ActionScript 2.0 :: Print An Off-stage Or Masked Movieclip?
Nov 17, 2009
I've printed movieclips before but now I stumped upon this.I need to print a movieclip that has a mask, the mask is there because the content will be larger than the screen, so the movieclip has a scroll.The thing is that when I print the movieclip, it only prints the visible area (the masked one), and if I remove the mask it only prints the visible area (up the the stage height).
I need to print a movieclip that has a mask, the mask is there because the content will be larger than the screen, so the movieclip has a scrollThe thing is that when I print the movieclip, it only prints the visible area (the masked one), and if I remove the mask it only prints the visible area (up the the stage height).
I'm doing a drawing application, and the 'paint' on it is a mask. When I try to print, it either prints only the whole mask, or only the shape, all in black.
I'm doing an application where the user can draw shapes on a movieclip, and the 'paint' in those shapes are masked by a background the user chooses before painting. So far, so good.
The problem is, the user is able to print the draw he just did. But when he hits the 'Print' button on the application, the printer prints either the whole mask, or the shape all in black (according to what movieclip i put in the PrintJob function), which it's not good.Is there anyway I can print this masked shape?
I am trying to print a snapshot of the contents of a movieclip on the stage...this snapshot is stored in a bmp...then the bmp is attached to a movieclip which is rotated 90 degrees to fit on the page in landscape fashion...so the user doesn't have to alter their printer settings...however when I do mc.rotation = -90; or mc.rotation -= 90; the printout on the page is the bmp sliced diagonally in half...and one half isn't showing...when I tried +90 it worked, but the mc wasn't placed correctly on the page...I also tried +270, and that produced the half cut diagonal bmp again...here is my print code..
I have a movieclip that I am masking dynamically. The reason for masking the movieclip is because it can be different heights depending on user feedback to some questions. I want to add a scrollbar if the movieclip exceeds the mask area that will allow the user to scroll to see the rest of the movieclip.
I'm trying to mask a movieclip using a mask created with AS3 but it changes the color of the movieclip being masked. I would like the mask to not change the color of the masked movieclip. Here is my code:
mask_mc.mask=masked_mc; drawMask(); function drawMask():void {
[Code].....
The masked movieclip becomes the same color as the color defined in beginFill. In the example above, masked_mc turns black (as defined in beginFill). Removing beginFill masked everything and revealed nothing. masking with AS3 without changing the color of the movieclips being masked.
I have a masked movieclip that has let's say a hole in it. It's called mc1. I also have another movieclip under it called mc2 that appear from under mc1 because of the hole in mc1. But when I write event handlers for them when i click mc2 from mc1's hole , just mc1 catches the event and mc2 doesn't catch any event. Here is my simple code :
I have two movie clip on the stage. The movieclip mc1 has a masked layer in it self that the movieclip seen like a ring ( like it has a hole in it ) and the movieclip2 is simple square movieclip that is under the movclip1 on the stage. So movieclip2 is seen from within the hole of the movieclip1 but it doesn't catch events when i click mc2 (the movieclip under) from within the hole of the mc1.[code]...
Is there anything to opposite of setMask. Actually I want that, when I click a button then a movieclip will be masked by some predefined shape (working as mask object). when I click another button he mask will be gone. That means the object under the mask will go out of the mask.
I'm trying to create flash app where a single jpeg (person headshot) is loaded into the masked movieclip (same size as passport photo) (using loadMovie), then user can edit the image (drag inside mask, zoom, rotate) and then after pressing a button the app duplicates the EDITED image 4 times - to make sort of headshot sheet.
While I know how to load movie, drag single clip or scale it, I have no idea how to duplicate the movieclip once is edited, to make identical copies of it (scaled, rotated...)If I use duplicateMovieClip it won't work since it won't duplicate the loaded image.
I am trying to print a few movieclips on one page. It looks like the PrintJob function wants to print each movieclip on it's own page. Does anyone know how to get more that one movieclip to print on the same page?
I am trying to create a print button on the last frame that will allow the user to print just that frame. I've tried using the printjob object, but all that I can get to happen is print a blank sheet of paper. Here is the code that I have so far:
function printScore(event:MouseEvent):void { var printJob:PrintJob = new PrintJob();
i want to simply print 2 movieClips when i press a Print button. so i have the "_root.container_mc" and "_root.logo_mc"... paste the simplest code for printing a "landscape" page with these 2?
I am trying to make a print button that will print the contents of a mc...this mc basically holds a dynamically drawn floorplan which can be zoomed and panned...I want to be able to print the contents of the mc, and only what is viewable in the mc at the time of the print...so if you are zoomed in, all that prints are the actual objects visibly seen in the mc...I think it may be with the print command using bmovie but I have no idea how to assign a #b lable to the frame.
[Code]... and go to the print section and then check out the print pieces. for some reason my resizing gallery movie is doing some weird stuff and i cant figure out how to fix it. my actionscript goes like this :
I make a print button, use printJob class to print a movieclip, the format is perfect when just test movie in flash, I mean I print it out as a pdf file. But when I load this application online, it still can print, but some cells' line disappear, some are still there. So is there a way to keep this format? I am thinking about to convert the movieclip to a pdf file, then print.
I am not able to print more than 5 pages in one go. I want to print almost 12 pages in one print job. I am creating the movieclips of each page by adding the dynamic data in to it and store in an array. When all the movieclips created and stored in an array(pagesAry) then it call the following function to print those pages:
private function sendToPrinter():void { pj = new PrintJob(); try
[code]....
Getting error: Print job canceled as it took more than 15 seconds to complete.
I have a printjob routine, that starts a new job, then handles the following in a loop for printing multiple pages: 1. update content for every page in a sprite. every loop it's the same sprite. the sprite is visible on stage 2. addPage to Printjob after that sends the printjob to the printer
Now the Problem: On Windows it runs perfectly. On Mac only the last page was printed. the other pages before are empty (white). Her's my code. As you can see i try to print a table on multiple pages. In every loop i only show the rows for the actually printing page: