ActionScript 2.0 :: Dynamically Loaded JPEG - "href" Linkable?
Mar 19, 2004Is it possible to dynamically load a jpg into an empty MC and make the jpeg linkable to an outside html file?
View 9 RepliesIs it possible to dynamically load a jpg into an empty MC and make the jpeg linkable to an outside html file?
View 9 RepliesIs it possible to dynamically load a JPEG image and use it as a tiled background for a fullscreen flash movie?Everything I see online is for bitmaps already loaded in the library.
View 1 RepliesI have a fla that creates a textfield by loading from a text file. All I want to do is be able to have one link in that text file. It is broken up into sections Title and Content. I just want the content section to have the html ability.
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I am only perfect with basics of AS3 and flash. I need AS3 code or a basic example/tutorial for loading of .jpeg images into flash from database.I had searched through google, but, any of the example won't match. If anyone has their ideas, atleast send me the algorithm for your idea, so that i can try by implementing the
idea. I think, once again when I open this topic, i will be getting my requirement.
Suppose I want to dyanamically load 10 jpeg thumbnails. I have given them files names "image0.jpg", "image1.jpg", "image2.jpg", image3.jpg" and so on.Now, I might write out the code to do it ten times, like this:
var image0:loader = new Loader ();
image0.load(new URLRequest ("images/image0.jpg);
var image1:loader = new Loader ();
image1.load(new URLRequest ("images/image1.jpg");
But it would be much better if I could write out it out in a loop, and have the actionScript assign names to the variables. I don't know actionscript so well, but I feel I want to have something like this:
var [name+i] :loader = new Loader();
[name+i].load(new URLRequest ("images/"+[name+i]+".jpg");
Now I've just made that code up, but there is some logic in it, which I hope makes my question clearer.
Once I make an MC a button, the quality is distorted... but if it's just the MC, the quality is awesome.
Is it possible to use the on (release) function to make the mc linkable?
I'm working on a project, and trying to get the Flash CS3 ScrollPane to work.
Ok trying to load some jpegs into a scrollpane dynamically.
I opened a new Flash file, and got it working with the following script:
Code:
this['scrollpane'].contentPath = "empty_mc";
this['scrollpane'].content.attachMovie("content", "inst_content", 1);
this['scrollpane'].content['inst_content'].loadMovie("sax.jpg");
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I am trying to apply rotationY/X/Z to an externally loaded image. The problem is that when I rotate the image in '3D', it does not appear. When I apply normal rotation, the image does appear. I have verified that the jpg is loaded, just does not display after rotationY/X/Z. The code below are snippets of my attempts.
PHP Code:
//LOAD IMAGE
public function load_img():void
[code].....
does anyone know the best way to go about creating a flash movie that lets you click a button to dynamically create a JPEG screen shot of the movie. i looked around and found a thread close to what i am looking for but it was done in AS3.
View 6 RepliesIm quite new to the ActionScript scene so apologies if thisquestion has already been answered elsewhere. I am creating a 2dshooting game, and Im loading multiple images of various enemiesfrom several jpg files, but when I display these on screen heimages have a big black square round them. Now when I amprogramming in another language such as OpenGL, if I wanted to getrid of this I would enable an alpha blending function and set 100%transparency for the black colour which I want to hide. So I loadthe jpeg file and store it in a BitmapData variable, and then Icopy this into a new BitmapData variable with transparency enabledand set to 0x00000000 (fully transparent black). I thought thiswould solve my problem butt no joy. My code is shown below:public class GraphicsLoader extends Sprite {
public var loader:Loader; // The bitmap loader
public var bmp1:Bitmap;
public function GraphicsLoader(path:String)
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I have a flash file that loads jpeg files and runs through each on the timeline. I have nav buttons to go back and forth. Here is the problem, all images load on frame 5 and I do this while another image is displayed so that they are loading in the background. I do this so that my initial file size is small, but I can load images in the background making the flash file appear to load quickly and loading other elements after it starts.
So all images load on frame 5, then I go frame by frame until I hit frame 11. If I click one of my nav buttons to go back to say, frame 7, the jpeg is gone and is no longer loaded. How to load jpeg files into the library, or at least, keep them loaded after they have loaded once? I have attached my fla file for reference. I had to rename the extension to eps, but it's a fla file, just rename the extension.
Attachments: hm-slideshow2.eps (1.1 MB)
way to set the quality of a loaded jpeg the way we're able to set the quality on library item? It's pretty neat to be able to set the smoothing, is there a similar way to set quality?? Is there an approach anyone would recommend for dynamically setting the quality on a loaded image?
var loader:Loader = new Loader();
loader.load(new URLRequest("myImage.jpg"));
addChild(loader);
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I was wondering, after looking into loading external images via xml- how you would control the size of those images on resize and on first loading.
Do you define the size of the container mc?
Can you apply the same or similar onresize code as you would when applying it too images on the stage?
I am creating an empty movieclip and loading a jpeg into it. The mc does not seem to resize to account for the jpeg's size, also the parent mc (thisClip) which is also created dynamically (with attachmovie), is set at 500 why:
thisClip.createEmptyMovieClip("theJpeg", 2);
thisClip.theJpeg.loadMovie(url);
thisClip.theJpeg.onEnterFrame = function(){
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How can I get a jpeg that loads with the loadmovie command to fit to the dimensions of a movieclip that is being used as its "place holder"? Also if this image starts off initially at a much larger resolution than the place holder movieclip and therefore has to be shrunk down to start with, what happens when browser window is then resized to a larger window? (i.e the whole flash movie is enlarged). Will the image be stretched from the size it has been shrunk down to or will it still reference that external file? So if the image was larger than the site would ever need it to be would it look the best quality at all times?
View 6 Replieswhy I cannot convert a loaded jpeg to a bitmap.I've found similar posts on this forum but the solutions provided are not working for me. I have a very simple example of what I'm trying to do below:
Code:
private function loadImage():void
{
var imageLoader:Loader = new Loader();[code]...
For whatever reason I get the error:
Code: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Bitmap@3a0926d1 to Function.at com.ncnmar.interphaz::People01/loadedImage()
I'm having trouble getting the _width & _height of a jpeg loaded using loadMovie. I'm trying to reposition it (pseudo-registration point) for rotation in a container movie clip. If I use hard-coded numbers, it works fine. However, if I try to position it based on its _width and _height properties, it's no go... in fact, it doesn't even show up on stage.
View 7 RepliesI have a movie that loads images from an external source based on paths contained within an .xml. As far as I can see, there is no restriction to the size of the loaded image, which are are JPEGs, hence flash will not have these images resized. The images look fine when loaded in Photoshop or viewed separately, but the quality is just awful when loaded within the movie.
I've tried the usual hints like increasing JPEG quality in Publish Settings, but understand that since these images are not imporated into Flash CS5 before compiling, but are instead loaded when the .swf is run, these settings would not have any effect.
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Basically, my problem is that I have a movie that loads images from an external source based on paths contained within an .xml. As far as I can see, there is no restriction to the size of the loaded image, which are are JPEGs, hence flash will not have these images resized. The images look fine when loaded in Photoshop or viewed separately, but the quality is just awful when loaded within the movie.I've tried the usual hints like increasing JPEG quality in Publish Settings, but understand that since these images are not imporated into Flash CS5 before compiling, but are instead loaded when the .swf is run, these settings would not have any effect.Does anyon
Code:
stop();
var my_x:Number;
[code].....
I have three buttons, which when clicked load an external file into a movie clip called container. The first jpeg (1.jpg) is loaded into the container when the movie loads and the thumbnail buttons have the files t2.jpg, t3.jpg and t4.jpg loaded. When these are clicked they load 2,3 and 4.jpg respectively into the container. The problem is that I can only have 3 buttons but need to display 4 images. So I want the image that is loaded into the container to swap with the one that is in the button. I can't find any code, either on this forum or on the web, that retrieves the name of a file that is loaded into a movie clip.This is what I need.
Because all the images are named 1,2,3 or 4.jpg and the thumbnails for the buttons are t1,t2,t3 or t4.jpg I should be able to easily write the additional code to change what happens when the button is clicked, because when the picture on the button has changed to what was loaded into the container, the on(Release) code will need to change too.
I'm trying to load images from [URL] but there are strange errors These 2 urls are giving errors...
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is this because I can't read from that server ?? I can open the images in the browser...
I'm trying to create flash app where a single jpeg (person headshot) is loaded into the masked movieclip (same size as passport photo) (using loadMovie), then user can edit the image (drag inside mask, zoom, rotate) and then after pressing a button the app duplicates the EDITED image 4 times - to make sort of headshot sheet.
While I know how to load movie, drag single clip or scale it, I have no idea how to duplicate the movieclip once is edited, to make identical copies of it (scaled, rotated...)If I use duplicateMovieClip it won't work since it won't duplicate the loaded image.
I am attaching a movieclip to the stage called "polaroid", then dynamically loading a jpeg into it "polaroid.holder".But it doesn't work.It seems that if I dynamically set the instance name of the polaroid clip from attachmovie it won't wor
Code:
i=1
function loader(){
choice = Math.round(Math.random()*5);
containernew = "container"+i[code].....
I'm running macromedia flash mx, and I'm trying to make a linkable swf by following this procedure: I select the object and then convert it to symbol. Then I choose " button " Right click at the object---> actions ---->[+]--->browser/network ----> getURL. I type my url and choose 'self" target.
When I test movie the hand symbol appears at first, but when clicked it turns to arrow. Exactly the same happends when I appload the swf and of course there's no link ...
That's my page, and it works fine in IE...my problem is that it doesn't work in any of the other browsers.Firefox, Netscape and Opera don't recognize the <href> tag that surrounds the flash file, and that <href> tag holds the CSS class that makes the image pop on the right.
Normally I wouldn't even use flash for this but I need the streaming audio capability...you'll notice there's music when you rollover the thumbnails.Anyway, I've tried a bunch of stuff that didn't work...a transparent flash file z-indexed overtop a normal html jpg, among other things.Now I'm hoping that embedding the css into the flash file may be the answer.But, I don't know how to properly embed the class.I just managed to design myself into a corner that I can't get out of with tutorials.
P.S. I know this post is light on the specifics, just tell me what you want to see and I'll post it right away.
Is it possible to tab enable the href links in html formated text that is displayed in a TextField.htmlText property? I don't necessarily want to tab enable the entire text field, just the href links
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View 1 RepliesIs it possible to tab enable the href links in html formated text that is displayed in a TextField.htmlText property? I don't necessarily want to tab enable the entire text field, just the href links.
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