ActionScript 3.0 :: How To RotationY A Loaded Jpeg

May 17, 2011

I am trying to apply rotationY/X/Z to an externally loaded image. The problem is that when I rotate the image in '3D', it does not appear. When I apply normal rotation, the image does appear. I have verified that the jpg is loaded, just does not display after rotationY/X/Z. The code below are snippets of my attempts.

PHP Code:
//LOAD IMAGE
public function load_img():void

[code].....

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ActionScript 3.0 :: 3D Rotate (rotationY) Externally Loaded Image?

May 3, 2011

I am trying to use rotationY,X,Z on an externally loaded image. The image is displayed properly when no 3D rotation is applied, but does not appear afterwards. I have tried various things: loading the image into a bitmap, loading that bitmap into a Sprite/MC. What am I missing?Just to be sure, regular rotation works fine, e.g

PHP Code:
pic.rotation = 2;
....axis rotation does not

[code].....

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ActionScript 3.0 :: Transparency In A Loaded JPEG Image?

Oct 10, 2008

Im quite new to the ActionScript scene so apologies if thisquestion has already been answered elsewhere. I am creating a 2dshooting game, and Im loading multiple images of various enemiesfrom several jpg files, but when I display these on screen heimages have a big black square round them. Now when I amprogramming in another language such as OpenGL, if I wanted to getrid of this I would enable an alpha blending function and set 100%transparency for the black colour which I want to hide. So I loadthe jpeg file and store it in a BitmapData variable, and then Icopy this into a new BitmapData variable with transparency enabledand set to 0x00000000 (fully transparent black). I thought thiswould solve my problem butt no joy. My code is shown below:public class GraphicsLoader extends Sprite {

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[code].....

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Loading External JPEG Files And Keep Them Loaded

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[Code].....

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[Code]...

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why I cannot convert a loaded jpeg to a bitmap.I've found similar posts on this forum but the solutions provided are not working for me. I have a very simple example of what I'm trying to do below:

Code:
private function loadImage():void
{
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For whatever reason I get the error:

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ActionScript 2.0 :: Getting / Using _width / _height Of A Loaded Jpeg

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Professional :: Poor JPEG Quality When Loaded Externally In Flash Via .xml

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[Code]....

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ActionScript 3.0 :: Poor JPEG Quality When Loaded Externally In Flash Via .xml?

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Code:
stop();
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[code].....

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[Code]....

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I have this code which works fine in the main.swf, but the preloader.swf (which is the container swf file) generates this error: ReferenceError: Error #1069: Property rotationY not found on com.control.MenuControl and there is no default value.URL...)[code]

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I've to do this handling on the x axis...so rotationX and x coordinate but i think is the same...i need the concept of that

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Actionscript 3 :: Reflect-class Applied On RotationY

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I'm using a class which applies a visual reflection-effect to defined movieclips.I use a reflection-class from here:link to source.It works like a charm except when I apply a rotation to the movieclip.In my case the reflection is still visible but only a part of it.What am I doing wrong? How could I pass/include the rotation to the Reflection-Class?[code]

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I'm using(tweening) the rotationY and rotationX properties on movieclips a layer above a background, bitmap or video, in two respective projects. There is a flickering of the movieclips and some bizarre distortion going on. I can't seem to find anything on the web about this, -has anyone else encountered this problem? Is it a known bug? Is there a workaround?

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ActionScript 3.0 :: Tween RotationY Deforms The Object?

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Code:
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scale my object horizontally ?After the rotation it is wider....

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ActionScript 3.0 :: RotationY/PerspectiveProjection/width Calculation?

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Basically I have used PerspectiveProjection so I may rotate multiple images about their centre so they don't appear differently rotated because of their x-position on the stage.My problem is calculating the width of the rotated images. When I rotate an image 45 degrees, my width ends up being ~146, but based on the following (my comments from my code), it should be closer to 141:

Code:
// ^C
// / |

[code]......

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ActionScript 3.0 :: Moving MovieClip With RotationY Cancel Others On Stage

Mar 30, 2009

When I move a movieclip with the rotationY option around the stage, the other mivieclips are cancelled from the stage when the rotated movieclip pass over the others. I use flash actionscript 3 CS4.

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I am using the following code to rotate movieclips with a nice 3d flip effect. var flipTween:Tween = new Tween(mc,"rotationY",Strong.easeIn, mc.rotationY,mc.rotationY + 180,time,true)

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ActionScript 3.0 :: Access Of Possibly Undefined Property RotationY

May 12, 2010

I'm getting an error of that type, thrown for a variable whose type is Sprite.To me that makes no sense at all because Sprite has a public inherited property of rotationX and rotationY.Just as a test I changed the variable type to DisplayObject and still had the same error returned for both rotationX and rotationY.
 
var imageC:Sprite = new Sprite();var imageD:Sprite = new Sprite();
.
.
.
imageC.rotationY = 0;
 
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Scene 1, Layer 'Layer 1', Frame 1, Line 149 1119: Access of possibly undefined property rotationY through a reference with static type flash.display:Sprite.

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As you can see from the image, even if rotationY property of all 4 items are the same, they do not rotate at same amount. Each image are inside of a container and containers are added to stage. Why is it the case?

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