ActionScript 2.0 :: Create Flash App Where A Single Jpeg (person Headshot) Is Loaded Into The Masked Movieclip?
Jan 31, 2007
I'm trying to create flash app where a single jpeg (person headshot) is loaded into the masked movieclip (same size as passport photo) (using loadMovie), then user can edit the image (drag inside mask, zoom, rotate) and then after pressing a button the app duplicates the EDITED image 4 times - to make sort of headshot sheet.
While I know how to load movie, drag single clip or scale it, I have no idea how to duplicate the movieclip once is edited, to make identical copies of it (scaled, rotated...)If I use duplicateMovieClip it won't work since it won't duplicate the loaded image.
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Sep 14, 2010
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ActionScript Code:
package
{
[code].....
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Jun 16, 2005
I am creating an empty movieclip and loading a jpeg into it. The mc does not seem to resize to account for the jpeg's size, also the parent mc (thisClip) which is also created dynamically (with attachmovie), is set at 500 why:
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[Code]...
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Nov 9, 2006
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May 20, 2011
I have a Movie Clip object with a timeline, and it has 3 layers: a layer to stop the timeline at the last frame, a layer with regular drawing with mask attribute and a layer containing a target movieclip with the instance named 'target', that is masked by the layer above.
The drawing is very simple, not even a movieclip, just vector drawing. It's supposed to show the target movieclip only on regions where the mask layer has some drawing, right?
So, I created the method to load an image, listen to the complete loaded event and add the image to the target masked movieclip, but it disappears after the first frame! If i delete the layer with the mask drawing, works fine.
Here's a smaller version of the code.
package
{
import flash.display.*
import flash.events.Event;
[Code].....
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Jul 7, 2009
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Code:
var climbSpeed:Number = 5;
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function climbing(evt:Event):void {
[code]....
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[Code]....
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Sep 25, 2011
Basically, my problem is that I have a movie that loads images from an external source based on paths contained within an .xml. As far as I can see, there is no restriction to the size of the loaded image, which are are JPEGs, hence flash will not have these images resized. The images look fine when loaded in Photoshop or viewed separately, but the quality is just awful when loaded within the movie.I've tried the usual hints like increasing JPEG quality in Publish Settings, but understand that since these images are not imporated into Flash CS5 before compiling, but are instead loaded when the .swf is run, these settings would not have any effect.Does anyon
Code:
stop();
var my_x:Number;
[code].....
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May 29, 2004
Try to mask a dinamicaly loaded img and not work, is a limitation from Flash MX or I make a mistake in my code?
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<fx:Script>
<![CDATA[
import spark.events.IndexChangeEvent;
[code].....
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mask_mc.mask=masked_mc;
drawMask();
function drawMask():void {
[Code].....
The masked movieclip becomes the same color as the color defined in beginFill. In the example above, masked_mc turns black (as defined in beginFill). Removing beginFill masked everything and revealed nothing. masking with AS3 without changing the color of the movieclips being masked.
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Nov 17, 2009
I've printed movieclips before but now I stumped upon this.I need to print a movieclip that has a mask, the mask is there because the content will be larger than the screen, so the movieclip has a scroll.The thing is that when I print the movieclip, it only prints the visible area (the masked one), and if I remove the mask it only prints the visible area (up the the stage height).
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I have a masked movieclip that has let's say a hole in it. It's called mc1. I also have another movieclip under it called mc2 that appear from under mc1 because of the hole in mc1. But when I write event handlers for them when i click mc2 from mc1's hole , just mc1 catches the event and mc2 doesn't catch any event. Here is my simple code :
[Code]...
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PHP Code:
//LOAD IMAGE
public function load_img():void
[code].....
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Oct 31, 2010
I have two movie clip on the stage. The movieclip mc1 has a masked layer in it self that the movieclip seen like a ring ( like it has a hole in it ) and the movieclip2 is simple square movieclip that is under the movclip1 on the stage. So movieclip2 is seen from within the hole of the movieclip1 but it doesn't catch events when i click mc2 (the movieclip under) from within the hole of the mc1.[code]...
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Im quite new to the ActionScript scene so apologies if thisquestion has already been answered elsewhere. I am creating a 2dshooting game, and Im loading multiple images of various enemiesfrom several jpg files, but when I display these on screen heimages have a big black square round them. Now when I amprogramming in another language such as OpenGL, if I wanted to getrid of this I would enable an alpha blending function and set 100%transparency for the black colour which I want to hide. So I loadthe jpeg file and store it in a BitmapData variable, and then Icopy this into a new BitmapData variable with transparency enabledand set to 0x00000000 (fully transparent black). I thought thiswould solve my problem butt no joy. My code is shown below:public class GraphicsLoader extends Sprite {
public var loader:Loader; // The bitmap loader
public var bmp1:Bitmap;
public function GraphicsLoader(path:String)
[code].....
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May 19, 2009
I have a flash file that loads jpeg files and runs through each on the timeline. I have nav buttons to go back and forth. Here is the problem, all images load on frame 5 and I do this while another image is displayed so that they are loading in the background. I do this so that my initial file size is small, but I can load images in the background making the flash file appear to load quickly and loading other elements after it starts.
So all images load on frame 5, then I go frame by frame until I hit frame 11. If I click one of my nav buttons to go back to say, frame 7, the jpeg is gone and is no longer loaded. How to load jpeg files into the library, or at least, keep them loaded after they have loaded once? I have attached my fla file for reference. I had to rename the extension to eps, but it's a fla file, just rename the extension.
Attachments: hm-slideshow2.eps (1.1 MB)
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May 9, 2011
way to set the quality of a loaded jpeg the way we're able to set the quality on library item? It's pretty neat to be able to set the smoothing, is there a similar way to set quality?? Is there an approach anyone would recommend for dynamically setting the quality on a loaded image?
var loader:Loader = new Loader();
loader.load(new URLRequest("myImage.jpg"));
addChild(loader);
[Code].....
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Jan 24, 2009
I was wondering, after looking into loading external images via xml- how you would control the size of those images on resize and on first loading.
Do you define the size of the container mc?
Can you apply the same or similar onresize code as you would when applying it too images on the stage?
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Jan 6, 2010
why I cannot convert a loaded jpeg to a bitmap.I've found similar posts on this forum but the solutions provided are not working for me. I have a very simple example of what I'm trying to do below:
Code:
private function loadImage():void
{
var imageLoader:Loader = new Loader();[code]...
For whatever reason I get the error:
Code: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Bitmap@3a0926d1 to Function.at com.ncnmar.interphaz::People01/loadedImage()
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