ActionScript 3.0 :: Get Window Size And Call Correct Photo?

Dec 8, 2009

I envision a series of photo gallery sites with certain elements that do not scale (thumbnails) and certain elements that do (the big pictures). Hopefully these big pictures will scale to be as big as possible within the available space in the browser window, but I don't want them floating over. I would like to know if the flash swf can "measure" the size of the browser window, then call the server to have the correct size JPEGs sent to flash to be displayed. That way I'm not getting a 2000 pixel JPEG for someone with a 1024x768 browser window. Dynamic scaling of bitmaps seems possible as of flash 8, but I would like to be able to measure windows to load a JPEG closer to the correct size for 2 reasons:

1. It seems like maybe it would load faster if I'm only sending the correct size JPEG to the browser, and not something significantly larger

2. It seems like once JPEGs have been scaled to less than 50% of their size in Flash, they tend to exhibit anti-aliasing artifacts that are undesirable.

It won't be me doing the programming, but I like to have some sense of what the possibilities are and I try to speak at least a little of the language of the programmers.

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