I have to change?

myPhoto = new XML();
myPhoto.ignoreWhite = true;
myPhoto.onLoad = function(success) {
//portfolioTag = this.firstChild;

[Code]....

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IDE :: Image Distortion In Xml/Flash Photo Gallery?

Mar 9, 2009

I used the Photo Gallery using xml and Flash tutorial and created a nice gallery with thumbnails I increased the size to accommodate a 800x533px size picture however when the images are imported they are distorted to a size that looks to be around 900x400px I am using flash 8.

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ActionScript 3.0 :: Photo Viewer - Any Way To Detect Broken Image?

Jul 16, 2010

I am using Flex to create a sort of photo viewer that loops through an array of photos when users click on arrow buttons. However, I wanted to make it so if an image is broken then it would be skipped, but I can't seem to find a way of checking if the image is broken.

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Actionscript 3 :: Make A Photo (still Image) Move In Flash?

Jun 15, 2011

I have a photo (in jpeg) of a painting of the artist. The painting has a tree which needs to be slowly revealed/drawn and then have its branches and leef move constantly.It sounds to me like this can be done in flash but I have never worked in flash before so I dont really know how to do this!Is that possible? And if so is flash the way to go or is there an easier/better way?

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ActionScript 3.0 :: XML Photo Gallery Default Image Loading

Oct 15, 2010

I have a photo gallery on my site that is generated using AS3 and XML. Everything works great but I'd like to have the images that relate to the first thumbnail appear automatically when the movie loads.

Here's my code:
Code: Select all//DEFINE ARRAYS
var thumbnailsArray:Array = new Array();
var productDescriptionArray:Array = new Array();
var magazineArray:Array = new Array();
var mediumArray:Array = new Array();
var largeArray:Array = new Array();
[Code] .....

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