ActionScript 3.0 :: Movie Clips To The Correct Stage Size

Jan 8, 2012

if for example I'm creating a scene with falling snowflakes. In the movieclip is there a way of correctly knowing which area of the main scene you're working in? Or is it just a case of creating the movie, then returning to your scene and placing in where it's appropriate?

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ActionScript 3.0 :: Crop Stage To Correct Size

Jan 3, 2011

I have a movieclip that i want to move when i push the left and right keys, which i have working however it when i embed this swf file into a web page the movieclip object will not stay within the stage size i set, in other words the longer i hold left the further along the web page it moves. Does anyone know a way other than [SWF(width="500", height="500", frameRate="30", backgroundColor="#FFFFFF")]

I also tried cropping the moving movieclip which did not help it just moved the smaller movieclip all over the screen in the same way.

I already set if conditions to stop the movieclip going out of bounds but it only seems to work within adobe flash player

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ActionScript 2.0 :: Displaying Movie Clips In The Correct Order?

Jan 11, 2009

I'm having issues displaying movie clips in the correct order. I'm pulling in data from an xml file, in this case images and then create movie clips to hold them. I'm getting the right order from the actual Array when looping through the xml file but when I create the clips the order gets all screwed up. how to order the clips exactly the way they are in the array?

#########loop that creates the clip########
for(var b = 0; b<story_arr.length; b++){
if(story_arr[b].nodeName != "title"){

[Code]....

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ActionScript 2.0 :: Load Movie At Correct Size And Altering Position?

Dec 12, 2010

How can i get the file to load at the correct size by using the onloadInit at the moment the file is loading but its loading in the centre. [code]...

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Multiple Movie Clips On Stage - Buttons Not Working In Movie Clips?

Jul 15, 2009

I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.

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Professional :: Size Limitation Of Movie Clips?

Jul 24, 2010

I just read that adobe flash put a limitation on movie clip size to 2700 px widht or lenght...
 
Is that true ?
 
Apparently, this decision (if true) was made to limit movie clip size and time to load....
 
Since Flash cannot keep formating, I am building "text documents" in Adobe InDesign, then export it in .swf...
 
Some of my .swf are longer than 2700 px.....
 
So, if the limitation is true, is there a way to bypass that limitation.... ?

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ActionScript 3.0 :: Scaling Movie Clips To Window Size?

Feb 22, 2009

I have a flash document with movie clips in it that i want to scale depending on the monitor or window size. it looks great on 1024 x 768.....but not on small laptops

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ActionScript 3.0 :: Flash - All Movie Clips To Be Placed On Stage With Equal Gap Between Each Movie Clip?

Sep 19, 2011

I have some (Eg. 10) Movie Clips on bottom of the Stage (aligned horizontally) with different sizes (different width & height). I want them to align vertically on middle of the stage with same gap (irrespective of their sizes) in between 2 Movie Clips. Is it possible using AS3 code?

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ActionScript 3.0 :: Get An Object To Increase In Size The Lower It Goes Down The Stage And Decrease In Size The High It Moves Up The Stage?

Dec 29, 2009

I'm trying to get an object to increase in size the lower it goes down the stage, and decrease in size the high it moves up the stage.

It only needs to increase or decrease by a small amount. Basically, it's for a game character. To ad realism to his movements, it would be nice to have this feature.

This is where i'm up to so far:

Code:
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;

[code]....

I think I need something like:

if (object moves up)
decrease
else if (object moves down)
increase

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ActionScript 1/2 ::got 2 Movie Clips On The Stage?

May 27, 2009

Suppose I've got 2 movie clips on the stage. box_mc and triangle_mc. I want to set up a way so that whenever I trigger the event, such as pressing a key (like

if(Key.isDown(Key.SPACE)){
//stuff that activates it
}

[Code]...

if I push the Space key again, it would start from the top (1) and repeat the sequence. The sequence would otherwise stop at 4. Previously I've been using counters inside an onEnterFrame such as counter = counter +1; if counter > n, counter = n; etc. This seems tedious and I'm hoping there's a better way to do this. I do not understand watch and timer functions of actionscript (they never seem to work for whatever project I'm occupied with).

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Flash :: Movie Clips On Stage?

Aug 20, 2009

I have used Flash on and off over the years but I've decided to hunker down and learn it in earnest. We have cs4 at work and I am having this problem.I checked out the differences between a graphic symbol and a movie clip, and it seems that the movie clip has some distinct advantages. But the main disadvantage is not being able to see what happens on the stage as it plays. How can I get around this limitation? Why does it even exist in the first place? I understand that scripting can complicate how it plays, but for example if I am making a straightforward animation, but parts of it depend on other parts that are in separate symbols, how can I see what is going on at a specific frame on the stage overall?

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Professional :: Movie Clips On The Stage?

Feb 8, 2011

If I create a 2000 frame Movie Clip and then drag it onto the stage of my main scene... shouldn't it work/play through  it's entirety from within one frame of the main scene timeline? IOW I'm having to make the layer on the scene stage that i drag the movie clip onto 2000 frames long in order to see the nested 2000 frame movie clip play.Seems like in the past I could get Movie Clips to play and loop and what not from the main scene/stage without doing this.

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Attaching Movie Clips And Moving Them On Stage

Jul 25, 2010

Firstly, I want to be able to push the space bar on my keyboard during a swf, and for a movie clip to appear on the stage. This is what I have so far:
Code:
onClipEvent(enterFrame){
if(Key.isDown(Key.SPACE)){
_root.attachMovie("Explosion", "Explosion"+i, _root.getNextHighestDepth());
_root["Explosion"+i]._x = _x;
_root["Explosion"+i]._y = _y-20;
}}
but its not working....

Secondly, I want A movie clip to spawn in the middle of the stage, then randomly travel outwards to the edge of the stage, then dissapear. And this needs to happen over and over, with the same movie clip travelling to a different place each time. This is what I have so far :
Code:
onClipEvent(load){
timer = 0;
i = 0;
a = 0;
b = 0;
[Code] .....

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ActionScript 3.0 :: Remove Some Movie Clips Off The Stage?

Nov 21, 2010

I am creating a game called Piggy Attack.I am trying to remove some movie clips off the stage.I also tried it by adding them to the stage using as3 but neither are successful.They all come up with the error code:

[Code]...

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ActionScript 3.0 :: Use A Loop To Add Some Movie Clips To The Stage

Mar 20, 2011

I'm trying to use a loop to add some movie clips to the stage, but I want to give each one a different name so I can refer to them in another function, but I don't know how that is done. I'm trying to learn how to do this so I can create an Isometric game. Here's my code....

[Code]...

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ActionScript 3.0 :: Can't Center Movie Clips On Stage

Jan 19, 2009

Im having trouble centering my movie clips on the stage.

I have postioned movie clip holders on the stage and and coded them to be invisible (10 of them). If the images loaded are less than 10, the extra movie clip holders stay invisible and the loaded ones become visible.I am struggling to center the visible movie clip holders.[code]...

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ActionScript 2.0 :: AttachMovie - Add Movie Clips To The Stage

Nov 1, 2009

I want to add 5 movie clips to the stage. The movie clip at this point is just a red box and called testMovie. Ultimately i want to have 5 red boxes displayed on screen tiled vertically one under the other. Here's the code i have so far:

[Code]...

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ActionScript 3.0 :: Moving Movie Clips Across The Stage?

Dec 17, 2009

I have a question that's been bugging me for a LONG time now. I'm still pretty new to ActionScript, I'm trying to have a series of movie clips move from right to left along the stage, but after about 3 seconds they stop! Here's the code...

ActionScript Code:
public function thingTimer () {
nextThing = new Timer (1000 + Math.random()*5000,1);

[code]......

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ActionScript 2.0 :: Refer To All Movie Clips On Stage At Once?

Oct 25, 2011

Way of referring to all the movie clips on the stage at once, and of putting that information into a variable for use with hit detection.

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ActionScript 2.0 :: Classes And Movie Clips On Stage?

Feb 10, 2012

Im trying to create a class which can access a movie clip on stage. I've searched many forums/google cant seem to find the solution im after. If i have a movie clip on stage with instance name 'mc1' for example. how can i access this movie clip from a class im creating. Eventually id be able to access the movieclip via a dynamic name but need to get past this simple stage first.

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ActionScript 3.0 :: Placing Movie Clips On The Stage?

Feb 14, 2010

I'm using AS3 to place movieclips onto Flash's stage...

The code I have looks something like this:

Code:
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;

[Code].....

Currently when the player moves their cursor over the movie clips that AS3 is placing on the stage, they disappear. However the movie clip is not actually removed from the stage, it simply plays to a blank frame in its timeline to give this illusion. How do I tell Flash to remove the movie clip from the stage rather than just give the illusion that it is gone?

When the player moves their cursor over the movie clips that AS3 is placing, I want the movie clip that is attached to the cursor to gotoAndPlay certain frames of its timeline.

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ActionScript 3.0 :: Dynamically Add Movie Clips To Stage?

Mar 14, 2011

I have an array containing names of movie clips. I would like to loop through the array, and add the movie clips to the stage.

I have the following code, but obviously this doesn't work.

HTML Code:
var mcArray = [];
mcArray .push( "mc1" );
mcArray .push( "mc1" );

[Code]....

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Create A Movie Where The Stage Is A Certain Size?

Nov 16, 2009

I'm using Flash CS3 and wish to create a movie where the stage is a certain size but the actual content of the movie extends further than the stage. The user will be able to drag the stage from left to right to show hidden parts of the movie. Similar to the idea of a horizontal scrolling image gallery but without the scrollbar (see attached for example image).

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ActionScript 3.0 :: Loading Images Into Movie Clips Onto Stage

Jun 2, 2011

I'm having an issue with placing images loaded from an XML file in placeholders within movie clip instances on the stage. It'll load an image onto stage, but only one image. I'm kinda at a loss at the moment.

Code:
import com.greensock.TweenLite;
import com.greensock.easing.Back;
import com.greensock.loading.*;
import com.greensock.loading.display.*;
import com.greensock.events.LoaderEvent;
[Code] .....

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ActionScript 3.0 :: Working With Class Movie Clips On Stage?

Mar 31, 2009

I have a clip i need instances of on the stage, and it is not practical to add the instances via actionscript, so I drag them on the stance and name the instances.

The attached code is for the clip class, ProductBubble. I am populating the object's properties in the main document class, as in:

[Code]...

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ActionScript 3.0 :: Two Stop Commands For Two Movie Clips That Are Also On The Stage?

Apr 7, 2009

Here it is..I have 3 frames on my timeline
 
Frame 1 -page 1
Frame 2 - page 2
Frame 3 - page 3
 
obviously there are several layers  on there too, and on them there are Three buttons which I want to click on to get to each of the three frames. But every time I follow a tutorial nothing seems to work.I have taken out all the script that the various tutorials have told me to enter and only have two stop commands for two Movie Clips that are also on the stage.If I give you the following information could someone please write the script for the three buttons to link to frame 1,2&3
 
the instance names are
home
price
contact
 
I am using actionscript 3.0

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ActionScript 3.0 :: Movie Clips On The Stage On The First Frame Of An Fla File?

Feb 15, 2012

i've got some movie clips on the stage on the first frame of an fla file. The mcies have event listeners to navigate to differnet frames on the timeline. Some of the frames to which we navigate have FLVPlayback components while others dont. i'm using some code for soundchannel in this fla, to create an array and load differnt music at a btn click, so that when we go to a certain frame we get some music. This works, no overlapping music.
 
The issue, that when we navigate to a frame with an flv that has an audio track, the the music that's playing on a different frame just wont stop. And another issue, when we navigate from the flv frame by clicking the mc that listens for the sound channel, the flv audio track wont stop playing and we get cuckaphonia.

[Code]...

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Flash - Get All Movie Clips Inside A Stage Area?

Oct 12, 2010

Is ther a way to get all movie clips inside a area with AS3 I need this to do multiple selection.

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Flash :: Position 2 Movie Clips On The Stage That Relate To Each Other?

Nov 20, 2010

I'm a bit rusty of my trig, so I'm not sure the best way to do this ... I need to position 2 movie clips on the stage that relate to each other they can't be nested ,the registation points are in the center, assume "clip B" is 50 px to the left of "Clip A" as pictured in the diagram to the left , when "clip A" is rotated, I need clip B to follow ( still 50px ) away but with new _x and _y relative to the rotation of "clip A" as in the diagram right.

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ActionScript 2.0 :: Checking If Several Movie Clips Exist On Stage?

Jan 31, 2009

I am making a game where you are attacked by a waves of zombies. The first 'wave' is just one zombie and when this is off stage (either gone passed you or been killed) i use this code to check if it's gone and then instigate the 2nd wave of enemies (ie, change wave2ready variable to true)

ActionScript Code:
if( _root.Zombie1)
{
wave1Timer = wave1Timer + 1;

[Code]....

However this sets wave3ready to true when any one of Zombie 2 3 or 4 are destroyed.

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