ActionScript 3.0 :: CS4 Load Each Jpeg In Array Into New Loader
Apr 8, 2009
I'm new to AS3-What I need to do is load each jpeg in an array into a new Loader, then find the image's dimensions before attempting to load the next one. A Loader makes its info available through the LoaderInfo class. Loader has a property, contentLoaderInfo, that itself is an instance of LoaderInfo. When information about the Loader's requested file become available, it broadcasts Event.INIT. The AS3 language reference gives the following example for handling an Event.INIT event broadcast by a flash.display.Loader's contentLoaderInfo property, which itself is an instance of flash.display.LoaderInfo:[code]The AS3 reference says that neither Loader nor LoaderInfo accept any parameters in their constructor.
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Aug 12, 2010
i've been having issues with my embedded image so i found this really cool script that does what I need. problem is it only loads one script and i don't know a lot about Classes and i'm not sure how to convert it so it loads multiple scripts?
[Code]....
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Sep 13, 2010
I got this very strange behavior from FlashPlayer debugger 10.1 r82. When I call loader.load method, no ADDED event is dispatched to the loader object. But if I open the file and call loader.loadBytes instead, an ADDED event is dispatched to the loader object. I suspect the ADDED event is dispatched because the content is being set as the child of Loader object, but why in the other case it is not dispatched?
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May 22, 2009
I'm am trying to load images from a folder into a swf. When the next button is clicked I want the next JPEG in the folder to be loaded. Something like when button "Next" is clicked, load "imagesfolder/" +NextImage+".jpg"
Does anyone know of a good tutorial or solution?[URL]...
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Apr 17, 2008
I have a series of JPEG's labeled frame1.jpeg, frame2.jpeg, and so on... I want to play them sequentially as a movie. Earlier, I had success loading a single frame, but now I have trouble loading all the frames one by one.[code]...
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Mar 25, 2009
I am only perfect with basics of AS3 and flash. I need AS3 code or a basic example/tutorial for loading of .jpeg images into flash from database.I had searched through google, but, any of the example won't match. If anyone has their ideas, atleast send me the algorithm for your idea, so that i can try by implementing the
idea. I think, once again when I open this topic, i will be getting my requirement.
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Sep 10, 2009
I�m making an image gallery. I want to load the large jpeg images externally. I wanted thumbnails at the bottom to fade up as the images load up, then when they are ready to be displayed, they are actually fully loaded and ready to be displayed and don�t take any more than a couple of frames to become visable, but this is eluding me.
I'm currently using Flash 10.0, and the mx.controls.loader from the flash components to load the images into, which works fine other than getting to it before the images are loaded. An Actionscript 2.0 that creates a loop over a few frames until the external image is loaded then moves on should enable me to get it done, but no luck so far.
I thought this would work:
if (this.getBytesLoaded()>=this.getBytesTotal()) {
gotoAndPlay("the label name on the next frame");
} else {
gotoAndPlay("the label name on the previous frame");
}
but it continues on the timeline even when the external image is not fully loaded yet.
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Aug 12, 2004
how do i know the size of a jpeg image before i load it into a mc ? the point is that I'd like to make a preload for each dynamic image i load
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Jun 16, 2006
I'm using this actionscript to load a jpeg from a MySql database
Code:
_root.detailfade.detail2.photoContainer.loadMovie(myLv["pic"+(numb)]);
All images loaded are in landscape proportions. I would like to resize the images that are loaded to a set height (the photo might have to be either enlarged or reduced) but maintain the proportions of the picture (i.e the resize the width to keep proportions)
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Feb 10, 2009
Suppose I want to dyanamically load 10 jpeg thumbnails. I have given them files names "image0.jpg", "image1.jpg", "image2.jpg", image3.jpg" and so on.Now, I might write out the code to do it ten times, like this:
var image0:loader = new Loader ();
image0.load(new URLRequest ("images/image0.jpg);
var image1:loader = new Loader ();
image1.load(new URLRequest ("images/image1.jpg");
But it would be much better if I could write out it out in a loop, and have the actionScript assign names to the variables. I don't know actionscript so well, but I feel I want to have something like this:
var [name+i] :loader = new Loader();
[name+i].load(new URLRequest ("images/"+[name+i]+".jpg");
Now I've just made that code up, but there is some logic in it, which I hope makes my question clearer.
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Jul 4, 2009
I am trying to load an image into a movieclip and a link for a button from a text file. How would I do this?The text file looks like this:
HTML Code:
&imageURL=http://www.domain.com/images/picture.jpg
&linkURL=http://www.domain.com/link.jpg
With a code like this or something?:
Code:
var photo:LoadVars = new LoadVars();
photo.load("photo_text.txt");
loadMovie("â„‘", carousel.photo.empty);
[code]...
but this didnt work.
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Dec 14, 2009
PHP Code:
var filePaths:Array=["thmb1.swf","thmb2.swf","thmb3.swf","thmb4.swf", "thmb5.swf", "thmb6.swf",
"thmb7.swf","thmb8.swf", "thmb9.swf", "thmb10.swf", "thmb11.swf" ];
function loadImages3(event:MouseEvent):void {
[code]....
My problem is that I can't figure out how to decouple the loader from this loadNewRow function. Ideally, I'd like to figure out how to load all the swf's give them dynamic names... like thmb1loaded, thmb2loaded, thmb3loaded.. push into an a ("loaded") array and then have that be used to build the grid.Right now, its loading them every time the loadnewrow function fires. I'm sure its a simple matter of iterating a .name within a contentloaderinfo .onComplete when each swf is loaded...
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Oct 20, 2010
siteLoader.as, Line 23 1061: Call to a possibly undefined method load through a reference with static type Loader.
[Code]....
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Dec 18, 2009
I need to be able to load a jpeg/png image from disk and show it in flex and send it to a server as a base64 encoded string. But once the image file is loaded, in my flash.display.LoaderInfo object, the bytes property (type of ByteArray) contains more byte than the file content.
[Code]...
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Jan 9, 2008
I'm working on a project, and trying to get the Flash CS3 ScrollPane to work.
Ok trying to load some jpegs into a scrollpane dynamically.
I opened a new Flash file, and got it working with the following script:
Code:
this['scrollpane'].contentPath = "empty_mc";
this['scrollpane'].content.attachMovie("content", "inst_content", 1);
this['scrollpane'].content['inst_content'].loadMovie("sax.jpg");
[Code].....
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Jul 29, 2009
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
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Mar 14, 2004
is there a way of making flash test if a jpeg is present when trying to load it externaly?
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Sep 19, 2011
When i try to load an external swf file using Loader.Load(); The swf starts playing even before the init event is fired. Is there any way to stop the swf from playing atleast until the init event or complete event is fired?
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Jun 6, 2003
I have a very general requirement that seemed very simple: Step 1: Load a new external JPEG image into a MC with a string var encoding a string caption in the URL link (VALUE="../fadeTest.swf?someTextVar=TestCaption") within the EMBED / OBJECT sections. I know how to do this and it semed to work fine. STEP2: When the JPEG is loaded I would like the substituted Text to Fade In over the JPEG. The JPEG should also fade in before the Text. The fade rate should be programmable.
[Code]....
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Oct 5, 2011
I load plenty of feed and want to know witch feed is comletely loaded in order to process it
var arrayDUrlLoader:Array = new Array ;
var arrayRequest : Array = new Array ("http://www.mynewsbar.fr/Elle.xml", "http://www.cosmopolitan.fr/rss/article/2002");
[Code]...
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Aug 7, 2008
I have an Array Randomly loading images on to the stage, there is a 'splice'so no 2 images repeat. the problem is - once the images all get 'deleted' there are no more images the array can pull. I want the images to be recreated in the array.That way It will load the 29 images I have Randomly, with out repeating them and after all 29 appear it will start over again.If I remove the 'splice' I can load as many images as I want however some load twice or more before the batch is complete.
Code:
var images:Array = new Array();
for (var i:Number = 0; i < 29; i++) {
images.push("image" + i + ".jpg");[code].....
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Dec 16, 2009
I have a movie clip that has a UI Loader component on one layer, its autoload value set to false.I would like this UI Loader component to load when the movieclip is in a certain position.Heres my current code im using: [code]....
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Nov 17, 2009
I get a ActionScript class for loading the content:
public class LoaderContainer extends Sprite {
public function LoaderExample() {
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
addChild(loader);
[Code]...
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Nov 2, 2009
I am trying to load a jpg into a loader so I go into the properties then change the content path to input a URL. It works fine on the stage but when I put it inside a button it doesn't work....
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Jun 3, 2010
Just using a simple loader to load in another swf. I have added a rectangle to my original swf, and converted it to a mc. This is going to be used as a holder. The code is
var swfLoader:Loader = new Loader();
this.addChild(swfLoader);
var bgURL:URLRequest = new URLRequest("newBaby.swf");
swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadProdComplete);
swfLoader.load(bgURL);
[Code]...
Where "this" relates to the movie clip holder object it is currently in. My question is why the top left corner of the loaded swf is always placed in the center of the holder, and not at the top left corner of the holder? Is this a default action or something?
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Apr 3, 2009
I have a AS2 loader (buil in AS2 that is) that automatically loads external swf's.And I have a sfw build in AS3.Is it possible for my loader to still load this swf file?In order for the loader to work I have to add "_root.nextswf();" at the end of every swf file.However I know that in AS3 the alnguage is different. IF it is possible to load an AS3 swf into a AS2 loader then: is there any code to replace this one?
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Jan 22, 2010
in XML gallery , how we can load all images first so that rest of the slide show runs smoothly For example: I have placed 10 images in XML , when slideshow starts , all the effects not appears, because it waste time in loading each image on its turn I want to load all images first , then want to start the slideshow how i load all images at the start?
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Nov 6, 2010
I want to load an array with images in Main.as, by using a loader in another class. The problem is, I have to wait for the images to load before returning the array. How do I return the array images[] (once it's loaded) back to characterGFX[] in Main.as? I'm just lost.
Main.as
Code:
package {
public class Main extends Sprite{
private var gfx:Gfx = new Gfx();
[code]....
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Mar 23, 2011
I'm a french student (first year) in a graphic school and I make a project in Flash.I simply need to make few 'infinite' (never ending) Swf's suceed. In the timeline (which is used as a frame controller) I call the Swf's successively. Here is the code and the screenshot of the timeline:
Code:
var imageLoaded:Boolean = false;
// Create a new Loader to load the swf files
var myLoader:Loader=new Loader();
[code]....
BUT, because there is a but, I can't make them interlink. I tried to make a new layer and place some code into it, but it stops the previous one. It seems that there is a piece of code to write to enable this option.
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May 21, 2009
I'm using a function that have a loader the loads an image and put it on stage.When i try to call the function again with a different image, i can only see the first image,From what i remember that image is there but i need to remove that last one that i added to the stage but i cant remember how to do it.Note that in order to load the images i use addChildAt(object, 0) because i need the image to be in the back of the stack.
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