Suppose I want to dyanamically load 10 jpeg thumbnails. I have given them files names "image0.jpg", "image1.jpg", "image2.jpg", image3.jpg" and so on.Now, I might write out the code to do it ten times, like this:
var image0:loader = new Loader ();
image0.load(new URLRequest ("images/image0.jpg);
var image1:loader = new Loader ();
image1.load(new URLRequest ("images/image1.jpg");
But it would be much better if I could write out it out in a loop, and have the actionScript assign names to the variables. I don't know actionscript so well, but I feel I want to have something like this:
var [name+i] :loader = new Loader();
[name+i].load(new URLRequest ("images/"+[name+i]+".jpg");
Now I've just made that code up, but there is some logic in it, which I hope makes my question clearer.
I am only perfect with basics of AS3 and flash. I need AS3 code or a basic example/tutorial for loading of .jpeg images into flash from database.I had searched through google, but, any of the example won't match. If anyone has their ideas, atleast send me the algorithm for your idea, so that i can try by implementing the idea. I think, once again when I open this topic, i will be getting my requirement.
I'd like to dynamically load thumbnails into a horizontal movieclip at the bottom of an image gallery to then allow me to load an image by clicking the thumbnails. I found a tutorial tooad the thumbnails to the stage but I am not sure how to load them into the thumbs movieclip. Here is the code I am using:
var imageLoader:Loader;var xml:XML;var xmlList:XMLList;var xmlLoader:URLLoader = new URLLoader();xmlLoader.load(new URLRequest("xml/murals.xml")); xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded);
I'm developing an app that needs to dynamically load in .png files as thumbnails for an image gallery. I have studied up on the bitmapData.hitTest() method for being able to setup an alpha test in order work around the .png bounding box issue, but have a problem.
I get an as3 error 2005, which OK I can understand in some cases, but it is pointing to a parameter that makes no sense at all. Here's the error:
ArgumentError: Error #2005: Parameter 0 is of the incorrect type. Should be type BitmapData. at flash.display::BitmapData/hitTest() at folio_fla::MainTimeline/checkAlphaForHit()
Is it possible to dynamically load a JPEG image and use it as a tiled background for a fullscreen flash movie?Everything I see online is for bitmaps already loaded in the library.
does anyone know the best way to go about creating a flash movie that lets you click a button to dynamically create a JPEG screen shot of the movie. i looked around and found a thread close to what i am looking for but it was done in AS3.
I'm trying to set thumbs/movie clips in a layout where on resizing the browser window, the thumbs dynamically re-set themselves to fit in the new size. An example of what I'm trying to achieve is on hereI have followed the tutorials on Liquid GUI's
Actually I have made a photogallary. I load thumbnails from a folder to my stage using xml. All my thumbnails are placed in one line at the bottum of stage. Now i want to scroll these thumbnails left and right. I have used the mathod
function moveImg():void { img[1].x+=5; img[2].x+=5;
[code]....
this function moves every img 5 pixels to right, and i can call this function countinuously and same with some negative sign to move it to left but its quality is not good. how can i scroll all these images using some good machenism.
The main thing that intrigues me about the project is that it can create FLV thumbnails on the fly using the VideoThumb.as file included in the project download. Unfortunately, the project was made to be used on Flash Communication Server, and I am using Progressive FLVs on my site. I have been trying to figure out how to convert the VideoThumb.as file to work with progressive FLV instead of streamed FLV. I must say that I'm quite surprised no one has done this yet, as I think it would be a valuable contribution to the Flash FLV community.Anyways, as far as the code in the VideoThumb.as file, the main part I don't understand is this snippet...ok, so it's a pretty big snippet
Code: // str is the suggested string to render from the tree (based on the node) // node is the entire XMLNode for the row
I'm working on a portfolio site that I'm pretty much done with, but I'm having trouble with the loading order of the thumbnails on the site. The work in the portfolio is grouped into clients, and within each client, there are thumbnails that display the selected work. This will probably make more sense if you can see what I'm talking about: [URL]. (Only the first two clients are enabled at the moment). Specifically, when the page is first loaded (from a web server) the thumbnails show up in the wrong order. When the page is refreshed, the thumbnails are displayed in the correct order.
The thumbnails always display in the correct order when being viewed locally, or in the Flash Test Movie environment. I'm pulling in the data from an xml file into an array, and iterating through the elements of the array with a for...next loop, I'm loading the thumbnail images with a MovieClipLoader instance. Using the onLoadInit event, I then set the horizontal position of each thumbnail clip. As much as I'm looking for reasons why the order could be switching. I suspect it has to do with which thumbnail image finishes loading first - in which case, how to force the images to load in the correct order. Maybe I should use if...then and load the next thumbnail only when onLoadComplete fires?
This question has probably been asked a number of times in this forum. I searched and searched, read every reply, but there is nothing satisfactory posted till now. I tried out all solutions posted, but almost every implementation was incomplete. So, here is my question: In the xml photogallery tutorial, if I want to have a border around a thumbnail (which is dynamically loaded), how do I do that?
I'm am trying to load images from a folder into a swf. When the next button is clicked I want the next JPEG in the folder to be loaded. Something like when button "Next" is clicked, load "imagesfolder/" +NextImage+".jpg"
Does anyone know of a good tutorial or solution?[URL]...
I have a series of JPEG's labeled frame1.jpeg, frame2.jpeg, and so on... I want to play them sequentially as a movie. Earlier, I had success loading a single frame, but now I have trouble loading all the frames one by one.[code]...
ive built it based off of an example we made in class last year that i had lying around..
as you can see here everything works fine.
The only problem is I want to add some roll over effects to the thumbnail but im not sure how to go about this as they are all dynamically added to the stage..
The way I tried was adding an event listener to each thumb via the function that adds the thumbs to the stage (see the "createThumbs()" function below). The event listener works fine and calls to the function i assigned to it ("thumbRoll") but im not sure what to put in this function to effect the thumb that is moused over as im unable to access "btn_thumb" from "thumbRoll".
ps. sorry if the code is a bit messy, bit of an experiment for me to get everything working..
gallery.as
ActionScript Code: package{ //imports go here import flash.display.*;
I'm new to AS3-What I need to do is load each jpeg in an array into a new Loader, then find the image's dimensions before attempting to load the next one. A Loader makes its info available through the LoaderInfo class. Loader has a property, contentLoaderInfo, that itself is an instance of LoaderInfo. When information about the Loader's requested file become available, it broadcasts Event.INIT. The AS3 language reference gives the following example for handling an Event.INIT event broadcast by a flash.display.Loader's contentLoaderInfo property, which itself is an instance of flash.display.LoaderInfo:[code]The AS3 reference says that neither Loader nor LoaderInfo accept any parameters in their constructor.
I�m making an image gallery. I want to load the large jpeg images externally. I wanted thumbnails at the bottom to fade up as the images load up, then when they are ready to be displayed, they are actually fully loaded and ready to be displayed and don�t take any more than a couple of frames to become visable, but this is eluding me.
I'm currently using Flash 10.0, and the mx.controls.loader from the flash components to load the images into, which works fine other than getting to it before the images are loaded. An Actionscript 2.0 that creates a loop over a few frames until the external image is loaded then moves on should enable me to get it done, but no luck so far.
I thought this would work:
if (this.getBytesLoaded()>=this.getBytesTotal()) { gotoAndPlay("the label name on the next frame"); } else { gotoAndPlay("the label name on the previous frame"); }
but it continues on the timeline even when the external image is not fully loaded yet.
All images loaded are in landscape proportions. I would like to resize the images that are loaded to a set height (the photo might have to be either enlarged or reduced) but maintain the proportions of the picture (i.e the resize the width to keep proportions)
how you properly organize dynamically loaded thumbnails from an xml file, into a grid.What I'd like is for the number of columns and rows to be set in the xml file also, and for the flash file to auotmatically fill out the rows / columns based on how many thumbs are in the xml file.
I've found examples of this type of thing in both as3 and as2, but I can't seem to get my as2 version working properly... how to create a thumbnail grid in as2...I don't really want the thumbs to link to a bigger version fo the image...
I need to be able to load a jpeg/png image from disk and show it in flex and send it to a server as a base64 encoded string. But once the image file is loaded, in my flash.display.LoaderInfo object, the bytes property (type of ByteArray) contains more byte than the file content.
I am attaching a movieclip to the stage called "polaroid", then dynamically loading a jpeg into it "polaroid.holder".But it doesn't work.It seems that if I dynamically set the instance name of the polaroid clip from attachmovie it won't wor
Code: i=1 function loader(){ choice = Math.round(Math.random()*5); containernew = "container"+i[code].....
I'm creating a gallery and having a problem loading thumbnails into different MovieClips. I have all the MCs stored into an Array. I could load them if I wanted to type out:
var thumbLoader1:Loader = new Loader(); movieClipName1.addChild(thumbLoader1);
but I would think there's a more dynamic way. Right now Im stuck at:
[Code].....
I tried switcing the var "image" with a name from the "imageThumbNames" array but that would've been too easy.
I am trying to load some thumbnails into a ScrollPane via XML. I have all the thumbnails loaded but like so many other people they just sit on the top of the ScrollPane in the top left corner of the Stage.
Code: var thumb_spacingY = 140; var thumb_spacingX = 40; menuXml = new XML();
I know I've seen a tutorial for this before, but I just cant seem to find it. I have many thumbnails being placed into a container and I would like each thumbnail to fade in as it is placed. Should I be using an Event.COMPLETE listener and then tween the alpha of currentTarget or something?I assume the code would go in/around here:
function thumbLoaded(e:Event):void{ var my_thumb:Loader = Loader(e.target.loader); container_mc.addChild(my_thumb);
I'm new in AS3 and i'm having some problems. I'm trying to put thumbnails that are load by xml inside a ScrollPanel.
What happened is that the ScrollPanel didn't have a scrollBar and didnt scroll. I thought that if i put each thumbnail inside a MovieClip and set the height maybe would do the trick. But things got worse because i couldn't be able to put the thumb's inside de MC's. Just put them in front