ActionScript 3.0 :: How To RotationY A Loaded Jpeg
May 17, 2011
I am trying to apply rotationY/X/Z to an externally loaded image. The problem is that when I rotate the image in '3D', it does not appear. When I apply normal rotation, the image does appear. I have verified that the jpg is loaded, just does not display after rotationY/X/Z. The code below are snippets of my attempts.
PHP Code:
//LOAD IMAGE
public function load_img():void
[code].....
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May 3, 2011
I am trying to use rotationY,X,Z on an externally loaded image. The image is displayed properly when no 3D rotation is applied, but does not appear afterwards. I have tried various things: loading the image into a bitmap, loading that bitmap into a Sprite/MC. What am I missing?Just to be sure, regular rotation works fine, e.g
PHP Code:
pic.rotation = 2;
....axis rotation does not
[code].....
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Oct 10, 2008
Im quite new to the ActionScript scene so apologies if thisquestion has already been answered elsewhere. I am creating a 2dshooting game, and Im loading multiple images of various enemiesfrom several jpg files, but when I display these on screen heimages have a big black square round them. Now when I amprogramming in another language such as OpenGL, if I wanted to getrid of this I would enable an alpha blending function and set 100%transparency for the black colour which I want to hide. So I loadthe jpeg file and store it in a BitmapData variable, and then Icopy this into a new BitmapData variable with transparency enabledand set to 0x00000000 (fully transparent black). I thought thiswould solve my problem butt no joy. My code is shown below:public class GraphicsLoader extends Sprite {
public var loader:Loader; // The bitmap loader
public var bmp1:Bitmap;
public function GraphicsLoader(path:String)
[code].....
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May 19, 2009
I have a flash file that loads jpeg files and runs through each on the timeline. I have nav buttons to go back and forth. Here is the problem, all images load on frame 5 and I do this while another image is displayed so that they are loading in the background. I do this so that my initial file size is small, but I can load images in the background making the flash file appear to load quickly and loading other elements after it starts.
So all images load on frame 5, then I go frame by frame until I hit frame 11. If I click one of my nav buttons to go back to say, frame 7, the jpeg is gone and is no longer loaded. How to load jpeg files into the library, or at least, keep them loaded after they have loaded once? I have attached my fla file for reference. I had to rename the extension to eps, but it's a fla file, just rename the extension.
Attachments: hm-slideshow2.eps (1.1 MB)
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May 9, 2011
way to set the quality of a loaded jpeg the way we're able to set the quality on library item? It's pretty neat to be able to set the smoothing, is there a similar way to set quality?? Is there an approach anyone would recommend for dynamically setting the quality on a loaded image?
var loader:Loader = new Loader();
loader.load(new URLRequest("myImage.jpg"));
addChild(loader);
[Code].....
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Jan 24, 2009
I was wondering, after looking into loading external images via xml- how you would control the size of those images on resize and on first loading.
Do you define the size of the container mc?
Can you apply the same or similar onresize code as you would when applying it too images on the stage?
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Jun 16, 2005
I am creating an empty movieclip and loading a jpeg into it. The mc does not seem to resize to account for the jpeg's size, also the parent mc (thisClip) which is also created dynamically (with attachmovie), is set at 500 why:
thisClip.createEmptyMovieClip("theJpeg", 2);
thisClip.theJpeg.loadMovie(url);
thisClip.theJpeg.onEnterFrame = function(){
[Code]...
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Nov 9, 2006
How can I get a jpeg that loads with the loadmovie command to fit to the dimensions of a movieclip that is being used as its "place holder"? Also if this image starts off initially at a much larger resolution than the place holder movieclip and therefore has to be shrunk down to start with, what happens when browser window is then resized to a larger window? (i.e the whole flash movie is enlarged). Will the image be stretched from the size it has been shrunk down to or will it still reference that external file? So if the image was larger than the site would ever need it to be would it look the best quality at all times?
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Jan 6, 2010
why I cannot convert a loaded jpeg to a bitmap.I've found similar posts on this forum but the solutions provided are not working for me. I have a very simple example of what I'm trying to do below:
Code:
private function loadImage():void
{
var imageLoader:Loader = new Loader();[code]...
For whatever reason I get the error:
Code: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Bitmap@3a0926d1 to Function.at com.ncnmar.interphaz::People01/loadedImage()
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Jul 7, 2004
I'm having trouble getting the _width & _height of a jpeg loaded using loadMovie. I'm trying to reposition it (pseudo-registration point) for rotation in a container movie clip. If I use hard-coded numbers, it works fine. However, if I try to position it based on its _width and _height properties, it's no go... in fact, it doesn't even show up on stage.
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Oct 15, 2007
Is it possible to dynamically load a JPEG image and use it as a tiled background for a fullscreen flash movie?Everything I see online is for bitmaps already loaded in the library.
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Jul 26, 2011
I have a movie that loads images from an external source based on paths contained within an .xml. As far as I can see, there is no restriction to the size of the loaded image, which are are JPEGs, hence flash will not have these images resized. The images look fine when loaded in Photoshop or viewed separately, but the quality is just awful when loaded within the movie.
I've tried the usual hints like increasing JPEG quality in Publish Settings, but understand that since these images are not imporated into Flash CS5 before compiling, but are instead loaded when the .swf is run, these settings would not have any effect.
[Code]....
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Sep 25, 2011
Basically, my problem is that I have a movie that loads images from an external source based on paths contained within an .xml. As far as I can see, there is no restriction to the size of the loaded image, which are are JPEGs, hence flash will not have these images resized. The images look fine when loaded in Photoshop or viewed separately, but the quality is just awful when loaded within the movie.I've tried the usual hints like increasing JPEG quality in Publish Settings, but understand that since these images are not imporated into Flash CS5 before compiling, but are instead loaded when the .swf is run, these settings would not have any effect.Does anyon
Code:
stop();
var my_x:Number;
[code].....
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Jul 10, 2005
I have three buttons, which when clicked load an external file into a movie clip called container. The first jpeg (1.jpg) is loaded into the container when the movie loads and the thumbnail buttons have the files t2.jpg, t3.jpg and t4.jpg loaded. When these are clicked they load 2,3 and 4.jpg respectively into the container. The problem is that I can only have 3 buttons but need to display 4 images. So I want the image that is loaded into the container to swap with the one that is in the button. I can't find any code, either on this forum or on the web, that retrieves the name of a file that is loaded into a movie clip.This is what I need.
Because all the images are named 1,2,3 or 4.jpg and the thumbnails for the buttons are t1,t2,t3 or t4.jpg I should be able to easily write the additional code to change what happens when the button is clicked, because when the picture on the button has changed to what was loaded into the container, the on(Release) code will need to change too.
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Jun 27, 2008
I'm trying to load images from [URL] but there are strange errors These 2 urls are giving errors...
[Code]....
is this because I can't read from that server ?? I can open the images in the browser...
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Jan 31, 2007
I'm trying to create flash app where a single jpeg (person headshot) is loaded into the masked movieclip (same size as passport photo) (using loadMovie), then user can edit the image (drag inside mask, zoom, rotate) and then after pressing a button the app duplicates the EDITED image 4 times - to make sort of headshot sheet.
While I know how to load movie, drag single clip or scale it, I have no idea how to duplicate the movieclip once is edited, to make identical copies of it (scaled, rotated...)If I use duplicateMovieClip it won't work since it won't duplicate the loaded image.
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Mar 19, 2004
Is it possible to dynamically load a jpg into an empty MC and make the jpeg linkable to an outside html file?
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Sep 11, 2009
Is it possible to use rotationY on an MC that has an image inside? I am trying it and it does not seem to work. Is there another way to do this?
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Feb 22, 2009
I have this movieclip which i would like to set an rotationY in 3d space. I want the rotationY angel to have a value so that the right side of my movieClip faces the center of the stage. Like an arrow in a dartboard. I thought this was easy to accomplish using simple trigonometry like this: (before the testMC is rotated in Y space, it has a widh of 1000) testMC.rotationY = -(Math.acos((stage.stageWidth/2)/(1000))*(180/Math.PI));
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Feb 23, 2010
I have this code which works fine in the main.swf, but the preloader.swf (which is the container swf file) generates this error: ReferenceError: Error #1069: Property rotationY not found on com.control.MenuControl and there is no default value.URL...)[code]
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Jul 30, 2010
I've to do this handling on the x axis...so rotationX and x coordinate but i think is the same...i need the concept of that
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Aug 2, 2009
What do scaleX, scaleY, rotationX, and rotationY do?I'd like to test it out myself but I'm completely new to Flash CS4 and I don't know how to control these values outside of ActionScript
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Mar 14, 2010
I'm using a class which applies a visual reflection-effect to defined movieclips.I use a reflection-class from here:link to source.It works like a charm except when I apply a rotation to the movieclip.In my case the reflection is still visible but only a part of it.What am I doing wrong? How could I pass/include the rotation to the Reflection-Class?[code]
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May 26, 2010
I'm using(tweening) the rotationY and rotationX properties on movieclips a layer above a background, bitmap or video, in two respective projects. There is a flickering of the movieclips and some bizarre distortion going on. I can't seem to find anything on the web about this, -has anyone else encountered this problem? Is it a known bug? Is there a workaround?
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Feb 26, 2009
Code:
TweenLite.to(this, 0.5, {x:this.width/2, y:this.height/2, rotationY:180});
scale my object horizontally ?After the rotation it is wider....
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Dec 18, 2009
Basically I have used PerspectiveProjection so I may rotate multiple images about their centre so they don't appear differently rotated because of their x-position on the stage.My problem is calculating the width of the rotated images. When I rotate an image 45 degrees, my width ends up being ~146, but based on the following (my comments from my code), it should be closer to 141:
Code:
// ^C
// / |
[code]......
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Mar 30, 2009
When I move a movieclip with the rotationY option around the stage, the other mivieclips are cancelled from the stage when the rotated movieclip pass over the others. I use flash actionscript 3 CS4.
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Mar 21, 2010
I am using the following code to rotate movieclips with a nice 3d flip effect. var flipTween:Tween = new Tween(mc,"rotationY",Strong.easeIn, mc.rotationY,mc.rotationY + 180,time,true)
However the rotationY is relative to the stage not the parent movieclip of mc.I.e: If the rotation effect on the movieclips looks different depending on where on the stage they are. I know that with the roation tool in cs4 you can rotate relative to the parent movie clip, how can you do this in AS3 code.
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May 12, 2010
I'm getting an error of that type, thrown for a variable whose type is Sprite.To me that makes no sense at all because Sprite has a public inherited property of rotationX and rotationY.Just as a test I changed the variable type to DisplayObject and still had the same error returned for both rotationX and rotationY.
var imageC:Sprite = new Sprite();var imageD:Sprite = new Sprite();
.
.
.
imageC.rotationY = 0;
This is the error:
Scene 1, Layer 'Layer 1', Frame 1, Line 149 1119: Access of possibly undefined property rotationY through a reference with static type flash.display:Sprite.
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Apr 24, 2011
As you can see from the image, even if rotationY property of all 4 items are the same, they do not rotate at same amount. Each image are inside of a container and containers are added to stage. Why is it the case?
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