ActionScript 2.0 :: SetMask - MovieClip Masked By Predefined Shape On Click
Apr 22, 2010
Is there anything to opposite of setMask. Actually I want that, when I click a button then a movieclip will be masked by some predefined shape (working as mask object). when I click another button he mask will be gone. That means the object under the mask will go out of the mask.
i am loading movies into a container that is masked off using setMask(), however when i apply a filter (blur) the blur is visible outside the masked area..
Im giving a action script for drawing a predefined process shape that is used in flow chart. There are action script to draw a square, rectangle, circle and triangle. Can anyone in the forum give code for drawing the shape.
I'm doing a drawing application, and the 'paint' on it is a mask. When I try to print, it either prints only the whole mask, or only the shape, all in black.
I'm doing an application where the user can draw shapes on a movieclip, and the 'paint' in those shapes are masked by a background the user chooses before painting. So far, so good.
The problem is, the user is able to print the draw he just did. But when he hits the 'Print' button on the application, the printer prints either the whole mask, or the shape all in black (according to what movieclip i put in the PrintJob function), which it's not good.Is there anyway I can print this masked shape?
I am trying to create movieClips in a loop based on a predefined amount. most importantly I want to have the variables defined as btn1, btn2, btn3 etc.
this is what i have done but i don't know how to put the number as part of the variable(i have all of the other code in place such as the languagesIndex set etc - this is the part of the code i am working with)[code]...
Id like to know if there is a way to do a shape hitTest.Not as the normal hitTest would do, but shape colliding another shape, not the rectangleof a movieclip.It can be in a movieclip.
I have a movieclip that I am masking dynamically. The reason for masking the movieclip is because it can be different heights depending on user feedback to some questions. I want to add a scrollbar if the movieclip exceeds the mask area that will allow the user to scroll to see the rest of the movieclip.
I need to print a movieclip that has a mask, the mask is there because the content will be larger than the screen, so the movieclip has a scrollThe thing is that when I print the movieclip, it only prints the visible area (the masked one), and if I remove the mask it only prints the visible area (up the the stage height).
I'm trying to mask a movieclip using a mask created with AS3 but it changes the color of the movieclip being masked. I would like the mask to not change the color of the masked movieclip. Here is my code:
mask_mc.mask=masked_mc; drawMask(); function drawMask():void {
[Code].....
The masked movieclip becomes the same color as the color defined in beginFill. In the example above, masked_mc turns black (as defined in beginFill). Removing beginFill masked everything and revealed nothing. masking with AS3 without changing the color of the movieclips being masked.
I've printed movieclips before but now I stumped upon this.I need to print a movieclip that has a mask, the mask is there because the content will be larger than the screen, so the movieclip has a scroll.The thing is that when I print the movieclip, it only prints the visible area (the masked one), and if I remove the mask it only prints the visible area (up the the stage height).
I have a masked movieclip that has let's say a hole in it. It's called mc1. I also have another movieclip under it called mc2 that appear from under mc1 because of the hole in mc1. But when I write event handlers for them when i click mc2 from mc1's hole , just mc1 catches the event and mc2 doesn't catch any event. Here is my simple code :
I have two movie clip on the stage. The movieclip mc1 has a masked layer in it self that the movieclip seen like a ring ( like it has a hole in it ) and the movieclip2 is simple square movieclip that is under the movclip1 on the stage. So movieclip2 is seen from within the hole of the movieclip1 but it doesn't catch events when i click mc2 (the movieclip under) from within the hole of the mc1.[code]...
I'm trying to create flash app where a single jpeg (person headshot) is loaded into the masked movieclip (same size as passport photo) (using loadMovie), then user can edit the image (drag inside mask, zoom, rotate) and then after pressing a button the app duplicates the EDITED image 4 times - to make sort of headshot sheet.
While I know how to load movie, drag single clip or scale it, I have no idea how to duplicate the movieclip once is edited, to make identical copies of it (scaled, rotated...)If I use duplicateMovieClip it won't work since it won't duplicate the loaded image.
This is the third thread I've written for my current project (1st was answered perfectly, 2nd failed [but I still figured it out anyways]) but I'm not sure if there is a solution to this problem. I can't really explain my problem, so once again I've included a helpful animation to show you what I mean. Bear in mind that the pale-blue box represents the movie clip's borders, and those borders are usually changed to include the animation (instead of the borders moving with the animation, the borders get bigger).
For the animation problem, I've already got a solution: create an invisible movie clip that has the exact size and shape of the animated movie clip and make it follow the movie clip as it animates, and make the hitTest check the invisible movie clip instead of the animated one. As for the rotation problem, well, I don't know how to fix it. Is there a way to change that?
I am building a flash interface and I would like a menu where it is hidden to begin with (just a tab). You click the tab to expand it, and click again to collapse it. I've made a movieclip with animation of the menu opening up and closing, but I can't seem to work out how I'd go about making the movieclip open and close properly.
I have a class; "Game".I have a bitmap in the library; "Grass"I want to be able to run a function from the main timeline that uses the bitmap inside of a movieClip.My current attempt is as follows; I make an instance of "Game" and have an .as file for Game that has:PHP Code:
I've got a movie clip that's basically a grid with small little boxes that total 84 rows, and 20 columns...I'm trying to get the user to be able to snap to the y position of one of the small little boxes.You click on a square, and position it over one of the small boxes in the grid, but it always snaps "wrong". I've tried --square_on_grid.y = Math.round(square_y/g_gridSpacing) * g_gridSpacing;
I am having a problem getting color value of MovieClip's color on stage. This movie clip contains simple colored square drawn by Rectangle Tool.[code]...
Imagine you have a chessboard type setup, made of separate squares. Each square is clickable, therefore, it can change colour, something can happen etc.... what I need is to be able to create a new sprite / movieclip / shape, that will appear over the square I have just clicked. If you click the next sqaure, this new movieclip / shape will change colour and cover the two sqaures I just clicked.
To summarise, this new shape is created whenever a square is clicked. The shape gets bigger and covers which ever square is clicked. Think of something like a slime-monster getting bigger and covering the squares which are clicked.
I have a "Camera Class" (its a Sprite) and the camera has children i want to click on them and move them, but it says the Camera Class does not implement MoveShape(). I know i'm clicking on the shapes wich are children of camera and camera is inside the main MovieClip.