ActionScript 2.0 :: Loaded Image Can't Be Masked?
May 29, 2004Try to mask a dinamicaly loaded img and not work, is a limitation from Flash MX or I make a mistake in my code?
View 5 RepliesTry to mask a dinamicaly loaded img and not work, is a limitation from Flash MX or I make a mistake in my code?
View 5 RepliesI have a Movie Clip object with a timeline, and it has 3 layers: a layer to stop the timeline at the last frame, a layer with regular drawing with mask attribute and a layer containing a target movieclip with the instance named 'target', that is masked by the layer above.
The drawing is very simple, not even a movieclip, just vector drawing. It's supposed to show the target movieclip only on regions where the mask layer has some drawing, right?
So, I created the method to load an image, listen to the complete loaded event and add the image to the target masked movieclip, but it disappears after the first frame! If i delete the layer with the mask drawing, works fine.
Here's a smaller version of the code.
package
{
import flash.display.*
import flash.events.Event;
[Code].....
I am trying to take a snapshot of the masked region of an image... so, I load my image then perform the following functions:
private function manageLoadedImage(e:Event):void
{
_bitdata = e.currentTarget.content; // get the bitmap
_bithold.addChild( _bitdata ); // add the bitmap to a sprite on the stage
[Code]....
I have a movie, inside that movie I have a thumbnail editor name ThumbEdit.
ThumbEdit has a movieclip on its stage called "holder1". In the document class of ThumbEdit I create a sprite "_bithold" and place it on the stage at holder1.x and holder1.y. When the image loads, I add the image to _bithold and then mask _bithold with a shape. So, I want to grab a snapshot of the masked region of _bithold but I'm not sure how I should go about doing that.
change the following php/AS3 to make it save the dynamically created masked image to the server instead of offering it for download? You have to pass it variables from the as3 AT THE BOTTOM OF THIS POST...
PHP -
<?php
if(isset($_FILES['Filedata'])) { // basically if file data exists to actually upload.
[Code]......
I would like to have an image that is wider than the viewing area be viewed by dragging a slider left or right, it's basically just a custom scrollbar. My first inclination is to make a mask and put the image behind it, and then I assume I would have to connect the slider to the image somehow so when user clicks and drags slider left or right, the image slides with it to show the part so it that are obscured.
View 5 RepliesI'm trying to write some ActionScript which will accept a mask and an image, then mask the image and put a border around the result (assuming that the mask is always 100% opaque).
For example, if my mask is a poorly drawn star, and my image is a bunch of flowers, I want the result to be a poorly drawn star with flowers inside it and a border around it. Something like this:
I'm creating a shape in code based on some random points and then using it as a mask for an image. What I'm hoping to do is have the mask fade the image to transparent around the edges. I know I can do this using a gradient mask, the issue is how do I create a gradient on a shape that just fades out around the edges? The shape is not regular, so a radial or linear fill just won't cut it.
View 2 RepliesThe image I'm referencing below looks fine when it's not on a masked layer, but fuzzy when on a masked layer. [code]...
View 4 RepliesAlright, is there some way to keep a clip with masked content from reacting to the mouse?'ve got a button clip with a masked image inside (so the image that goes beyond the button's bounds can't be seen), but, when the mouse rolls over the masked-off image area, the button still reacts. I've been looking for a few days now, and I can absolutely not figure out what to do!
View 3 RepliesI'm trying to create flash app where a single jpeg (person headshot) is loaded into the masked movieclip (same size as passport photo) (using loadMovie), then user can edit the image (drag inside mask, zoom, rotate) and then after pressing a button the app duplicates the EDITED image 4 times - to make sort of headshot sheet.
While I know how to load movie, drag single clip or scale it, I have no idea how to duplicate the movieclip once is edited, to make identical copies of it (scaled, rotated...)If I use duplicateMovieClip it won't work since it won't duplicate the loaded image.
I am building a sliding image movie. It takes two photos and compares them by using "startDrag" to slide a "setMask" MC horizontally to reveal one photo under another. The idea here is to compare two photos taken 50 years apart.
[Code]....
As you can see I have two MCs here one is a mask and the other is a handle of sort. They work fine separately but I would like to have the two function in unison or as one MC. The handle MC is just that a handle that appears on the left edge of the masked image. So when user drags the handle the masked image moves as well. (or vice versa)
Some images I load dynamically are too big so I would like to scale them to fit the stage.
[Code]...
this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.
I have my main swf (swf1), that loads another swf(swf2). At some point, swf2 loads an external image. What's the best way for swf1 to align the loaded image from swf2??
View 2 RepliesHow should I go about cloning an image loaded form the server and adding it to the end of the first image loaded? Would I use bitmap clone? My attempts with this failed[URL]
Code:
//Creates new image loader
var imageLoader:Loader;
[code].....
want to get the loaded image path location,how to get the path
<mx:Image source="@Embed('assets/image001.png')" x="240" y="41" width="148" height="118" id="img"/>
i need to get this address source="@Embed('assets/image001.png')" how?
I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.
Code:
[Embed(source='globe.png')]
public function Globe()
{
var imageLoader:Loader = new Loader();
[code]....
The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.
I have tried using function imageLoadComplete (e:Event = null)and calling it with imageLoadComplete(); in the first function but although it compile and runs without error, the program does not work properly. I suspect this is to do with the dispatchEvent(); line which I do not understand.
I have a 'puzzle' with the pieces 'scattered' haphazardly around. These pieces are all instances of my PTPuzzlePiece.as class, which works great for all intents and purposes. When the user selects a photo from the picture library, the pieces all properly display their 'masked' portion of the image. However, I have a problem in that the masked bitmap displayed in each piece is only 'masked' and not cropped.
This means that, for instance on the third piece down on the left hand side, 100 not-visible pixels of bitmap extend below the piece and out of the 'framed' area. This totally throws off my calculations when I go to scale and then print the screen using the AIR PrintJob, and when I scale that 'card' down to a 'button' on the menu where the user chooses which 'card' they wish to use. Is there a way to crop the not-visible area out, or copy only the visible pixels as BitmapData into a new Bitmap entity so that the layout is entirely contained within the 'frame'?
I'm working on a site for a client right now and the only thing I have left on it, is loading jpg's into the swf so they can browse items.I have code and it somewhat works I guess. It loads, but doesn't show until I click another option, then it shows for a split second before the mc is moved off stage, then it returns blank.I have this code on the main timeline not in any functions:[code]there's more to the code as an entirety but this just deals with loading the jpg into the source.images = "bars" whenever you click on the link "bars".it's not showing once it hits the frame thats supposed to show it. but when I click on (e.g: cabinets) it's shows the image a split second then it shows the cabinets part.I can go to the next part where images load into a loaded swf..
View 9 RepliesI've having a weird issue with images being cut off when i load them into flash... I'd like to load in a "strip" that i made in photoshop. This strip can be as long on a 3600+ pixels wide. I'm completely confused on this as i made a file successfully loading a strip image in and it works great. So, i COPY the file and change the image to a new on...and it gets cut off. Same code, same everything, but EVERY (including the one that successfully loads) gets cut off in any new file i make. I DON'T think it's the code as it's worked once, but something with settings maybe?
View 1 Repliesis there anyway I can print a masked shape?
I'm doing a drawing application, and the 'paint' on it is a mask. When I try to print, it either prints only the whole mask, or only the shape, all in black.
I have a movieclip that I am masking dynamically. The reason for masking the movieclip is because it can be different heights depending on user feedback to some questions. I want to add a scrollbar if the movieclip exceeds the mask area that will allow the user to scroll to see the rest of the movieclip.
View 2 RepliesI have a DateChooser component that is on a masked layer along with TextFields. I can set Character Embedding for the TextFields and they render fine, but the DateChooser does not.
How do I apply Character Embedding
I am trying to create a very simple 'fruit/slot machine' effect using moving numbers, and a mask.I want the numbers to start at 0,000, spinning through to 1,700. The '1' and '7' work fine, but the two '00' disappear during the tween, then reappear at the end (I have a 'stop' in place).I have the spinning numbers as a 'movie clip', and I have tried uisng 4 different number clips (at the moment 1 clip is duplicated).
View 2 RepliesIm having problems with listening double clicks on masked obj. i have the double click enabled = true, listeners set etc, but double clicks done on a masked area are not captured.if i click outside the mask, everything works.
View 2 RepliesI have some textinput components on a masked layer. Once they become visible to the user, they can get focus by a user clicking on them (the input box gets highlighted with a blue line so I know it's getting focus), but they won't accept any input!If I change the layer from masked to normal it works fine.
View 2 RepliesThe images only loads into the last MC, how to make it load into each MC?
private function imageHandler():void {
imageBox=new MovieClip();
imageBox.graphics.lineStyle(5, 0xFFFFFF);
imageBox.graphics.beginFill(0xFF0000);
[Code].....
I have a three masked pictures all are movie clips on the main timeline and the mask works ok. The problem I am having is a set of buttons on the main timeline which allow you to move between the frames the three pictures are on. They allow me to do this ok but when the movie is started the first time one of the buttons is pressed the masked pictures can be seen on screen briefly before the screen displays the material properly.
This is the script I am currently using:
room_pic.setMask("mc_mask");
mc_mask.onEnterFrame=function(){
this._x=this._x+this._xmouse*0.300000;
this._y=this._y+this._ymouse*0.500000;}
I have three layers the main picture which is a bitmap; the three masked pictures are in the layer above this; and the mask object is in a layer above this and is a movieclip.
Say I have a flash project, with 3 layers (a, b, c). Layer C is the background, and A has a couple of shapes that masks B. Now I'm just wondering if there's a way to add my objects (MovieClips) to the stage using AS3 and still maintain the masks coming from A, seeing as merely putting my code in Layer B doesn't do the trick
View 3 RepliesI need to print a movieclip that has a mask, the mask is there because the content will be larger than the screen, so the movieclip has a scrollThe thing is that when I print the movieclip, it only prints the visible area (the masked one), and if I remove the mask it only prints the visible area (up the the stage height).
View 1 Repliesive got a file uploaded for all you to see,i cant seem to find a way for the satellite to be masked behind the planet.although i think with the motion im on the right track,im stuck on the masking.
View 6 Replies