I have a movieclip that i want to move when i push the left and right keys, which i have working however it when i embed this swf file into a web page the movieclip object will not stay within the stage size i set, in other words the longer i hold left the further along the web page it moves. Does anyone know a way other than [SWF(width="500", height="500", frameRate="30", backgroundColor="#FFFFFF")]
I also tried cropping the moving movieclip which did not help it just moved the smaller movieclip all over the screen in the same way.
I already set if conditions to stop the movieclip going out of bounds but it only seems to work within adobe flash player
I got a swf file called 'NW_site_4_diap.swf' centered in my browser with html. At the moment, anything that sticks out from the stage to the surrounding area get's displayed in the browser. Now I'd like to crop the swf file at its stage size. How do I get flash or html to crop all elements to the exact stage size? Here's the html code I used:
HTML Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head>
if for example I'm creating a scene with falling snowflakes. In the movieclip is there a way of correctly knowing which area of the main scene you're working in? Or is it just a case of creating the movie, then returning to your scene and placing in where it's appropriate?
I have drawn objects outside the stage in the belief they would be croped automatically when creating the swf. BUT it doesn't. The objects are of course on the stage but pour over the edge... Anyone who knows what I need to do? To actually draw the objects inside the stage can be trickey since they are sort of supposed to be bigger than the stage. If I draw them inside the stage there is a risk of a little gap.
I'm trying to get an object to increase in size the lower it goes down the stage, and decrease in size the high it moves up the stage.
It only needs to increase or decrease by a small amount. Basically, it's for a game character. To ad realism to his movements, it would be nice to have this feature.
Does anyone know a way to crop a SWF like you would crop an image in Photoshop? I'm building a Flash Banners application in my Flash portfolio website and I'm loading a SWF using addChild via a URL loader object. There is no way to mask the outsides of the SWF because addChild puts the SWF at the front of the display list so the masks would just show up anyway and the masks will just be huge white sheets that will look dreadful. I need to LITERALLY crop the SWF down to 550 X 325 pixels.
I have a background image at 720x576px. My flash document is also set to the same. When I import my graphic and drag it onto the stage it is a completely different size?
This means I have to re-size using the free transform tool, and as I have to re-size many images for different movies that have to be exact, what is the best way to re-size them? Should my imported image not fit the stage size exactly without re-sizing at all?
I envision a series of photo gallery sites with certain elements that do not scale (thumbnails) and certain elements that do (the big pictures). Hopefully these big pictures will scale to be as big as possible within the available space in the browser window, but I don't want them floating over. I would like to know if the flash swf can "measure" the size of the browser window, then call the server to have the correct size JPEGs sent to flash to be displayed. That way I'm not getting a 2000 pixel JPEG for someone with a 1024x768 browser window. Dynamic scaling of bitmaps seems possible as of flash 8, but I would like to be able to measure windows to load a JPEG closer to the correct size for 2 reasons:
1. It seems like maybe it would load faster if I'm only sending the correct size JPEG to the browser, and not something significantly larger
2. It seems like once JPEGs have been scaled to less than 50% of their size in Flash, they tend to exhibit anti-aliasing artifacts that are undesirable.
It won't be me doing the programming, but I like to have some sense of what the possibilities are and I try to speak at least a little of the language of the programmers.
Im sitting here with a project that i feel i have come a long way with (found some very usefull rescources). But i am stuck now and need some guideance in short terms what i am doing is a project where users can take a snapshot of them selves by using their webcams, and then save this picture.
This is all going ok, but when i save the picture its not the same size as the webcam picture. From what i can tell there is something going wrong with the bitmap creation process, and i cant seem to figure out how to add a field that i can toss the picture into like i have done with the video. (its using addchild(bitmap) now and that just adds a small picture at a given x & y, but i cant control size of it. And the saved pictures im getting are the size of the video area, but only 1/8th is filled with the picture, rest is just white..
I'm working on a slideshow where I'm calling in photos from an xml file. How do I tell AS to resize the stage according to photo dimensions? Would I need to list the dimensions in the xml file? If so, how would I pull that into the fla file with AS?
Basically imagine a stage with 1 question on it and 3 possible answers. All the answers are draggable and the correct answer must be dragged to the answer area. If the wrong answer is dragged it bounces back... The problem (which in my opinion seems quite basic) is when the correct answer is dragged onto the answer area, I can't get it to do much. I can run a trace and that works so I know its setup correctly but I think i'm coding it wrong within the IF statement. My entire code for the correct answer is kept in a seperate as file and I have listed it below:
package code { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.geom.Point; public class Three extends MovieClip { [Code] .....
The bit where it says " if ( dropTarget.parent.name == "answer" )" I'm presuming is where the code has to go. I want to either goto a frame label within the main timeline which says "Congrats" kinda thing OR the other way I can think is adding a movie clip to the stage with the congrats msg in.
I'm currently working on a website design. The idea is a big chromakeyed interactive video in Flash. The size of the video is 1080 (width) x 1500 (height) pixels.I've exported the video in After Effects with the standard settings for flash (File>Export>Adobe Flash Player(SWF)). Now when I import the video in Flash and preview the file, the video plays in a slower speed and it's not playing smooth at all...Is the video too big? Is there a maximum video-size to keep the video running correct in Flash? Is it something else that causes this problem..?
I'm making a mockup for a client and I need to Load the .swf with the exact stage size so the graphic elements do not float outside the loaded movies stage area. [URL]Basic load code I'm using...
I'm trying to get the depths of all the blocks to be at the correct levels at the correct times so that the 3d effect is maintained. I've tried many things, but have had little success. All the instances of the blocks are stored in an array, but since it's adding them in accordance with when they're added to the stage, it doesn't help me locate them to swap depths. Is there a way to arrange them by location on the board?
I have created a flash project in CS5 and I have set the size of the stage to 500 x 400. When I view it in the flash player as the swf it plays fine. What I want to be able to do is get the swf file to fill the screen with the image no matter what size the end user scales the window of the Flash player too.
i have a bit of a problem with a number var. On opening stage (875 px) the var value is 368; when i resize the stage i need the var to grow till 578 max.
I'm using Flash CS3 and wish to create a movie where the stage is a certain size but the actual content of the movie extends further than the stage. The user will be able to drag the stage from left to right to show hidden parts of the movie. Similar to the idea of a horizontal scrolling image gallery but without the scrollbar (see attached for example image).
I am doing one completely dynamic interface which is control by an admin module. what i want to do is to control the stage size by this admin module.When i press submit in the admin module it will generate one xml file which is connected to the flash flie, and what ever the size is mention in that xml that has to reflect in that flash file. I don't want any supporting file only one swf. I don't know whether it is possible to adjust the stage size dynamically on fly.
I've been making some banners for my company to be sent to certain profesional magazines. While checking the swfs, we noticed that, when opend directly on a web browser (as swf standalone), it (a) shows all the elements, including those outside stage and (b) gets resiced depending on the screen size.Is there a way to prevent this happening? I mean, is there a scripting/non scripting way to force the swf size to stage size and nothing else so that we don't show anything we shound't?
I want to read width and height from XML and then change the stage size based on these numbers in an EXE file of Flash. Imagine the main size of flash application is for example 1024 x786. I write a code which interact with user as touch screen and all startup data(like image file names and key coordination) come from an XML file. My problem is, for different PCs, I must set the size of application manually. Some touch screens have different ratios like 1280 * 400! The only way is set the stage size on startup the application butstage.staheWidthandstage.stageHeightdont change anything for me.
I would like to use a tiled background in a flash movie like this guy did It looks like he is accomplishing this by setting the width and height of the embedded flash movie to 100% in the HTML. The only problem on this site is that when the browser window is smaller than the flash stage, no scroll bar appears. Not too great for usability on smaller monitors. Is is possible for flash to tell the browser to show a scrollbar if the browser's viewport is too small to see the entire stage?