ActionScript 3.0 :: Get Window Size And Call Correct Photo?
Dec 8, 2009
I envision a series of photo gallery sites with certain elements that do not scale (thumbnails) and certain elements that do (the big pictures). Hopefully these big pictures will scale to be as big as possible within the available space in the browser window, but I don't want them floating over. I would like to know if the flash swf can "measure" the size of the browser window, then call the server to have the correct size JPEGs sent to flash to be displayed. That way I'm not getting a 2000 pixel JPEG for someone with a 1024x768 browser window. Dynamic scaling of bitmaps seems possible as of flash 8, but I would like to be able to measure windows to load a JPEG closer to the correct size for 2 reasons:
1. It seems like maybe it would load faster if I'm only sending the correct size JPEG to the browser, and not something significantly larger
2. It seems like once JPEGs have been scaled to less than 50% of their size in Flash, they tend to exhibit anti-aliasing artifacts that are undesirable.
It won't be me doing the programming, but I like to have some sense of what the possibilities are and I try to speak at least a little of the language of the programmers.
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Mar 30, 2010
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Jun 8, 2010
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Apr 6, 2009
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Mar 25, 2011
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Jun 28, 2009
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Feb 9, 2004
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Aug 28, 2008
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Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code].....
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Sep 20, 2004
I tried the Photo Gallery with XML tutorial and i must say its great.To the point now, i would like to know if its possible to click on the image or a zoom button to have a popup with a larger version of the shown image.I guess you can add the thread in the xml.Now the problem is that i m just starting with both AS and XML so i can understand what to put in the URL's place so it can find the right photo.
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Nov 15, 2010
I have a flash site with 10 different tabs/sections with a stage size of 1200 x 1372. The final tab of the site contains a photo gallery, which I would like to have a different stage size and just fit the browser screen as it loads an external SWF which auto fits to the screen. At the moment, it auto fits the stage size meaning the bottom half of the photos don't show. How I can just alter the last page?
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Jun 25, 2004
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I just pulled together a picture gallery, where the pictures simply scroll across the screen using arrows. I used the template from [URL] The problem is that when I added my own pictures, the graphic symbol was obviously a different size from the original template. So when the images scroll they should stop at a certain point as to not show any empty space. I changed the values that i guessed were the ones setting up where the graphic has to stop at, but it doesnt seem to be doing anything. The code below is the only script of any importance, at least that I know of. The other stuff just points to targets and gotoandplay stuff.
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I'm working on making a site with an xml photo gallery with thumbnails. Right now, I have the gallery working, but I want to add an effect from this site: [URL] When the photos load, the layout resizes according to the photo size. How can I do something like this?
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i want to create a flash website where the whole browser window is filled with a background image/photo which resizes proportionally when the browser window is resized. Has to be using as2.URL...
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Mar 28, 2011
I'm currently working on a website design. The idea is a big chromakeyed interactive video in Flash. The size of the video is 1080 (width) x 1500 (height) pixels.I've exported the video in After Effects with the standard settings for flash (File>Export>Adobe Flash Player(SWF)). Now when I import the video in Flash and preview the file, the video plays in a slower speed and it's not playing smooth at all...Is the video too big? Is there a maximum video-size to keep the video running correct in Flash? Is it something else that causes this problem..?
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Jan 12, 2009
just another CS4 newbie in a panic about the "new skool" tweening. I'm sure that I'm going to absolutely love it once it all sinks in, but at the moment, there are a few things that strike me as odd and I'm looking for guidance... Something I noticed last night that was different in terms of workflow was animating consecutive objects. Imagine the following simple storyboard: - a photo appears on the screen and gradually grows in size while fading out - after that photo has completely faded out, a new photo appears on the screen and grows in size while fading out.
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[Code]...
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Dec 6, 2008
I just finished a simple music player... For testing purposes. I upload it in the following address:http:[url]....with 10 music songs that I had recorded from radio stations(added the last 2 twice for testing).The problem is that when a song has totally loaded, stop action taken needs about 1 second to be applied!I.e. When I press "STOP", the sound continue to play for 1 sec before stop. When I push "pause" it takes one second for the music to stop!
However when using resume (second time pause) the sound starts instantly! Thus I guess there is an issue with stop()function of the SoundChannel object that I am using to stop the sound. Also notice that when unpause the music, it continue ~one second before the last sound - which means that I saved the soundChannel.position number (and also call soundChannel.stop()) in correct time, but it didn't stop immediately - bug!?
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PS1. Notice that ,this also happens when I change Volume too. Thus because Stop and Volume are parts of SoundChannel, I guess there might be a bug with SoundChannel in online plugins..... :/
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